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Old February 1st, 2010, 10:05 PM   #51 (permalink)
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Works like a charm on my Hero. Takes some getting used to but brings back memories.

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Old February 2nd, 2010, 09:50 AM   #52 (permalink)
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Hi, fantastic work. Runs like a dream on my G1.

Is there anyway you can make it so the trackball acts like a mouse?
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Old February 2nd, 2010, 09:54 AM   #53 (permalink)
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Where is everyone getting the demo of q2 at? I've checked and can't find anywhere to d/l the 37mb q2 demo at for the files needed to rune this apk file.
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Old February 2nd, 2010, 09:57 AM   #54 (permalink)
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Got to be honest, I didn't get the demo. I took the pak file of my original disk.
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Old February 2nd, 2010, 10:50 AM   #55 (permalink)
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Quote:
Originally Posted by alpha2k View Post
Where is everyone getting the demo of q2 at? I've checked and can't find anywhere to d/l the 37mb q2 demo at for the files needed to rune this apk file.
Hi, there is a download Tool included in the Android application :

Launch Quake2 application > press Menu > then Tools > then Download data file

You can select Id Software FTP or some other mirror as download source
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Old February 2nd, 2010, 12:39 PM   #56 (permalink)
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Great job, quake runs great on my droid.
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Old February 2nd, 2010, 03:19 PM   #57 (permalink)
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My only complaint on my Droid is the firing mechanic; I wish up could set up the fire mechanic to be a doubletap on the screen our something. I would life to be able to fire and strafe effectively at the same time. Also, I can't get the spring aim to turn off.When I turn it off, it still autocenters.
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Old February 7th, 2010, 02:02 AM   #58 (permalink)
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Default next update?

just wondering if we can expect an update anytime soon. I see a few posts re controls and would love to see trackball as mouse look and tilt as WASD strafe movement. ATM the game is not really playable on a keyboardless device.

keep up the great work
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Old February 11th, 2010, 07:59 PM   #59 (permalink)
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it works pretty good but the fps is low on g1 and the controls won't let me look up or down =P
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Old February 14th, 2010, 11:18 PM   #60 (permalink)
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I dont mean to sound like a complete scrub but i have no clue in how to put this on to my phone. I read all the links and everything but im just confused as to how to install the game. i downloaded a small file and then read about downloading something for quake2 from id's website... someone give a basic tutorial please?
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Old February 18th, 2010, 05:05 PM   #61 (permalink)
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I have HTC Magic 32A and 6-10 fps
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Old February 20th, 2010, 08:10 AM   #62 (permalink)
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Default How to install

Just thought I'd post this for anyone still having a hard time installing.
Once you install the apk to your phone you should be able to run it then hit menu then tools, you should see an option to download the files here.
If this fails you just need to get the pak0.pak file from quake 2, demo or full and put this file in sdcard/baseq2/

To get the pak file you can install either full or demo quake 2 and copy them from the baseq2 folder.

I hope this helps anyone still having a hard time installing.
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Old February 24th, 2010, 03:38 PM   #63 (permalink)
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WOW! Good work!! The controls take some getting used to, but I love that I can play this on my phone! Works great on the moto droid, I had no issues with it at all.
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Old February 24th, 2010, 06:57 PM   #64 (permalink)
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I installed it on my Moto Droid and the game runs fine, think I saw 45fps, but if I slide my keyboard open/close it exits to desktop.

It did work if I already had my keyboard open, then opened the app as long as I never slid the keyboard close although it has happened on accident.
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Old February 25th, 2010, 11:01 AM   #65 (permalink)
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Default Quake 2

Hi all I'm running q2 on my droid and liking it so far I can't seem to disable the sensor controls and I'm having an issue with the snap back feature. Also I found using the camera/shutter key to work great as the R/fire button but it won't allow me to set that as a key binding. Keep up the good work.
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Old February 25th, 2010, 06:48 PM   #66 (permalink)
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Please add an option to remap the trackball to mouse, that way a bluetooth mouse would also work as android maps them to emulate a trackball.

