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Old February 20th, 2013, 09:29 PM   #15 (permalink)
Gmash
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Sony details PlayStation 4 specs: 8-core AMD 'Jaguar' CPU, 6X Blu-ray

So we didn't see the actual PlayStation 4
console on stage at Sony's press event
tonight, but that doesn't mean we can't
know what's inside it. A press release
reveals that the PC-configuration touted
by Sony will include an 8-core 64-bit x86
"Jaguar" CPU built by AMD, with a
Radeon GPU comprised of 18 "compute
units" capable of cranking out 1.84
TFLOPS to process graphics and more. Its
Blu-ray drive -- yes, it will still have one
of those -- spins at a brisk 6X (8X for
DVDs) and as mentioned on stage, it packs
8GB of unified GDDR5 RAM capable of
176GB/sec of bandwidth. 802.11n WiFi,
USB 3.0, Bluetooth 2.1, HDMI, optical out
and even a legacy analog AV out make up
the inputs and outputs, although the
potential amounts of storage are still
unspecified.
Developing...
Show full PR text
SONY COMPUTER ENTERTAINMENT
INC. INTRODUCES PLAYSTATION®4
(PS4™)
02/21/2013
FOR IMMEDIATE RELEASE
New York City, New York, February 20,
2013 –Sony Computer Entertainment Inc.
(SCEI) today introduced PlayStation®4
(PS4™), its next generation computer
entertainment system that redefines rich
and immersive gameplay with powerful
graphics and speed, intelligent
personalization, deeply integrated social
capabilities, and innovative second-screen
features. Combined with
PlayStation®Network with cloud
technology, PS4 offers an expansive
gaming ecosystem that is centered on
gamers, enabling them to play when,
where and how they want. PS4 will be
available this holiday season.
Gamer Focused, Developer Inspired
PS4 was designed from the ground up to
ensure that the very best games and the
most immersive experiences reach
PlayStation gamers. PS4 accomplishes this
by enabling the greatest game developers
in the world to unlock their creativity
and push the boundaries of play through
a system that is tuned specifically to their
needs.
PS4 also fluidly connects players to the
larger world of experiences offered by
PlayStation, across the console and mobile
spaces, and PlayStation® Network (PSN).
The PS4 system architecture is
distinguished by its high performance
and ease of development. PS4 is centered
around a powerful custom chip that
contains eight x86-64 cores and a state of
the art graphics processor.
The Graphics Processing Unit (GPU) has
been enhanced in a number of ways,
principally to allow for easier use of the
GPU for general purpose computing
(GPGPU) such as physics simulation. The
GPU contains a unified array of 18
compute units, which collectively
generate 1.84 Teraflops of processing
power that can freely be applied to
graphics, simulation tasks, or some
mixture of the two.
PS4 is equipped with 8 GB of unified
system memory, easing game creation
and increasing the richness of content
achievable on the platform. GDDR5 is
used for this memory, giving the system
176 GB/second of bandwidth and
providing a further boost to graphics
performance. The end result for gamers is
new games with rich, high-fidelity
graphics and deeply immersive
experiences that shatter expectations.
Shared Game Experiences
Social interaction is central to PS4
experiences, so new features were built
into the actual foundation of the system's
hardware architecture. PS4 provides
dedicated, "always on" video compression
and decompression systems that enables
seamless uploading of gameplay.
For the first time ever, gamers can share
their epic triumphs with the press of a
button. Gamers simply hit the "SHARE
button" on the controller, scan through
the last few minutes of gameplay, tag it
and return to the game-the video uploads
as the gamer plays. Gamers can share
their images and videos to their friends
on social networking services such as
Facebook.
PS4 also enhances social spectating by
enabling gamers to broadcast their
gameplay in real-time to friends using
live internet streaming services such as
Ustream. During live broadcasts, friends
can make comments on the streamed
gameplay and, if a gamer gets stuck on a
challenging level, friends can also join the
game in completely new ways. For
example, friends can offer health potions
or special weapons when a player needs
them most during actual gameplay.
Furthermore, users can connect their
Facebook account with Sony
Entertainment Network account. Through
PS4, users are able to deepen their
connections through co-op play or "cross-
game chat".
