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Old October 7th, 2010, 08:34 AM   #1 (permalink)
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Default Dungeon Scroll full version free for a week for open beta

Hey guys,

I'm getting ready to release my "word game sort of meets RPG" game Dungeon Scroll to the Android Market but would like to run an open beta test.



I've put up the full version (will expire in a week) for anybody willing to try it.

More info, youtube movie, and the apk here.

Seth A. Robinson
www.rtsoft.com

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Old October 7th, 2010, 09:32 AM   #2 (permalink)
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Wow i loved this on the iOS! Definitely picking this up!
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Old October 7th, 2010, 10:14 AM   #3 (permalink)
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So it's not really free today (implying those fortunate enough to grab it today will get own it for free) but a request to beta test for a week.
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Old October 7th, 2010, 04:32 PM   #4 (permalink)
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So it's not really free today (implying those fortunate enough to grab it today will get own it for free) but a request to beta test for a week.
Er, yep. But hey, it is the full version of a very polished game for a week, not the worst deal! Well, if you dig word games.

Thanks to those who have sent feedback, it's appreciated and I'm going to pop your names in the credits.
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Old October 7th, 2010, 06:29 PM   #5 (permalink)
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So it's not really free today (implying those fortunate enough to grab it today will get own it for free) but a request to beta test for a week.
false advertising! this isn't free today, it's free for a week!
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Old October 7th, 2010, 06:38 PM   #6 (permalink)
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like a free 1 week rental lol. but the game IS fun!
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Old October 7th, 2010, 06:41 PM   #7 (permalink)
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Fine, fine, subject changed to be clearer. Didn't mean to mislead anybody.
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Old October 8th, 2010, 04:39 AM   #8 (permalink)
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Gotchya. Now it's perfectly clear. No thanks but good luck with your testing!!
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Old October 8th, 2010, 08:00 AM   #9 (permalink)
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Too late to try this game out for a few days? Looks like the link is dead It looks like something I would enjoy. How long until it is added to the market? Will there be a lite version we can try before we buy?

Thanks!
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Old October 8th, 2010, 08:10 AM   #10 (permalink)
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Too late to try this game out for a few days? Looks like the link is dead It looks like something I would enjoy. How long until it is added to the market? Will there be a lite version we can try before we buy?

Thanks!
Hmm, links looks ok here, please try again! Not too late at all. I haven't really though about a lite version.. hmm. I never bothered with one on the iPhone either but.. it's probably a good idea.
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Old October 8th, 2010, 08:29 AM   #11 (permalink)
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Hmm, links looks ok here, please try again! Not too late at all. I haven't really though about a lite version.. hmm. I never bothered with one on the iPhone either but.. it's probably a good idea.

Oh thanks, I got it working. Must have been my wireless on my phone. Will give the game a whirl this afternoon on the train and let you know what I think.

Personally I've never bought an Andorid game I wasn't able to try before I bought it and I know many other users are the same. There are, unfortunately, a large number of low quality games and its difficult to sort out the quality ones without trials.

I love these free trials though, if the game is good they usually get you hooked so you have to buy it
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Old October 8th, 2010, 08:57 AM   #12 (permalink)
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Very cool mix of genres. Reminds me of the Bookworm game for the PC. You create words while fighting enemies, get exp points, magic spells, etc.

Going to download and try it out.


Do you plan on making it install on the SD card?
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Old October 8th, 2010, 10:16 AM   #13 (permalink)
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I love word games. Nice game, seemed to run great on my Motorola Droid.
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Old October 8th, 2010, 01:41 PM   #14 (permalink)
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do the items that drop at the end of the dungeon help at all?
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Old October 8th, 2010, 01:54 PM   #15 (permalink)
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I just found a "hampster" at the end of a level. Do I bet bonus points in a spelling-based game if I find a word spelled wrong by the dev??

By the way, I really enjoy this game. Here's hoping "beta testers" get a discount on the final release...
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Old October 8th, 2010, 05:41 PM   #16 (permalink)
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1) Make sure you allow or enable the ability to move the game to the SD Card, people like having the option to clear off more space on their phones.

2) Maybe put in the tips or description of the game that you can only use a word once. The first time an oracle popped up I just used it when it would have been smarter to save it for the last fight.
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Old October 8th, 2010, 06:28 PM   #17 (permalink)
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Thanks for the suggestions/comments!

Quote:
Do you plan on making it install on the SD card?
It should do that automatically now on Froyo - (I've set it to "preferred" in the manifest) - let me know if it's not going straight the SD card on install.

Quote:
do the items that drop at the end of the dungeon help at all?
Nope - they are just funny things generated randomly for a laugh.

Quote:
I just found a "hampster" at the end of a level. Do I bet bonus points in a spelling-based game if I find a word spelled wrong by the dev?
Oops, good eye! And about discounts, I"ll give free copies away to beta testers if I can figure out a way with the license junk.
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Old October 8th, 2010, 06:42 PM   #18 (permalink)
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Not sure if I noticed this properly, but it seemed like when I used the enemy against it self (used rat when fighting rat) you get a nice little bonus in damage, and little rats fall down the screen (i tried to tap each one of them)
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Old October 8th, 2010, 07:35 PM   #19 (permalink)
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I saw somebody say this is also a game on iOS... Is this a port or did you start fresh for Android? Most games when people just port the code over tend to not have good "touch" on our screens or the game doesn't play as well. Maybe it is because I haven't played the iOS version but your game currently runs great and doesn't have any touch screen issues. Everything seems responsive.
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Old October 8th, 2010, 07:49 PM   #20 (permalink)
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Quote:
Not sure if I noticed this properly, but it seemed like when I used the enemy against it self (used rat when fighting rat) you get a nice little bonus in damage, and little rats fall down the screen (i tried to tap each one of them)
There many "power words" like that scattered throughout, sometimes after finishing a level it will give you one. (try spider(s), or duck(s) sometime!)

They generally give extra points and damage proportional to how hard they are to make. They work on any kind of creature.

Quote:
I saw somebody say this is also a game on iOS... Is this a port or did you start fresh for Android? Most games when people just port the code over tend to not have good "touch" on our screens or the game doesn't play as well. Maybe it is because I haven't played the iOS version but your game currently runs great and doesn't have any touch screen issues. Everything seems responsive.
Music to my ears This is indeed made with a C++ cross platform game SDK I've designed that is built with the idea of "write once, publish everywhere". (With Windows, iOS, WebOS and Android being supported in the initial release)

For any developers out there, I'm in the process of releasing this framework (Proton SDK) soon under a liberal BSD style license so anybody can take a wack at it.
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Old October 9th, 2010, 04:47 AM   #21 (permalink)
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Definitely enjoying this. Excellent job!

One thing - I usually play games when I have my headphones plugged in and I'm listening to music. I appreciated the option to turn off the game music, but I could not find a way to disable the sound effects. Not that I don't like the sound effects but they can be bit annoying when I'm trying to jam to my tunes.
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Old October 13th, 2010, 09:59 PM   #22 (permalink)
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Beta 3 was just released, updating expiration date to Oct 20th. Hoping to get it in the Android store very soon.
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Old October 14th, 2010, 06:20 AM   #23 (permalink)
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Awesome game. Thanks for bringing it to Android.
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