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Old August 19th, 2010, 06:23 PM   #1 (permalink)
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Default 3D MMORPG soon to be under development

Hello, I represent Bonafide Software. We are a new company entering the world of Mobile application and game development. As of right now, we currently only develop for the Android OS, however we eventually plan to branch out to the iOS as well. At any rate, so far we have 3 projects under way. One of which seems to be of particular interest too the members of this bored.

We started Project Rune (official title not yet determined) at an attempt to set the standard for online gaming on the Android OS. Currently, there are no MMORPGs available in the marker that I was able to find. We decided to take this opportunity to step in and show the world what Bonafide is capable of.

We are currently in the design stage of the game and development is not scheduled to commence until mid- to late December of this year. At the moment, we have a man hard at work on the loose story line and character bios (We realize that being an MMO, these aspects cannot be too detailed, however, we are going to attempt to bring a new twist on the genre, and see how people like it. It will grant a deeper storyline than your traditional "grind" MMORPGs). I, the person in charge of the source code and server-side scripting, have been working vigorously in an attempt to get the Rune-tilities package completed so that when the time comes for development to start, we can focus more on the game itself and not on all of the various tools.

We are still looking for someone to do the character, enemy, weapon, and armor designs, so if you feel you have what it takes, you can either PM me on this site or email us at support@bonafide-software.com. Provide some examples of your work and if your style fits our criteria, we can discuss further details and compensation.

That's really all I have to say at this point, as everything else is considered proprietary information and until further notice cannot be released.

If you wish, you can check us out at Bonafide Software | Official site of Bonafide Software where you can stay up to date on all of our projects including Project Rune.

I will make sure to keep this thread a up-to-date as possible.

EDIT: I almost forgot to mention! If you have any suggestions of what you, as a consumer, would like to see in the game, feel free to post them up! You can also email us at support@bonafide-software.com or simply PM me on here!

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Old August 19th, 2010, 06:46 PM   #2 (permalink)
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Excellent initiative. Indeed the 3D MMORPG genre for the Android needs some boosting still (are there literally no titles for this genre yet? for Android?- iv been looking for some titles ever since)..

Anyway, more power to you and your project!
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Old August 19th, 2010, 07:18 PM   #3 (permalink)
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Can't wait to check it out

What will the pricing be like? Will it be a one time fee or will it be subscription based?
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Old August 19th, 2010, 07:59 PM   #4 (permalink)
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Quote:
Originally Posted by Jammy View Post
Can't wait to check it out

What will the pricing be like? Will it be a one time fee or will it be subscription based?
Hoping for one-time fee, but it is too hard to tell right now. Depends on a lot. lol

Speaking of which, how much, and how frequently would everyone be willing to pay for this?
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Old August 19th, 2010, 08:17 PM   #5 (permalink)
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beta/alpha/anything testers ? pick me

I wonder how chatting will be , as that not all phones have physical keyboards and it's not really comfortable to use virtual while playing a game...
voice maybe ? .. nah .. that'll take too much bandwidth and will be hard to control .. guess I'm thinking too much :P

a one time fee would be great, fine with me up to $20 [unless I get really impressed by the game and think it's really worth more XD]

can't wait !
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Old August 19th, 2010, 08:21 PM   #6 (permalink)
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Originally Posted by JiMMaR View Post
beta/alpha/anything testers ? pick me

I wonder how chatting will be , as that not all phones have physical keyboards and it's not really comfortable to use virtual while playing a game...
voice maybe ? .. nah .. that'll take too much bandwidth and will be hard to control .. guess I'm thinking too much :P

a one time fee would be great, fine with me up to $20 [unless I get really impressed by the game and think it's really worth more XD]

can't wait !
Lol well well we got the story pretty much laid out, but I am hesitant to release the information as the idea could very well be snatched up...
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Old August 19th, 2010, 10:21 PM   #7 (permalink)
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Smile :O

Sounds awesome! Just what I've been waiting for on Android! And I also agree with JiMMaR I would pay $20 if it was made well.
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Old August 19th, 2010, 10:39 PM   #8 (permalink)
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For price point, anything more than $5 is hard for me to swallow and better damn well be worth it. For a MMO, I'd think that you'd want as many people in to keep them playing - nobody will want to play a wasteland.

Have you ever heard of/played Pocket Legends on the iOS? That is a pretty solid mobile MMO.

Any thought on classes? Just the typical healer/tank/wizard?
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Old August 20th, 2010, 06:41 AM   #9 (permalink)
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Thanks for posting the thread! As it was my suggestion I will take full credit for it.
Just kidding.

Can you give us a basic idea of the realm?
Real EArth Future
Real Earth Past
Vikings
Magic - fighters etc
zombies (seem to be all the rage these days)
etc..

you dont have to give any other detail except that, it will give us, the audience, a subject to focus on.

As for a chat system, text will be the only way.
have a look at the game Project INF. They include a little white text area (2 characters by the looks of it, then when you select it with your finger itexpands the text area and launches the keyboard.
of course you will need to put a trigger to tell if there is a physical keyboard so that the soft keyboard will not launch.

