I would love to see on android:
HOMM (based on 3 or 5) with support for multiplayer and all that kind of stuff.
Unreal (this first one) with no required keyboard (aiming trackball. moving screen/g-sensor).
I e-mailed PopCap to see if they were going to start developing for Android or not and they didn't say no - which must be a good thing! - Just "keep an eye on our site for the latest supported phones".
Failing that:
Zuma,
Age of Empires
Phantasy Star Online
Crazy Taxi
Would love to get 'Angry Birds' on the htc hero. Its on iphone, and I believe you can also get it on some nokia phones, but not on htc hero :-( i would pay for it even, as it is the best game going at the moment.
Also what would be good is for the facebook games to be on HTC like zynga poker etc as they are on iphone
I play facebook scrabble all the time on my PC. You may play it on the IPhone as well. It looks like all I would need is to d/l the Adobe Flash Player but I can't because the dialogue box says "not available for this device."
Is there any way around needing the adobe flash player?
And let me apologize for not knowing how to post a new thread so all I know to do is reply!
Sorry!
Joanie in Crystal River Florida
Play any song that you have loaded onto the phone, touchscreen or tilt to control.
It wouldn't need the flashy visuals and hell i'd pay a lot for this :P
This. Mario from Badlogic Games has actually been poking around with a concept based no Audiosurf. He speaks about it on his blog. From what I can gather, he seems convinced he can do the actual audio and beat recognition part better than Audiosurf, which seems pretty basic.
His development blog is well worth a read - Badlogic Games
__________________
"An alcoholic is someone you don't like who drinks as much as you do."
- Dylan Thomas
oh how could i forget this?!
the incredible machine would be amazing
also, while worms is an awsome game (well the first few - before they went 3d), i can't really see it working as well on a phone - the ninjarope operation would be a nightmare
So any updates on The Incredible Machine for Android? I used to have it on my old ass LG phone. But would be awesome on my Droid.
Device(s): Testing various ROMs...
Waiting for 2.2 port...
Thanks: 1
Thanked 2 Times in 2 Posts
My choice of games (in random order) that I'd love to see on my Android would have to be these...
UFO: Enemy Unknown & X-COM: Terror from the Deep
Bejeweled Twist
Heroes of Might and Magic II
FreeCiv or Civilization I or II
Eye of the Beholder I - III
Frontier or First Encounters
Jagged Alliance Deadly Games
Pinball Fantasies
Might and Magic World of Xeen
Ultima VII & VIII
Mordor (old Win 3.11 game)
Golden Box engine games
Battle Isle
Deluxe Galaga or Warblade
Puzzle Quest
Fallout 2
As you can see many oldies here and I suppose my love for retro games don't justify it, so I'm just gonna say that they're all awesome & entertaining games and apart from Frontier & First Encounters they all would've played great with touch screen controls.
That's sort of all the game I can think of now. ^__^
Ow, somebody mentioned Oregon Trail. So, I just wanna say that there's an Android version already. I haven't played the original but Andro version seems like fun...
Device(s): htc sensation
nokia n8
samsung galaxy (broken - waterdamage)
Thanks: 46
Thanked 87 Times in 73 Posts
Quote:
Originally Posted by rogue994
So any updates on The Incredible Machine for Android?
apparently you can buy a j2me version of tim and there are free apps for android that should be able to run j2me apps - wouldn't know how well that'd work, but it should work
Totally agree. Worms was awesome, I spent hours on that on my old ps2 b4 i sold it.
Ac-130 SPECTRE and NAZI ZOMBIES, they actually are really really fun on my itouch
Yea, that is probably one of the most missed things from my iphone to droid crossover, I would really want to see Ac-130 and Nazi Zombies make a jump over to android
Device(s): htc sensation
nokia n8
samsung galaxy (broken - waterdamage)
Thanks: 46
Thanked 87 Times in 73 Posts
Quote:
Originally Posted by Viralmind
also i would like theme hospital. that is still one of my fav games.
i never got really in to theme hospital; sure it was good, but it always felt like a forced sequel that could never live up to the brilliance of theme park
i never got really in to theme hospital; sure it was good, but it always felt like a forced sequel that could never live up to the brilliance of theme park
i liked theme park too but the only good version was for sega/snes.
the updated version for pc sucked really bad.
i wish they would have done another upgrade to theme hospital. it could have been a lot better.
It's an ancient game from the early days of Windows (ported from an even more ancient DOS version), but I've wasted more hours on Empire Deluxe for Windows than on any other activity. Now that I have Windows 7 on my computer I can't play it any more! Someone please help me by putting it on my Droid!
The problem with android is that the current phones do not have the capability to run games with heavy graphics. I think many new game ideas will become realizable in the future when the phones get better processors
Yeah Worms is a good choice. How about some ports over from XBOX Live Arcade? Trials HD is an awesome side scrolling motorcyle/trick game.
Spacephysics is keepin me busy right now though
Ditto on Trials HD... that would be awesome. I also want to have Touch Grind on android, played it for like 30 minutes on a display iPhone. It is addicting.
Check out TouchGrind on the iPhone.... it is amazing. I have high hopes that it will be ported, because that company also made Labyrinth and that got ported.
No game in itself, but having an AGS-engine ( AGS - Adventure Game Studio ) would be most cool! There is already a Linux-port for AGS, I think it works by making existing Windows-GS-games rtunnable on Linux. Having a similar tool for Android would be really cool. Of course, games would have to be designed verygood for playing on such a small screen res. like QVGA instead of 1280*xxx (most games are actually made for 640*480 or 320*200 or somesuch, but the engine runs them full screen on 1280*xxx-resolutions if desired). You wouldn't want pixelhunting when scaled down to handset-screensizes.