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Old February 19th, 2011, 08:31 PM   #1 (permalink)
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Default Walkabout - A new puzzle game! Demo available and video enclosed

EDIT: Just wanted to let you know the full version of Walkabout is now FREE on GetJar for a limited time. Go grab it now! No registration or personal info needs to be entered, just point your phone/tablet here:

http://getjar.com/Walkabout




Hey guys.

I just made my first android game. Its called walkabout - the idea is to collect all the stars on each level, but as you walk the path beneath you disappears. You need to think about your route or you'll be stranded!

The market link for the free version with less levels is:

https://market.android.com/details?id=com.base2.walkaboutdemo

Or you can search 'walkabout' in the market.

Full version is here:

https://market.android.com/details?id=com.base2.walkaboutb

Video:



Screenshots:








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Old February 19th, 2011, 08:34 PM   #2 (permalink)
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PS.
I would REALLLLY appreciate feedback and comments in the market on the demo.
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Old February 19th, 2011, 10:58 PM   #3 (permalink)
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Well I would be glad to help if I had the full version. Nice gem though.
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Old February 20th, 2011, 09:18 AM   #4 (permalink)
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I`m giving it a try now just because you tried so hard to optimize it for slower phones like mine.
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Old February 20th, 2011, 09:34 AM   #5 (permalink)
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It's a nice puzzle game. It would be nice to be able to move around using the d-pad instead of using the touchscreen for phones that have this feature.
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Old February 20th, 2011, 11:15 AM   #6 (permalink)
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Thanks I spent about 5 days trying to optimise it. There's only so much I can do tho. The menu's are slow on very slow phones (528mhz with < 256 mb memory) because the GPU cant push the big background images through its pipeline very fast. BUT in game its playable.

Let put it this way the samsung Galaxy i7500 with 192mb ram and 528mhz processor can run it I'm looking for a wildfire testing now!

DaSchmarotzer: I'll be sure to add it in an update very soon Its added to my list!

Please rate, and leave a comment... I got a fair amount of downloads but people dont seem to like to comment! Getting exposure on these games is so hard without an advertising budget I appreciate the help guys.
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Old February 20th, 2011, 12:02 PM   #7 (permalink)
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On my Nexus S is the very slow and it stocks erverytime...please optimize the idea of the game is great
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Old February 20th, 2011, 12:16 PM   #8 (permalink)
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There's an issue with touch events on Motorola Droid phones. You may have the same issue. I'm working hard on a fix, and I hope to have it working in the next few days.

Sorry for the inconvenience

PS. if you would like to help me fix it by trying a test build please pm me
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Old February 20th, 2011, 01:29 PM   #9 (permalink)
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awsome game
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Old February 21st, 2011, 06:34 AM   #10 (permalink)
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Thanks
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Old February 21st, 2011, 06:53 AM   #11 (permalink)
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Happy to help out a fellow ex-Galaxy sufferer Will d/l and test and happy to try test builds
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Old February 21st, 2011, 04:38 PM   #12 (permalink)
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great New update soon, some sound optimisations. Squeeze out the last few drops of speed for slower phones!
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Old February 23rd, 2011, 01:26 PM   #13 (permalink)
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Do you think i should add a 'hint' for some levels? If you click it it adds 10 seconds or 20% to your time?
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Old February 27th, 2011, 06:22 PM   #14 (permalink)
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Skipped the hints idea for now. Thinking about new level ideas
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Old February 28th, 2011, 10:05 PM   #15 (permalink)
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Follow @base2solutions on twitter for updates
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Old March 7th, 2011, 12:52 PM   #16 (permalink)
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Version 1.3 just released:

- Droid 1, 2 and X issues fixed
- Nexus S issues fixed
- Considerable in game optimisations
- Misc bug fixes
- Smaller file size
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Old March 9th, 2011, 06:37 AM   #17 (permalink)
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(V1.4, V1.5, V1.51, V15.2 and)

V1.53 just released!

Fixed all reported bugs. Thanks for the feedback guys
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Old March 9th, 2011, 06:39 PM   #18 (permalink)
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Updated to 1.5.4 - sped up menu transitions, and decreased end level 'speech bubble' time.
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Old March 10th, 2011, 07:15 AM   #19 (permalink)
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Change that windows music when u complete a stage. Great game though.
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Old March 10th, 2011, 05:54 PM   #20 (permalink)
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Yeah its controversial lol. Its not actually the same sound but its VERY similar :/
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Old March 10th, 2011, 11:52 PM   #21 (permalink)
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Very nice! Just bought the full version and given 5 stars in the market. A few minor suggestions for improvement:

1. Perhaps the ability to tap to move rather than drag?

2. The "you're getting the hang of this" message gets a bit repetitive.

Did you do the graphics? They're very professional.
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Old March 11th, 2011, 05:15 AM   #22 (permalink)
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Hi! Thanks for the feedback - i'm keeping notes on suggestions Just to give you some feedback in return..

1) I'll add a few more movement modes in a future update for sure - tap on a square to move there, tap left/right/top/bottom screen to move in that direction, and swipe your route (swipe the route you want to take from 1 to whatever squares and it'll make that move in one go.