More ideas to come. I'm tagging along to follow!
exciting.
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Old August 20th, 2010, 08:16 AM   #10 (permalink)
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Ok, I will go ahead and release what we have of the story so far. We do NOT have any names yet, so the story is very general.

Quote:
300 years ago, there were 5 lands, each inhabited by an array of species. Each land possessed a magical rune which could control the essence of time. One nation, however, was said to be a thread to the other 4 nations and was eventually outcast. Angered by the decision, the outcast nation declared war on the remain 4 nations. In the brink of war, the 5 nations made an attempt to use their rune to their advantage. Many years went on as the two sides fought vigorously for control of the lands, using their Runes to each of their advantages. After 25 years, the outcast land was finally defeated. Unfortunately the power of the runes was too much for the already unstable world and the line between present and past began to rupture. The world began to fall apart. Finally, the 4 nations bonded together and harnessed their runes' power into one controlled explosion which would force time back into sync. This event in history became known as the "big bang." With the world once again beginning to prosper and the outcast country defeated, things started to look up for the world. Fast forward 300 years. An evil begins to lurk into shadows. A descendant of the last king of the outcast country has began to plot his revenge on the remaining 4 countries. He seeks to unravel the mysteries of the 5 runes and use them to reclaim what he believes is rightfully his.
Races are still in the works, but, as of right now, classes have been determined as:
Quote:
• Warrior-Warriors are given the role of “tanks.” They will rely heavily on defense to act as a decoy and guard the other players in their group. They also focus on their physical attack powers as this is the fuel for their abilities. Warriors are also adept at damage dealing and can be very powerful if given the opportunity. Warriors are unable to cast any kind of magic. Warriors can wield, two-handed swords, one-handed short swords, one-handed long swords, daggers, one-handed axes, and shields of all kinds. Warriors can also use a limited number of ranged weapons. Warriors can adorn themselves in heavy armor, and light armor.
• Wizard-Wizards focus on offensive, elemental magic (wind, water, fire, earth, ice, dark, light) and can use the elemental wheel (water beats fire, fire beats ice, ice beats wind, wind beats earth, and earth beats water) to increase the potency of each cast. Mages rely mostly on staves (two-handed) or wands(one-handed), but are able to use some lower-end daggers. Wizards can only adorn themselves in cloth armor.
• Priest-Priests are similar to wizards as they are magic users, however they focus on healing magic. They can heal other users to multiple degrees as well as cast certain temporary stat enhancing magic. Priests only use staves (two-handed) and wands (one-handed) but also have the ability to wield a very small number of shields. Priests mainly wear cloth armor, but can wear a few special pieces of heavy armor.
• Thief – Thieves rely on their speed and wits to weaken their opponents until dealing devastating blows. Thieves can wear light armor and some cloth armor. Thieves are also given the ability to dual-wield one-handed weapons. Thieves are proficient with daggers, but can also use short swords and certain long swords. Thieves can also use more ranged weapons than most other classes.
• Ninja – Ninjas are a special class that must be unlocked. Ninjas are the fastest class in the game and are granted dual wielding from the very beginning. The are the only class that can use katanas (both one-handed and two-handed). Ninjas are unable to use any ranged weapons except throwing weapons (stones, darts, shurikens, bombs, etc…). ninjas can wear light armor and some cloth armor. Ninjas also have the ability to use ninjutsu—a special type of magic only useable by ninjas—but do so at a cost of “ninja tools.” Ninja tools are only obtained via crafting or purchasing from other players who have crafted them, thus ninja is a very expensive class to maintain.
• Archer-Archer is a special class that must be unlocked. They specialize in long-ranged attacks. They can use every long-ranged weapon in the game, as well as a decent number of daggers. Rangers can wear some light armor and some cloth armor. They are very powerful damage dealers, but are very expensive to maintain as ammunition is expendable and players must continuously buy or craft more.
• Bard-Bard is a special class that must be unlocked. Bards specialize in enhancement magic and enfeebling magic. They are a very powerful support class. Bards can use some daggers and some short swords, and wear cloth armor and some light armor. They are also the only class in the game to use musical instruments. Bards also use a special kind of magic called “songs” to perform their enhancements and enfeebling.
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Old August 20th, 2010, 08:28 AM   #11 (permalink)
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Some features of the game will include:
-Custom character creation
-Each player will be able to "build" their own house using resources found throughout the game. Players will need to obtain a "building permit" from a quest in order to do so.
-When inside a player's house, they are able to change their class at will. One moment a player could be a Theif, while the next he could be a ninja.
-Stroyline quests will be implemented, complete with cutscenes to give players a break from "grinding" and traditional question. It WILL be possible to beat this game, however once you do, you will still be able to go about your normal grinding and questing. Furthermore, new storylines will be added occasionally via updates, so the fun will never stop!
-an extensive crafting system with various different crafts available to pick up.
-Mining, wood cutting, and harvesting will also be available.

Those are only some of the features that we have in store for you guys!

