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Old December 1st, 2008, 08:53 AM   #1 (permalink)
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Default Bubble Bazinga - does it work on a G1?

hey folks,

i'm searching for someone who wants to test my first android game on a real device. by using just the emulator i can't tell if i'm doing everything in the correct way.
this is also my first post in this forum. please let me know if this is the right place to ask for testers or if this is discouraged at all.

the .apk file can be loaded with this url:
http://www.rastaduck.org/cgi-bin/apkloader.cgi?path=ProjectCyan_signed.apk
or go to
http://www.rastaduck.org/tmp/android/
and click the download link.
(NB: "ProjectCyan" is the internal project code name - just in case you wonder)

game controls: use the touchpad to aim the cannon and fire the next bubble with a short tap on the touch pad.

the game is not doing anything fancy with the device sensors, it's just a simple ball game which should work with the touchpad.

i'm especially interested
+ if the loading of the highscore works in the main menu
+ if the gameplay is ok (or does it suck with the touchpad)
+ lifecycle in general (does it load, does it exit nicely, what happens when you switch between applications)
+ is keyboard input working (player name field)
+ is the game running smoothly

photos of the game running on the device would be highly appreciated! but i'm glad about any comments.

thx in advance!

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Old December 1st, 2008, 09:05 AM   #2 (permalink)
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I'm waiting for the ups truck to bring me my g1, I'll try it out as soon as i can
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Old December 1st, 2008, 11:53 AM   #3 (permalink)
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After a few shots depening on level of bubble added ... app will error out and do a force close ... never saw high scores ,,, does the game come with some high scores pre-loaded .. I dont see my score put since the app frce-closes i doubt a score is stored ... touching screen works fairly well ... keep up the good work

BTW i could not get any sound ...
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Old December 1st, 2008, 03:33 PM   #4 (permalink)
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Alright, I've found a few things. First off you aren't handling the change of device orientation. By default when you flip open the screen to type, Android will destroy your activity, and then restart it in the new orientation. You'll have to override the onConfigurationChanged method (don't forget to put the events you want this function to be notified of in your manifest) and handle it manually so that it doesn't restart the game every time.

I've also noticed that when in landscape mode, the game doesn't work at all. Just in portrait.

Also after shooting probably around 10 balls or so the game force closed on me. And one time I noticed that I clicked in one direction, but the ball fired in the same direction as the previous shot. However in this case the canon itself did turn in the direction of where I was trying to shoot so I'm not sure if you have a race condition in your code at all.
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Old December 2nd, 2008, 05:22 AM   #5 (permalink)
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Quote:
Originally Posted by justjimjpc View Post
After a few shots depening on level of bubble added ... app will error out and do a force close ... never saw high scores ,,, does the game come with some high scores pre-loaded .. I dont see my score put since the app frce-closes i doubt a score is stored ... touching screen works fairly well ... keep up the good work

BTW i could not get any sound ...
thanks for testing, everyone!

what do you mean with "depending on level of bubble added"? first i need to find out why the game crashes all the time. can you associate it with a certain event? this would help with troubleshooting.

the highscores are loaded and saved in the main menu screen.
and yes, there is no sound yet.
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Old December 2nd, 2008, 07:50 AM   #6 (permalink)
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thanks for testing, everyone!

what do you mean with "depending on level of bubble added"? first i need to find out why the game crashes all the time. can you associate it with a certain event? this would help with troubleshooting.

the highscores are loaded and saved in the main menu screen.
and yes, there is no sound yet.
By levels i meant the bubbles advance or build up if you dont destroy them ... but at which point the app errors out seems random .. example I just aim the cannon at the side and fire ... the app randomly errors out and does a force close ... I have never seen any scores ...
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Old December 2nd, 2008, 10:34 AM   #7 (permalink)
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By levels i meant the bubbles advance or build up if you dont destroy them ... but at which point the app errors out seems random .. example I just aim the cannon at the side and fire ... the app randomly errors out and does a force close ... I have never seen any scores ...
Yeah, I think that there's some buggy code around where a new line of bubbles is formed. Mine crashed right after the bubbles advanced the first time.
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Old December 5th, 2008, 02:42 PM   #8 (permalink)
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i tried fixing the portrait/landscape issue and with a bit of luck i fixed the random crash issue.

