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Old March 22nd, 2011, 01:15 PM   #101 (permalink)
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release date? PLEASE BEFORE SPRING BREAK IS OVER! I check this forum every day! its become an addiction...

Game looks Great! cant wait for it to come out!

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Old March 22nd, 2011, 01:16 PM   #102 (permalink)
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Please!
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Old March 22nd, 2011, 01:36 PM   #103 (permalink)
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Originally Posted by fex View Post
Another night of testing, and another huge wave of thanks to all of my testers!

We are continuing to optimize the game's rendering code as much as we possibly can, in order to get the game running as smoothly as possible on as many devices as we can.

We are also starting to move on to gameplay testing, and our testers are doing a fantastic job of helping me refine the game's physics and energy systems to provide a meaningful challenge without becoming too harsh.

I will continue to keep everyone up to date as we move forward with testing. Still no release date promises, but we're making good progress.
why not upload this to the market and add support for more divices in updadtes?
I belive that many many many pepole with galaxy s and other devices will buy it the others can wait
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Old March 22nd, 2011, 01:44 PM   #104 (permalink)
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Seeing the last video, it seems like the Dillo flys to much time horizontaly, it's give me a stranger sensation. (Superman sensation)

The new position of the energy bar and the multiplier are fine!
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Old March 22nd, 2011, 01:58 PM   #105 (permalink)
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just launch the game man...
make some updates to finish the game completely but just for now I think we all will be happy if you do that
We won't spend too much longer working on optimizing for old devices (after all, upgrading devices is just part of modern technology), but there are still a lot of things we can do quickly before release to help a few more people be able to access the game.

The trouble with developing in AIR, instead of in native Android SDK, is that everything essentially has to be processed within the "shell" or the "wrapper" of AIR, which can hurt performance a little. In future sequels, we will probably develop the game directly in native code, but for now, we still want to do as much as possible to get things running beautifully for everyone.
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Old March 22nd, 2011, 02:03 PM   #106 (permalink)
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fex, do you know if dillo hills runs smooth on a motorola droid? i think you know your feedback. come on!
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Old March 22nd, 2011, 02:18 PM   #107 (permalink)
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We won't spend too much longer working on optimizing for old devices (after all, upgrading devices is just part of modern technology), but there are still a lot of things we can do quickly before release to help a few more people be able to access the game.

The trouble with developing in AIR, instead of in native Android SDK, is that everything essentially has to be processed within the "shell" or the "wrapper" of AIR, which can hurt performance a little. In future sequels, we will probably develop the game directly in native code, but for now, we still want to do as much as possible to get things running beautifully for everyone.
Everyone here is suggesting changes, which is great, but all are based on videos. In my opninion videos are 'misleading'. It looks like that, but you have no idea of how it is. Compare it to driving a car and watching someone drive, there's a total difference. I would suggest a release or maybe a public (for this forum?) beta where everyone can test it and then after a week or two add all the suggested changes that are worth it...

I know you're working as fast as you can, but since I cannot join the beta: do you have ANY timeframe? One day, one week? I'm really getting bored over here pressing F5...

Also, to be honest:
I'm kind of losing my interest in this game. All I read is 'Soon', 'tonight', 'great beta' but that's it. No specific information. Don't get me wrong though, I'm still VERY interested, just a littlebit less (even considering buying Tiny Wings on my iPod Touch...).
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Old March 22nd, 2011, 02:22 PM   #108 (permalink)
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why not upload this to the market and add support for more divices in updadtes?
I belive that many many many pepole with galaxy s and other devices will buy it the others can wait
Yongz just had to pull the N64 emulator because the excessive poor rating because he released it prior to it being as good as the market wants. Releasing an app premature is a great way to get stuck with a low rating in the market, not to mention a slew of nasty comments.
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Old March 22nd, 2011, 02:27 PM   #109 (permalink)
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Looking great this game Fex! Keep up the work and make it as best as possible before release!!
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Old March 22nd, 2011, 02:47 PM   #110 (permalink)
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The game is looking great! But does anyone know if it will be playable on ZTE Blade?
Thanks!
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Old March 22nd, 2011, 02:51 PM   #111 (permalink)
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A little bit of feedback based on that video posted. I noticed something where while the armadillo is air-born.. it seems to fly horizontally for a second. Go to 0:25 in that last video posted.
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Old March 22nd, 2011, 03:25 PM   #112 (permalink)
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Looks like it wont be able to run on my phone after all. Hope you will find a solution for us with old phones
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Old March 22nd, 2011, 03:53 PM   #113 (permalink)
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Looks like it wont be able to run on my phone after all. Hope you will find a solution for us with old phones
And your phone is what? G1? It isn't much help to others to say it wont work on my device, and then leave out what kind of device you've got..
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Old March 22nd, 2011, 04:03 PM   #114 (permalink)
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Seeing the last video, it seems like the Dillo flys to much time horizontaly, it's give me a stranger sensation. (Superman sensation)