Also, I should note, that we have decided to closely work with the developers of the TyphonRT engine (A middleware engine under development to aid game developers in the creation of their own game engines) in order to create our very own game engine (Rune Engine) and the engine will be available for purchase once the game is released. The best part about the TyphonRT engine is that it enables the game engine that is created with it to be cross-platform. Because of this, we do have plans to release this game for the PC (and eventually Mac/Linux users) community as well! The two versions of the game will be seemlessly connected. You could log into the game on your PC, do some question, log out, and then log in on your phone and be right where you left off on your PC!

This game will definitely be one of a kind for some time to come!

We hope that you all are as excited about this as we are!
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Old August 20th, 2010, 08:47 AM   #12 (permalink)
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Just a couple personal points from your writeup.

Ninja's are very region specific. I'd suggest renaming it something more non-region specific...perhaps Shade, or Shadow or Night Warden.

I loved your intro. it read very well, until i got to the name of the event. big Bang does not really fit in with the rest. it stood out as somewhat comical.
Perhaps you put that in as a place holder but I think the description is more cataclysmic than Big Bang. Something like Binding of the Rift or Riftmend. I like the word Rift.

I'm really looking forward to watching this develop. should be alot of fun.
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Old August 20th, 2010, 08:47 AM   #13 (permalink)
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That is all very cool. Very ambitious I must say. The seemless class switching is an interesting route to go.

Do you have plans to do an item shop? Could be a great avenue for more revenue as long as its done right.
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Old August 20th, 2010, 08:54 AM   #14 (permalink)
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Originally Posted by SprintFun View Post
That is all very cool. Very ambitious I must say. The seemless class switching is an interesting route to go.

Do you have plans to do an item shop? Could be a great avenue for more revenue as long as its done right.
We haven't decided on if we want to implement an item shop yet. From what we have gathered, there is really not much we can offer in an item shop. If we did implement one, it would only contain special items such that would only be obtainable through the shop. These items would also not be able to traded, nor sold.

We will have a form of an auction house (Although we probably won't call it that since that name has been beaten into the ground by various other MMORPGs).
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Old August 22nd, 2010, 01:13 PM   #15 (permalink)
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Ok, so I just realized that I forgot to update this thread.. Sorry! :x

At any rate, I have a few updates for you guys:
1) We have modified the synopsis a bit. Here is the newest version:
Quote:
300 years ago, there were 5 nations, each inhabited by their own species. Each nation possessed a magical rune which could control the essence of time. One nation, however, was said to be a threat to the other 4 nations and was eventually outcast. Angered by the decision, the outcast nation, known as Delmor, declared war on the remaining 4 nations. Many years went on as the two sides fought vigorously for control of the lands, using their Runes to each of their advantages. After 25 years, the Delmorians were finally defeated. Unfortunately the power of the runes was too much for the already unstable world and the line between present and past began to rupture. The world began to fall apart. Finally, the 4 nations bonded together and harnessed their runes’ power into one controlled explosion which would force time back into sync. This event in history became known as the “big bang.” With the world once again beginning to prosper and the Delmorians defeated, things started to look up for the world. Fast forward 300 years. An evil begins to lurk in the shadows. A descendant of Rion, the last king of the outcast country has begun to plot his revenge on the remaining 4 nations. He seeks to unravel the mysteries of the 5 runes and use them to reclaim what he believes is rightfully his.
2) we have decided on the available races (and their home nations) and they are as follows:
Quote:
Races:

Efeli – Efeli are are tall and nimble race. They have exceptional hearing due to the elongated, pointy shape of their ears. Efali live in the woodlands known as Timberia. They are a secretive folk and do not take kindly to outsiders. Efeli are also famous for their schools of magic.

Ryzel – Ryzel are the most technologically advanced of the classes. They thrive in the costal nation of U ‘Toria. Ryzel are a well-rounded bunch who take pride in their knowledge.

Torgue – The Torgue are large in stature and very barbaric. They reside in the Volcanic region of Torlea. They are very aggressive and take pride in their fighting abilities. Every 4 years, the Torgue hold a fighting tournament. The Victor is crowned the new king of Torlea.

Kiplen – Kiplen people mostly resemble the Ryzel other than their very short stature. Kiplen are a very humble people and welcome outsiders with open arms. Kiplen are very proficient at all magics. They are also a very musical bunch and enjoy to sing and dance every chance they get. The Kiplen hold a festival once a year in their city’s square where events are held. The festival is open to the public, as they love to hear the stories of travelers. The Kiplen reside in the sea-side nation of Noh.
3) We have decided on an official name for the game! The name we have decided on is Clockwork Rune.