PS4 Second Screens
PS4 integrates second screens, including
PlayStation®Vita (PS Vita), smartphones
and
tablets, to wrap gamers in their favorite
content wherever they are. A key feature
enabled by
second screens is "Remote Play" and PS4
fully unlocks its potential by making PS
Vita the
ultimate companion device. With PS Vita,
gamers will be able to seamlessly pull PS4
titles
from their living room TVs and play them
on PS Vita's beautiful 5-inch display and
intuitive
dual analog sticks over Wi-Fi networks *1.
It is SCEI's long-term vision is to make
most PS4 titles playable on PS Vita *2.
A new application from SCE called
"PlayStation®App" will enable iPhone,
iPad, and AndroidTM based smartphones
and tablets*3 to become second screens.
Once installed on these devices, users can,
for example, see maps on their second
screens when playing an
adventure game, purchase PS4 games
while away from home and download it
directly to the
console at home, or remotely watch other
gamers playing on their devices.
Immediate Gameplay
PS4 radically reduces the lag time
between players and their content. PS4
features "suspend mode" which keeps the
system in a low power state while
preserving the game session. The time it
takes today to boot a console and load a
saved game will be a thing of the past.
With PS4, gamers just hit the power
button again and are promptly back
playing the game at the exact point
where they left off. Additionally, users
can boot a variety of applications
including a web browser when playing a
game on PS4.
PS4 also enables games to be downloaded
or updated in the background, or even in
stand-by mode. The system takes it one
step further by making digital titles
playable as they are being downloaded.
When a player purchases a game, PS4
downloads just a fraction of the data so
gamers can start playing immediately,
and the rest is downloaded in the
background during actual gameplay.
Personalized, Curated Content
On the newly designed PS4 menu screen,
players can look over game-related
information shared by friends, view
friends' gameplay with ease, or obtain
information of recommended content,
including games, TV shows and movies.
The long-term goal of PS4 is to reduce
download times of digital titles to zero: if
the system knows enough about a player
to predict the next game they will
purchase, then that game can be loaded
and ready to go before they even click the
"buy" button. PS4 will further enrich
users' entertainment experiences, by
meeting their potential needs.
Gaming in the Cloud
Launched in November 2006, PlayStation
Network, a network service for
PlayStation users, now operates in 67
countries and regions*4 around the world
with the total number of downloaded
content of more than 2.8 billion*5. In
addition to a variety of games available
in PlayStation®Store, PS4 users will be
able to enjoy a variety of services offered
by PSN, such as Sony Corporation's Music
Unlimited, a cloud-based music
subscription service and Video Unlimited,
a premium video service, as well as
various content distribution services.
By combining PlayStation Network with
Gaikai Inc's cloud technology, it is SCE's
goal to make free exploration possible for
various games. In the future, when a
gamer sees a title of interest in
PlayStation Store, they can immediately
start playing a portion of the actual game
- not a stripped down version of the
game. With Gaikai and PlayStation Store,
gamers will be able to experience
appealing games and only pay for the
games they actually love. PlayStation
Network and the cloud will offer
additional value to PlayStation gamers.
SCE is exploring unique opportunities
enabled by cloud technology with the
long-term vision of making PlayStation
libraries including an incredible catalog
of more than 3000 PS3 titles*6
that is unmatched in the industry, mostly
ubiquitous on PS4.
SCE will announce new details of PS4 and
its robust lineup of games from 3rd party
developers and publishers, the
independent gaming community and SCE
Worldwide Studios, as well as further
enhancements to the entire PlayStation
ecosystem between now and the holiday
2013 launch.
###
*1 Depending on network environment or
titles, users may not be able to play
games outside comfortably.
*2 Exept games that require peripherals
such as PlayStation®4 Eye .
*3 Depending on the version of OS or
other conditions, users cannot use the
application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st, 2013
*6 Number as of December 31st, 2012,
including free trials.
< PlayStation®4 Logo>
Main Processor
Single-chip custom processor
CPU : x86-64 AMD "Jaguar", 8 cores
GPU : 1.84 TFLOPS, AMD next-generation
Radeon™ based
graphics engine
Memory
GDDR5 8GB
Hard Disk Drive
Built-in
Optical Drive
(read only)
BD 6xCAV
DVD 8xCAV
I/O
Super-Speed USB (USB 3.0) ?AUX
Communication
Ethernet (10BASE-T, 100BASE-TX,
1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output
HDMI
Analog-AV out
Digital Output (optical)
*Specifications are subject to change
without notice.

No backward compatibility.
A lot to absorb there, but looks to be one powerful machine.
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