Bluetooth keyboard + mouse would be an awesome setup for this
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Old February 25th, 2010, 09:21 PM   #67 (permalink)
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ive got a htc magic and it actually ran pretty well. i was getting around 15fps. slow but definitely playable. the controls are difficult but great. excellent job dev
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Old February 26th, 2010, 04:57 PM   #68 (permalink)
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this is great!
is there any way to make tilt control view up/down?
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Old March 1st, 2010, 09:43 PM   #69 (permalink)
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Quote:
Originally Posted by julien View Post
Hi, answer is here :

How to control Quake 2 using your Android phone ? see instructions here : HowtoControlsAndroid

Hope it helps,

Julien
I checked that page on how to turn of the sensors. It says that you can go to "settings" but I don't see any menu option for that. I don't want title controls, I would just like to use the dpad on my droid.
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Old March 2nd, 2010, 12:53 AM   #70 (permalink)
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Has anyone found a working download site from the list in the app? I have tried a dozen different sites and none will download.
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Old March 2nd, 2010, 10:26 AM   #71 (permalink)
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Has anyone found a working download site from the list in the app? I have tried a dozen different sites and none will download.
I guess I can now answer my own question. The answer is no! After spending what seemed like 2-3 hours trying every single link, not one of them works. At this point, what the heck is the download function for as it appears to just plain be broken.

Guess I'll have to try the manual process.
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Old March 3rd, 2010, 07:23 PM   #72 (permalink)
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Great job on porting this, it runs very smooth on the moto droid. But I am having a huge issue with the controls. I mapped everything to the keyboard and it worked fine except for looking up or down, which I have mapped to p and . . No matter what I can't get anything to work on the keyboard for looking up or down. Anybody have a solution for this?
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Old March 3rd, 2010, 07:27 PM   #73 (permalink)
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Originally Posted by CaryRW View Post
I guess I can now answer my own question. The answer is no! After spending what seemed like 2-3 hours trying every single link, not one of them works. At this point, what the heck is the download function for as it appears to just plain be broken.

Guess I'll have to try the manual process.
I had the same issue as you, but I connected to wifi and it downloaded
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Old March 4th, 2010, 12:22 AM   #74 (permalink)
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works perfect on my cliq, i wish the look up and down button would actually let me look up and down. other than that very good
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Old March 4th, 2010, 06:19 AM   #75 (permalink)
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When will any1 post framerate on N1?
And will be that possible to make Unreal (first one) for android?
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Old March 4th, 2010, 09:09 AM   #76 (permalink)
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I cannot get it to work on my Nexus one.

the game comes up, but it's just the demo playing the whole time, and no buttons work.
also, when i go to menu and press keyboard, nothing comes up. just 2 small squares.
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Old March 4th, 2010, 02:02 PM   #77 (permalink)
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Very strange. Having the same issues as others. Downloads immediately over PC but never starts over Droid. Stuck on "starting...".

Is FTP the issue?
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Old March 4th, 2010, 03:04 PM   #78 (permalink)
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I could not get the FTP to work, so I downloaded, unpacked and put the pak0.pak in the /baseq2 folder which was created when I installed the APK.

When I start quake2, it states I need to go and download the pak0 file, but as I stated above, I already put it on the phone.

What am I doing wrong?

Thanks!
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Old March 5th, 2010, 11:14 AM   #79 (permalink)
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Quote:
Originally Posted by natattack03 View Post
I could not get the FTP to work, so I downloaded, unpacked and put the pak0.pak in the /baseq2 folder which was created when I installed the APK.

When I start quake2, it states I need to go and download the pak0 file, but as I stated above, I already put it on the phone.

What am I doing wrong?

Thanks!
Double check the file and location. While the FTP function never worked, once I put the file on the SDcard, everything worked straight away. Make sure you're following the instructions from the following URL (HERE) and you should be good to go.

Cheers...
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Old March 5th, 2010, 11:49 AM   #80 (permalink)
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Quote:
Originally Posted by CaryRW View Post
Double check the file and location. While the FTP function never worked, once I put the file on the SDcard, everything worked straight away. Make sure you're following the instructions from the following URL (HERE) and you should be good to go.

Cheers...
It helps if you restart the application once you've put the pak file on the sd card

I had to kill the original task and restart Quake. All good now.