The latest information can always be found at Clockwork Rune | Bonafide Software

Stay tuned!
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Old August 22nd, 2010, 06:34 PM   #16 (permalink)
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woot , this gets me excited XD
this seems like a modified version of Final Fantasy 11 (the races and the classes switching method)
keep the news coming
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Old August 22nd, 2010, 09:17 PM   #17 (permalink)
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Quote:
Originally Posted by JiMMaR View Post
woot , this gets me excited XD
this seems like a modified version of Final Fantasy 11 (the races and the classes switching method)
keep the news coming
Yes, we have taken some aspects of Final Fantasy 11 under consideration when designing our game, however it is not the only one. We have noticed when researching the array of MMORPGs already on the market that every one of them that is notable contained some innovative ideas, along with some ideas that were just plain annoying. With this, we decided to take an approach that perhaps some would say is "impossible." We are making an attempt to take all of the good ideas from other games and mixing them together while also implementing ideas of our own (i.e. the housing concept). With this, we believe that we can provide a game that will revolutionize the MMO industry. We are fully aware of the fact that everyone has different tastes and opinions when it comes to good and bad ideas, however this is why we are making an attempt to reach out to all of you for your own suggestions and opinions. Because no one has provided any negative feedback as of yet, we can only assume that either (a)You all are happy with what we have to offer, or (b)those who are not happy refuse to say so.

If you fall into the latter category, we humbly invite you to voice your opinion as, even if you have no intentions to play our game, perhaps your suggestions would spark the interests of others who do.

So please, don't leave the entire design up to us!
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Old August 22nd, 2010, 09:49 PM   #18 (permalink)
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Here is some thought on pay once vs subscription model.

unfortunately for MMO to use pay once model might be very dangerous, since you charge too little it might not be enough to cover your maintainer cost, charge too much might turn customer away. plus pay once model encourage the company to take the money and run instead of reinventing in the maintenance of the game.

so I think a good model to consider might be pay once for the game but allow subscription for added benefit.

1. charge 5-30 dollar up front. Allow full game access.
2. Charge a optional subscription for added benefit. some idea are:
-cap unpay subscription to maybe 2-4 hour a week play time, use subscription to allow unlimited time.
-limit unpay subscription to 3-5 member party, allow 5-10 part for pay subscription, create some area/quest that require big party to complete.
-limit unpay subscription to 1-2 class only, allow full class access to pay subscriber.


some stuff to avoid.
-give subscriber only access to leet gear. this will turn player away.
-level cap for none subscriber, might be ok if the game is free to try, but not for pay up front.

good luck on your venture, hope to see your game in the market soon.

hope that give you some idea.
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Old August 22nd, 2010, 10:01 PM   #19 (permalink)
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Quote:
Originally Posted by gordon1hd1 View Post
Here is some thought on pay once vs subscription model.

unfortunately for MMO to use pay once model might be very dangerous, since you charge too little it might not be enough to cover your maintainer cost, charge too much might turn customer away. plus pay once model encourage the company to take the money and run instead of reinventing in the maintenance of the game.

so I think a good model to consider might be pay once for the game but allow subscription for added benefit.

1. charge 5-30 dollar up front. Allow full game access.
2. Charge a optional subscription for added benefit. some idea are:
-cap unpay subscription to maybe 2-4 hour a week play time, use subscription to allow unlimited time.
-limit unpay subscription to 3-5 member party, allow 5-10 part for pay subscription, create some area/quest that require big party to complete.
-limit unpay subscription to 1-2 class only, allow full class access to pay subscriber.


some stuff to avoid.
-give subscriber only access to leet gear. this will turn player away.
-level cap for none subscriber, might be ok if the game is free to try, but not for pay up front.

good luck on your venture, hope to see your game in the market soon.

hope that give you some idea.
Gordon,

We appreciate your feedback and suggestions!

Yes, the pay structure will likely become the most challenging hurdle to overcome. I must admit, however, that at this point, we are leaning more toward a free download with a monthly subscription. The reason we are considering this model is due to the fact that, not only will the game be offered for the android, but the game will also be playable on the PC and eventually Mac and Linux as well (as noted a few posts up). If we were merely limiting this game to the Android OS, then we would likely create a more simple pay structure where, for example, the user pays a single fee up front with no subscription fee, or even a slightly more complex model like you mentioned. At this point, it is so early in the design/development stages that we honestly cannot say for sure how the pay structure will turn out. It mostly will depend on the OSs the game is available on at the time of launch and other decisions we make along the development path. I can say this, however. The game will NOT be free, as, like you mentioned, maintenance will require both time and effort since our company is so small and just starting up, and, as we all know, time nor effort is cheap.

Another thing I can guarantee is that we will NOT take your money and run. We promise to serve the games community with regular updates and new content. We also promise to maintain the game as an utmost importance.
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Old August 22nd, 2010, 11:41 PM   #20 (permalink)
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Quote:
Originally Posted by jonbonazza View Post
Gordon,

We appreciate your feedback and suggestions!

Yes, the pay structure will likely become the most challenging hurdle to overcome. I must admit, however, that at this point, we are leaning more toward a free download with a monthly subscription. The reason we are considering this model is due to the fact that, not only will the game be offered for the android, but the game will also be playable on the PC and eventually Mac and Linux as well (as noted a few posts up). If we were merely limiting this game to the Android OS, then we would likely create a more simple pay structure where, for example, the user pays a single fee up front with no subscription fee, or even a slightly more complex model like you mentioned. At this point, it is so early in the design/development stages that we honestly cannot say for sure how the pay structure will turn out. It mostly will depend on the OSs the game is available on at the time of launch and other decisions we make along the development path. I can say this, however. The game will NOT be free, as, like you mentioned, maintenance will require both time and effort since our company is so small and just starting up, and, as we all know, time nor effort is cheap.