if you guys could give it another try, that would be awesome:

http://www.rastaduck.org/cgi-bin/apkloader.cgi?path=ProjectCyan_signed.apk
or go to
http://www.rastaduck.org/tmp/android/

i have one question regarding the portrait/landscape issue:
(when the keyboard is out and you hold the device in landscape mode) is the device switching from landscape to portrait automatically when you rotate the device or does this only happen when you slide in the keyboard again?

thx for testing!
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Old December 5th, 2008, 02:45 PM   #9 (permalink)
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Unless you set it up otherwise, it only switches modes if you open/close the keyboard, not with the accelerometer.
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Old December 5th, 2008, 03:03 PM   #10 (permalink)
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Originally Posted by BananoTron View Post
i tried fixing the portrait/landscape issue and with a bit of luck i fixed the random crash issue.

if you guys could give it another try, that would be awesome:

http://www.rastaduck.org/cgi-bin/apkloader.cgi?path=ProjectCyan_signed.apk
or go to
http://www.rastaduck.org/tmp/android/

i have one question regarding the portrait/landscape issue:
(when the keyboard is out and you hold the device in landscape mode) is the device switching from landscape to portrait automatically when you rotate the device or does this only happen when you slide in the keyboard again?

thx for testing!
Rotate does not work except by using hardware keyboard open/close.

The random failure is still there when firing and as the levels build up due to misses/knocking out bubbles...

Still have not seen any scoring ... current or high scores ....
Regards, Jim .... keep at it ...and we will continue to test it out ..
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Old December 5th, 2008, 03:57 PM   #11 (permalink)
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This time, it took much longer to get the fatal error, but I still got it. Do you not have a device to test this on?
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Old December 6th, 2008, 03:45 AM   #12 (permalink)
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Quote:
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Rotate does not work except by using hardware keyboard open/close.

The random failure is still there when firing and as the levels build up due to misses/knocking out bubbles...

Still have not seen any scoring ... current or high scores ....
Regards, Jim .... keep at it ...and we will continue to test it out ..
strange that you don't see the initial scores because it seems others see them. one tester said he finished a short game without having a fatal error and his score was saved and all scores were displayed. let's follow up on that when the fatal error is fixed.
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Old December 6th, 2008, 03:55 AM   #13 (permalink)
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This time, it took much longer to get the fatal error, but I still got it. Do you not have a device to test this on?
unfortunately not. otherwise i wouldn't bug you guys with this game. it's strange that i don't get any errors in the emulator. isn't the emulator running exactly the same operating system as the one that runs on the device?

is there a way to see the java console or some other logfile on the device? i assume not. i think i will add a code snippet which displays the exception stacktrace on screen if one occurs and then waits for some seconds before exiting. i will get back when this is ready.
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Old December 6th, 2008, 05:12 AM   #14 (permalink)
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i just added a code snippet which displays the exception or error if any occurs. i hope we can find out more abut the problem this way. the font is very small so it might be hard to read it. the download url is the same as above.
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Old December 6th, 2008, 07:03 AM   #15 (permalink)
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i just added a code snippet which displays the exception or error if any occurs. i hope we can find out more abut the problem this way. the font is very small so it might be hard to read it. the download url is the same as above.
i dont see any code snipet output when app errors out ...just same force close ....maybe you can save output of stack after each shot to a text file on the sd card that we can email you or display and post here.... does dev debug need to be turned on?
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Old December 6th, 2008, 07:43 AM   #16 (permalink)
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i dont see any code snipet output when app errors out ...just same force close ....maybe you can save output of stack after each shot to a text file on the sd card that we can email you or display and post here....
hmm, that means that it's not even an exception that is thrown because you definetely should see the stacktrace and the game should wait for 15 seconds before the exit. this sounds like a fatal error or something.

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does dev debug need to be turned on?
if i only knew what that is... is this some setting that gives you more info about what's going on? if yes, please try it. maybe we'll get more info this way.
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Old December 6th, 2008, 07:52 AM   #17 (permalink)
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hmm, that means that it's not even an exception that is thrown because you definetely should see the stacktrace and the game should wait for 15 seconds before the exit. this sounds like a fatal error or something.


