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Old January 15th, 2011, 11:19 AM   #1 (permalink)
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Default Spectral Souls is out on the Android Market now!



The game is in the market and will run you roughly $14.40 US.



"Spectral Souls - Resurrection of the Ethereal Empires" (English Version), the first Full Size Tactical RPG for Android platform is now available for your favorite Smartphone. This is an Android ONLY exclusive title :
  • The first full scale Japanese Tactical RPG for Android.
  • 52 outstanding soundtracks.
  • 84 characters.
  • High resolution graphic assets.
  • 100's of hours of GamePlay packed in 1GB data.
  • Cut-Scene videos.


Simply "a must have" for all fan of "Spectral Souls universe" and for all fan of Tactical RPG in general.

** IMPORTANT NOTICE PLEASE READ **

- NVIDIA TEGRA chipset is not yet supported (support will come later).

- You need a SDCARD with at least 1.5 GB of free space.

- There is a MASSIVE 1GB additional data download to complete the installation so WIFI is "ABSOLUTELY NECESSARY" and a good dose of patience too, the installation may take from 30mn to 60mn to complete based on your Internet network configuration and/or our servers congestion, everybody will be served but please be patient.

-There is an "in-game" FAQ in case you have some trouble during the installation so please take the time to read it should you have problems.

-Game is set, by default, to use the HIGHEST resolution available so please adjust in the option screen should your device be a little "just" to support the full hires data.

-A High-End device is highly recommended.


STORY :

Neverland is a world apart from our own, home to strange and dangerous creatures. Two of these creatures, humans and demons, have been struggling against each other for many years. As the centuries passed, control shifted from demons to humans and back again. The humans finally earned a clear victory after the First Neverland War. But this left the country in ruins and led directly to the Second Neverland War, which saw the decisive victory of the demons once again.

Magic Age 1053—

Tragedy strikes the small woodland village of Petun—the town is attacked and burned to the ground by vicious Neverland troops. But Petun is only the first of many massacres; the Demon Army tears through every human village it can find, slaughtering the people as it goes. Humiliated and infuriated by these abuses, the humans begin to resist and fight back.

It starts as a rash of disorganized, sporadic riots. But it soon grows into something more, something meaningful. These uprisings become a beacon of hope to all humans, spurring them on to unite and form a new empire. They choose a name to reflect their most noble traditions, to reflect a time when they ruled over the demon horde. They call it the Reformed Simba Empire.

Petun—little more than a bump in the road, a mark on a map. But this is where it all started, where the undercurrent of disdain and hatred overflowed into a bloody torrent of death and destruction, drowning Neverland in war for years to come.

This is where our story begins—the story of the Seven Year War.

©2011 IDEA FACTORY, developed for Android, licensed and published by HYPERDEVBOX .

Recent changes:
Spectral Souls (ENG) released.

Latest version: 1.0 (for all Android versions)

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Old January 15th, 2011, 11:29 AM   #2 (permalink)
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Do you know if this will run on the Moto Droid?
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Old January 15th, 2011, 11:38 AM   #3 (permalink)
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I have not tested it on a regular Motorola Droid but I will do so later. I tried it on a Droid X.
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Old January 15th, 2011, 01:13 PM   #4 (permalink)
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Runs great on the Samsung Epic (stock).
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Old January 15th, 2011, 01:29 PM   #5 (permalink)
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As soon as I beat a couple of games I'm currently playing I'll be all over this killing my battery all over again. lol
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Old January 15th, 2011, 01:36 PM   #6 (permalink)
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Runs great on the Samsung Epic (stock).
Good to hear! Planning to pick this one up soon!
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Old January 15th, 2011, 01:54 PM   #7 (permalink)
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O and if someone wouldn't mind posting a review about the game when they get a chance, that would be great.

Granted we can look up the PSP review for story, gameplay, etc. looking for information on battery drain and how fluid it runs on your phone.
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Old January 15th, 2011, 03:03 PM   #8 (permalink)
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Played for 30 mins and found it great fun. Obvious amount of TLC put into this game.

