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changelist 1.8 :
- corrected crash in video menu
- extract players directory from demo file
- fixed download bug
- tested multiplayer game : working OK !
Hi all, thank for your feedback. below are some comments from me .
- Julien
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Hey I just tried it again and it worked much better on my Droid (running Android 2.0.1).
Please, can you send me a logcat with the 1.6 version ? I recommend SendLog, available on the Market for that purpose.
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There's no sound though, and i cant figure out how to pull up the quake 2 menu in the game.
Hi, on my Galaxy, I just need to press the center key on the DPAD. then you can remap the controls as you want in the quake 2 menu > OPTIONS > customize controls. or if you prefer, edit the config file : /sdcard/baseq2/config.cfg.
An sound is working also on my Galaxy .
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My fps on Droid are around 25.
If you want higher framerate, you can uncheck "eco mode" in the settings panel. but this will eat up your battery faster ;-)
Hi Julien - Version 1.6 works on my Samsung Moment with the retail pak0.pak from Quake 2. Performance is in the 5 - 9 Fps range. Not acceptable, but not a bad start either. It's 20 fps if I go outside on the first level and look at a wall though! The sensors work good for control. And I'm using the Enter key on the Moment's keyboard to shoot. Sound works too, but the 2nd time I ran it I had no sound until I walked into the 1st room where you hear some radio comm traffic. Then all the sounds came back. (It was like it was taking a while to load the files.)
I can use the Moment's Optical Mouse to navigate the Quake 2 menu, and can click on Quit, Options, but not Video.
Device(s): i7500 IK5
Sony Ericsson X1
HTC Magician WM6.1
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I have few things to say...
First, Julien, YOU ARE THE MAN!!!
Second, I get about 7-18fps on my Galaxy...Don't know how. Currently using II5 GalaxHero 1.1 rom. Tomorrow I will flash my phone to IK5 and then try it again.
Third, I am jealous of you guys using Droid... :-(
Finaly, did you ever think about porting Counter-Strike??? It uses the same engine as QuakeII just modified a bit.
i loaded it up and hit download pak0.pak it hangs a bit then doesn't dl.
Did i do something wrong?
I don't think you did anything wrong. Its a huge 37MB file, so it should take a while. If it's still taking long, try downloading it from your browser through the website (that way you can see the progress bar in your download).
I don't think you did anything wrong. Its a huge 37MB file, so it should take a while. If it's still taking long, try downloading it from your browser through the website (that way you can see the progress bar in your download).
no i mean it says starting download, then it throws me an error, java io something
It's not quite playable yet on my Droid though. Particle effects (e.g. firing the blaster) and explosions/fire seem to drop the framerte to around 1 or 2 per second (it shows 5). Whens such effects are not onscreen, it's incredibly smooth and playable, e.g. 40fps. Tried ending all tasks, then rebooting the phone, turning all sync/wifi off...doesn't seem to help.
Have a blinking F1 light and don't know how to press F1. (Been so long since I played Q2 that I don't even remember what it's for).
I can't seem to get free look to work with the accelerometer. I forget if this requires a custom config in Q2 or not? I'd like to have it function like a modern game, i.e., mouse (accelerometer) controls pitch/yaw and arrows control walking/strafing fore/back/left/right.
In any case, very impressed with what you've done so far!
Last edited by tliebeck; January 18th, 2010 at 10:21 PM.
Hi, on my Galaxy, I just need to press the center key on the DPAD. then you can remap the controls as you want in the quake 2 menu > OPTIONS > customize controls. or if you prefer, edit the config file : /sdcard/baseq2/config.cfg.
An sound is working also on my Galaxy .
If you want higher framerate, you can uncheck "eco mode" in the settings panel. but this will eat up your battery faster ;-)
Turns out i was just being stupid with the sound - it is working!
Menu coming up too.
eco doesn't seem to have made a huge difference - there's a bit less lag when im controlling it, but fps are still about the same. But still playable though!
edit - i had a small issue when i used the ingame download too - it stalled at 25mb, so i just transferred to sdcard manually.
I think it was because up until about 20mb i regularly touched the screen to make sure the lock screen didnt come on/phone went to sleep. But then i stopped doing it, and perhaps it hung when the phone screen tried to sleep but the game was downloading, i dunno.
Last edited by spottyelephant; January 19th, 2010 at 03:15 AM.
Device(s): i7500 IK5
Sony Ericsson X1
HTC Magician WM6.1
Carrier: Not Provided
Thanks: 0
Thanked 0 Times in 0 Posts
Quote:
Originally Posted by tliebeck
This is awesome!
It's not quite playable yet on my Droid though. Particle effects (e.g. firing the blaster) and explosions/fire seem to drop the framerte to around 1 or 2 per second (it shows 5). Whens such effects are not onscreen, it's incredibly smooth and playable, e.g. 40fps. Tried ending all tasks, then rebooting the phone, turning all sync/wifi off...doesn't seem to help.
Have a blinking F1 light and don't know how to press F1. (Been so long since I played Q2 that I don't even remember what it's for).