The new position of the energy bar and the multiplier are fine!
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A little bit of feedback based on that video posted. I noticed something where while the armadillo is air-born.. it seems to fly horizontally for a second. Go to 0:25 in that last video posted.
Anyone that tried the beta can say something about this?
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Old March 22nd, 2011, 04:21 PM   #115 (permalink)
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Anyone that tried the beta can say something about this?
same as Tiny Wing with the whole flight thing. I think it is just the vieo your watching because playing it is much different then the vid, and the reason it does that is because he has gained enough speed to laugh it so far.
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Old March 22nd, 2011, 04:28 PM   #116 (permalink)
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same as Tiny Wing with the whole flight thing. I think it is just the vieo your watching because playing it is much differnt!
I've played Tiny Wings a LOT and let me tell you that does not happen. The bird doesnt move horizontally.. it makes a perfect oval shape.. very smooth. I don't know what it is.. but the whole jumping/flying mechanic just doesn't seem as smooth/polished in dillo hills as it does on Tiny wings.

Don't get me wrong.. im not bashing it at all. I recognise it's in beta and things still need to be ironed out.. but im just getting the word out there to help the devs make things tighter.
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Old March 22nd, 2011, 04:36 PM   #117 (permalink)
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I've played Tiny Wings a LOT and let me tell you that does not happen. The bird doesnt move horizontally.. it makes a perfect oval shape.. very smooth. I don't know what it is.. but the whole jumping/flying mechanic just doesn't seem as smooth/polished in dillo hills as it does on Tiny wings.

Don't get me wrong.. im not bashing it at all. I recognise it's in beta and things still need to be ironed out.. but im just getting the word out there to help the devs make things tighter.
That was the 1st Beta Release, Fex is on Beta release 3 rite now! Much Smoother and Polished then the video!
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Old March 22nd, 2011, 05:13 PM   #118 (permalink)
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Anyone that tried the beta can say something about this?
Dont worry guys! The whole horizontal hover thing is completely on purpose.

See how I was touching the top half and bottom half of the screen? Well the bottom half shoots you down, but the top half puts you into sort of a hover mode that slows you down a little, but also keeps you in the air longer.

Its great.
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Old March 22nd, 2011, 05:22 PM   #119 (permalink)
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i just hope that Dillo hills will work on the HTC Aria..
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Old March 22nd, 2011, 06:21 PM   #120 (permalink)
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I've played Tiny Wings a LOT and let me tell you that does not happen. The bird doesnt move horizontally.. it makes a perfect oval shape.. very smooth. I don't know what it is.. but the whole jumping/flying mechanic just doesn't seem as smooth/polished in dillo hills as it does on Tiny wings.

Don't get me wrong.. im not bashing it at all. I recognise it's in beta and things still need to be ironed out.. but im just getting the word out there to help the devs make things tighter.
Yup - the game's physics are still under heavy scrutiny, and I have actually spent most of the day today rebuilding things from the ground up a few different ways to see what I like and don't like. One of the biggest pieces of feedback we got from yesterday's test session is that while the physics felt fun, they also felt a little too easy (almost as if they did all the work for you), and I'm currently working on revamping everything to provide an entirely better experience.

I think that the "sideways flying" you saw in the video was the new glide mechanic, which has been toned down a lot since that video was taken. It's still a very useful and fun feature even after the nerf, but yesterday's testing indicated that it was simply too awesome before: a skilled player could keep going almost indefinitely if they had amazing glide control.