Another thing I can guarantee is that we will NOT take your money and run. We promise to serve the games community with regular updates and new content. We also promise to maintain the game as an utmost importance.
It sounds like an ambitious project, I wish you the best of luck.

PS: be careful about raising expectation too much too soon though, it could turn against you in a bad way fast. Unfortunatly some of the developer over at the iPhone platform learn things the hard way.
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Old August 23rd, 2010, 08:03 AM   #21 (permalink)
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It sounds like an ambitious project, I wish you the best of luck.

PS: be careful about raising expectation too much too soon though, it could turn against you in a bad way fast. Unfortunatly some of the developer over at the iPhone platform learn things the hard way.
Yes, I am aware of this, though thank you for your concern. This is the reason I was so hesitant to release the information that I did and, at the same time, there is still much information that is being kept from the public as proprietary information.

I also cannot stress enough that, due to the small size of our company and the fact that we will be building this game from the ground up, the time that this endeavor will inevitably consume may very well surpass the 1 year mark. I really do wish we could deliver the game in a matter of a couple of months, unfortunately reality is not so kind. I can assure you, however, that in the months to come, much time will go into the design and development of the game and an official release will NOT be considered until we feel that the game is as stable and bug-free as it can be.

We hope that you all will patiently await the release of this title and support us in every way you can.
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Old August 24th, 2010, 07:28 PM   #22 (permalink)
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Doesn't sound very good... I think there is a reason mmorpgs won't make it on cell phones anytime soon.

I'd consider .99 cents.

Probably start there and see where it goes..
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Old August 25th, 2010, 08:18 AM   #23 (permalink)
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For someone who has been thanked so many times, that was a pretty poor comment, especially the original pre-edited comment. Too bad we can't "thumb down" a post.

Personally I welcome his trying it, no matter how it sounds initially. All projects evolve and change over time and I am sure that through feedback and testing this will end up being a great game. If not, then it's going to help him learn to make something even better next time.
Your negativity isn't helping so maybe add something constructive that may help.
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Old August 25th, 2010, 08:42 AM   #24 (permalink)
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Doesn't sound very good... I think there is a reason mmorpgs won't make it on cell phones anytime soon.

I'd consider .99 cents.

Probably start there and see where it goes..
Never heard of Pocket Legends I'm assuming?
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Old August 25th, 2010, 08:43 AM   #25 (permalink)
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Never heard of Pocket Legends I'm assuming?
I miss Pocket Legends on my Iphone. That was fun and POPULAR
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Old August 25th, 2010, 10:46 AM   #26 (permalink)
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Doesn't sound very good... I think there is a reason mmorpgs won't make it on cell phones anytime soon.

I'd consider .99 cents.

Probably start there and see where it goes..
Unfortuneatly, we cannot please everyone. I do realize that anMMO on a mobile platform is very difficult to materialize for various reasons, however, this is why we are striving to create a game that will be available for both Android and PC coexistingly.
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Old August 25th, 2010, 11:34 PM   #27 (permalink)
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This sounds awesome dude, I think a 1 time fee of $20 would be very reasonable.
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Old September 1st, 2010, 01:12 AM   #28 (permalink)
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any twitter account? so it'll be easier to follow
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Old September 1st, 2010, 07:34 AM   #29 (permalink)
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We do not currently have a twitter account, but we will definitely look into it.
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Old September 1st, 2010, 07:39 AM   #30 (permalink)
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ayt thanks! will be following via RSS then
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Old September 2nd, 2010, 01:11 PM   #31 (permalink)
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Just got my first Android phone - Epic 4G!

Really looking forward to this as I am an MMO fanatic. I will be keeping an eye on this
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Old September 2nd, 2010, 06:31 PM   #32 (permalink)
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Can't wait for this put me down for a beta test galaxy s
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Old September 3rd, 2010, 12:46 AM   #33 (permalink)
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An mmorpg for the android os? sounds great! i think a one time fee of $20 is fair like others mentioned, or of course, a subscription would be ok as long as the game is as sexy as im hoping it will be =) and if you still need some help or ideas with weapons armor or whatnot, i think i can help a bit if you give me a rough idea of what you want. what kind of 3d graphics are we talking about here, 3d like dungeon hunter from gameloft with the overhead view, or similar to Crusade of destiny from dvidearts? any idea on what the specs the phone would need to be for it to run smoothly? I bought the Vibrant because of the powerful GPU and would be slightly saddened if i had to upgrade in a few months. also, if your in an area with no wifi or bad coverage, would you have a single player mode or is it strictly online?
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Old September 4th, 2010, 03:27 PM   #34 (permalink)
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Originally Posted by Scattershot View Post
An mmorpg for the android os? sounds great! i think a one time fee of $20 is fair like others mentioned, or of course, a subscription would be ok as long as the game is as sexy as im hoping it will be =) and if you still need some help or ideas with weapons armor or whatnot, i think i can help a bit if you give me a rough idea of what you want. what kind of 3d graphics are we talking about here, 3d like dungeon hunter from gameloft with the overhead view, or similar to Crusade of destiny from dvidearts? any idea on what the specs the phone would need to be for it to run smoothly? I bought the Vibrant because of the powerful GPU and would be slightly saddened if i had to upgrade in a few months. also, if your in an area with no wifi or bad coverage, would you have a single player mode or is it strictly online?
The graphics will be low-poly 3D (Think FF7 or any late-N64 game). We chose these kinds of graphics in hopes (no guarantees) that the game will be playable on a wider range of devices (As we all know, more realistic graphics means the game would require better hardware).

