March 20th, 2012, 12:15 AM
Join Date: Feb 2012
Location: Clifton Park, NY
Device(s): HTC Rezound,
Asus Transformer Prime
Carrier: Not Provided
Thanked 1 Time in 1 Post
I played around with your game for a bit. Here's the 10 minute report:
I tried installing it on my HTC Incredible (Android 2.3.4) and got a message saying "There is a problem parsing the package." I've never seen that one before, and there wasn't anything in the logs. Sorry I can't help you more there.
I also tried it on my Transformer Prime tablet running 4.0. That did install and start. It did go to the high score screen first the first time I ran it, but a back button click or two and I was at the main menu. I'm guessing you didn't design the graphics for tablets (they were a little stretched)...but honestly that's okay. Many games are like that. The weird thing was that the accelerometer would only work for the game if I turned the tablet to landscape, even though it was meant to be played in protrait. So if I turned my head I could figure out what was going on. I don't know if that's a 4.0 issue, but it'd be worth checking into.
Now onto the stylistic stuff. There are plenty of cute little things that make the game fun. I'd go a little further on making the catching of a rainbow egg a little more satisfying. 10 points is certainly cool, but let's have some sparks fly or a floating score bubble pop up (or both?). Maybe more rainbow eggs if you catch 10 or 15 eggs in a row? Little things like that make the player want to keep striving for more. Also, maybe if you catch enough rainbow eggs you can shoot down that little spaceship? The Space Invaders player in me just wanted to blow that thing away! Anyway, I get excited talking about game features...feel free to use any of these suggestions if you think they're cool.
Also, I'd suggest a cancel button on the high score dialog. Sometimes players just want to get back to playing the next game without entering their name. Again, it's just a suggestion. Good luck with this project!