I tend to run 'Lizzie' (tin lizzies) North up col A, down C, back up to E1. Then all the way to the corner, looping back as far as I can on row 3. I snake a little on the way to row 10.
Starting from the back, Lizzie has to run over 5T on the exit row 6. I send her to the wall on 8, the connecting from the corner as listed above.
I will generally start with rockets on D6 7 and 8 and C9 with slows on B9 and D9. The rest of the map starts out gggs. High priority replacements are the row 4 (mainly to smack rolling Lizzie) and then rox in middle rows. I generally fully upgrade 'best' field of fire rockets like D5 - D8 or select row 4 before putting rockets in col B.
A picture would help lol. Thousand words and all that.
You leave guns as gate/bait at places like F10 to draw Lizzie back into rox zones. Bait if you just remove a gun, gate if you use another gun to pinch off Lizzie's old road through.
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