As far as required specs, it is impossible to tell at this stage. We have not even begun to develop the game yet, so absolutely no testing has been done.


On a side note: I have received word from the lead developer of the TyphonRT engine that he has been working around the clock in an attempt to finish the preliminary build of the engine by this coming Tuesday. In the mean time, I have been working on finishing up the animation loader that will be used in the Rune Engine.

We are still in desperate need of character/artifact designers, so please, if you have skill in this area, contact us at support@bonafide-software.com with some examples of your work and a description of your past experience.
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Old September 4th, 2010, 05:01 PM   #35 (permalink)
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Is there a chance there will be a beta of some kind? And I'm also waiting for a twitter account
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Old September 4th, 2010, 07:31 PM   #36 (permalink)
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There will most definitely be a beta, however this game will be under development for some time before even a mention of a beta will be heard.

As for twitter, I am working on it. Been very busy with multiple projects (including this one) and haven't even had a chance to update the Bonafide Software website, let alone create a twitter account.
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Old September 4th, 2010, 08:32 PM   #37 (permalink)
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Official website has been updated with 3 new posts, and I have finally been able to get around to creating a Twitter account.

Follow me at Jon Bonazza (Bonafide_Soft) on Twitter
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Old September 4th, 2010, 09:24 PM   #38 (permalink)
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twitter request to follow, sent
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Old September 5th, 2010, 12:42 AM   #39 (permalink)
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While I love the idea of the game, and am glad a developer is actually requesting feedback BEFORE developing ideas, I just had to laugh out loud at this particular description....

Quote:
They have exceptional hearing due to the elongated, pointy shape of their ears.
Last I checked cartilage has no special sound enhancing properties But then again.. this is fantasy I suppose.

One other item I would highly suggest if you expect this to be more than just a mobile game, such as the PC version you mentioned; It's too 'generic'.

For a mobile app I think people will play almost anything since there isn't a lot to choose from. But from a PC perspective, I haven't seen anything here that honestly I'd ever even think of buying. Other than the instant-switch class ability, everything I've read has been done before.

I'm not trying to put you down, but I think trying to make a PC game AND a mobile one is a mistake. PC games these days are monsters. The cost and effort put into a game like this will be extraordinary.

I've been playing fantasy/mmorpgs since the first days of Zork and Ultima (the original) and back in college ran more D&D games than I actually care to admit. I've seen just about everything and honestly when I read about a game (pc or mobile) that has a handful of classes, and basically fit into the same old Tank/Wizard/Healer basics, I almost immediately get turned off. You need to find something that makes your world stand out.

I know that's probably not what you want to hear right now, and I'm sure people will bash away saying I'm being cruel, but you're asking for honest feedback.

Bottom line is you need to set your world apart from any others already out there, or in development.

Take for example the fantasy novel genre, which is much the same as fantasy games these days. One particular author comes to mind right away of someone who set their work apart, his name is Brandon Sanderson.

Like fantasy games, novels are also tough to have stand out, but somehow each novel he created was unique in some way. He specializes in what one would call 'magic systems', in that each novel has it's world's technology/magic based on something simple yet unique. No other novels have anything similar to his. I thought of your Runes as perhaps something very similar, a typical staple of fantasy , but perhaps turned on it's side.

I won't go into details about his books, but if you get the chance go read them, or at least the synopsis of them on various sites. He's several series out there "Elantris", "Mistborn", "Warbreaker" and soon a new one. You'll see immediately why his books are popular even among the fantasy genre.

Clockwork Rune needs something like that, especially if it's going to compete in the PC world.

Again these are just thoughts based upon what you've posted here and on your site. We've not seen the engine or gameplay mechanics, so who knows, they might be enough to stand out, but from a pure story & class perspective, I'd highly recommend revisiting some things.
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Old September 5th, 2010, 12:13 PM   #40 (permalink)
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DroidGnome,
Thanks for your feedback. While i do understand your proposition, you must understand that this is just the initial content. We intend to release "expansions" with new content from time to time (Via updates) that will add to the class list, as well as other aspects. It would be hard and, honestly, a pretty bad idea, to release everything on launch. Doing it this way, we can assure members will not get bored as there will always be room for improvement.

Also, while I do agree that much of this stuff has been done before for example, FFXI has done the multiple worlds in different times thing, Graal Online has done the "build your own house" ordeal (However crude and primitive it was), etc...
ALL of these ideas have NEVER been combined into one game. I believe that this fact alone will make this game "unique" in its own way.

As for this statement:
Quote:
One other item I would highly suggest if you expect this to be more than just a mobile game, such as the PC version you mentioned; It's too 'generic'.
I am not quite sure what you mean by that? Could you please elaborate?

