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Old July 26th, 2012, 10:19 PM   #1 (permalink)
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Default OUYA: Video Game Console

Is anyone looking to get the Ouya

OUYA: A New Kind of Video Game Console by OUYA — Kickstarter

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Old July 27th, 2012, 10:43 AM   #2 (permalink)
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As a pro-Android Linux geek, I'm almost obligated to buy this if it ever exists (especially for only $99). Even if I don't game on it much (and really, NOT being tied to the TV is the biggest reason I'm playing Android games and neglecting my consoles), I would throw XBMC on it and enjoy having a cheap media center box with the gaming as a nice bonus.
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Old July 27th, 2012, 09:11 PM   #3 (permalink)
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That is what I was thinking. The only thing most android games need are, hand held controller layouts that I can add to my choice of tablet. Games like dead trigger would work better with a controllers.
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Old July 27th, 2012, 09:42 PM   #4 (permalink)
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It will exist, and I will be on board. If I wasn't a cash poor graduate student in the middle of a move I would've participated in their kickstarter project
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Old July 27th, 2012, 10:33 PM   #5 (permalink)
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I am totally on board with this. I wish I could afford the $99 for a console right out of the kickstarter but things are tight right now (and I've already backed all of my kickstarters I allowed to back for the quarter).

And yes, it will exist, last I saw they were at $5.5 mil of a $950,000 goal and they still had 12 days to go. [edit]Just double checked my numbers and corrected them[/edit]
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Old July 28th, 2012, 11:28 AM   #6 (permalink)
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I have already preordered mine (by investing $99+ to their kickstarter project). I have never been this excited for a piece of hardware before. I am even more excited for SDK access to incorporate into our engine.
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Old July 29th, 2012, 03:38 PM   #7 (permalink)
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Not getting it, and I hope it fails.

Ouya is largely based on the "free-to-play" or freemium model. I hate freemium. Freemium needs to die and so does Ouya.

And I know it will fail, but due to a different reason: lack of support from major publishers and developers. Or rather, no support or whatsoever. The whole idea behind Ouya is to encourage open source, hacking - and (intended or not) easy piracy. Publishers and developers are not going to support a platform that encourages piracy. (I know the big three, EA, Activision and Ubisoft, have already decided they won't support Ouya. That is a death sentence right there.)

So the only viable business model for apps on Ouya is freemium, whose revenues are mostly immune to piracy. And I am not supporting the freemium model. I hate it and I want that business model to die.
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Old July 31st, 2012, 02:32 PM   #8 (permalink)
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Square Enix has announced they will support it beginning with FF3 then other games, other big publishers are expected to follow suit.
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Old July 31st, 2012, 11:53 PM   #9 (permalink)
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Well I think it will be a great device for Independent and Solo android developers. That is what I would get it for. If I wanted to play Major games, I'll just play on a ps3, 360, or computer.
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Old August 2nd, 2012, 12:15 PM   #10 (permalink)
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Quote:
Originally Posted by ktchong View Post
Not getting it, and I hope it fails.

Ouya is largely based on the "free-to-play" or freemium model. I hate freemium. Freemium needs to die and so does Ouya.
Wow, that's kind of extreme. While I agree with you on Freemium (more specifically, games based on IAP whether there is an initial price tag or not), I can't agree about the Ouya. While they do state that games on the system must be free to try, it doesn't necessitate freemium; developers can just as easily make demos with a single price tag for the full game if you like it, as used to be standard for PC games.

Ultimately, whether we see rampant wallet-raping IAP, or more of the classic PC game demo model, will depend on 1) the ethics and profit motive of the individual developers, and 2) the response from consumers. The situation will probably mirror what we see in Google Play.

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And I know it will fail, but due to a different reason: lack of support from major publishers and developers. Or rather, no support or whatsoever.
Who cares about major publishers? This is a $99 Android console--it is not competing with your XBox for "triple A" $60 games; it's a system for taking the same games you're already playing on your phone/tablet and instead playing them on your TV. There is little reason for an Android developer to NOT take their already-developed games and publish them on Ouya's market.

What it will do, though, is provide a potential incentive for developers who make games on things like Steam or XBLA to port their games over to Android. It's those developers, and the players who would rather play their games over the latest Call of Duty, that the Ouya will best serve.

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The whole idea behind Ouya is to encourage open source, hacking - and (intended or not) easy piracy. Publishers and developers are not going to support a platform that encourages piracy.
I don't see how Ouya is any different from other Android devices in this regard. Android is a fork of Linux, which exists under a license that keeps it open source. When the Ouya people say that the console will be hackable, what they're really saying is that they're not going out of their way to lock the system down and it will hence be as open as every other rootable Android device.
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Old August 3rd, 2012, 10:07 AM   #11 (permalink)
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Quote:
Originally Posted by ktchong View Post
Not getting it, and I hope it fails.

