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Parallel Kingdom is a MMORPG for mobile devices. It was originally created on the iPhone but has since been ported to the Droid and Android Market as well. It is not graphics intensive and by all means and purposes plays similar to an old school rts/rpg. It has nodes to mine, cities to build, resources to gather, players to group with, players to fight, crafting, and more.
I have been playing this game for roughly four days now and while I was really skeptical at first, I have come to understand and appreciate the game a whole lot more. I had nobody to help me when I started and I did not know about the free 1,000 gold for using a referral code otherwise that would have been a huge help. In my four days I have just now hit the 1000 gold mark myself.
The game has an "item mall" for fruit, but you can do any and everything in the game without purchasing said items.
You can level up to 25 and you can choose to redo your skill sets and stuff like that. There are dungeons, there are dragons, trolls, boars and many more creatures to fight. You can raid other players claimed territories or you can start up guilds and group together.
Best of all in this game you can kill iPhone users.
Here is the code to scan to access it on the market:
Also, if you want 1,000 gold here is what you do:
When you first begin the game, hit the Menu button and then tap "Profile." In the Profile page, tap the red button in the upper right hand corner and then "Enter Referral Code." Type in "lmali" without the quotes. This is my referral code. If you do not want to use mine just scroll to the section below. You'll get 1,000 Gold once you complete the tutorial. Be sure to enter the code in right away. After the tutorial is done, you won't be able to enter it in anymore.
Device(s): HTC Droid Incredible 4G LTE, Droid Bionic, Droid X, Asus Eee Pad Transformer, HP TouchPad
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Quote:
Originally Posted by Varking
Parallel Kingdom: Age of Emergance
Parallel Kingdom is a MMORPG for mobile devices. It was originally created on the iPhone but has since been ported to the Droid and Android Market as well. It is not graphics intensive and by all means and purposes plays similar to an old school rts/rpg. It has nodes to mine, cities to build, resources to gather, players to group with, players to fight, crafting, and more.
I have been playing this game for roughly four days now and while I was really skeptical at first, I have come to understand and appreciate the game a whole lot more. I had nobody to help me when I started and I did not know about the free 1,000 gold for using a referral code otherwise that would have been a huge help. In my four days I have just now hit the 1000 gold mark myself.
The game has an "item mall" for fruit, but you can do any and everything in the game without purchasing said items.
You can level up to 25 and you can choose to redo your skill sets and stuff like that. There are dungeons, there are dragons, trolls, boars and many more creatures to fight. You can raid other players claimed territories or you can start up guilds and group together.
Best of all in this game you can kill iPhone users.
You can read more over at Parallel Kingdom and read their forums and FAQ.
Here is the code to scan to access it on the market:
Also, if you want 1,000 gold here is what you do:
When you first begin the game, hit the Menu button and then tap "Profile." In the Profile page, tap the red button in the upper right hand corner and then "Enter Referral Code." Type in "lmali" without the quotes. You'll get 1,000 Gold once you complete the tutorial. Be sure to enter the code in right away. After the tutorial is done, you won't be able to enter it in anymore.
I probably should have added some pictures to the thread so people don't jump in expecting computer style graphics. Graphics are very basic but there isn't much this game can't do. It has it all from player housing and raids to pvp and crafting.
Device(s): HTC Droid Incredible 4G LTE, Droid Bionic, Droid X, Asus Eee Pad Transformer, HP TouchPad
Thanks: 73
Thanked 58 Times in 35 Posts
Quote:
Originally Posted by Varking
I probably should have added some pictures to the thread so people don't jump in expecting computer style graphics. Graphics are very basic but there isn't much this game can't do. It has it all from player housing and raids to pvp and crafting.
You forgot to mention that you need to "food" to actually do anything in the game. And to get food you, you guessed it, you have to purchase it. With real money. Game was fun when it was free, but not now. They really should have figured out a different business model.
I've played this quite a bit in the previous 'age'. It's fun for what it is, and the community (the game forum on the web) is quite lively and overall a good experience.
But yes, it is rather time consuming, and that's the reason I haven't picked up AoE yet. Sadly, more important things are demanding my attention.
You forgot to mention that you need to "food" to actually do anything in the game. And to get food you, you guessed it, you have to purchase it. With real money. Game was fun when it was free, but not now. They really should have figured out a different business model.