This will come when I add other things like a time challenge mode with randomly generated levels. I'll always have the normal mode with hand crafted levels of course, but the time challenge allows me to add multiplayer support This is a big job because it involves a path finding algorithm and calculating good/bad/awful target times on the fly.

2) My idea was to add a bunch of strings for various results (3 star, 2 star, 1 star, found key, not found key) and then pick one at random so its not so boring. But I ended up busy with optimisations and never got around to it. I'll definitely be adding that in the future.

I also have a lot of other ides that will get added eventually!

The graphics (the tiles in game) are from LostGarden. The level screens, titles and other bits and pieces I made myself along with some resources I found on the net. The music is a free midi loop I converted and processed in audacity to make it loop as an mp3 (wasnt easy - timing info gets lost in mp3 format :/)
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Old March 13th, 2011, 06:10 AM   #23 (permalink)
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A user has made a walkthrough in case you're stuck on any particular level!

http://www.youtube.com/user/ObihoernchenDE#p/c/B7B5EDABF6205BDF/0/UNtooM-CRBw

The rest of the levels should be up in the next few days.
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Old March 13th, 2011, 05:39 PM   #24 (permalink)
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V1.5.6 on the market now. Some small bug fixes.
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Old March 14th, 2011, 02:22 PM   #25 (permalink)
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Ansca (Corona SDK) app of the week!

App of the Week (March 13, 2011): Walkabout | Ansca Mobile Blog | Archive
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Old March 17th, 2011, 06:12 PM   #26 (permalink)
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Just updated to v1.6.1 - various bug fixes and a new icon!

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Old March 22nd, 2011, 04:24 PM   #27 (permalink)
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Made a new banner... what do you think? Should i change anything?

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Old March 22nd, 2011, 06:51 PM   #28 (permalink)
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this is a fun game!!! i like how you can just swing it to the left/right and not pushing your screen to play.

is there a way to remove the tips? heheh.
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Old March 24th, 2011, 10:05 PM   #29 (permalink)
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Just updated to 2.0.1, and unlocked a bunch more levels in the Lite version
More levels for Paid version on their way!

V2.0.1 is up on the market. Please try that one and make sure its running ok.

Changes:
- 17 levels in the Lite version
- Graphics re-rendered for brighter colours on LCD screens
- Misc bug fixes
- Wakelock reinstated to fix suspend issues with some slow devices
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Old April 16th, 2011, 01:19 PM   #30 (permalink)
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Sorry guys it seems imageshack change some policy and a lot of people couldn't see the images in the first post. I have changed image host and hopefully you can all see them now
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Old May 6th, 2011, 01:20 PM   #31 (permalink)
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Thanks for all the support! Walkabout crossed the 10k downloads mark, and is on its way to the 15k mark

Try it if you haven't already - the free version has plenty of levels!
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Old May 6th, 2011, 07:41 PM   #32 (permalink)
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just installed your game, will try it later.

Flixel ? BatterTech ? Eclipse ?
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Old May 8th, 2011, 04:51 PM   #33 (permalink)
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Finally played a few levels yesterday and all I have to say is "well done !".

And FYI, the game runs smooth on a HTC Incredible S.
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Old May 18th, 2011, 09:24 AM   #34 (permalink)
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Thanks!


Walkabout was just featured on the front page of the Android Market!

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Old May 19th, 2011, 12:32 AM   #35 (permalink)
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featured? That's great - congrats!!!
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Old May 26th, 2011, 03:06 PM   #36 (permalink)
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omg! Walkabout is hot on the heels of Angry birds over at the Amazon App store!!

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Old June 27th, 2011, 08:24 AM   #37 (permalink)
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Updated to fix lots of minor bugs. If you have any issues please let me know!
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Old July 26th, 2011, 06:50 AM   #38 (permalink)
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Just finished a little Mini-Review over at LowDroid
Mini Review: Walkabout | LowDroid

It's not entirely favorable I'm afraid (but it's honest).
I'm more than willing to update it if/when issues are addressed
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Old January 2nd, 2012, 09:19 PM   #39 (permalink)
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Hey guys,

Just wanted to let you know the full version of Walkabout is now FREE on GetJar for a limited time. Go grab it now! No registration or personal info needs to be entered, there's no ads or any other funny business, just point your phone/tablet here:

http://getjar.com/Walkabout

In case you don't know about GetJar, its one of the oldest app stores, and the biggest free app store in the world. They're offering select apps for free. There's some very big names there too ilke Gamelion (Doodle Fit), Konami’s (Krazy Kart Racing), Imperio, Handy Games ‘Guns ‘n’ Glory, Herocraft’s ‘Farm Frenzy’ and TouchType’s ‘SwiftKey X’.

GETJAR GIVES AWAY $1 MILLION WORTH OF FREE APPS AS ITS GOLD PROGRAM EXPLODES About GetJar

From a developer perspective they pay me a small amount per download. So please go check it out, its free for you, and every download generates me a small amount of money to work on my next indie game (even if you don't like it and uninstall it!)

Kam

PS. ignore the '0 downloads' stats there, it only just came out and those stats won't update till tomorrow!
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