The post ID to determine damage say Spammer had been attacking someone with his last post and hit with a 3. He was using a dagger which we can say has a damage of between 1 and 5 I was thinking of using the last 2 digits in the post ID to determine that so with 4423792 we have 92 with a damage of 1 to 5 we could determine damage as 5*.92=4.6 rounded up and he would cause 5 points of damage.
Say he was shooting someone with a rocket launcher that did between 10 and 21 points of damage (11 point range) we would have to add 1 to the range then do the math as 12*.92= 11.04 rounded up 12+9=21 the nine is the weapons smallest amount of damage minus 1
There are both combat and noncombat skills. The combat skills are described below noncombat skills must be determined by the player and the GM will help determine what the related attribute to the skill is. For example say you want to have a skill in computer hacking, I would assign that to your intelligence. Another example could be pole dancing which I would assign to charisma assuming you want the skill to make money.
For starting characters you start with skills equal to twice an attribute of your choice, once chosen the attribute will be your character’s primary attribute. I would recommend both combat and non combat skills. If you try to perform an action that you do not have the required skill for you suffer a penalty where the difficulty is increased by 2. So using one of the examples above Spammer is trying to hack into his phone to root but has no skill to do so. While the normal difficulty would be an 9 for spammer it is an 11. He tries anyways and rolls a 8. Had he had the hacking skill he would have passed the test however because he did not he fails and ends up with a soft brick. Also any difficulty check that is below 8 is not subject to the increase as an average person should be able to do that task.
If you increase your primary attribute with PP you can gain new skills. All skills are subject to GM approval but most will be approved given you can come up with a reason your character would have that skill.
At the time of character creation all skill points must be used or are lost. If you later use PP to raise your primary attribute and gain additional skill points you can choose to save those additional skill points to be assigned later.
Examples of combat skills
Armed: clubs, whips, staffs, edged
Unarmed: brawling, boxing, wrestling, judo, karate
Bows, Throwing, Projectiles
Firearms: Pistols, rifles, semi auto, full auto
Examples of noncombat skills
Strength: Climbing, running, jumping
Agility: Acrobatics, pick pocket, lock picking, stealth/sneaking
Body: Endurance, athletics
Charisma: Diplomacy, negotiation, leadership, performance
Intelligence: Hacking, first aid, programming, magic (subtype)
Willpower: Seach, spot, magic (subtype)