Why? There are tons of free games out there, for many platforms, that work well and even thrive with RMT (real money transactions).
Using this model, you aren't forced to pay for a game that you may not have liked and no one is making you pay a monthly fee. Pay the few bucks every now and then for food or don't. Makes no difference to the devs because it's a good bet that enough people will pay to keep the game afloat. And if not, then the game dies or moves to an ad-based system.
But then of course you'll then get people whining about seeing ads.
Can't ever just keep everyone happy...
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You forgot to mention that you need to "food" to actually do anything in the game. And to get food you, you guessed it, you have to purchase it. With real money. Game was fun when it was free, but not now. They really should have figured out a different business model.
Actually, this is not true. You don't need to use any real money to do anything in game. Food is indeed purchasable with real money, but it is not required. I haven't purchased any yet. All you need to do is successfully refer people to the game and for each that uses your code and completes the tutorial you get 200 free food, and they get 1000 free gold. You can take this gold and go into "cities" where players have towns built and you can buy items using gold, and then sell them for food. It is that simple. It is really time consuming though.
I haven't spent a dollar on this game and I have somewhere around 2k gold and 2k fruit.
If you like, once you complete the tutorial and you get a referral code, post it here and I will add it to the first post.
Last edited by Varking; January 12th, 2010 at 03:04 PM.
Actually, this is not true. You don't need to use any real money to do anything in game. Food is indeed purchasable with real money, but it is not required. I haven't purchased any yet. All you need to do is successfully refer people to the game and for each that uses your code and completes the tutorial you get 200 free food, and they get 1000 free gold. You can take this gold and go into "cities" where players have towns built and you can buy items using gold, and then sell them for food. It is that simple. It is really time consuming though.
I haven't spent a dollar on this game and I have somewhere around 2k gold and 2k fruit.
If you like, once you complete the tutorial and you get a referral code, post it here and I will add it to the first post.
We've some cool new tweaks and new content to offer. There will be a server restart on Monday, January 18th at 10:30am (US Central time) and that is when the following changes will go into effect.
First, we've been looking at making the city mechanics a bit more balanced. I won't tell you everything that we are adjusting right now. However, for the time being, I will say that the dump prices will be decreased 20% for the city-based resources. That means Crystal will be dumped for 8 gold each and Crude Oil will be dumped for 4 gold each. Also, you may have already noticed that we've fixed the military Golems so they are now a bit more formidable. We will make a more comprehensive announcement a day or so before the update explaining the other adjustments.
Second, you will have much greater control to customize your notifications and preferences. You may have already noticed the new "Notifications" link in your Profile. This feature is already live and allows you to decide whether or not you want to receive out-of-game notifications for many different in-game occurrences. Check out this feature now by visiting your Profile and tapping the "Notifications" link at the top.
On Monday, there will be another link in your profile page called "Preferences." This link will allow you to customize your preferences for some in-game notifications.
You will be able to decide preferences for: If you want notifications when your wells are full If you want to send notifications to others when you sign on If you want to receive notifications when others sign on And a couple other settings
Third, we're very happy to announce that a bunch more Faces will be available. There will be 25 additional Faces for EACH gender. That's 50 new Faces! And these will all be available in every Trade Post, so no more having to find a Traveling Merchant just to get a new face.
That's all for now but stay tuned because there will be a more in-depth announcement coming a day or so prior to the update. Thanks everyone =)
As another update, not from the developers, if you were having "Force close" issues playing the game they should be fixed now. For some reason almost all morning people would log in and be kicked right out because of the force close bug. I have been playing for two hours now without getting booted. Good luck!
1/17/2010 If you've read the previous Update Hut post, you know that the game servers will be going down for an update tomorrow, Jan 18th at 10:30AM (US Central time). Here's a complete rundown of all the changes...
City Mechanics Dump Prices - Crystal will now be dumped for 8 Gold each and Oil will be dumped for 4 Gold each.
Extending Golem timers - Golem timers will now grow to a max of 12 mins. After the update, they will begin at the 6 mins and slowly grow to the 12 min max.
Better Raids - A successful Raid will now give the player 50% of what that building was storing instead of the 20% previously.
Burning Buildings
It will now take 20 Crude Oil to start any building on fire. You will still have to attack a building to reduce its HP to 50%. Once it reaches 50%, your character will automatically stop attacking and you'll have to tap the target building. Choose the option to spend 20 Crude and set the building aflame. The burning icon will show and it will still take the same amount of time to burn as it did before.
