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Old April 22nd, 2011, 06:05 PM   #401 (permalink)
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Default No more negative upgrades?

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Originally Posted by kwilley View Post
The 2 billion negative reward is gone. I'm at 5 billion now and still going. The upgrades max at 2 billion, so upgrades don't go negative anymore.
this sucks. I have been working to upgrade my starting cash (at level 50 now and trying to get to 54 where it is supposed to go negative).

This new custom tower thing is pretty cool. that 00011 machine gun towers are pretty cool.

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Old April 23rd, 2011, 03:23 AM   #402 (permalink)
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Finally beat survivor a few hours ago with some very quick teleport refreshes and only 9/46 hp left. Been trying 00011 and am loving those beastly machine guns. Is there any equivalent for the rocket towers that someone has found yet?
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Old April 23rd, 2011, 04:30 PM   #403 (permalink)
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i havent seen one that compares to the 00011, but someone posted 63830 earlier and that pimps out the rockets for a little extra cash.
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Old April 24th, 2011, 11:14 AM   #404 (permalink)
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So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?
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Old April 24th, 2011, 01:13 PM   #405 (permalink)
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Really addicitive! One of the best title of the year!
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Old April 24th, 2011, 02:08 PM   #406 (permalink)
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Originally Posted by mosu19 View Post
So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?
I see the same thing. But power wise it does seem to bump up by 10% per level and not just 1%.

How does 00011 work when you fully upgrade to heavy machine guns? Those seem to be really powerful if you upgrade to the armor piercing thing.

The medium machine guns only cost $3 which is strange. Is that not much of an upgrade?
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Old April 24th, 2011, 03:02 PM   #407 (permalink)
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Any tips/suggestions for someone who still needs to beat survival the first time?
I can make it to 60-70 with alot of effort, but after that, just too much coming at me to teleport. What are the recommended upgrade levels and best map for a decent shot at success?
They seem to have fixed the previous survival glitches, and nerfed the machine guns. They used to be + dmg, but now theyre +dmg % so having 30 levels isn't as strong as they would've been.
I beat it @ level 280 or so, but it was a lot harder since the last few updates. Run the guys as long as you can and set up like 8 teleport towers @ the end for planes, then when you get a big fleet, pause,and adjust the screen where you can rapidly tap the teleport tower and the refresh. so it will be active quick. tap the screen as fast as possible.
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Old April 24th, 2011, 04:02 PM   #408 (permalink)
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So I just levelefd up my machine guns to level 40 and instead of saying increase 400% it says 40%.... what is this all about?
Well it used to be +40 bullet damage, but now it is 40% damage. Not sure why they changed it, not like machine guns are that powerful even with a ton of invested points.

When I'm not using tower mix code 00011 they seem really weak after the first few waves. I too have the armor piercing upgrade. Hard to say how much the effectiveness really increases when we're only given +% and no base attribute values to work with.
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Old April 25th, 2011, 06:42 AM   #409 (permalink)
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care to put up a guide on how to get that high of a level? I can get first 100 easy....but the rest havent tried it
Despite what strategy one may have, if you do not properly upgrade your units it might be very difficult to beat levels. I got stuck around level 170 and had to upgrade many of rewards.


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Old April 25th, 2011, 09:06 AM   #410 (permalink)
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Originally Posted by morph4290 View Post
Well it used to be +40 bullet damage, but now it is 40% damage. Not sure why they changed it, not like machine guns are that powerful even with a ton of invested points.

When I'm not using tower mix code 00011 they seem really weak after the first few waves. I too have the armor piercing upgrade. Hard to say how much the effectiveness really increases when we're only given +% and no base attribute values to work with.
Before I had noticed that the normal turrets were useless, I had already hit the negative cap on another upgrade and just dumped points on everything.

My turret upgrade, stronger bullets, is at 403 right now, showing increase by 403% as the effect. I made a map of VR a0003 and made the enemy walk on. Each ground unit had to take 97 steps to get off the map, while passing 78 turrets on their way. With all unlocked upgrades, and level 3 turrets across the board, on difficulty 1750 I did not survive 60 waves. Fyi, I have starting 465 health.

I have tried variations, including place surface to air missiles to take care of fliers, and inferno towers at the end position of each column (hits them for 7 spaces and slows), but the turrets just cannot handle the armored units. Not even with armor piercing rounds. (Yes I survived with the modifications, but that was just due to my high health)
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Old April 25th, 2011, 10:55 AM   #411 (permalink)
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I did a little experiment with the modified towers using 00011 for the super turrets.

