February 15th, 2012, 07:20 AM
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RPG Game Dev Question
Hey guys, I know that this isn't a developers forum but I'd like to post some of my questions, as I am currently working on an Android RPG game and I'm having lots of trouble due to not having enough experience as a java programmer.
My first question is more of a generic graphics programming one... as I know that the Java virtual machine should be a bit slower than pure C or C++ app, and our graphical elements are quite big (ranging between 26kb to 200kb and more / image). So when using sprite sheets for the 2d rendering (about 20fps for animations) will the app have big problems running on most smartphones, considering the fact that at one point (during battles) there should be 2~4 animations running at once, about 2 or 3 special effects (explosions, particle effects) and also the rendering of the background image plus any special drops or objects with which the player may interact. Keep in mind the game will look like a classic side scrolling 2d game, the main difference being that the player can use abilities and powers in the same way that you would on a normal PC RPG.
Thanks for your time in reading this and for any feedback or advice you might give me  .
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