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Old November 9th, 2011, 10:08 AM   #1 (permalink)
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Default [Game] LifeQuest - Alpha 4 version

Hello everyone!

I wanted to tap in to the exceptional world of XDA for some help with my game development efforts. I have been working on this game for a couple of weeks now, and have it to a point where I need some more eyes, ears, and thoughts from outside sources.

The name of the game is LifeQuest, and is going to be a GPS-based treasure hunt/rpg style game. There will be what is called 'nodes' that you have to walk to using the map in order to interact with them. Some nodes will be plants/flowers, some will be dig sites that may contain money/items, some will be treasure chests with more money and items, some will be rare treasure chests with a lot of money and epic items, some will be artifacts that need to be interpreted from an interpreter NPC in a city, some will be 'veins' where you will mine metals, and some will be item drops from other players.

Major US cities, as well as some towns, will be 'hubs' where you will find an auction house, merchants, forges, quest boards, etc. There will be a quest engine and probably be able for players to create quests that other players can do.

I was thinking a traveling merchant may randomly pop up close by so you could do some of the things you can do in a city right there.

Would love for some feedback on the game on any/all of the following areas:
GPS accuracy and update interval
Are nodes getting created near you
Position of screen elements
Ease of interaction
Bugs or problems noticed
Ideas for content, game design, etc

When you install the game, to create an account, just type in a username/password and click login. It will automatically create an account and character for you.

For testing purposes, you can interact with nodes from very far away.

Official release notes are below for the Alpha 4 release:
----------------------------------------------------------------

LifeQuest - Alpha 4 Release

Updates
- Big changes to the character menu screen including new xp bar, money icons, etc
- Added an Options button on the character menu screen to allow disabling music, sound, and auto-follow
- Changes to options are persistent even if app is closed.
- Hopefully music fixed when app is not in view
- Hopefully maps show up instead of just gray grid
- Accounts now working with characters
- Character select screen
- More lootable items
- Rare Treasure Chests require A Golden Key to unlock (key will be obtained through quest later. For now, it drops in a digsite or regular treasure chest.
- Temporary focus-on-character icon in the bottom-left corner


Bugs
- Keyboard showing up when app brought back to focus.
- If you back out of app, go back in and choose a character, it will force close. After this, it will work again.
- Distance threshold for updating nodes too far when walking
- App eventually crashes when trying to update during every GPS location event (highway driving speeds)

Todo
- Add quest engine
- Make loot table for digsites/treasure chests based on current level
- Add NPCs in nearby cities/towns for buying/selling items, quests, forges, potions, etc
- Add a 'traveling' merchant that randomly shows up on map with a node update. This will allow buying/selling items without having to go to a city.
- Add artifact nodes that have to be interpreted by an NPC at a city to know what it is
- Add nodes for ore
- Account creation screen
- Character creation screen
- Auction house
- Friends list
- Character equipment slots
- Logic for equipping items from inventory

Link to Android APK download:
http://www.insanedonkey.com/LifeQuest.apk

QR Code


Appreciate any feedback/ideas/etc

evertith is offline  
Last edited by evertith; November 9th, 2011 at 12:48 PM. Reason: Link change
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android, game, gps, location, rpg, treasure, treasure hunt


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