As a tech junkie, I have to agree with you guys on this. I mean, how much did XDA do for Windows Mobile or some of the BB coders do for the BlackBerry community. They are always releasing better quality software than the manufacturers - partly because they don't have the restrictions from the carriers.
I think the point I was trying to make is that Sprint, not known for their cutting edge hardware has 500k of these things out there. More than likely, 450k of these went to Mom, Dad and Junior on the family plan for $150 a month and they don't care that the swipe animation is a bit choppy or that the device isn't as fast as it could be with some tweaking. Most of the people that came on board are recovering from the poor-performing Pre, and look at the larger screen and the number of apps and just smile.
Again, I'm not defending HTC since the device is obviously capable of performing, but saying that they aren't throttling the device for a reason is simply guessing. They have said the cap is in place due to the hardware limitations of the HDMI port. Is this true? Doubtful since others have proven this wrong, but maybe they know something the programmers at HTC don't. Of course, maybe they found in testing that if they run the GPU at 60fps and 4G data, the battery lasted 30 minutes. So their answer was to dial back the power to the GPU and cut it to "What the human eye can see", cut the signal strength to WiFi and limit the camcorder to 24fps and the battery can go 4 hours.
While to the demanding 'perfect phone lovers' of the world want an answer to this, I still stand by my original thought that most users could care less about it since the phone shows their movies, plays their games and is the first 4G device on the market - even if it is slower than Verizon's 3G network in most places around here... lol
Thanks for the insight though, you have a ton of great data about the cap - and it's all a great bunch of info!
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