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Old October 1st, 2012, 05:55 PM   #8 (permalink)
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Frankly, I don't see the infinite scrolling background to be a problem. All you are doing is chaning the value of the object's transform. This shouldn't make much of a difference.

With that said, when I spoke of complexity, I was more referring to how many objects are on the screen (visibly; actually being rendered) at any give time, is the game 2d, 3d, are you using VBOs, vertex arrays, shader programming, etc... more technical details than design details.
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