if i only knew what that is... is this some setting that gives you more info about what's going on? if yes, please try it. maybe we'll get more info this way.
I tried the debug setting under the application|Development|usb Debug ...
but that must be for something else .... At any rate it didnt make a difference and the Force close was still displayed and nothing else ... that I was able to see ..
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Old December 6th, 2008, 07:58 AM   #18 (permalink)
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i just added a code snippet which displays the exception or error if any occurs. i hope we can find out more abut the problem this way. the font is very small so it might be hard to read it. the download url is the same as above.
Not trying to undermine your coding skills, but are you using try / catch blocks to catch exceptions? Not having seen your code I am clutching at a hypothetical straw here in an attempt to possibly aid assistance
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Old December 6th, 2008, 08:12 AM   #19 (permalink)
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Not trying to undermine your coding skills, but are you using try / catch blocks to catch exceptions? Not having seen your code I am clutching at a hypothetical straw here in an attempt to possibly aid assistance
sure, i used try/catch. and i tested it with a dummy exception which is thrown in the game code.
btw, when the app crashes, does it display anything or does it just exit? if i only had a starting point to search for bugs in my code. although i still don't understand why there should be any difference between running in an emulator vs. on the device. is there by any chance code that shouldn't be used for android apps? like using java.util.TimerTask or something? do i have to take care of garbage collection issues like not creating too many new objects?
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Old December 6th, 2008, 08:26 AM   #20 (permalink)
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sure, i used try/catch. and i tested it with a dummy exception which is thrown in the game code.
btw, when the app crashes, does it display anything or does it just exit? if i only had a starting point to search for bugs in my code. although i still don't understand why there should be any difference between running in an emulator vs. on the device. is there by any chance code that shouldn't be used for android apps? like using java.util.TimerTask or something? do i have to take care of garbage collection issues like not creating too many new objects?
the Error displays as a box : with an ! in a triangle follow by Sorry!
The application Project Cyan (process org.rastaduck.games.projectcyan) has stopped unexpectly. Please try again ..

Then open action button "Force close"
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Old December 6th, 2008, 11:51 AM   #21 (permalink)
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the Error displays as a box : with an ! in a triangle follow by Sorry!
The application Project Cyan (process org.rastaduck.games.projectcyan) has stopped unexpectly. Please try again ..

Then open action button "Force close"
i just did another test on the emulator and this time the application crashed as well. it was the first time (since the game was finished) that i saw a problem like this on the emulator. it was related to a StackOverflowError in a piece of code which does a recursion. i will try to improve this but to make sure that this is the source of the problem i just uploaded a version with fewer balls. this way the recursion shouldn't be as deep as before. i also added a System.gc(); statement, not sure if this helps at all. but if the game runs fine now i definitely know where the problem is. may i ask for another test? you guys help me a lot!
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Old December 6th, 2008, 07:13 PM   #22 (permalink)
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i just did another test on the emulator and this time the application crashed as well. it was the first time (since the game was finished) that i saw a problem like this on the emulator. it was related to a StackOverflowError in a piece of code which does a recursion. i will try to improve this but to make sure that this is the source of the problem i just uploaded a version with fewer balls. this way the recursion shouldn't be as deep as before. i also added a System.gc(); statement, not sure if this helps at all. but if the game runs fine now i definitely know where the problem is. may i ask for another test? you guys help me a lot!
This change seem to help somewhat ... I never got the force close ... one game I got over 27000 point and something poped up in the display Like "Bazinga" not sure it was very quick ... then disappeared and i continued play .... i neveer got to the end of any game ... as each time the app just frozeup ... and I had to use the Home key to exit ...

Only the start of the game has reduced levels (2) the following seem to and 3 or 4 new levels ....
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Old December 7th, 2008, 03:01 AM   #23 (permalink)
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This change seem to help somewhat ... I never got the force close ... one game I got over 27000 point and something poped up in the display Like "Bazinga" not sure it was very quick ... then disappeared and i continued play .... i neveer got to the end of any game ... as each time the app just frozeup ... and I had to use the Home key to exit ...

Only the start of the game has reduced levels (2) the following seem to and 3 or 4 new levels ....
that is pretty much what i expected. i forgot to mention that i also added a catch (Throwable t) to the code of the TimerTask subclass which does the recursion that i mentioned above. that means i catch the StackOverflowError and that's why the app doesn't exit but just freezes. and you could play longer because the game starts with less balls but while playing more and more balls are added and that leads to the error again. i will now try to rewrite that specific code and try to avoid the recursion. but that will be difficult...
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Old December 7th, 2008, 08:42 AM   #24 (permalink)
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the bugfix was easier than expected. i just uploaded a new version. would you please test one more time?
http://www.rastaduck.org/tmp/android/
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Old December 7th, 2008, 09:02 AM   #25 (permalink)
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the bugfix was easier than expected. i just uploaded a new version. would you please test one more time?
http://www.rastaduck.org/tmp/android/
Sucess !!!! have completed three games in a row to completion no errors.... Occassionally the cannon will fire from last pointing rather than the new position you select ,,,, And Still no scores ....

