Originally Posted by Vajsmilan
So i noticed that on max if it doesn't lag much i get around 10-20 fps, but it gets to drop to like 3fps sometimes.
I think we found the source of this problem. It might be any one of these, or a combination of them:
- the simple sky is actually slower than dynamic sky at min detail.
- the collision detection system in there has large overhead, so sometimes when walking around it lowered FPS. I have rewritten the collision detection system from scratch to take advantage of the rectilinear geometry and it does not seem to suffer from this problem anymore.
- loading chunks was using a _very_ expensive function from unity. This caused fps to take a nose dive every time a chunk was loaded.
We have fixed all three issues, and results are very promising. We have one last outstanding issue to resolve before making a new release.