Lastly, when you say:
Quote:
I'm not trying to put you down, but I think trying to make a PC game AND a mobile one is a mistake. PC games these days are monsters. The cost and effort put into a game like this will be extraordinary.
I would normally agree with this 100%, however, given our circumstances, this will not be so. As I mentioned briefly in a previous post, we will be using a real-time middle-ware engine to develop our game engine. With this engine, we will be able to utilize the same code for both the mobile and PC versions. The only thing that will require change will be the game loops themselves. Because of this, the actual cost will not be affected much, if at all.

I do appreciate your feedback though, as you are one of the only ones to actually provide any at this point.
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Old September 5th, 2010, 04:29 PM   #41 (permalink)
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i can see how making a mobile game for the pc and a phone might raise some dilemmas, but hey, i still play old games from 10+ years ago that have graphics i can duplicate in the sand. if im at home i can play around on my pc while when away can continue on a mobile device. if you look at rom downloads on certain websites ( that probably cant be mentioned here but dont know since i didnt read the fine print >.> ) you can see that the more popular ones can get well over 10,000 downloads. and some of them are games like the old Pokemon games and such, with the original graphics. even though if you squint your eyes you can count the pixels plenty of people still play it, even on their super pc.

if your worried about it being generic, im sure if we keep adding suggestions and comments we can find *an angle* for the game. what about having a superior combat style system, whereas you can combine certain abilities or spells or whatever to create a personalized ability? fireballs with a net of electricity around them, get pummeled by the hilt of a greatsword then an upward slash, all of this of course, within reasonable limits but would provide for uniqueness. my point being its not hard to think of something that would give the game reason to stand out =)

Also, instead of calling the ninja class ninja, i do think groan has a point. instead call them assassins or something. even scouts would be different. For the graphics, i wouldnt go too low ball. i agree that the more devices with the power to play the better, but i wouldnt sacrifice too much eye candy. you mentioned late n64 games, which made me think of zelda and mario, i think that if you go with something of that nature it would be a nice combination of graphics and supported devices.

on a side note, as a histologist im fairly sure the cartalige has nothing to do with your sense of hearing xD the *elongated, pointy shape of their ears* sounds like it would collect more sound and deliver it to the inner ear, then again i have yet to meet an elf and inspect their ears, so dont quote me on that =P
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Old September 5th, 2010, 04:46 PM   #42 (permalink)
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As far as graphics go, Have you ever played or heard of the game R.O.S.E Online? It is a VERY poular low-poly 3D MMORPG that is for PC. It has hundreds of thousands of active players and many servers. The fact stands that a realistic 3D RPG would work fine for an offline single player game, but for an MMORPG, it just wouldn't work well with today's hardware.

As for the ear thing, I understand that the cartilage in the ear as no effect on ones ability to hear, however traditional lore suggests this, so I went along with it.
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Old September 5th, 2010, 05:47 PM   #43 (permalink)
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to me , any game with assassins/ninjas (anything with claws or dual daggers) are worth trying :P
except for that I usually tend to stay away from games with house system , but I think I won't mind a house system here though ... and having a fireball with electric around it .. I WANT THAT !!

also how about a different battle system than the normal mmos , like a normal rpg battle mode where you go into another dimension thingie
or a semi tactics mode
if you ever checked atlantica, you'll see that they have a unique battle system and they even introduced a new battle system for some areas too, more of a tactics game
these ideas if not implemented, could work for an offline mode of the game or as mini games or special missions

just ma 2 cents
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Old September 6th, 2010, 05:44 PM   #44 (permalink)
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You're on my friendstream, now get to work lol

nah but be sure to keep us up to date I think we'll appreciate that - well at least I will.
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Old September 12th, 2010, 09:22 PM   #45 (permalink)
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here's hoping for a robust character customization system in terms of gear, etc
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Old September 13th, 2010, 01:36 AM   #46 (permalink)
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any updates on the development so far jonbonazza?
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Old September 13th, 2010, 09:07 AM   #47 (permalink)
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This game sounds like it has a brilliant concept behind it, i for one like the idea of linking it between pc and mobile. I can imagine it will be hard to implement, but if successful i think it will be good. As for some people mentioning low graphics etc for pc compared to whats out there, i played a game called ragnarok online for years which had graphics you'd expect to see on the sega, was the gameplay not the graphics that were brilliant.

Also i don't think anyone should really complain about calling the classes things like Ninja because its unoriginal. At the end of the day i woudn't care if they were called pinkdildo fairies as long as the gameplay with the character was in depth, customisable and fun!

I also like scattershots idea of having customisable battle system fireballs with electricity would create a very unique game indeed. as most other rpgs when you see a certain class as a certain build you know its strengths and weakness, if you can't determine this because of the customisable moves it would make the game alot more in depth, challanging and fun.

Any ideas on a release date for a beta? and how would you apply to be part of the beta?

I think one of the most important things you need to work on is ensuring it is as easy as possible to comunicate through the game, as if people are chatting through, guild, party and friends chats and playing the game all at the same time on say a 5inch screen it could be quite difficult.