Some of the combat animations get a little choppy but it doesn't really matter as its turn based and it certainly doesn't take any of the enjoyment away. HTC Desire running stock 2.2
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Old January 15th, 2011, 03:26 PM   #9 (permalink)
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Little disappointed at the price. I understand Hyperdevbox obviously see it as a premium product, and I'm not arguing a lot of work went into this, but at the same time, hey, I'll be blunt - my initial reaction when I see Spectral Souls and read up on it is 'Oh, hey, a port of a second-rate SRPG that tanked on its original format'. Ten pounds (with conversion fees) is a lot to pay to find out if I'm wrong. I'd pay twice that in a heartbeat if Squenix bought War of the Lions to Android (hey, they're doing it for iOS). I know that game, it's one of my all-time favourites, I've put 120 hours or so into it and would gladly shell out to do it all again now I've got no PSP. But I look at reviews for this, I see generic, forgettable story and setting, I see 'It's not as deep or as polished as the competition', I'm not in a rush to snap it up, no matter how good a port it is.

I might still buy it - I can't at the moment, anyway, since I don't have the space on my SD card. But hopefully my comment doesn't just come across as bitching. If enough people don't care and the devs make their money back, good for them... but I'd be surprised if there weren't a fair few people thinking like me.
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Old January 15th, 2011, 03:44 PM   #10 (permalink)
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I might still buy it - I can't at the moment, anyway, since I don't have the space on my SD card.
thats the ONLY reason im not going for it....I only have an 8GB card....with 1GB partition and the rest almost filled with pictures and music with only something like 900MB left for temp download/game installs/more pics....

hot damn I would SO go for this if I had a bigger card...it looks sweet!
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Old January 15th, 2011, 04:28 PM   #11 (permalink)
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I still only have the 4 gig card that came with my phone. But I'm not complaining about file size at all, I'm fine with downloading extra data.

Just wish Google hadn't effectively got rid of the refund policy for big apps (since there's no way anyone's downloading this in fifteen minutes).
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Old January 15th, 2011, 05:06 PM   #12 (permalink)
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I still only have the 4 gig card that came with my phone. But I'm not complaining about file size at all, I'm fine with downloading extra data.

Just wish Google hadn't effectively got rid of the refund policy for big apps (since there's no way anyone's downloading this in fifteen minutes).
im not 'complaining' about the file size per se....its just all im saying is I dont have the room to put this on, otherwise I would probably go for it..

and yes the 15 minutes refund WONT cover say this game and dungeon defenders first wave...BUT its still better than the apple app store with NO refund....least a majority of people still can claim refunds over smaller apps etc..
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Old January 15th, 2011, 07:15 PM   #13 (permalink)
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The $15 price tag is a bit high. I wish the game wasn't so expensive. After playing for an hour, I don't think it's worth the money. Story seems pretty lame. But now that I'm stuck with it, I'll keep playing. Combat is very fun at least.
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Old January 15th, 2011, 07:15 PM   #14 (permalink)
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Two people have rated the game on the Android Market while playing on the original Motorola Droid. Both gave five stars, all reviews are five stars, but they both claim that the animations, at times, get choppy, but other than that everything was great.