Good work on trouble shooting the bugs
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Old December 7th, 2008, 09:27 AM   #26 (permalink)
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Sucess !!!! have completed three games in a row to completion no errors.... Occassionally the cannon will fire from last pointing rather than the new position you select ,,,, And Still no scores ....

Good work on trouble shooting the bugs
awesome!!! thanks, man! you're helping me so much!
i'm chasing the cannon orientation bug for months now and i'm unable to find it. in the pc version of the game it happens once a week or something. so it's really difficult to reproduce and debug.
let's check the score thing first. so you don't see the scores in the main menu? does it display "failed to load highscores" or is it trying forever?
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Old December 7th, 2008, 09:55 AM   #27 (permalink)
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awesome!!! thanks, man! you're helping me so much!
i'm chasing the cannon orientation bug for months now and i'm unable to find it. in the pc version of the game it happens once a week or something. so it's really difficult to reproduce and debug.
let's check the score thing first. so you don't see the scores in the main menu? does it display "failed to load highscores" or is it trying forever?
Glad to help ... The Running score shows while playing game ...
"Unable to Load Highscores" blinks constantly like it is trying ..
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Old December 7th, 2008, 10:08 AM   #28 (permalink)
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Glad to help ... The Running score shows while playing game ...
"Unable to Load Highscores" blinks constantly like it is trying ..
"Unable to Load Highscores" means that it tried to load the scores from the server but failed. does this appear immediately or after a few seconds?
i assume there are other apps on your phone which are sending network requests without problems. the strange thing is (i mentioned it already) that another tester was able to send his score to the server and it was displayed on the phone.
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Old December 7th, 2008, 10:18 AM   #29 (permalink)
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"Unable to Load Highscores" means that it tried to load the scores from the server but failed. does this appear immediately or after a few seconds?
i assume there are other apps on your phone which are sending network requests without problems. the strange thing is (i mentioned it already) that another tester was able to send his score to the server and it was displayed on the phone.
yes the first that comes to mind is "GasBot" retrieves my stored addresses ... no problem ...

Just did a test .. when I load GasBot i can see that there is data traffic on the 3G status ... and again when i select location as my stored addresses...
But, there is no traffic indicated when I load ProjectCyan ...
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Old December 7th, 2008, 10:43 AM   #30 (permalink)
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i added the displaying of a stacktrace if the network access fails. can you tell me what you see when you download and start the game now? (you might need to test this in landscape mode because the stacktrace might be truncated on the right side of the screen)

EDIT: i also realized that the internet permissions were missing in my android manifest. sorry for not checking that earlier.
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Old December 7th, 2008, 05:03 PM   #31 (permalink)
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strange that you don't see the initial scores because it seems others see them. one tester said he finished a short game without having a fatal error and his score was saved and all scores were displayed. let's follow up on that when the fatal error is fixed.
Do you have testers on other forums ... I saw no one here on this form that said they saw high scores at all ... or maybe i just missed it ???
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Old December 7th, 2008, 05:14 PM   #32 (permalink)
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i added the displaying of a stacktrace if the network access fails. can you tell me what you see when you download and start the game now? (you might need to test this in landscape mode because the stacktrace might be truncated on the right side of the screen)

EDIT: i also realized that the internet permissions were missing in my android manifest. sorry for not checking that earlier.

