View Single Post
Old January 31st, 2010, 08:07 AM   #46 (permalink)
julien
New Member
Thread Author (OP)
 
Join Date: Jan 2010
Posts: 9
 
Device(s):
Carrier: Not Provided

Thanks: 0
Thanked 1 Time in 1 Post
Default

Quote:
Originally Posted by alek_73 View Post
The game is not playable on Tattoo (frame rate too low) but I'm impressed anyway.
I know the Tatoo is strangely slow. I believe It should be on the same level as my Galaxy. Can you send me a logcat ? (it is explained in the FAQ)

Quote:
Originally Posted by alek_73 View Post
Being myself an embedded programmer, but very new to Android, I was wondering how you managed to port original source code (I assume is in C/C++) to Java...
I have used Android NDK ( native developpement kit ) .
To explain briefly : Quake 2 source code is in C, I have wrapped it in a shared library that gets called from a Java GLSurfaceView .
julien is offline  
Reply With Quote