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Old June 29th, 2011, 08:47 PM   #1 (permalink)
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Question Samsung Galaxy S2 (i9100) GAMES (Question!)

Hello guys

Why is it taking so long for releasing new games on the Samsung Galaxy S2?

Is a Tegra2 more powerful and much better than the Exynos processor of the SGS2 maybe?

Why is it taking sooo long at Gameloft? What is the reason please?

I'm really confused and thinking about if Tegra2 is much better?

Tegra2 devices have more games than the SGS2

Can somebody explain me a bit more about it??? it's really annoying, I paid so much for this phone!!!

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Old June 30th, 2011, 05:08 AM   #2 (permalink)
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Games take time to develope, even if it's just to support a new chipset. Tegra 2 is the low end of dual core phones, but it has been out the longest, so you will see more games playable on that. The SGSII was released in May, it will take time for things to be released for it.
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Old June 30th, 2011, 05:35 AM   #3 (permalink)
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SGII chip is a quite a bit more powerful but will be supported less atleast atm.

Check out this link it pretty much explains everything:

Beastly dual-core Android devices: A rundown on each chipset

Your gpu should be close to Qualcomm at the top which is in EVO 3D and Sensation. As you can Atrix is a tegra 2 phone so you can compare:

http://www.anandtech.com/show/4243/dual-core-snapdragon-gpu-performance-1-5-ghz-msm8660-adreno-220-benchmarks/2
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Old June 30th, 2011, 11:40 AM   #4 (permalink)
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It's strange, they could just follow the Opengl ES 2.0 specs and make the game will work on any phone which is compatible but they choose to make different versions for each GPU/SoC available by using different texture formats unique to each GPU which is very strange.

Seems stupid to me but I'm sure they have a reason for it, just means we have to wait for them to release versions for the Galaxy S II.

Quote:
Originally Posted by supermanlegend View Post
Your gpu should be close to Qualcomm at the top which is in EVO 3D and Sensation. As you can Atrix is a tegra 2 phone so you can compare:

[URL="http://www.anandtech.com/show/4243/dual-core-snapdragon-gpu-performance-1-5-ghz-msm8660-adreno-220-benchmarks/2[/QUOTE"][COLOR=#0066cc]http://www.anandtech.com/show/4243/dual-core-snapdragon-gpu-performance-1-5-ghz-msm8660-adreno-220-benchmarks/2
Galaxy S II scores around 43 fps and maxes out at 60 fps in the pro test, also that result is a little misleading as neither the Sensation or Evo 3D are clocked at 1.5GHz.
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Old June 30th, 2011, 02:32 PM   #5 (permalink)
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Quote:
Originally Posted by Shocky View Post
It's strange, they could just follow the Opengl ES 2.0 specs and make the game will work on any phone which is compatible but they choose to make different versions for each GPU/SoC available by using different texture formats unique to each GPU which is very strange.

Seems stupid to me but I'm sure they have a reason for it, just means we have to wait for them to release versions for the Galaxy S II.



Galaxy S II scores around 43 fps and maxes out at 60 fps in the pro test, also that result is a little misleading as neither the Sensation or Evo 3D are clocked at 1.5GHz.
The adreno 220 was at 1.5 ghz htc changed it probably to help battery life since that was a huge complaint of original EVO plus even at 1.2ghz 3D games suck a battery dry in about 4 hrs pretty good baytery life if you don't use 3D, I play 3D games mostly at home. This is pre software and phone test before HTC or Samsung put it into a phone.

Beastly dual-core Android devices: A rundown on each chipset
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Old July 1st, 2011, 06:53 AM   #6 (permalink)
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Quote:
Originally Posted by supermanlegend View Post
The adreno 220 was at 1.5 ghz htc changed it probably to help battery life since that was a huge complaint of original EVO plus even at 1.2ghz 3D games suck a battery dry in about 4 hrs pretty good baytery life if you don't use 3D, I play 3D games mostly at home. This is pre software and phone test before HTC or Samsung put it into a phone.

Beastly dual-core Android devices: A rundown on each chipset
Links not working for me, unsupported browser, however not really interested to be honest, if they don't represent the performance of the phones we are discussing I dont see the point.
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Old July 2nd, 2011, 01:11 PM   #7 (permalink)
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Quote:
Originally Posted by Shocky View Post
Links not working for me, unsupported browser, however not really interested to be honest, if they don't represent the performance of the phones we are discussing I dont see the point.
Try to use Google Chrome...
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Old July 2nd, 2011, 01:12 PM   #8 (permalink)
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Quote:
Originally Posted by Shocky View Post
It's strange, they could just follow the Opengl ES 2.0 specs and make the game will work on any phone which is compatible but they choose to make different versions for each GPU/SoC available by using different texture formats unique to each GPU which is very strange.

Seems stupid to me but I'm sure they have a reason for it, just means we have to wait for them to release versions for the Galaxy S II.



Galaxy S II scores around 43 fps and maxes out at 60 fps in the pro test, also that result is a little misleading as neither the Sensation or Evo 3D are clocked at 1.5GHz.
So? Which one is better? I don't have any idea about FPS etc.

Can you explain me a bit please?
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Old July 2nd, 2011, 02:08 PM   #9 (permalink)
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Quote:
Originally Posted by MX251088 View Post
So? Which one is better? I don't have any idea about FPS etc.

Can you explain me a bit please?
The more frames per second the GPU renders the better and Galaxy S II is ahead in almost every benchmark by a large margin so you really have nothing to worry about with regards to performance.

Tegra 2 devices get more games because of nvidia, GPU's are their business and they have allot of influence and experience dealing with game developers. nvidia are probably offering them support or funding for exclusively, it shouldn't work this way but money talks.

Gameloft are dragging their heals with Galaxy S II support, they claim more games will be released but they are talking a long time about it, donít know why.

EA Games takes ages in general to update games for new devices, took them months to get NFS Shift working on the Galaxy S long after it was released, basically they just suck.
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