If nobody else steps forward I will bite the bullet and purchase it on my Droid tomorrow and give it five hours of play and let everyone know what I think.
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Old January 15th, 2011, 10:35 PM   #15 (permalink)
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Hate to say it, and no offense dev, but I was looking forward to buying this game until I saw the price tag. Not saying that the amount of development time that went into the game is not worth the money, and if it is a quality game truly in the caliber of what you would get on PC/console then certainly $15 is not a lot of money, but when your competition is primo games like Dungeon Defenders that are available for $2.99... well, it becomes hard to justify the $15. I'm with others here. I might buy it later when I have spare money to throw at it. If it had been even $6.99 I would have snapped it up no hesitation, but I suppose in my mind anything over $10 on a mobile market right now is typically reserved for professional / business programs, and highly specialized ones at that.
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Old January 16th, 2011, 12:46 AM   #16 (permalink)
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Can anyone confirm if this game works on lower res devices such as the Mytouch Slide?
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Old January 16th, 2011, 12:43 PM   #17 (permalink)
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Hate to say it, and no offense dev, but I was looking forward to buying this game until I saw the price tag. Not saying that the amount of development time that went into the game is not worth the money, and if it is a quality game truly in the caliber of what you would get on PC/console then certainly $15 is not a lot of money, but when your competition is primo games like Dungeon Defenders that are available for $2.99... well, it becomes hard to justify the $15. I'm with others here. I might buy it later when I have spare money to throw at it. If it had been even $6.99 I would have snapped it up no hesitation, but I suppose in my mind anything over $10 on a mobile market right now is typically reserved for professional / business programs, and highly specialized ones at that.
And this is why known developers stick to iTunes to make their money. Final Fantasy 1 was released on iPhone a year or two ago and is a game from 1987 and it sold over 10,000 downloads at 9 dollars. This is a PS2 game we are getting, and it is exclusive to Android for the first time instead of the other way around, and even though it is a good game the community is not supporting it, financially.
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Old January 16th, 2011, 01:21 PM   #18 (permalink)
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agee with Varking when a dev do so much pride into a android game i buy it with any second thoughts
btw. anyone manage to beat the saulve bastion 2/2 mission?
try to tank with Naiz and heal with Corwin but keep getting owned bigtime hehe
pretty sure its almost inpossible to do it on the playthrough
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Old January 16th, 2011, 03:27 PM   #19 (permalink)
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i've bought it and it's great.

It runs perfect on my Nexus S
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Old January 16th, 2011, 06:44 PM   #20 (permalink)
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And this is why known developers stick to iTunes to make their money. Final Fantasy 1 was released on iPhone a year or two ago and is a game from 1987 and it sold over 10,000 downloads at 9 dollars. This is a PS2 game we are getting, and it is exclusive to Android for the first time instead of the other way around, and even though it is a good game the community is not supporting it, financially.
It's a PSP game, and everything I've seen from reviewers seems to suggest it's not all that. Not to mention I wouldn't pay $9 for FF1. If a game's expensive as far as its target market goes I want to try and make sure I'm not going to be wasting my money. If there's no demo and no possibility of a refund but that game's a port, I want to see what kind of reception the original got, because in 99% of cases it's pretty much going to be the same damn game, right? So surely a good indication of what I'll think?

So I look up reviews of Spectral Souls on PSP and past the hideous load times, which do seem to have been fixed, credit to hyperdevbox - the general opinion seems to be 'It's all right, but you can do better' at best. I didn't see a well-written review raving about it. For $15 on a phone I want to be very impressed, quite honestly. 100 hours of play doesn't mean anything if I'm going to be bored rigid the whole time.

At the same time I do have very little sense when it comes to money, and I like telling people they're wrong so I may well still get it. But I don't like that I'll buy it. I don't like the mentality of 'Oh, someone bought a 'real' game out on a mobile phone I own! I'd better buy it!'. To be blunt, proper game or not, if it's crap the only message I'm sending is Android owners are desperate enough to pay stupid money for anything.
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Old January 16th, 2011, 07:07 PM   #21 (permalink)
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Does it have settings for low end phones like the Hero? i love SRPGS but I'm imagining this won't run on my phone.
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Old January 16th, 2011, 07:20 PM   #22 (permalink)
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It's a PSP game, and everything I've seen from reviewers seems to suggest it's not all that. Not to mention I wouldn't pay $9 for FF1. If a game's expensive as far as its target market goes I want to try and make sure I'm not going to be wasting my money. If there's no demo and no possibility of a refund but that game's a port, I want to see what kind of reception the original got, because in 99% of cases it's pretty much going to be the same damn game, right? So surely a good indication of what I'll think?

So I look up reviews of Spectral Souls on PSP and past the hideous load times, which do seem to have been fixed, credit to hyperdevbox - the general opinion seems to be 'It's all right, but you can do better' at best. I didn't see a well-written review raving about it. For $15 on a phone I want to be very impressed, quite honestly. 100 hours of play doesn't mean anything if I'm going to be bored rigid the whole time.