Ouya is largely based on the "free-to-play" or freemium model. I hate freemium. Freemium needs to die and so does Ouya.

And I know it will fail, but due to a different reason: lack of support from major publishers and developers. Or rather, no support or whatsoever. The whole idea behind Ouya is to encourage open source, hacking - and (intended or not) easy piracy. Publishers and developers are not going to support a platform that encourages piracy. (I know the big three, EA, Activision and Ubisoft, have already decided they won't support Ouya. That is a death sentence right there.)

So the only viable business model for apps on Ouya is freemium, whose revenues are mostly immune to piracy. And I am not supporting the freemium model. I hate it and I want that business model to die.
It is in no way based on the freemium model. In fact, most of the games that have been announced will come with a price tag. They only require that if you do provide a price tag with your game, you must also provide a free demo.

Freemium is in no way mentioned anywhere regarding this console. Also, as mentioned before there have already been a couple major publishers announced to be on board. Even if that wasn't the case, there is no way to foretell its failure or success.
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Old August 4th, 2012, 08:35 AM   #12 (permalink)
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I absolutely love the concept and hope that it becomes a game changer. I do worry about the quality of content that will be available for it. I'd take gameboy games from 10 years ago vs what we have for us on android now. Just a thought.
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Old August 6th, 2012, 05:33 PM   #13 (permalink)
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Will it be possible to control the Ouya with a tablet? Would be nice, so I could play tilt games.
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Old August 6th, 2012, 06:44 PM   #14 (permalink)
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Will it be possible to control the Ouya with a tablet? Would be nice, so I could play tilt games.
I've wondered that myself it would also give you a secondary display for maps and stuff.
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Old August 8th, 2012, 05:41 PM   #15 (permalink)
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Yes, that would be wonderful as well. I'm sure that developers will mod it, so it can do other things. What kind of Mods are you expecting to see?
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Old August 8th, 2012, 07:40 PM   #16 (permalink)
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That is what I was thinking. The only thing most android games need are, hand held controller layouts that I can add to my choice of tablet. Games like dead trigger would work better with a controllers.
Already do this on my Galaxy S3. Play NOVA3, Modern Combat 3, Dead Trigger, Adrenaline 6 and 7, etc... Wirelessly with a PS3 controller and connect it to a 50" hdtv.
This thing offers owners of newer Samsung devices absolutely nothing. And as other manufacturers start doing what Samsung is, this sort of thing will become niche at best. Colecovision comes to mind.
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Old August 8th, 2012, 09:22 PM   #17 (permalink)
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$8.4 million with 2 hours to go.
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Old August 13th, 2012, 05:19 PM   #18 (permalink)
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I've said this before in other forums about Ouya. In order for Ouya to succeed it will need good quality games. I don't mean AAA titles we get on PS3/Xbox/PC, I mean good games that people will want to sink hours at a time into. That's what I want when I play a console.
I don't have many games on my Galaxy S II simply because the stuff that is out there (for the most part) are games that I'll play in very short bursts (like when I'm waiting in line at a restaurant, or on a coffee break at work, etc...).

Games like Angry Birds and Fruit Ninja are fun, but I wouldn't sit down and spend a whole afternoon with them. Ouya is going to need good quality games in order to be successful. But the problem is people won't buy Ouya if there are no good games available, and developers won't make games for Ouya if no one is buying the console, so it's kind of a vicious cycle there, and the way to break it is to get good talent behind the console from the start and have a strong launch line up of good (and good exclusive) titles.

Having said all of that, I support Ouya ( pledged $99+ on kickstarter for it), and I'm excited to see how it all develops. But without good developers backing the system I wouldn't be surprised to see Ouya fade away quickly after launch.
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Old August 13th, 2012, 06:02 PM   #19 (permalink)
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For those that have said they'll use it for more of a media hub, that's fine. But as a gaming system I think it will fail.

As a gamer, this is what I see as a huge flaw in this system. It's cheap. It's $99. It will heavily revolve around the existing app market where the typical game is $0.99-$2.99. Sure, developers have said they'll make games specifically for it, but that will result in a higher price for a higher quality game. Look at this forum, people went crazy and cried that $15 was too much for Final Fantasy 3. I'm positive that "cheap" mind set will continue into the OUYA's life cycle where people cry if a game costs more than $3, but the same people will turn around and cry that they aren't getting quality titles.
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Old August 13th, 2012, 07:13 PM   #20 (permalink)
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I agree that quality games titles are #1. The better games become on devices mobile devices, the better they will be on OUYA! For those who love to play games, it's a WIN no matter what!!
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Old August 13th, 2012, 07:14 PM   #21 (permalink)
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Quote:
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Already do this on my Galaxy S3. Play NOVA3, Modern Combat 3, Dead Trigger, Adrenaline 6 and 7, etc... Wirelessly with a PS3 controller and connect it to a 50" hdtv.
This thing offers owners of newer Samsung devices absolutely nothing. And as other manufacturers start doing what Samsung is, this sort of thing will become niche at best. Colecovision comes to mind.
I need a Galaxy S3. Time to go shopping.
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Old August 14th, 2012, 08:38 AM   #22 (permalink)
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The concern I have is the spring 2012 launch will make the current hardware outdated. Sure, that is true for all electronics, but more so here, if the current chipset is already set and not releasing for eight to nine months.