But anyway, enough chatting for me - back to coding!
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Old March 22nd, 2011, 09:17 PM   #121 (permalink)
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I'm guessing I'm not getting into the beta test group. No worries, bad pic for the contract. Anyways its great that the game is coming along. better to be done, polished, and amazing than halfway decent and just a game to play when you are done with all other games on your phone. Hope its released soon.
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Old March 22nd, 2011, 10:02 PM   #122 (permalink)
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And your phone is what? G1? It isn't much help to others to say it wont work on my device, and then leave out what kind of device you've got..
Htc hero gsm, the reason i didnt post the model, was because i asked earlier in the thread and posted the details then
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Old March 22nd, 2011, 10:05 PM   #123 (permalink)
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Soo, what do you guys think of my idea with daily challenges instead of the way they've done it on tiny wings. Way to easy to win the game.

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Btw Fex, was thinking a cool feature would be daily challenges if thats possible. Tiny Wings was kinda easy to pass, and once you've done all of the challenges it gets kind of boring. With rotating daily challenges it would keep the game "alive".
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Old March 22nd, 2011, 10:55 PM   #124 (permalink)
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I like your idea jon094 tiny wings was easy and this could make dillo much better. I have been waiting for thi game for about 2 weeks now and can't wait untill its on the market.
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Old March 23rd, 2011, 12:04 AM   #125 (permalink)
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Soo, what do you guys think of my idea with daily challenges instead of the way they've done it on tiny wings. Way to easy to win the game.
well to do that wouldnt you have to do an update in the market everyday? Some people dont have unlimited data plans and that could get costly. Not me...but some people . If you found a different way than updating the game everyday I think it could be a good idea.
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Old March 23rd, 2011, 12:18 AM   #126 (permalink)
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well to do that wouldnt you have to do an update in the market everyday? Some people dont have unlimited data plans and that could get costly. Not me...but some people . If you found a different way than updating the game everyday I think it could be a good idea.
You can actually do a random seed based on the system's timeclock.

This is actually a very clever mechanism used by a lot of other games (Black Ops and WoW both come to mind) to keep people coming back, and if time allows (or in a patch, after release), I'll have to see if we can do something similar.

Anyway, today was a very busy day for me and a handful of the testers! Time to catch some ZZZ's and prepare for just a few more days of hard work!

Dillo Hills | Facebook
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Old March 23rd, 2011, 12:22 AM   #127 (permalink)
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Can't wait for the game to be released. Good job fex and the rest of the crew who are working on this game.

Fex did u get my message?
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Old March 23rd, 2011, 01:26 AM   #128 (permalink)
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You can actually do a random seed based on the system's timeclock.

And if time allows (or in a patch, after release), I'll have to see if we can do something similar.
Awesome, and yeah, don't know how hard it would be to do anything like like, it just kind of felt like a good idea to do. (too bad i won't be able to play the game on my shitty Hero though )
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Old March 23rd, 2011, 01:41 AM   #129 (permalink)
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So can someone tell me If this game will run on my optimus v? I can't find anything related to adobe air in the market
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Old March 23rd, 2011, 01:49 AM   #130 (permalink)
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So can someone tell me If this game will run on my optimus v? I can't find anything related to adobe air in the market
Yeah neither can I. HTC Aria.
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Old March 23rd, 2011, 01:58 AM   #131 (permalink)
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As i've been following and hitting F5 every hour to refresh the forum i cant help but to have sympathy for Fex.

Dont take it personally if he doesnt respond! He's hard at work, and he PROBABLY has about 50x more inbox messages than you could imagine from people following Dillo Hill's and people wanting to interview or contact him for media purposes.

VVVVV*****MAYBE THIS WILL ANSWER ADOBE AIR QUESTIONS.......********VVVV

SO, to people who are asking about adobe air..
I'm no pro, but its 'basically' a programming language and your phone needs the app in order to execute the script. 'similar' to having flash player and watching youtube on your home computer browser.