At the same time I do have very little sense when it comes to money, and I like telling people they're wrong so I may well still get it. But I don't like that I'll buy it. I don't like the mentality of 'Oh, someone bought a 'real' game out on a mobile phone I own! I'd better buy it!'. To be blunt, proper game or not, if it's crap the only message I'm sending is Android owners are desperate enough to pay stupid money for anything.
What reviews suggest that it isn't all that?

I will go over all 36 5 star reviews:

1) We need more polished titles like this on Android.
2) Get this game without hesitation! Great work dev!
3) Great so far
4) Awesome
5) I love the game play, great game!
6) Finally, a real modern game for Android
7) Too expensive for no free trials but 5 stars.
8) Great title, graphics, and soundtrack.
9) High quality graphics, hours of gameplay, great story, high production value, very polished. Worth the cost.
10) Its not the best ever, but its the best on Android.
11) its not the best story or gameplay for a trpg, but its a full psp game ported to android and works full rez on my samsung tab! a lil pricey but a Win
12) oh man this game is awesome
13) super amazing game, runs perfectly on my droid 1
14) this game is great, worth every penny.
15) probably the best game on android
16) excellent game and worth the price
17) best android game to date
18) wow. dont let the price scare you off. worth every penny. puts many console games twice the price to shame.
19) definitely one of the best android games on the market.
20) been waiting for a game like this, good stuff.
21) runs pretty well on an Evo on high.
22) sicc, a must get
23) finally, a real game for Android

Thats all the reviews it lets me pull up but the comments are all similar in high praise for the game. There is one review in there that says its not the best game ever but that isnt a knock against it. And again, all people who purchased and reviewed have given it five stars.

Not sure who you listen to for your reviews.

Not trying to be a stickler but if you are looking for PS3 games on a phone, its going to be a while before we get that. Compared to what is out on the market right now on both Android and iOS, this is one of the best games I have played. Again, you don't have to share the same opinion as me, just like if somebody hates MMOs and rates them badly I do not have to agree, but I haven't seen a single review for Android that says the game is not worth the price and for everyone to stay away.
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Old January 16th, 2011, 07:43 PM   #23 (permalink)
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I think he was talking about psp reviews.

I agree with supporting android devs. Specially when they release on Android first. I also agree with releasing a game at the right price and I don't see them selling a lot of copies at $15.
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Old January 16th, 2011, 08:01 PM   #24 (permalink)
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I don't see them selling a lot of copies at $15.
They probably would if they released a Lite Version.
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Old January 16th, 2011, 08:05 PM   #25 (permalink)
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I think he was talking about psp reviews.

I agree with supporting android devs. Specially when they release on Android first. I also agree with releasing a game at the right price and I don't see them selling a lot of copies at $15.
But we are talking about this game on Android, not PSP. Do we rate games like this? Are we supposed to rate all the mobile MMOs based off of World of Warcraft? Do we have to rate games like Dungeon Hunters based off of the fact that Baldur's Gate and Diablo II are far superior in all aspects? No, we tell how good or bad they are based off of other Android games.
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Old January 16th, 2011, 08:20 PM   #26 (permalink)
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They probably would if they released a Lite Version.
They are up over 100 downloads now, at 14.40 a pop, minus 30% for Googles share of the profits and they have made a cool $1008.00 in two days.
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Old January 16th, 2011, 08:37 PM   #27 (permalink)
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They are up over 100 downloads now, at 14.40 a pop, minus 30% for Googles share of the profits and they have made a cool $1008.00 in two days.
That is nowhere near a lot of copies. I'm pretty sure they would sell a LOT more if there was a Lite version/demo.
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Old January 16th, 2011, 08:47 PM   #28 (permalink)
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That is nowhere near a lot of copies. I'm pretty sure they would sell a LOT more if there was a Lite version/demo.
I wasn't claiming it was a lot of copies but they doubled up from their previous day and when you consider how much money it is bringing in at that price I doubt they drop it anytime soon. Plus, once it gets more downloads and makes an appearance on the featured list or top paid lists even more people are going to download it. Yeah they could sell more copies at a lower price but they would make less and less off each sale so at a certain point it sort of cancels out.