YAAA now that fixed the high scores ... wow I can see by those scores I will never be on the high scores list
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Old December 7th, 2008, 08:13 PM   #33 (permalink)
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I just tested it, and my score was saved and shown on the phone. Not sure why his connection would work with my app, and not yours.
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Old December 8th, 2008, 12:27 AM   #34 (permalink)
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Do you have testers on other forums ... I saw no one here on this form that said they saw high scores at all ... or maybe i just missed it ???
yes, i started a similar thread over at anddev.org but received no response in the first few days, so i searched for another forum and found this one. btw, i really like the responsiveness of people here. anyway, i ended up with two threads in two forums. i hope that's ok.
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Old December 8th, 2008, 12:31 AM   #35 (permalink)
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YAAA now that fixed the high scores ... wow I can see by those scores I will never be on the high scores list
yeah the player on rank 1 must have managed to get rid of all the balls in the game. this is a very rare situation and when you achieve that your score is doubled. i never had the luck to get rid of all balls.

thanks again for testing so much! i think i have resolved all the major problems now.
if you notice anything strange or have suggestions how to improve the game, please let me know.
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Old December 8th, 2008, 12:32 AM   #36 (permalink)
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I just tested it, and my score was saved and shown on the phone. Not sure why his connection would work with my app, and not yours.
the reason was PEBKAC. i forgot the INTERNET permission in the manifest. stupid me.
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Old December 8th, 2008, 12:43 AM   #37 (permalink)
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yes, i started a similar thread over at anddev.org but received no response in the first few days, so i searched for another forum and found this one. btw, i really like the responsiveness of people here. anyway, i ended up with two threads in two forums. i hope that's ok.
Yeah, anddev.org is always dead and I never really received much help from people while developing my app. I much prefer here and androidcommunity.com.
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Old December 8th, 2008, 01:39 AM   #38 (permalink)
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I have no clue how I got 282,200, but now I'm upset that I didn't put my name in before I started that game!
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Old December 8th, 2008, 01:47 AM   #39 (permalink)
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I have no clue how I got 282,200, but now I'm upset that I didn't put my name in before I started that game!
whoa??!!! how did you do that? if there's a bug in the score submission i need to fix this asap!

EDIT: or did you just play without putting a name in and then you saw that (anonymous) had such a high score? you know, scores are saved per name and only if you beat your own score it is updated in the highscore list. if you don't put a name in, the game sets it to "(anonymous)".
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Old December 8th, 2008, 06:22 AM   #40 (permalink)
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My girlfriend and I have been playing "Bubble Bazinga" for the last week on our laptops. We are hooked. I am up to number 24 on the high scores and I am trying to get the whole board cleared to get the big score.

I downloaded the app for my G1 last week and gave up pretty quick and deleted it. I just downloaded again and it works great. The only thing is that it is hard to get the exact shot on the G1 touching the screen with your finger, so it would be very hard to get a high score. Is there a way you could set it up with the scroll wheel as a mouse. That would be great, but if you can't we will just make do with the way it is.

Thanks for the great android game,
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Old December 8th, 2008, 07:04 AM   #41 (permalink)
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yeah the player on rank 1 must have managed to get rid of all the balls in the game. this is a very rare situation and when you achieve that your score is doubled. i never had the luck to get rid of all balls.

thanks again for testing so much! i think i have resolved all the major problems now.
if you notice anything strange or have suggestions how to improve the game, please let me know.
Am enjoying the game working my way up the Highscore List. I was going to play the game on the way to work this morning ... I take Metro to Work .. This is underground therefore I have no network ... I got your list of program errors (in very small type) they we obviously connected with network connection ... Is it possible to have the game store your highscore locally so that you can bypass the network connection ... and then the next time I am able to connect it will update my score, if I have achieved a new personal high ... As of now I cant enjoy the game on the way to and from work ... Also storing friends names and scores on the phone would be nice as well.

One person said they had been playing on their computer ... and noticed that the aiming was not quiet as accurate on the phone .... I personally think that it gives the game more challenge and not so predictable if you touch slightly off the exact point you desired...

Thanks again for a nice game.
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Old December 8th, 2008, 07:39 AM   #42 (permalink)
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My girlfriend and I have been playing "Bubble Bazinga" for the last week on our laptops. We are hooked. I am up to number 24 on the high scores and I am trying to get the whole board cleared to get the big score.
i love to hear that, thanks a lot!

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I downloaded the app for my G1 last week and gave up pretty quick and deleted it. I just downloaded again and it works great. The only thing is that it is hard to get the exact shot on the G1 touching the screen with your finger, so it would be very hard to get a high score. Is there a way you could set it up with the scroll wheel as a mouse. That would be great, but if you can't we will just make do with the way it is.