If you cant seem to find the app in the market (it SHOULD be there)... then you can follow the following link: Adobe AIR Lands In Android Market, Doesn’t Do Much Of Anything Yet | Android News, Reviews, Apps, Games, Phones, Tablets, Tips, Mods, Videos, Tutorials - Android Police Scroll down until you see the QR code (the black and white square that looks like the wrong channel on your TV) and use an app (example: 'barcode scanner') to read it, then a screen will popup, click open and then an option will come up (maybe) click market, and then you should be brought to the market page for adobe air, specifically.
just install it, thats all you do. you dont need to run it, you dont need to do anything. just make sure it exists in your phone.

edit* clarity
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Old March 23rd, 2011, 02:10 AM   #132 (permalink)
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The game is looking great! But does anyone know if it will be playable on ZTE Blade?
Thanks!
Nope, AIR requires Armv7 cpu, where Zte Blade has Armv6. I have blade too, so unfortunately we're out for this game.
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Old March 23rd, 2011, 02:39 AM   #133 (permalink)
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I think that the "sideways flying" you saw in the video was the new glide mechanic, which has been toned down a lot since that video was taken. It's still a very useful and fun feature even after the nerf, but yesterday's testing indicated that it was simply too awesome before: a skilled player could keep going almost indefinitely if they had amazing glide control.
I'm very curious about this! How does this work, assuming you've kept the single-touch control scheme from Tiny Wings? Is it activated automatically, or is there a separate input mechanism to trigger a "glide"?

Either way, I've seen enough to buy Dillo Hills the second it hits the market
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Old March 23rd, 2011, 05:32 AM   #134 (permalink)
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I'm very curious about this! How does this work, assuming you've kept the single-touch control scheme from Tiny Wings? Is it activated automatically, or is there a separate input mechanism to trigger a "glide"?

Either way, I've seen enough to buy Dillo Hills the second it hits the market
i think someone addressed this earlier on the demo tablet video.
you push on the upper half of the screen for glide and lower half for gravity. (something like that). so it has to do with where you're pushing, not how you're pushing.
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Old March 23rd, 2011, 07:57 AM   #135 (permalink)
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I made a vid on my nexus s.

http://www.youtube.com/watch?v=h-PQkrN7sy8


sry for german but my english is really bad
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Old March 23rd, 2011, 08:59 AM   #136 (permalink)
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how can i get the beta i so want it (((
 
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Old March 23rd, 2011, 09:04 AM   #137 (permalink)
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I made a vid on my nexus s.

http://www.youtube.com/watch?v=h-PQkrN7sy8


sry for german but my english is really bad
First video I've seen where it isnt that laggy :P. is it just me or does it look like the gravity is x1000. I can't tell if hes just not ramping the hills right or if the gravity actually is making you go down every hill hard. Also, at the end when you are out of energy and laying on your back, how are you still moving up and down the hlls? lol shouldnt the game end?
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Old March 23rd, 2011, 09:07 AM   #138 (permalink)
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Also, at the end when you are out of energy and laying on your back, how are you still moving up and down the hlls? lol shouldnt the game end?
Yeah i say it in the vid. This is a bug
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Old March 23rd, 2011, 09:13 AM   #139 (permalink)
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Yeah i say it in the vid. This is a bug
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Old March 23rd, 2011, 09:50 AM   #140 (permalink)
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First video I've seen where it isnt that laggy :P. is it just me or does it look like the gravity is x1000. I can't tell if hes just not ramping the hills right or if the gravity actually is making you go down every hill hard. Also, at the end when you are out of energy and laying on your back, how are you still moving up and down the hlls? lol shouldnt the game end?
Since that build, the rendering performance has been improved even more, too!

We're still tweaking the physics a lot, but I couldn't help but notice he was kind of holding his finger down even after making a jump, which dragged him down quickly immediately after takeoff. I've actually just added in a delay to prevent this from happening.

And yeah - the game over sliding is a known bug, will be fixed shortly!
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Old March 23rd, 2011, 10:07 AM   #141 (permalink)
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Just put the beta in the store, and call it beta version, everyone here is getting impatient, and the game is loosing our intrest. You have promised it almost a week ago.
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Old March 23rd, 2011, 10:13 AM   #142 (permalink)
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Just put the beta in the store, and call it beta version, everyone here is getting impatient, and the game is loosing our intrest. You have promised it almost a week ago.
The game will be out very soon - rendering performance is finished, gameplay is almost finished, then we're just finishing up menus and metagaming.

Once again, this is not a promise, but I would be surprised if the game wasn't in the market this weekend.
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Old March 23rd, 2011, 11:13 AM   #143 (permalink)
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The game will be out very soon - rendering performance is finished, gameplay is almost finished, then we're just finishing up menus and metagaming.

Once again, this is not a promise, but I would be surprised if the game wasn't in the market this weekend.
Like I said in my last post, you shouldn't keep us waiting too long. Make it a public beta without posting it in the Market, or just release it as it is. You're already ready to launch it, what are you waiting for?