Just wait until the game goes on sale sooner or later and snag it then.
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Old January 16th, 2011, 09:17 PM   #29 (permalink)
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I wasn't claiming it was a lot of copies but they doubled up from their previous day and when you consider how much money it is bringing in at that price I doubt they drop it anytime soon. Plus, once it gets more downloads and makes an appearance on the featured list or top paid lists even more people are going to download it. Yeah they could sell more copies at a lower price but they would make less and less off each sale so at a certain point it sort of cancels out.

Just wait until the game goes on sale sooner or later and snag it then.
My point is that they would sell more at if there is a Lite version. The price is hefty, but if there was a demo to try out the game to see if it was worth it, then people would probably buy it after their impressions on the game. However, since that isn't even an option, and the 15 minute refund window isn't viable here, they will sell significantly less than what they could because no one can try out the game.

I've just bought the game, actually.
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Old January 16th, 2011, 10:45 PM   #30 (permalink)
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And this is why known developers stick to iTunes to make their money. Final Fantasy 1 was released on iPhone a year or two ago and is a game from 1987 and it sold over 10,000 downloads at 9 dollars. This is a PS2 game we are getting, and it is exclusive to Android for the first time instead of the other way around, and even though it is a good game the community is not supporting it, financially.

Which is better, selling 10,000 copies at $9 per unit, or selling 250,000 copies at $2.99 per unit? It is basic math, you know. I would hardly call selling 10,000 copies to be "making it" but I suppose it depends on what your budget and expenses were. I'm not saying that I agree with how the market reacts - I hoped that I conveyed that in my original post - but to be clear, I believe that the current market does not view mobile games as being worth paying more than a few dollars per unit. The games which consistently sell the highest volume are priced at .99, with close runners up being in the 1.99 - 2.99 range. It is not a question of value, it is a question of what the market supports. The real problem here is how do you change the balance between perceived value and real value.

I believe that most people still see games on a cell phone as being that - games on a cell phone, ala flip-phone-era simple amusements not worth more than a few minutes' distraction. The reality is it is a gross understatement of capability to think of the modern phone as a phone; it is a portable computer, with all of the capabilities of such. To develop cross-platform and have games on consoles or PC also be on a phone is a natural evolution of the progression of the technology, but the market's perception has not caught up. So when the majority of developers are still putting out premium content for less than $5, to have someone drop something for $15 - in contrast with the rest of the market - sticks out like a sore thumb as being inappropriately priced. If you were to use this thread as any sort of rough indicator of how the general market is reacting outside of these forums, then this game has already lost a massive percentage of potential customers for no other reason than the initial sticker price. Anyhow, it is all a moot point now, since the release has already happened. I do wish the developer the best of luck, and for my part I will buy it at some point, if for no other reason than to support the advancement of gaming on Android.
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Old January 16th, 2011, 10:47 PM   #31 (permalink)
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But we are talking about this game on Android, not PSP. Do we rate games like this? Are we supposed to rate all the mobile MMOs based off of World of Warcraft? Do we have to rate games like Dungeon Hunters based off of the fact that Baldur's Gate and Diablo II are far superior in all aspects? No, we tell how good or bad they are based off of other Android games.

I was in no way implying thats how we should rate games. I was just stating what I thought he meant by bad reviews. I agree thats not how people should be reviewing games.

Since this negates the 15 min Google window (downloading a gig of data and some playtime takes more than 15 min) a lite version would be nice. And if sales are slow I see them doing a lite version.
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Old January 17th, 2011, 06:32 AM   #32 (permalink)
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But we are talking about this game on Android, not PSP. Do we rate games like this? Are we supposed to rate all the mobile MMOs based off of World of Warcraft? Do we have to rate games like Dungeon Hunters based off of the fact that Baldur's Gate and Diablo II are far superior in all aspects? No, we tell how good or bad they are based off of other Android games.
The difference between rating a game based off another game and the same game from a different platform are two different things. I agree with what you said, but I understand why he would look at the rating from a different platform.