To me it didn't seem like there was a big difference between the basic turret ($15), the medium turret ($15+$3) and the heavy turret ($15+$3+$15).

I put one turret with level 37 on the board at the beginning of a level 700 game and noted how long it took to kill that first ground unit.

Then I did the same with the medium turret and he was killed at just about the exact same level.

Then with the heavy turret he was killed maybe 1/2 a square before.

If you do the same thing with rocket towers, there is a significant different between the normal, medium and heavy. Anyone else see this?
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Old April 25th, 2011, 11:17 AM   #412 (permalink)
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Well finndo, that is very interesting indeed. Guess I should go back to leveling my missiles instead of focusing on the machine guns.

I noticed that as well ryan.
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Old April 26th, 2011, 02:07 PM   #413 (permalink)
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Default Sad Day - Game Reset

So I haven't posted for awhile but my game reset when I was at level 4000. I started playing again recently and just at 200 for the time being.

Finndo - you might know the answer to this, but why does the Faster Reload for Anti Air work on Surface to Air Missiles? I would assume the increase would affect only Anti Air while the Mortar/Artillery would increase the Surface to Air Missiles. Is this a flaw or am I reading it wrong?
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Old April 28th, 2011, 03:34 PM   #414 (permalink)
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Default Lupis Labs Fixed a Bunch of Bugs

Here are a few observations I have after updating to version 2.1.0 yesterday;

With health upgraded to a total of 1,354 lives, you still cannot save a game. You get a message along the lines of "invalid health value."

I've now amassed over 20 billion reward points, and it hasn't gone negative yet.

Before I upgraded, I had about negative 1.2 billion reward points. After upgrading, it reset to zero.

After upgrading, every one of the upgrades went to the maximum 2 billion points (they're all over level 1,000.)

It looks like the negative award bug has been fixed.

Legend, any clue why you got a reset at 4,000? I'm at 8,800 with no reset.
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Old April 29th, 2011, 03:06 PM   #415 (permalink)
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I love this game. I think I have the perfect setup. I have 0 upgrades on guns, only upgrades on rockets and SAMs which is why there are very few guns in my setup. Picture of my setup stages is attached.

Basic strategy: Lots of zig zags, ton of SAMs in middle of screen, and several teleport towers at end of flight path. Slow towers positioned to get both air and ground effectively.

Legend: Blue: Gun, Yellow: Rocket, Orange: Heavy Rocket, Red: SAM, Grey: Advanced Slow, Green: Teleport.

Stage 1: Minimize losses: Need very quick double use of missile towers. While heading down instead of up would improve this, it makes for a more chaotic end game.

Stage 2: Begin upgrades, add first mini-zig: These upgrades will attack both air and ground, which is key early on in the game. Teleport tower will catch any air and/or rogue ground units.

Stage 3: SAMs!: Begin the long slow process of purchasing SAMS while simulatneously adding mini-zigs. I have found that adding towers from left to right keeps up with both air and ground nicley.

Stage 4: Teleports: Increase to full 5 teleports for security. Finish mini-zigs and majority of SAMs on 1st row. At this point you might have to teleport a few aircraft, but almost nothing will get through the zigs intact.

Stage 5: Zag: add medium-zag to fill in unused space and complete 1st row of SAMs. The zag is to catch any rogue jeeps that get through the zigs, while the additional SAMs provide a security blanket and wall off the future zag at top of screen. Teleports should be at a minimum.

Stage 6: Invincible: Add 2nd full row of SAMs and giant zag along top. Nothing will get through this setup, so I usually put my phone down until I've beaten the level. For extra security I sometimes upgrade all rockets on bottom half, but it's not really necessary.


Hope it works for you. Let me know.
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Old April 29th, 2011, 10:52 PM   #416 (permalink)
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Default Rediculous range on guns

I just stumbled upon 04746 and the guns cover almost the entire screen
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Old May 3rd, 2011, 09:01 AM   #417 (permalink)
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Default Finally over...