Thanks for the great android game,
if you tell me how to control that scroll wheel in the android emulator then it shouldn't be a problem. i tried F6 and CTRL-T as stated in the docs but i don't receive trackball events.
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Old December 8th, 2008, 07:54 AM   #43 (permalink)
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Am enjoying the game working my way up the Highscore List. I was going to play the game on the way to work this morning ... I take Metro to Work .. This is underground therefore I have no network ... I got your list of program errors (in very small type) they we obviously connected with network connection ... Is it possible to have the game store your highscore locally so that you can bypass the network connection ... and then the next time I am able to connect it will update my score, if I have achieved a new personal high ... As of now I cant enjoy the game on the way to and from work ... Also storing friends names and scores on the phone would be nice as well.
Glad to hear that you like the game! I just uploaded a version where missing network doesn't lead to the error being displayed. you should be able to play the game normally but it will not store your score yet. that is a feature i will probably work on in the next days or weeks. i will probably add a link to the full highscore list, too.

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One person said they had been playing on their computer ... and noticed that the aiming was not quiet as accurate on the phone .... I personally think that it gives the game more challenge and not so predictable if you touch slightly off the exact point you desired...

Thanks again for a nice game.
i think aiming shouldn't be too hard because the user should focus on tactics (ie. where to put the next ball), not on aiming. therefore i plan to even add a cursor that shows where the ball will go to.
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Old December 8th, 2008, 08:51 AM   #44 (permalink)
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Glad to hear that you like the game! I just uploaded a version where missing network doesn't lead to the error being displayed. you should be able to play the game normally but it will not store your score yet. that is a feature i will probably work on in the next days or weeks. i will probably add a link to the full highscore list, too.


i think aiming shouldn't be too hard because the user should focus on tactics (ie. where to put the next ball), not on aiming. therefore i plan to even add a cursor that shows where the ball will go to.
I hope if you do the cursor thing ... that you allow bank shots still to be made ... i use bank shots for placing balls in tight spots as much as straight line shots ...
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Old December 8th, 2008, 11:03 AM   #45 (permalink)
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whoa??!!! how did you do that? if there's a bug in the score submission i need to fix this asap!

EDIT: or did you just play without putting a name in and then you saw that (anonymous) had such a high score? you know, scores are saved per name and only if you beat your own score it is updated in the highscore list. if you don't put a name in, the game sets it to "(anonymous)".
Yeah, I realized after I posted that, that it wasn't my score, it was someone else who hadn't put their name in. You should try either pulling the OS' android ID, phone's IMEI, or the user's phone number to tie scores to. The name itself could get weird.
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Old December 8th, 2008, 11:06 AM   #46 (permalink)
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I hope if you do the cursor thing ... that you allow bank shots still to be made ... i use bank shots for placing balls in tight spots as much as straight line shots ...
Same here. Bank shots are a must.

I gotta say man, this is a really fun game (I loved Snood in college). I was up until 1:30am last night playing it!

Any chance us faithful beta testers can get one that doesn't have the demo version text on it cause it gets in the way of seeing which color balls are there when the stack drops down that far.
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Old December 8th, 2008, 11:33 AM   #47 (permalink)
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Same here. Bank shots are a must.

I gotta say man, this is a really fun game (I loved Snood in college). I was up until 1:30am last night playing it!

Any chance us faithful beta testers can get one that doesn't have the demo version text on it cause it gets in the way of seeing which color balls are there when the stack drops down that far.
I agree ... Even If the "Demo version" is placed below the Canon ... it would be better and make play more pleasureable ... and not a guessing game when the bubbles are cover by the label ...
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Old December 8th, 2008, 12:29 PM   #48 (permalink)
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I agree ... Even If the "Demo version" is placed below the Canon ... it would be better and make play more pleasureable ... and not a guessing game when the bubbles are cover by the label ...
Oh that'd be perfect. Even if it sat over the canon, it's not like we really need to see which way the canon is facing.
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Old December 8th, 2008, 02:00 PM   #49 (permalink)
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I have played it now about 10 times on the G1. It is fun, but much harder than on the PC. I am getting used to shooting the cannon just where I want to, but before I know it, it is over even though I keep busting balloons. Is everything the same or is there a difference? I also would like to see the "Demo version" writing moved.


Thanks again for the great game.
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Old December 8th, 2008, 03:58 PM   #50 (permalink)
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I hope if you do the cursor thing ... that you allow bank shots still to be made ... i use bank shots for placing balls in tight spots as much as straight line shots ...
i already implemented the cursor thing (not online yet). and yes, bank shots are still possible because bank shots are awesome.
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