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Old August 30th, 2012, 12:43 AM   #53 (permalink)
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Originally Posted by ExtremeNerd View Post
Please be sure security is addressed early in the game. This is similar (yet more complex) to Pocket Empires, which has faded into obscurity because hacking and cheating was everywhere. Once multiplayer launched, people had armies in the billions, which was illegal. It wasn't fun anymore, and people quit.

If you want to make a pay to play game, please make sure it is fair and there can be no cheating. Otherwise, it will be worthless to pay for a subscription to me.
As Rising Empires is a turn-based game we will not run a constant world on a server that can be accessed by the players. The "world/-s" will be processed and stored locally and can't be manipulated unless the players breaks into our office... This might mean that the delay between the daily deadline and uploading of the new turn result might be a little longer but that is a price we are willing to pay to make it impossible for outside manipulation of the game.

Originally Posted by ExtremeNerd View Post
Also, will there be an option to buy the game outright and avoid a subscription charge?
Not from the beginning, but if enough players are interested we might consider it.

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