November 5th, 2009, 12:17 PM
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#40 (permalink)
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Quote:
Originally Posted by tpriddy
I had a typo in there under the droid column. Can you double-check your info and give me a link to your iPhone/S5PC100 spec and the comparitive info with the SGX 530?Further up in this thread I quoted an article about using the SD for swap under Android with good performance results. What mechanism does ReadyBoost use for performance improvement?
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Series5 (SGX)
- PowerVR SGX (pixel, vertex, and geometry shader hardware)
- next generation fully programmable universal scalable shader architecture
- exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1
- licensed to Apple Inc, Sony, Intel, Renesas, NEC, TI, MediaTek, NXP Semiconductors, Samsung, Sigma Designs, SigmaTel, SiRF and others
- 8 variants announced:
- SGX510 (discontinued)
- SGX520 (7 MPolys/s, 250Mpx/s) for the handheld mobile market
- SGX530/1 (14 MPolys/s) for the handheld mobile market
- SGX535 and SGX540 (28 MPolys/s) for handheld high end mobile, portable, MID, UMPC, consumer, and automotive devices
- SGX540 (1000M pix/s, 20-35M Polys/s), SGX545, SGX555
It's on Wikipedia and the PowerVR developer's page which... doesn't work right now.
As for ReadyBoost, it's a feature found on Windows Vista/7 which allows one to allocate some space on a high-speed USB Flash Drive to act as extra memory for performance boosts. I'm fairly sure it's just for Windows, but I don't know if there is an equivalent on other platforms or whether microSD cards are fast enough to allow that to even be possible on a handheld device.
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Last edited by QrafTee; November 5th, 2009 at 12:18 PM.
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