I also think you should implement more than just "dungeons" into the game. I realise this hasn't been mentioned but im assuming parties will be made to take down bigger tougher enemies. to which rewards (new gears etc) will be handed out from this. I think guilds should be made for more than this such as guild pvping, or guild wars and allow guilds to take control of castle or locations to which rewards are handed out for last guild standing. ( look up war of emporium on ragnarok, something similair to that, its brilliant fun and different to most things ive seen)

Also what aspects are going to be involved with gears? are there going to be elemted weapons? and weapons with extra abilities to them? or will it just be weapons with damage?

will there be any chance to upgrade gears, so say you have a katana, will there be any items that can upgrade it to say a fire katana etc etc. or to upgrade items to make them more powerful, rather than getting new items all the time will there be the ability to upgrade the ones you already have? will this be the same with armour? can you put elements into your armour etc?

will there be any professions you can take up upon? such as mining , leatherworking etc (they tend to be typical ones).

All the questions i can think of the time being, sorry for posting something so long winded, just quite interested in seeing how this works out.

edit: forgot to ask, will you be able to play your character on the PC and then access that character on your phone?
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Old September 13th, 2010, 12:07 PM   #48 (permalink)
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Quote:
Originally Posted by dunn2010 View Post
Also i don't think anyone should really complain about calling the classes things like Ninja because its unoriginal. At the end of the day i woudn't care if they were called pinkdildo fairies
dun, you just gave me my first toons name
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Old September 13th, 2010, 05:22 PM   #49 (permalink)
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Quote:
Originally Posted by dunn2010 View Post
This game sounds like it has a brilliant concept behind it, i for one like the idea of linking it between pc and mobile. I can imagine it will be hard to implement, but if successful i think it will be good. As for some people mentioning low graphics etc for pc compared to whats out there, i played a game called ragnarok online for years which had graphics you'd expect to see on the sega, was the gameplay not the graphics that were brilliant.

Also i don't think anyone should really complain about calling the classes things like Ninja because its unoriginal. At the end of the day i woudn't care if they were called pinkdildo fairies as long as the gameplay with the character was in depth, customisable and fun!

I also like scattershots idea of having customisable battle system fireballs with electricity would create a very unique game indeed. as most other rpgs when you see a certain class as a certain build you know its strengths and weakness, if you can't determine this because of the customisable moves it would make the game alot more in depth, challanging and fun.

Any ideas on a release date for a beta? and how would you apply to be part of the beta?

I think one of the most important things you need to work on is ensuring it is as easy as possible to comunicate through the game, as if people are chatting through, guild, party and friends chats and playing the game all at the same time on say a 5inch screen it could be quite difficult.

I also think you should implement more than just "dungeons" into the game. I realise this hasn't been mentioned but im assuming parties will be made to take down bigger tougher enemies. to which rewards (new gears etc) will be handed out from this. I think guilds should be made for more than this such as guild pvping, or guild wars and allow guilds to take control of castle or locations to which rewards are handed out for last guild standing. ( look up war of emporium on ragnarok, something similair to that, its brilliant fun and different to most things ive seen)

Also what aspects are going to be involved with gears? are there going to be elemted weapons? and weapons with extra abilities to them? or will it just be weapons with damage?

will there be any chance to upgrade gears, so say you have a katana, will there be any items that can upgrade it to say a fire katana etc etc. or to upgrade items to make them more powerful, rather than getting new items all the time will there be the ability to upgrade the ones you already have? will this be the same with armour? can you put elements into your armour etc?

will there be any professions you can take up upon? such as mining , leatherworking etc (they tend to be typical ones).

All the questions i can think of the time being, sorry for posting something so long winded, just quite interested in seeing how this works out.

edit: forgot to ask, will you be able to play your character on the PC and then access that character on your phone?
WOW! That's a loaded post! Haha Ok, here I go:

1) The customizable spell/ability idea will be considered, however it will likely not be implemented initially. If we decide to implement it at all, it will likely come via an update later on.

2) We haven't even begun thinking about a beta yet, as the game is still in planning stages and actual development has not even commenced yet.

3) Communication will be tough no matter how you go about it. The fact remains that we are on a mobile device and screen real-estate is as important as ever. Although I won't release any detailed information, I will say that we are working hard to come up with a good way to handle communication that will tailor to all players.

4) There will definitely be more than dungeons. We are planning to implement a slid story line which will yield lengthy "Adventures" that pertain directly to the story to go along with the average "Quests". We do have some more surprises for you guys when the game is actually released, but that is all I will say right now. I am already giving out more information than I should.

5) Gear will have a variety of effects associated with it.

6) Due to the extensive crafting system we are hoping to implement, "enchanting" weapons would not work very well, thus we will likely not implement this aspect.

7) If you read one of my previous posts, it mentions an extensive crafting system, as well as methods of resource gathering (such as mining, and lumberjacking).

8) If things go the way we plan, then yes, you will be able to log out on your pc and log right back in on your phone, picking up right where you left off with your character.
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Old September 13th, 2010, 06:26 PM   #50 (permalink)
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Dungeons and crafting ftw!
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