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Old January 28th, 2010, 05:25 AM   #7 (permalink)
wankingweiner
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Quote:
Originally Posted by davidthefat View Post
I dont think you understand this correctly, its not holding the games thats the problem, its the memory and processing power usage. Yea it run perfectly fine on a PC (even the PC has some gfx problems in emulating the N64) but think of an android device which is a fraction of a PC. For project 64 to run (not run smoothly, just barely run) needs 128 mb of ram and a 600 mhz processor. and extra 16 mb of video memory, I doubt an android device will run a N64 emulator over 20 FPS...


Now is it really worth someone's time and effort to port an emulator that will only get partial emulation?
i dont mean to be a ball buster, but the HTC HD2 which has i would imagine similar specs to the Droid (im not sure though), can run a playstation emulator with ease. Some games run at 50-70 fps. And this is playstation! Quite amazing!



keep in mind that this is on the winmob 6.5 (memory hog). Im sure in the future n64 and ps1 emulation will come to android, just give it time because the platform is still new to many
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