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Old January 23rd, 2012, 01:47 AM   #1 (permalink)
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Smile [NEW] Lumo (OpenFeint support!)

Hello!

I have recently released my second Android game, Lumo!







https://market.android.com/details?id=com.TommiSaalasti.Lumo&feature=search_r esult#?t=W251bGwsMSwyLDEsImNvbS5Ub21taVNhYWxhc3RpL kx1bW8iXQ..

Lumo is a highly addictive arcade game, where your goal is to connect, chain and pop same colored circles while dodging mismatching colors from interfering the connection.

In Classic Mode, your goal is to get the best possible score. You climb up Phases while doing so, adding difficulty but more opportunities to hit it big time.

In Match Mode, your goal is to match a specific number of circles, indicated on screen. This gets ever trickier with more circles, and creates interesting puzzle-like gameplay moments.

OpenFeint support adds online leaderboards and achievements for more enjoyable experience.

ICS is supported as well as tablets. I have been testing this game on Samsung Galaxy Note, Samsung Galaxy S1 & S2, Samsung Galaxy Nexus and HTC Desire.

I would love to hear ALL feedback, especially technical problems because even though I have tried to nail all crashes and hangs but they might still occur from time to time. I am not sure if this is some kind of bug in the current version of Unity (I used the developer preview beta) or still something in my code.

Anyway, enjoy the game and please consider rating/commenting on it!

Thanks,

Tommi

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Old January 23rd, 2012, 12:13 PM   #2 (permalink)
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The game is not downloadable on my HTC EVO 3D due to the market claiming that it is not compatible, would you know why?

Edit:

Also after about 5 minutes of play, the game crashed on my Acer Iconia A500. It would also give two white rectangular flashes on the screen if I drew a line through a non-matching color bubble.
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Old January 23rd, 2012, 01:00 PM   #3 (permalink)
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Quote:
Originally Posted by jerofld View Post
The game is not downloadable on my HTC EVO 3D due to the market claiming that it is not compatible, would you know why?

Edit:

Also after about 5 minutes of play, the game crashed on my Acer Iconia A500. It would also give two white rectangular flashes on the screen if I drew a line through a non-matching color bubble.
Thanks for trying it out. There seems to be quite a few issues, too bad I didn't have a tablet of my own to test it out. That rectangular flash sounds really odd, there should be a number of connected circles and "x" after you pop them to show the multiplier...

I'll investigate this further.
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Old January 23rd, 2012, 03:14 PM   #4 (permalink)
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I wanted to download the game now but it won't show up on the market for my SGS1. I can find the other game you released, but not this one... Any idea why?
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Old January 23rd, 2012, 04:17 PM   #5 (permalink)
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I have just submitted a new version that has quite a lot of bug fixes...also I updated my Android SDK and made the game OpenGL ES 2.0 compatible.

Please, report back if it solved any of the issues

EDIT: I am aware of a freeze/hang that still occurs from time to time. I have probably identified the source and try to fix it asap.
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Last edited by drfroz; January 24th, 2012 at 01:52 AM.
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Old January 24th, 2012, 12:25 PM   #6 (permalink)
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1.0.4 should be now in Android Market with wider support for devices, bug fixes and added eye candy
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