View Single Post
Old October 1st, 2012, 11:42 AM   #6 (permalink)
jonbonazza
Senior Member
 
jonbonazza's Avatar
 
Join Date: Jul 2010
Gender: Male
Posts: 1,935
 
Device(s): Nexus 4, Samsung Galaxy S II, HTC Evo 4G, Amazon Kindle Fire
Carrier: ATT

Thanks: 235
Thanked 482 Times in 294 Posts
Default

That's not necessarily the case. Depending on the complexity of your game, you may very well be able to continue on with Java. Regardless, you should look into optimizing your code and rendering so that you receive the best frame rates possible.

It's hard to give any more information than that without knowing how your game is coded already.
jonbonazza is offline  
Reply With Quote
The Following User Says Thank You to jonbonazza For This Useful Post:
donovanvaught (October 2nd, 2012)