I've been playing this game for five months, and finally achieved all goals and defeated Survival Mode today. What's next?
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Old May 3rd, 2011, 08:31 PM   #418 (permalink)
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I tried out 04746 briefly today. I like the completely nuts range on the guns, good range on the slow towers, and good prices. However, my machine guns are only at 38 so the firepower wasn't adequate enough for the 300s. I think 00011 is still a better deal for machine guns.
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Old May 4th, 2011, 10:36 PM   #419 (permalink)
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Hello,

Just recently stumbled on this forum. Some great advice. Also just wanted to share a courtyard strategy I've worked out that I think is rather effective. The excel file attached shows what it usually looks like by the end.

courtyard.zip

g=gun
s=slow
sa=surface to air
a=artillery

It takes ground units from each of the vertical lines 76 steps and the horizontal line 102 steps to run through. I've tried to squeeze more out of it, but I don't think it's mathematically possible.

Start by building the ring around the outside with just guns and slow to start the maze. Then build the inner maze with rockets and slow. As necessary, upgrade the inner rockets to either artillery or SAM and once those are done, start replacing the outer gun turrets with either according to whats needed.

With this strat, I find that there's barely a difference (~5 levels) between the highest one I can complete on basic and courtyard, despite the much more challenging layout. All my upgrades are level 28 (except explosives at 27) and I got all the unlocked features for the towers that I use. With that, I just barely beat 119 on courtyard.

Hope it helps. Any improvements are welcome.

Anyone have a good one for ruins? I'm having trouble with that map.
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Old May 5th, 2011, 02:52 AM   #420 (permalink)
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Default Big problem

Hello every body

i need your help

this morning I was playing robot defense in the subway in level 83

I have finish it and when I wanna begin the next lvl, I have lost all my date/save

all my weapons are at lvl 0

do you have any idea to restore my save?

i am not able to restart from the 1st level, it's too long

thanking you

fred
(sorry for my english, I'm french)
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Old May 5th, 2011, 06:09 AM   #421 (permalink)
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Originally Posted by sonofeli View Post
Hello,

Just recently stumbled on this forum. Some great advice. Also just wanted to share a courtyard strategy I've worked out that I think is rather effective. The excel file attached shows what it usually looks like by the end.

Attachment 18160

g=gun
s=slow
sa=surface to air
a=artillery

It takes ground units from each of the vertical lines 76 steps and the horizontal line 102 steps to run through. I've tried to squeeze more out of it, but I don't think it's mathematically possible.

Start by building the ring around the outside with just guns and slow to start the maze. Then build the inner maze with rockets and slow. As necessary, upgrade the inner rockets to either artillery or SAM and once those are done, start replacing the outer gun turrets with either according to whats needed.

With this strat, I find that there's barely a difference (~5 levels) between the highest one I can complete on basic and courtyard, despite the much more challenging layout. All my upgrades are level 28 (except explosives at 27) and I got all the unlocked features for the towers that I use. With that, I just barely beat 119 on courtyard.

Hope it helps. Any improvements are welcome.

Anyone have a good one for ruins? I'm having trouble with that map.
Lower the level from 119 to level 25+ so you can play it on fast forward 24 more times for achievement. Same strategy with Ruins, Factory, Courtyard.
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Old May 5th, 2011, 06:35 AM   #422 (permalink)
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Originally Posted by FREDO001 View Post
Hello every body

i need your help

this morning I was playing robot defense in the subway in level 83

I have finish it and when I wanna begin the next lvl, I have lost all my date/save

all my weapons are at lvl 0

do you have any idea to restore my save?

i am not able to restart from the 1st level, it's too long
You think lost saves at 83 is too long of time invested? LOL Try losing data at 4000, like Legend777 did. Thats long farking time to invest just to start from zero again!!! It sux but there is nothing you can do to get your data back.

I was wondering, will i be able to restore game data if i had copied game data to my PC few days/weeks before crash?
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Old May 5th, 2011, 09:16 AM   #423 (permalink)
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Thank you for your reply

I know that my lvl 83 is nothing but it take so long to reach lvl100

thank for your help? i'll try to find a save on the net

may in a few year i will be on lv 10000 lol.....
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Old May 5th, 2011, 10:56 AM   #424 (permalink)
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Originally Posted by morph4290 View Post
I tried out 04746 briefly today. I like the completely nuts range on the guns, good range on the slow towers, and good prices. However, my machine guns are only at 38 so the firepower wasn't adequate enough for the 300s. I think 00011 is still a better deal for machine guns.
I still think that 30202 is far better than 00011
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Old May 5th, 2011, 11:10 AM   #425 (permalink)
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im all new to this and im completely lost about 00011,30202,04746. whats those 5 digits for? LOL NEWBIE! LOL
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Old May 5th, 2011, 12:47 PM   #426 (permalink)
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im all new to this and im completely lost about 00011,30202,04746. whats those 5 digits for? LOL NEWBIE! LOL
You have to complete survival mode at some level (100 or so,) and then it opens up the ability to play something along the lines of "mixed tower mode."