For example, Need for Speed Hot Pursuit is exactly the same on XBox 360 as it is on the PC, with the exception of controls. So, lets say the Xbox 360 version came out a year before it did on the PC. Someone who may not be sure whether or not to buy it could look at the hundreds of reviews from the other platform if there aren't many for the new one. Granted, some comments may need to be overlooked (such as with controls) since they would be different.

The same thing applies with this game. Reading the PSP reviews could help someone determine whether or not to buy this game since there are not many on the Market yet. One thing he'd have to overlook on the PSP reviews would be the bad load time, since it seems to be excellent on the Android. The story and gameplay on the otherhand, will be identical to that of the PSP, so reading a PSP review to learn more about the game is perfectly legit, IMO.
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Old January 17th, 2011, 08:00 AM   #33 (permalink)
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ill definately pick one this up in a few days but I have others things that need paying first. 15$ is a small price to pay, especially if the game is a good one. hell maybe ill buy it just to help the dev since theyve been keeping us up to date with the game for months, and posting screen shots, plot etc... here on the forums for us to get a feel for it before hand.
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Old January 17th, 2011, 08:32 AM   #34 (permalink)
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I wanted to pick this up, but I just can't justify it at that price. I'm a huge SRPG fan, and I would enjoy this a lot, but not for $15 on my phone.

Also, I'm curious: is HyperDevBox somehow related to NiS?
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Old January 17th, 2011, 09:44 AM   #35 (permalink)
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Dang, $15 bucks for a port of a handheld game...

I want to buy this, but now it requires a full review from a trusted android site, not just some random dude with a blog. Have to figure out what music I could go without too...install size is huge.
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Old January 17th, 2011, 10:05 AM   #36 (permalink)
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For $15, I was hoping for a game I was DYING to go back to playing... but this isn't really it. In fact I'm kind of afraid to go back because I have no idea what I'm supposed to do next. The story isn't great. Just finding the menu to equip your characters is a pain.

ABSOLUTELY NOTHING outside of combat is explained well at all. Even the combat tutorials aren't great. It's just text telling you what to do. No hands on tutorials or something explaining step 2 after you did step 1. If you don't remember what the text said while you're trying it yourself, chances are you'll have to reload your game and read it again to make sure you understand.

There are tons of weapons and skills you can buy. You don't know if there is a requirement for them. Can any character use any weapon or skill? Who knows. Game doesn't say. Let's waste money to find out.

Where should you go after you have access to the world map? I went to an area not knowing if that was where I should go... and suddenly stuff started happening and I had to do 2 battles. After that, I went to another town and I could buy stuff there. Could I have bought stuff before those 2 battles? Probably. But the game doens't say where you can buy stuff and where you'll be thrown into battles.

Some parts of this game are really well put together... but I mean... this game is so expensive that you'd expect everything to be phenomenal. But it isn't. I would advise people to stay away unless unless we either get a really good tutorial or the price comes way down.
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Old January 17th, 2011, 11:27 AM   #37 (permalink)
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For $15, I was hoping for a game I was DYING to go back to playing... but this isn't really it. In fact I'm kind of afraid to go back because I have no idea what I'm supposed to do next. The story isn't great. Just finding the menu to equip your characters is a pain.

ABSOLUTELY NOTHING outside of combat is explained well at all. Even the combat tutorials aren't great. It's just text telling you what to do. No hands on tutorials or something explaining step 2 after you did step 1. If you don't remember what the text said while you're trying it yourself, chances are you'll have to reload your game and read it again to make sure you understand.

There are tons of weapons and skills you can buy. You don't know if there is a requirement for them. Can any character use any weapon or skill? Who knows. Game doesn't say. Let's waste money to find out.

Where should you go after you have access to the world map? I went to an area not knowing if that was where I should go... and suddenly stuff started happening and I had to do 2 battles. After that, I went to another town and I could buy stuff there. Could I have bought stuff before those 2 battles? Probably. But the game doens't say where you can buy stuff and where you'll be thrown into battles.