Hard to believe at times that we've come this far. I remember playing Doom on old 486 machines at my friends dads office because it was a Gov office and they were the only one with a network fast enough to connect the PC's together for lan multiplayer. It took us 2 hours to get the dip switches on the lan cards to talk to each other. Now I sit in my bed, play Quake on my phone while the wife sleeps and fire a multiplayer game on the phone. Awesome.
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Old March 5th, 2010, 12:09 PM   #81 (permalink)
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FTP only seems to work over WiFi.
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Old March 8th, 2010, 07:04 PM   #82 (permalink)
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having the same prob downloading the pak to the phone. every site/mirror is showing a d/l error or server issue. AND i even turned the wifi on. what gives?
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Old March 10th, 2010, 02:01 PM   #83 (permalink)
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I've got the controls mapped out perfectly on my Droid and I'm having a blast playing this. I have the standard WASD approach, with A and D acting as strafe buttons, just like on a regular computer, then the D-Pad left and right turns left and right, Up jumps, Down crouches, and center is fire. Works awesome! If I need to fine-tune aiming I just use the touch screen but 99% of the time I can circle strafe the guy while hitting him with the shotgun/machinegun/mini gun and I do just fine. I also turned "always-run" on and turned off the accelerometer controls. It feels completely natural and is really effective.

Also, at 1.0GHz, I'm hitting 55-60FPS average. Back when this game was new I didn't have a computer that could run it that well, and now I can play it on my phone perfectly...it's mind blowing how much technology has changed in the last 10-15 years.

EDIT: And on my iPhone, Quake 1 barely ran at 20FPS, I LOVE the hardware in the Droid!
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Old March 10th, 2010, 04:04 PM   #84 (permalink)
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Quote:
Originally Posted by Rota View Post
I've got the controls mapped out perfectly on my Droid and I'm having a blast playing this. I have the standard WASD approach, with A and D acting as strafe buttons, just like on a regular computer, then the D-Pad left and right turns left and right, Up jumps, Down crouches, and center is fire. Works awesome! If I need to fine-tune aiming I just use the touch screen but 99% of the time I can circle strafe the guy while hitting him with the shotgun/machinegun/mini gun and I do just fine. I also turned "always-run" on and turned off the accelerometer controls. It feels completely natural and is really effective.

Also, at 1.0GHz, I'm hitting 55-60FPS average. Back when this game was new I didn't have a computer that could run it that well, and now I can play it on my phone perfectly...it's mind blowing how much technology has changed in the last 10-15 years.

EDIT: And on my iPhone, Quake 1 barely ran at 20FPS, I LOVE the hardware in the Droid!
Thats a good mapping setup! Just made me decide to put it on my milestone.
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Old March 10th, 2010, 04:30 PM   #85 (permalink)
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It's a lot more fun when you have good controls! I just beat the demo. Time to go dig out my old copy and find the full version .pak files.
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Old March 10th, 2010, 09:52 PM   #86 (permalink)
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nevermind. got it up and running. it's going a consistent 30-50 fps. i forgot how much i loved this game and also how much i remembered the layouts of the maps.
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Old March 11th, 2010, 12:55 AM   #87 (permalink)
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If only all carriers had phones with Cortex processors.... *envy*
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Old March 12th, 2010, 12:34 PM   #88 (permalink)
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Can someone please tell me how to disable accelerometer controls? The FAQ information is incorrect!
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Old March 12th, 2010, 12:58 PM   #89 (permalink)
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While on the screen with the button "Start Quake 2" at the bottom before you actually start the game, hit the menu button, go to settings, and uncheck "sensor" to turn off accelerometer controls. Look to my mappings above for a really effective control layout for the keyboard.
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Old March 17th, 2010, 04:57 PM   #90 (permalink)
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So if someone is interested how does it work on n1.
I installed it today and what I can say... hmmm... It's very unstable. On the beginning of this "demo" framerate is extremely goog however after few sec it's about 5fps. It's exactly when is first explosion. When I finally went into menu I had only some strange triangles. After many tries I finally started game but framerate was between 50-5 so pretty hard to play and I didn't have cross for aiming. I had triangle again. I can't wait until it will work better on n1.
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Old March 17th, 2010, 08:52 PM   #91 (permalink)
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Quote:
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So if someone is interested how does it work on n1.
I installed it today and what I can say... hmmm... It's very unstable. On the beginning of this "demo" framerate is extremely goog however after few sec it's about 5fps. It's exactly when is first explosion. When I finally went into menu I had only some strange triangles. After many tries I finally started game but framerate was between 50-5 so pretty hard to play and I didn't have cross for aiming. I had triangle again. I can't wait until it will work better on n1.
Same exact experience.
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Old March 17th, 2010, 10:28 PM   #92 (permalink)
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i have a question regarding this what is the latest update/version???