Those five digit codes are the different "mixed tower" codes that people have used. This mode changes the values, and alters the capabilities of the different towers. Each code is a little different.

On a side note, I'm trying to see if there's a number of reward points that will cause the game to go negative. It used to be just over 2 billion, but with the latest updates to the game, nobody knows if or where it will occur. I've currently got 159 billion rewards points and it hasn't gone negative.

Level 10,000 should be done today
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Old May 5th, 2011, 06:07 PM   #427 (permalink)
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Originally Posted by rm86863 View Post
best set up with tower mix code 81696 rockets cost 31 but fire faster gun turrents gain an extra square slow tower loses one but cost 8

beat level 300 with bullets at lvl 31 explosives at lvl 36 rocket reload at lvl 38 antiair reload at lvl 34 slowdown at lvl 31 cash at lvl 37
hi,

another newb question here...so a "tower mix code" only goes if you finish survival mode? so far i'm finding survival mode impossible because of the air assault...i can never have enough rockets and get killed in the 60-70's rounds.

also, does the code(s) only work for rockets?


thanks
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Old May 6th, 2011, 01:40 AM   #428 (permalink)
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hi,

another newb question here...so a "tower mix code" only goes if you finish survival mode? so far i'm finding survival mode impossible because of the air assault...i can never have enough rockets and get killed in the 60-70's rounds.

also, does the code(s) only work for rockets?


thanks
You'll need to play the game and build rewards points to be able to upgrade your weapons. Don't bother with anything other than the three rocket upgrades.
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Old May 6th, 2011, 10:24 AM   #429 (permalink)
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I was wondering, will i be able to restore game data if i had copied game data to my PC few days/weeks before crash?
Yes. Just replace robo_defense_full.bak in your root folder.
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Old May 6th, 2011, 02:46 PM   #430 (permalink)
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Thank you for your reply

I know that my lvl 83 is nothing but it take so long to reach lvl100

thank for your help? i'll try to find a save on the net

may in a few year i will be on lv 10000 lol.....
There is a backup file kept on your SD card, look and you will find it (it is not in a sub folder, just sitting on your SD) make regular backups of this file, and then when you have a problem, uninstall the game, then reinstall the game and itwill automatically add whatever was in the backup file to your new install. This can also be used if you move to a new device or have more than one Android device and don't want to start over on the second one.
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Old May 7th, 2011, 01:27 PM   #431 (permalink)
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I found a bug, and reached the maximum points level. It was something over 163 billion points I had banked, and each subsequent game started deducting the amount I had won from my total. I played a few games while it was doing this and watched my total go down to 153 billion. I was expecting that I'd hit a certain number and the entire total would switch negative, but that didn't happen.

So, never let your points get over 160 billion, and you'll be in good shape!
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Old May 7th, 2011, 01:36 PM   #432 (permalink)
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Game just finished. After spending the 153 billion upgrade points, I still had around 1.2 billion points I couldn't do anything with. All of my upgrades are currently 2 billion each. I earned around 1.5 billion points for the game and they rolled my current down to around negative 300 million. The next screen showed my points as zero. They've obviously set it up where it will never carry a negative reward value over to the next game.
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Old May 7th, 2011, 09:35 PM   #433 (permalink)
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It appears that by hitting the upper rewards limit, I've messed up the way the game works on my phone. From what I can tell, all end of game award points are given negative when I play VR mode. I played a couple games in basic that gave me positive awards, but when I went back and played a VR game, it sucked my bank dry and ended with a negative value. This problem shouldn't be an issue for anyone, it's doubtful anyone will want to amass more than 160 billion points.
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Old May 7th, 2011, 11:54 PM   #434 (permalink)
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Originally Posted by finndo77 View Post
There is a backup file kept on your SD card, look and you will find it (it is not in a sub folder, just sitting on your SD) make regular backups of this file, and then when you have a problem, uninstall the game, then reinstall the game and itwill automatically add whatever was in the backup file to your new install. This can also be used if you move to a new device or have more than one Android device and don't want to start over on the second one.