Some parts of this game are really well put together... but I mean... this game is so expensive that you'd expect everything to be phenomenal. But it isn't. I would advise people to stay away unless unless we either get a really good tutorial or the price comes way down.

I'm with you on that, I expected a great game for around $5... Three times that is a little too much for me to stomach. And after reading some reviews, I think I will stay away until there is a serious price drop. With the dl taking longer than the 15 min refund allotment, I will pass on this game.
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Old January 17th, 2011, 11:40 AM   #38 (permalink)
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With the dl taking longer than the 15 min refund allotment, I will pass on this game.
well the 15 minute refund policy is with google...but I think if you can buy the app direct from the developer's site then they are responsible for refund right? so saying that...can this be got directly from the developer or is it MARKET only?
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Old January 17th, 2011, 12:15 PM   #39 (permalink)
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hmm. i must say i found the tutorials to be pretty good, it even have videos showing u what to do
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Old January 18th, 2011, 06:20 AM   #40 (permalink)
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I have checked and found it with a good result..........!

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I have not tested it on a regular Motorola Droid but I will do so later. I tried it on a Droid X.
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Old January 18th, 2011, 09:53 PM   #41 (permalink)
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Hello,

I thought I had to share this link :

GameFAQs: Spectral Souls: Resurrection of the Ethereal Empires (PSP) FAQ by DB27

This is some very "precious" informations GameFAQ about Spectral Souls, it has been written for the PSP but since the Android is sharing the exact same features....
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Old January 19th, 2011, 09:43 AM   #42 (permalink)
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Wow.. Sorry guys, I'm with the rest. I was really excited for this to come out. I don't think I'll ever pay over $10 for a handset game.

As for the 10,000 at $9 or 250,000 at $2.99 example, I'll tell you that getting your name out to 250,000 and putting out a good product for a good price will get you a lot more recognition and put you in a better spot to sell your next game, than milking the few that are excited about it. If this is a one-time foray into the android game world, you're dead on.

Sorry, its a pass for me. If there is a sale or a lite version that knocks my socks off, maybe.
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Old January 19th, 2011, 03:12 PM   #43 (permalink)
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Soooo, how are people who DID cough up the measly $15 enjoying the game?
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Old January 19th, 2011, 08:44 PM   #44 (permalink)
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We could have an endless talk about the price of Spectral Souls and it is probably normal for customers to look for cheap price, however to bring a game like Spectral Souls on the Android market, there are labor cost, IP & Translation license cost and delivery cost. Those who are dropping "math" numbers are (no offense) out of the actual economic situation. Spectral Souls is not a "mass market" casual game and will never sell 250,000, to the extend, there are a just a few PAID games which already sold that number on the Android market, so you should rather translate your 10,000 at $9 to 50,000 (solid paid) at $2.99.

There is an important point missing in your calculation, that is the cost to upload data to customer, the "1 GB" data. It is common to assume that it is free because we do pay a flat rate on our internet bill... I will save you some google search and tell you that the price for upload BW is between $0.15 to $0.30/GB. Now, if you consider that a customer is going to install an average of 7 times in the whole lifetime of the game (multiple device, Tablet, new phone, new SDCARD etc..) and I am kind of conservative, then 50,000 customers will cost in Bandwidth "only" around $70,000 at $0.20 (that is without tax), that is the current reality, BW is becoming a rare and expensive resource. What does it mean at the end ? You will end with a balance of (50,000 * 2.99 * 0.7 ) - 70,000 = $34,650 ( and I am not taking in account refund there) ...hummm... if you really think you can develop Spectral Souls android for $34,650 and ending with 0 profit to share with your licensed partners, then go ahead and show us how to do.

Spectral Souls android is not a cheap port of a console game, it is not a downgraded port of a console game, it is a port which is a better & upgraded version than the original ( no offense to the PSP version here). Honestly, I have no idea how the other developers would make any money if they decided to release the same sized title a $2.99 or even $4.99 on the Android Market... I am willing to learn thought. Maybe through Sponsorship from exclusive Phone Marker ? If they are reading this forum and willing to do so, they know where to contact us.