In-game Notifications Preferences - In addition to the Notifications options that are already live and accessible in your Profile, there will be another option called "Preferences." This will let you customize your preferences for some in-game settings such as whether you want to receive notifications when your wells are full, whether you want to send or receive notifications when you or others sign on, and a few others.
New Content 50 new Faces - There will now be 25 additional Faces for each gender available in every Trade Post.
Dog Faces - Also available in the Trade Post, there will be 5 new Dog Faces, allowing you to change the breed of your Dog.
Roc Shrine Tickets - Now you can acquire tickets to your Roc Shrines for Food which can then be sold or given away. Each ticket will say the Player's name and the name of the Roc Shrine. Just tap one of your Roc Shrines and you'll see the option to print some Tickets. These can then be given away or sold in Trade Posts so players can get easy access to nearby Dungeons and other landmarks.
For those that are looking for help in the game, make sure you are in the help chat and or trade chat. Click menu, chat, and then click the check marks next to trade and help.
All the Holiday Items are currently on sale at 30% off until Jan 25th. After that they will no longer be restocked at the Trade Posts.
None of the items offered this year will be available next year. This means all the holiday items from this year will become relic collectibles. Next year, we may offer something slightly similar but there will always be noticeable differences.
I have recently bought the HTC tattoo, this game sounds like a lot of fun, but I cannot find it on the Android Market because of the HTC tattoos screen resolution. Does anyone have a link for me to download the apk. file straight from the internet so I can download and install it myself, or could someone maybe send it to me?
I have managed to download and use a number of other apps that aren't listed on the market and use them even though they aren't the correct size so I would like to give it a try.
Game is good but the players in my area are a bit winie. Try burning someones flag down and what your inbox get filled with hate mail. They tout this game being an open world but no one wants any conflict.
I just make enemies with those players. The game needs villains as well as heroes. Feel free to be either. For the person looking for the .apk for the game, shoot an email to Varking at gmail dot com
I've been playing it a bit but I really hate micro-transaction games. Having a separate resource that you have to buy with real money is a pain in the ass -- especially considering you need that resource to level up or do a lot of the less basic projects that the game allows for. I mean, a couple $3 transactions isn't going to kill me but the game could easily absorb as much money as a full-fledged console game but without 5% of the depth.
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I've been playing it a bit but I really hate micro-transaction games. Having a separate resource that you have to buy with real money is a pain in the ass -- especially considering you need that resource to level up or do a lot of the less basic projects that the game allows for. I mean, a couple $3 transactions isn't going to kill me but the game could easily absorb as much money as a full-fledged console game but without 5% of the depth.
I'm generally not a huge fan of micro-transaction games either. However, keep in mind that Parallel Kingdom has a fully functional in-game economy so if you don't want to pay for the "separate resource," you can trade with other players.
Use the Trade Posts in the cities for this. Put something up for sale and then you can use the Trade chat channel to let people know what you have for sale and which trade post its in. Its a bit more work, but if you post something for a reasonable price, there's generally a lot of interested buyers out there.
"fully functional in-game economy" WOULD be right if people were actually willing to trade food for in-game goods. The "food" resource basically breaks the economy. It isn't tied to other in-game resources in any way, shape or form. You can get, like, 2 food for something that took you an hour to get/make. On the other hand, you can buy a bunch of food for $3. Based upon basically any efficiency standard out there, buying the food makes more sense. But screw that!
Give me a subscription fee and an in-game economy that actually works, plz.
Right now the accepted conversion rate is about 150-175 Gold per Food. So 2 Food would cost about 300-350 Gold which takes about 2 - 6 minutes to get depending on how you're hunting/gathering.
Generally speaking, when pricing your Goods, it can be dangerous to go by the prices of the stuff that is already in the trade post, because that is stuff that hasn't sold yet (usually because it's overpriced)
I have been playing for 4 days or so and it's a lot of fun. I have 33 flags so far and I've been enjoying mapping out the area in google maps: Link (Pointless, but fun. Also helps navigate the area, since you can't zoom out in-game)
However I've hit something of a wall, since I no longer have enough food to level up, and the trade post at the city I started in has zero trade going on (too small). I was hoping someone would have advice as to how to find (and get to) a larger city with an active trade post.