In all the videos the 'V's don't change (the checkmarks), so it looks like there is no progress... I'm still 'losing' interest in this game, it's just that we're all waiting for the game and all we get is 'we're almost done' and watch videos.

When I first came to the older topic you said you were going to release it within a few days, even that weekend. I understand that you weren't able to finish it within the weekend, but you are getting very much attention. Use it.

P.S.
Consider this as feedback.
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Old March 23rd, 2011, 11:20 AM   #144 (permalink)
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Like I said in my last post, you shouldn't keep us waiting too long. Make it a public beta without posting it in the Market, or just release it as it is. You're already ready to launch it, what are you waiting for?

When I first came to the older topic you said you were going to release it within a few days, even that weekend. I understand that you weren't able to finish it within the weekend, but you are getting very much attention. Use it.

P.S.
Consider this as feedback.
That's pretty ******ed. If you're losing interest, tough shit. Quality games take a while to produce and polish. Take a look at Blizzard. People wait for their games no matter how long it takes, because we know the finished product will be worth the wait.

Imagine all those iOS junkies laughing at Dillo Hills if it was released before being ready.... and didn't compare to Tiny Wings. Tiny Wings took a very long time to develop. So suck it up and have some patience. Don't pressure them into releasing something when they will definitely regret it. I doubt they'd listen anyway... you're just 1 person, after all.
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Old March 23rd, 2011, 11:28 AM   #145 (permalink)
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That's pretty ******ed. If you're losing interest, tough shit. Quality games take a while to produce and polish. Take a look at Blizzard. People wait for their games no matter how long it takes, because we know the finished product will be worth the wait.

Imagine all those iOS junkies laughing at Dillo Hills if it was released before being ready.... and didn't compare to Tiny Wings. Tiny Wings took a very long time to develop. So suck it up and have some patience. Don't pressure them into releasing something when they will definitely regret it. I doubt they'd listen anyway... you're just 1 person, after all.
I know, that's not my point. My point is that it is already great, great enough to beat the other games. It's no secret that good games need to be polished and that it all takes time, and I don't blame them. My only concern are the 'promises' that were made.

Everyone is waiting (patiently) for this game, I might not be as patient as them, but everything I say is just how I feel about it (I cannot help it, just my opinion). I also would like some more information, like the estimated time when it will be published or an list with checkmarks, or something like that.

Also, I don't say that the developers have to change everything because of me, but they asked for feedback; so here it is.

And just as a sidenote:
After I applied for the beta, I got denied because I'm underage. Ofcourse this is understandable (legal terms), but still pissing me off because I'm limited on A LOT of ways due to this...

I'm sure that this also is a main reason why I'm losing interest, but I cannot help it...
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Old March 23rd, 2011, 11:41 AM   #146 (permalink)
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I also would like some more information, like the estimated time when it will be published or an list with checkmarks, or something like that.
There are currently 14 items left on my to-do list. There were 19 yesterday, and 27 the day before. When there are 0 items left, the app will be on the market.

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Also, I don't say that the developers have to change everything because of me, but they asked for feedback; so here it is.
Absolutely, and we appreciated the feedback! We obviously are not going to rush anything, but having all of you guys practically banging down my door to get the game (you should see my inbox right now XD) is very, very motivating. Let's just say that I've put in a lot of sleepless nights over the past week.
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Old March 23rd, 2011, 11:59 AM   #147 (permalink)
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Oh please let those 14 items go quickly! I can't wait to try this out since I missed out on beta.
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Old March 23rd, 2011, 12:04 PM   #148 (permalink)
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so let me get this straight. will I be able to play on my optimus v? I cant seem to find it in the market.
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Old March 23rd, 2011, 12:19 PM   #149 (permalink)
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so let me get this straight. will I be able to play on my optimus v? I cant seem to find it in the market.
We do not currently have any testers with access to the Optimus in this wave of testing, but we will try to grab at least one before release.

Based on what I've seen online, though, I think you should be fine. It's a newer model that is Android 2.2 capable.
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Old March 23rd, 2011, 12:21 PM   #150 (permalink)
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Oh please let those 14 items go quickly! I can't wait to try this out since I missed out on beta.
2 down since I posted that message.
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