I can't seem to get free look to work with the accelerometer. I forget if this requires a custom config in Q2 or not? I'd like to have it function like a modern game, i.e., mouse (accelerometer) controls pitch/yaw and arrows control walking/strafing fore/back/left/right.
In any case, very impressed with what you've done so far!
I agree. On my Galaxy, if there is no "effects" like shooting, fire, enemy, fps rises to about 25. Since Galaxy has only 128mb, when I start it without preparations in task manager, during the play the are tones of boring messages popups like "pure messenger widget stop working" and such.
This is actually a good thing. It shows that android can recognize priorities and turn off those inactive apps to gain some memory.
God bless google!!! ;-)
I agree. On my Galaxy, if there is no "effects" like shooting, fire, enemy, fps rises to about 25. Since Galaxy has only 128mb, when I start it without preparations in task manager, during the play the are tones of boring messages popups like "pure messenger widget stop working" and such.
This is actually a good thing. It shows that android can recognize priorities and turn off those inactive apps to gain some memory.
God bless google!!! ;-)
How did you turn them off? It crashes for me when I select "video" from the quake 2 menu on my Galaxy.
Device(s): i7500 IK5
Sony Ericsson X1
HTC Magician WM6.1
Carrier: Not Provided
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Oh, I didn't turn off. Just when you are in some place on the map of the game without those stuff, like at the start, just down the stairs. It crashes to me too when I try to open video menu...
On a droid it spurts at a smooth fast fps of 30+ then drops as soom as the gun fires and the red particles come out, but sometimes the red particles that slow it down go smoothly at other parts in the game. Something is lagging it, I know it can be fixed. it will be awesome!
k got it running on droid, runs great! Is there anyway tho to add an upside down screen/control setting. Right now it's pretty impossible to play properly, I have always hated tilt control, and its really hard to control left handed and with the center of the d-pad mapped to fire.
No luck on the Nexus One. It starts, but the ammo and health do not correctly display there is a yellow line accross left side of the screen. If it hit the track ball to start the game it locks up for a about 5 minutes and then the game will start, but it is over responsive. Debug log on the way let me know if it has what you need.
I also tried with and without eco
Last edited by lancep; January 20th, 2010 at 08:29 PM.
it works great but my only complaint is that when you are aiming with the touchscreen, the movement sensors "re-adjust" so that how ever you were holding the phone is now "zero" in other words this position is now the no movement position.
This can get annoying very often.
Nevermind, found it. I am running it on Droid 2.01 but I am getting about 5fps when there are enemies on screen, ~25 without. Also, it seems to quit to desktop a lot. For example when I slide the keyboard out or press back while in options it will quit to desktop.
I really want to like this but wtf. What are the controls? The character just runs forward and doesn't do anything. If I click menu and tap 'keyboard' nothing happens.
I really want to like this but wtf. What are the controls? The character just runs forward and doesn't do anything. If I click menu and tap 'keyboard' nothing happens.
I really want to like this but wtf. What are the controls? The character just runs forward and doesn't do anything. If I click menu and tap 'keyboard' nothing happens.
Hi, answer is here :
How to control Quake 2 using your Android phone ? see instructions here : HowtoControlsAndroid
can someone get me a link to the quake 1 apk file? it sucks it was taken off the marketplace... i really want it... looks like it runs good on the droid
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god bless the cell phone gods for giving verizon a great phone!
The game is not playable on Tattoo (frame rate too low) but I'm impressed anyway.
Being myself an embedded programmer, but very new to Android, I was wondering how you managed to port original source code (I assume is in C/C++) to Java...
Just tried the 1.7 APK, solves my previous issues and now works perfectly on my Droid. Seeing good framerates and it's entirely playable. Steering an FPS with an accelerometer will take some getting used to. Only played through the first half of first level so far.
I'd still love to get mouse look working. +mlook / -mlook seem to fail, even when bound to a key.
In any case, very well done, if you have a reasonably powerful phone, try it!
The game is not playable on Tattoo (frame rate too low) but I'm impressed anyway.
I know the Tatoo is strangely slow. I believe It should be on the same level as my Galaxy. Can you send me a logcat ? (it is explained in the FAQ)
Quote:
Originally Posted by alek_73
Being myself an embedded programmer, but very new to Android, I was wondering how you managed to port original source code (I assume is in C/C++) to Java...
I have used Android NDK ( native developpement kit ) .
To explain briefly : Quake 2 source code is in C, I have wrapped it in a shared library that gets called from a Java GLSurfaceView .
. Steering an FPS with an accelerometer will take some getting used to. .
For precise control of the looking (when you need to shoot an ennemy, for example) the best is to use the touchscreen "view area" (see the FAQ on controls) .
Just put your left thumb on the screen, move it and you will understand ...
Looks like the links for the demo are down, or id took them off.
Anyone by chance have a link for the demo?.....I have the apk file, just need the demo for the files. I've searched and can't find any link available for downloading the demo.
I just installed this last night and its very impressive work.
I am playing on a Hero so I have no keyboard.
I think it would be great to tilt to strafe rather than turn.
This should give good fps controls for devices with no keyboard. All that would would be needed then would be to fix the slowdown when using the touch screen.
One other thing I noticed, the trackball works to click but the directions don't work in game, although I can set them in options.