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Old November 5th, 2009, 12:17 PM   #40 (permalink)
QrafTee
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Quote:
Originally Posted by tpriddy View Post
I had a typo in there under the droid column. Can you double-check your info and give me a link to your iPhone/S5PC100 spec and the comparitive info with the SGX 530?Further up in this thread I quoted an article about using the SD for swap under Android with good performance results. What mechanism does ReadyBoost use for performance improvement?
Series5 (SGX)

  • PowerVR SGX (pixel, vertex, and geometry shader hardware)
    • next generation fully programmable universal scalable shader architecture
    • exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1
    • licensed to Apple Inc, Sony, Intel, Renesas, NEC, TI, MediaTek, NXP Semiconductors, Samsung, Sigma Designs, SigmaTel, SiRF and others
    • 8 variants announced:
      • SGX510 (discontinued)
      • SGX520 (7 MPolys/s, 250Mpx/s) for the handheld mobile market
      • SGX530/1 (14 MPolys/s) for the handheld mobile market
      • SGX535 and SGX540 (28 MPolys/s) for handheld high end mobile, portable, MID, UMPC, consumer, and automotive devices
      • SGX540 (1000M pix/s, 20-35M Polys/s), SGX545, SGX555

It's on Wikipedia and the PowerVR developer's page which... doesn't work right now.

As for ReadyBoost, it's a feature found on Windows Vista/7 which allows one to allocate some space on a high-speed USB Flash Drive to act as extra memory for performance boosts. I'm fairly sure it's just for Windows, but I don't know if there is an equivalent on other platforms or whether microSD cards are fast enough to allow that to even be possible on a handheld device.
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Last edited by QrafTee; November 5th, 2009 at 12:18 PM.
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