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Old September 30th, 2012, 09:46 PM   #3 (permalink)
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thanks for the quick reply!

the questions are kind of together, I am using opengl, and I was wonder if the method I was using was causing the frame drop. also, from the books I read I think they redraw the sprite instead of using gltranslate. so I have thought that maybe that was causing the frame drop.

to give some context, the character is launched and travels along a long distance horizontally, with the backgrounds and enemies flying past him at speeds decided by his "speed" stat which changes often.
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