I am even more unfamiliar with Syrons than I am with Daleks
Since you guys seem to be stuck on class I have an idea. Instead of taking the class approach why don't we come up with a point/buy system for character creation, you choose the race best suited for you what you want to do and base your attributes around what you want to do with your character. This would be easier IMO than having 10 classes to choose from and if you don't like your class or decide you want to try something different you can change as you gain experience.
Here is an idea about character creating. Attributes being: Strength, Agility, Body, Charisma, Intelligence, and Willpower.
Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force.
Agility affects your ability to dodge attacks as well as ranged attacks
Body is health of your character and any natural armor
Charisma is your personal effect on others, it would affect trying to charm other
Intelligence is book smarts and basis for arcane magic
Willpower is the basis for divine magic as well as your ability to resist temptation
You start by choosing your race. Next you must determine if you want a character that has the ability to use magic or not this decision can not be changed at any point later. If you are Android you must be magical.
Human base stats are:
Android base stats are:
Now to explain the point system. You begin with 15 additional attribute points you can distribute however you wish. Every attribute must have at least 1 point. An average attribute is considered a 4. You may not have any attribute above 6 at the time of creation. If you are a non-magic user your intelligence and willpower may not be above 4. If you are a magic user your related stat must be at least a 5.
An example character could be:
Race: Non-magical Human
While Spammer wouldn't be the brightest individual he is tries to influence people over and over, no matter how much you hurt him he always seems to come back. He can be sneaky thanks to his high agility but often when he gets caught he is too dumb to talk his way out of it.
An example of how a skill will be used, say you wish to kick down an average door, the GM would decide how hard it is and assign a difficulty to it. I would say kicking a door in would be something a little challenging to an average person so I would assign it a difficulty of 10. You would "roll" and add your strength to the roll. I will use Spammer to see if he was able to kick the door down or not with this post. I will edit to add if the door was kicked down by spammer or not.
Edit: my post ID is 3986887 so against the difficulty of 10 I rolled a 7 plus spammer's 5 strength so Spammer kicked the door down.
We still need to figure out magic and health if you like this idea. After that we could likely begin playing