February 8th, 2012, 12:27 PM
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#6 (permalink)
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Quote:
Originally Posted by nyydynasty
ignoring piracy for a second, charging $100 for the app versus offering it for free and charging people $100 for an in-app item? you tell me which you'll opt for if you had to choose between those two. The devs will get more people to buy an in-app item once they get attached to the free game. They wont get anyone to buy an app for $100 without knowing anything about it
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That's what I'm wondering though... if this is ethical behavior from developers. Let's flip it though, if Smufs Village was a $100 app, what would we say about the dev? "They're crazy if they think anyone would buy that! What a rip off!" However, if they use that price as in app purchases we all seem to say "Buyer beware" Which is kind of interesting. It seems like flirting with the line of predatory business practices.
My view comes from the point that I see video games as art, and pricing schemes like this seem gauged less towards enriching the medium and more towards turning a buck. Now I believe all devs should benefit from their work, and in game item purchases can be great when they add to the experience. However, apps that simply speed up gameplay (like Smurfs) through purchases are not adding to a game through pricing schemes and I'm leaning towards the idea that these games are not a step forward.
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