THANK YOU

I have done waht you write and I have get back all my date
thank you

I can continue my quest lol
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Old May 8th, 2011, 12:41 PM   #435 (permalink)
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Just completed level 10,000, and now I'm back to zero!

In an effort to fix my scoring problem, I uninstalled the game. I reinstalled but my backup file didn't automatically update the game achievements. Is there something you need to do manually to get the game to access your backup file? I suspect the problem might have to do with excessively high upgrades in almost all catagories.
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Old May 9th, 2011, 10:29 AM   #436 (permalink)
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I still think that 30202 is far better than 00011
Scratch the above.

I found 30205 and think this is the ultimate.

The rockets cost $58 but they are so powerful that there is no need for them to be upgraded generally. Obviously this depends which level you are on. I play the suvivor mode and have no problems completing this without loss of life

The range of the rockets is greater by 2 squares.
The speed is also pretty quick.

I dont tend to use guns or mortars or SAM's so this is the perfect setup for me.

Please someone give it a go and let me know what you think.

Thanks.
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Old May 11th, 2011, 09:14 PM   #437 (permalink)
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Hello all, just found this forum seeing what others are using for Mix Tower Mode..

Try: 99311
Range for Towers is INSANE but weak but the guns have decent range and are much more powerful, you can win survivor mode with only them. I stopped using slow towers and just double up guns..
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Old May 18th, 2011, 05:52 PM   #438 (permalink)
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So I have to say 00011 is the best mentioned so far easily. Just test them against the first wave and see which takes longer to kill it.
30202 and 30205 can't beat level 1000 in a straight line down the middle without losses early unless you have enough money to upgrade a bunch to heavy to start with, while 00011 can with 0 losses with normal starting cash. 99311 is the second best. The guns are cheaper, have less range than 00011, but otherwise are equally ridiculously effective. The rockets, if you insist on using them, (even though they are substantially weaker than the guns (even if they are upgraded higher)) have a huge range so this balance should be acccepted by most.
I'm still in the search for a code that gives the rockets as great an upgrade in power, speed and range that 00011 does for the guns. Until that is found, I guess I'll be using this.
On another note, did anyone find any other discussions on this topic? This seems to be the only one I can google/bing up on the net for finding new tower mix codes. If there are more out there, spread word, please!
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Old May 18th, 2011, 10:20 PM   #439 (permalink)
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63830 is easily the best mentioned so far, way better than 00011. Rockets are so powerful nothing can make it off square one, and my rocket power is only in low 30s.

But the strangest thing happened, I advanced through level 330 using mostly this tower code, so I come back today and the code has different settings. rockets are supposed to be $47, Now theyre $37. The bad thing is they're nowhere near as powerful. They also have a longer range. But they suck in Comparison. Every other tower still has the same specs/prices. Last thing I did was upgrade my rocket firing speed a couple levels, that appears to have effected the rocket tower settings...maybe the games just pissed at me for using this code too much! Just weird. I'd didn't make a mistake, I've been using that code from this thread for days. Something changed. How?

Can people please check this code...63830 I wonder if those with rocket speed under 32ish will have the $47 SUPER ROCKETS with only a range of one square, and those with firing speeds greater than 32ish will have the $37 wussy rockets.
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Old May 19th, 2011, 07:00 AM   #440 (permalink)
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Anyone still playing it? o_O

thought everyone already made through whole this game
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Old May 24th, 2011, 08:29 AM   #441 (permalink)
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In case not mentioned before and even if mentioned before.... Sell everything off in the last round down to the few towers you need to end the round. It's the difference between earning $10 000 000+ in Remaining Money Bonus and $300 000.

(Robo defense, you have destroyed my sleep.)
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Old May 24th, 2011, 08:28 PM   #442 (permalink)
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Hey, I recently started playing Robo Defense again. The last time I played was a long time ago at version 1.3.

So I updated and there is a ton of new stuff, so the game is fun again

I got to wave 97 in survival mode (in VR training A0003), starting with guns & slow towers in vertical rows, replacing the guns with rockets, and 4 teleport towers near the exit. I started working on air defense around wave 90 but stopped at only 5 SAM guns.

My rocket levels were somewhere in the 20's.