Hopefully there are customers who are willing to support us and to pay the price to get something different from the average offer and justify why they bought a $500-$600 high-end device, in this world, you get what you pay. If the future of the Android gaming is to play free Flash game or $1 tap&tap games or the same old physic puzzle then I'll rather stick with a 1$ Phone provided by a carrier and I would predict huge trouble for Android High-End hardware makers and a long & happy life to other Handheld gaming system like Nintendo 3DS or others....which path is gonna be ? the decision is all yours, you are the customers.

We took the financial risk to develop this title, to make it exclusive Android, to brought it to the Android market, we have done our part (and I am proud of that) to try to move the Android gaming market to a better place, if it fails, I hope, at least we'll get credit for that
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Old January 19th, 2011, 09:04 PM   #45 (permalink)
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^

What is your stance on not offering a demo? I bought the game and am loving it, but I too was hesitant to drop $15 on a game I couldn't even try out or return.
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Old January 19th, 2011, 09:35 PM   #46 (permalink)
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^

What is your stance on not offering a demo? I bought the game and am loving it, but I too was hesitant to drop $15 on a game I couldn't even try out or return.
We simply do not have a demo version of the game, I am not going to enter into technical things but you do not slice /cut a game like Spectral Souls, in order to have light version that will fit in the 50MB of the Android market, like you will do it with another type of game....

The game has a hardware check, if the hardware is not supported, you can ask the refund right away within the 15 mn. If the game let you install the data then... you can play the game, the game runs even on a G1 google , not very good performances, granted but it works and is playable. If we discover one problem with a particular device, our policy is to refund right away, fix the issue and let the customer know about the new version
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Old January 20th, 2011, 03:11 AM   #47 (permalink)
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Well, talking about it certainly helps, I was a little hesitant to buy it until now in fear of a sudden price drop, because that happened with a lot of games that are priced above 1,99€. I also have at least half a dozen unplayed paid apps installed, but your little speech motivated me, so I will buy it now and review it soon.
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Old January 20th, 2011, 08:56 AM   #48 (permalink)
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I really do want to buy this game, but I'm concerned as to its performance on my device (Droid X). I do believe that $15 for such a polished, lasting product as this is a fair price, but as a consumer with extremely limited funds, I am worried that poor or choppy performance on my specific phone model will lead me to never play the game after the initial purchase.

The reality is that if a demo or trial version will never be possible, then I would at least need performance data for my individual device before I could make the leap and purchase it. In the case of game devices with standardized specs (PSP, PS3, XBOX360, etc.), I know that any reviewer will be having a parallel experience to my own. Unfortunately, due to differing phone specs, I would really need someone on my actual phone to tell me how a high-end app like this performs.



P.S.- I know that the Droid X is a high-end phone, and I do have a speedy ROM (Liberty) running on it. I'm just hesistant to make a purchase without any concrete performance info.
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Old January 20th, 2011, 02:29 PM   #49 (permalink)
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I really do want to buy this game, but I'm concerned as to its performance on my device (Droid X). I do believe that $15 for such a polished, lasting product as this is a fair price, but as a consumer with extremely limited funds, I am worried that poor or choppy performance on my specific phone model will lead me to never play the game after the initial purchase.

The reality is that if a demo or trial version will never be possible, then I would at least need performance data for my individual device before I could make the leap and purchase it. In the case of game devices with standardized specs (PSP, PS3, XBOX360, etc.), I know that any reviewer will be having a parallel experience to my own. Unfortunately, due to differing phone specs, I would really need someone on my actual phone to tell me how a high-end app like this performs.



P.S.- I know that the Droid X is a high-end phone, and I do have a speedy ROM (Liberty) running on it. I'm just hesistant to make a purchase without any concrete performance info.
There are reviews on the market saying it is flawless on the X.
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Old January 20th, 2011, 03:12 PM   #50 (permalink)
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I've got a question, I am very likely going to bite the bullet and purchase this game, the thing stopping me currently is the wifi being "ABSOLUTELY NECESSARY" I do not have a wifi connection available can I download over 3g just start the download as I go to bed and allow it to finish while I sleep or is there something that will prevent me from starting the download without wifi?
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