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Old April 14th, 2010, 03:03 AM   #93 (permalink)
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Unfortunately, it does not work on HTC Desire. The application launches, you can go to menu etc. but the moment you choose to start the game the screen goes black for a sec and then back to the home screen. I have a full version of the game in baseq2 directory in the root of sdcard.
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Old April 14th, 2010, 07:57 AM   #94 (permalink)
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Works fine on HTC Eris. I average around 10 fps unless there is a lot of action and then it dips down to 6 fps. I'm running the latest version and I also have no "settings" option when I press menu. The only option I get when I press menu is "About", "Keyboard", and "Exit". I find the controls work OK once you get the hang of it. I wish I could change the track ball to control looking. I also wish I could get higher fps. I turned down "texture quality" with slider hoping this would improve performance but it made no change. No change bringing down resolution either. It appears that making changes in the Quake 2 menu do not do anything. It appears that Julien has not posted in a while, I might try e-mailing him.
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Old April 14th, 2010, 09:46 PM   #95 (permalink)
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On my new Hero, with everything possible off, I get 24-8 fps. Decent for a phone with a 528mh/z ARM11 processor, I feel. I know my phone is no super phone from the future, and it's slightly older than the new high end ones, but hey, I got my phone for what I need. I'm happy enough being able to play a frickin computer game on my PHONE. The fact that it's playable is even better.
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Old April 17th, 2010, 04:16 AM   #96 (permalink)
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I've just set this up on my HTC hero, and it just about worked on the default resolution of 640x480. Turning the res down to 320x240 helped loads obviously, so now it runs a bit quicker. Shame the brightness adjustment in the video menu doesn't work, I can't see anything on my screen unless I'm in the darkest of rooms! The texture quality setting doesn't appear to work either, as that would also boost performance a little. The slider simply doesn't make any difference, and whenever you go back into the options the slider is back at max.

I have two main problems though. The controls aren't good enough to make it playable, as has been suggested it needs the trackball to be allowed for mouselook, using the motion sensor for forwards/backwards and strafing. A sudden shake of the phone would be good for the jump function too. Not sure how we'd crouch though. Perhaps a couple of buttons in the bottom corner of the touchscreen? The same would be useful for changing weapon, as since most of these android phones don't have a physical keyboard we're kind of stuck...

My second annoyance is the lack of cd audio, which is obviously not in the pak file as they were literally just cd tracks on the original release way back in 1997. Could there not be a way of implementing mp3 playback though if I ripped them? The levels were coded so they actually knew which track to play for that particular level, so surely that could be redone with mp3's in place of the cd tracks?
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Old April 18th, 2010, 06:34 PM   #97 (permalink)
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Has this been updated in a while? I'd love to be able to take this for a spin on the Nexus One.

It loads alright but I can't move from my spawn position due to the lack of onscreen controls.
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Old April 18th, 2010, 11:32 PM   #98 (permalink)
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Has this been updated in a while? I'd love to be able to take this for a spin on the Nexus One.

It loads alright but I can't move from my spawn position due to the lack of onscreen controls.
Enable the tilt controls. Before you hit "start Quake 2", hit menu, settings, then turn on "sensor". Then you tilt to move, tap on the left of the screen to fire, then there are zones on the right for jump and crouch.
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Old April 18th, 2010, 11:53 PM   #99 (permalink)
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My mistake.. I misread. I thought this was the thread on Quake 3...

Quake 2 doesn't even work on the Nexus Ones correctly yet at all. It wont even let me play.
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Old April 19th, 2010, 04:03 AM   #100 (permalink)
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My mistake.. I misread. I thought this was the thread on Quake 3...

Quake 2 doesn't even work on the Nexus Ones correctly yet at all. It wont even let me play.
Odd that it won't even work on a nexus one, I assumed if it'll work on my hero it'll work on pretty much anything!

And there's a quake 3 thread? I'll keep an eye out for that one!
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