I am wondering if my strategy is efficient for higher levels if not what should I change?
Also, with the new unlockables does that make the other stuff useful?

Also what are good methods of beating the courtyard, there is an achievement for level 100 courtyard and I have no idea how I am suppose to do that.
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Old May 24th, 2011, 10:04 PM   #443 (permalink)
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Game crashes on Samsung Galaxy S2.

I just upgraded to new phone (S2) and lost all my levelling/powerups/etc... and had to start from scratch again. Didn't even get through 1st level and it froze on me.
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Old May 25th, 2011, 09:43 PM   #444 (permalink)
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Quote:
Originally Posted by scriptbunny View Post
Hey, I recently started playing Robo Defense again. The last time I played was a long time ago at version 1.3.

So I updated and there is a ton of new stuff, so the game is fun again

I got to wave 97 in survival mode (in VR training A0003), starting with guns & slow towers in vertical rows, replacing the guns with rockets, and 4 teleport towers near the exit. I started working on air defense around wave 90 but stopped at only 5 SAM guns.

My rocket levels were somewhere in the 20's.

I am wondering if my strategy is efficient for higher levels if not what should I change?
Also, with the new unlockables does that make the other stuff useful?

Also what are good methods of beating the courtyard, there is an achievement for level 100 courtyard and I have no idea how I am suppose to do that.
You'll need to use the bait and lure technique to beat the hardest levels, where you remove a tower to bring the crowd back through a firing zone, then replace it right when they get there to have them going back and firth until they're dead, that and lots of teleports for planes on ssurvival.
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Old May 25th, 2011, 11:29 PM   #445 (permalink)
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Default started a thread for tower mix codes

Please let's start tower mix code suggestions over there.Robo defense tower mix codes
Robo defense tower mix codes
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Old May 31st, 2011, 12:08 AM   #446 (permalink)
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Quote:
Originally Posted by gcburns View Post
63830 is easily the best mentioned so far, way better than 00011. Rockets are so powerful nothing can make it off square one, and my rocket power is only in low 30s.

But the strangest thing happened, I advanced through level 330 using mostly this tower code, so I come back today and the code has different settings. rockets are supposed to be $47, Now theyre $37. The bad thing is they're nowhere near as powerful. They also have a longer range. But they suck in Comparison. Every other tower still has the same specs/prices. Last thing I did was upgrade my rocket firing speed a couple levels, that appears to have effected the rocket tower settings...maybe the games just pissed at me for using this code too much! Just weird. I'd didn't make a mistake, I've been using that code from this thread for days. Something changed. How?

Can people please check this code...63830 I wonder if those with rocket speed under 32ish will have the $47 SUPER ROCKETS with only a range of one square, and those with firing speeds greater than 32ish will have the $37 wussy rockets.
Exact same thing here. Went from fast rocket reload level 32 to 33, and the pricing for the rockets changed from 47 to 37, and range doubled, however they are way weaker.

Now I need to find another powerful rocket level. I was having so much fun with 63830 !
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Old June 5th, 2011, 09:41 PM   #447 (permalink)
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Hi !
My boyfriend and I play this game like crazy. We are on level 370-ish. We just unlocked the tower mix option, but he discarded the info on how it works.... so we just don't understand if the numbers mean something specific or not.
Hope you guys can help us!

ps : this is an awesome game !!!!!!! and if you like this, you would probably like pixeljunk's monters on playstation. also as addictive as crack, lol

Thanks
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Old June 11th, 2011, 10:43 AM   #448 (permalink)
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Could someone please tell me what a mine chain is and how to get the Chain Smoker achievement? A screen shot / map would be great. Thanks in advance.
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Old June 12th, 2011, 10:19 AM   #449 (permalink)
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Quote:
Originally Posted by djkent View Post
Could someone please tell me what a mine chain is and how to get the Chain Smoker achievement? A screen shot / map would be great. Thanks in advance.
All you ask for is already posted in this thread, just scroll back and read. Several of us have provided methods for that achievement.
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Old June 17th, 2011, 05:04 PM   #450 (permalink)
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New tower Defence game has also been released that is Grave Defense HD v 1.0.5

For quick and easy download link try the link below..

Download Grave Defense HD 1.0.5 | We provide you with Free Fun related to Android, iPhone, Blackberry, Cydia, Windows Phone, Symbians and MANY MORE
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