BTW, I agree with the observation that if you have a device like the GS3 (I do) or a Tegra 3 or better tablet with HDMI, this device is redundant.

I wonder how the saturation of sales of the N7 will also impact perception of this device not releasing for at least eight months? Is this Pandora, all over again?

More the reason to use a newer chipset, but that will compromise cost.
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Old August 14th, 2012, 10:44 AM   #23 (permalink)
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So I am guessing certain apps will be "Ouya Optimized" much like some apps on Amazon are Kindle Fire optimized. Also some games are only available on the Fire and not compatible with mobile devices. I see this type thing happening.

COMPLETELY agree that those people complaining about FF3 being $14 will complain about high prices and/or lacking cheap titles. Square Enix is supporting the system... look for more $14 titles. Square will set the bar on "quality" app prices from big publishers IMO.
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Old August 16th, 2012, 01:58 AM   #24 (permalink)
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$99 is great value. I'd think that a decent tablet with HDMI out and maybe a bluetooth controller would be better though. Still, that'd probably cost a lot more than $99.

I hope they can hit $99. Taking into account margin, distribution etc. it'll be like $35 out of factory and that's not a lot of money for components. WiFi chipsets are still around $8-10 or so by themselves.
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Old August 17th, 2012, 08:33 AM   #25 (permalink)
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$99 is great value. I'd think that a decent tablet with HDMI out and maybe a bluetooth controller would be better though. Still, that'd probably cost a lot more than $99.

I hope they can hit $99. Taking into account margin, distribution etc. it'll be like $35 out of factory and that's not a lot of money for components. WiFi chipsets are still around $8-10 or so by themselves.
It was only $99 for pre-orders. It also will only be available in March for preorders. It will be $110 when it is released in April for everyone else.
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Old August 28th, 2012, 11:28 AM   #26 (permalink)
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I don't understand the appeal, it seems like our phones are more than capable of providing the same kind of experience including media playback and syncing bluetooth ps3 controllers etc.

I feel like my setup is a perfect example - a long HDMI cable to the phone for touch screen games or just wireless PS3 controller for gaming.
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Old August 28th, 2012, 12:54 PM   #27 (permalink)
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Not everyone has the perfect setup. Some of us just like gadgets.

I remember when the iPad was announced, everyone cried foul. "Why do we need an iPad? I have an iPhone or an iPod. The Ipad is redundant, it is stupid no one will want it."
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Old September 5th, 2012, 04:34 AM   #28 (permalink)
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Ouya, can be a great platform for Android Developers. Since android tablets and phones all have different OS versions. Playing a game is a roll of the dice, some devices will play it and some won't. With the success of Ouya, it could bring some kind of consistency to Android gaming.
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Old September 5th, 2012, 09:56 AM   #29 (permalink)
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I see this as the next Amiga 500. A system where you can do anything you want on it that you plug into your TV. Games are important but the real value comes from the other apps that you could use on it. Imagine the educational possibilities. For example, an interactive multimedia history lesson.

A lot of people were excited when Sony talked about using another OS on the playstation 3 but that was taken out (PS3 Firmware (v3.21) Update – PlayStation Blog). Even from the beginning, the other OS couldn't use the 3D hardware.
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Old September 6th, 2012, 12:47 AM   #30 (permalink)
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I see this as the next Amiga 500. A system where you can do anything you want on it that you plug into your TV. Games are important but the real value comes from the other apps that you could use on it. Imagine the educational possibilities. For example, an interactive multimedia history lesson.
I agree. Games are very important to get people to the system. From there it can really open up. I do wonder, how will tilting or swipe games work?
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Old September 6th, 2012, 08:53 AM   #31 (permalink)
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I agree. Games are very important to get people to the system. From there it can really open up. I do wonder, how will tilting or swipe games work?
For swiping, there is a touchpad on the controller.

You need to remember, though. This will NOT have the android market. It will have their own market, so not every android game iwll be playable. developers who wish to leverage OUYA will need to take this into acccount when designing their games, so you will probably not see many gesture/sensor based games on OUYA at all.
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Old September 6th, 2012, 10:07 AM   #32 (permalink)
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Or they could just put accelerometers in the controller. Android already supports it. The kernel would have to be programmed to interpret it, though.

I'm hoping Ouya becomes a success. It strikes me as the next Wii. Everyone thought the Wii was going to crash and burn because it didn't have the hardware specs that the 360 and PS3 had. IIRC, the Wii sold almost as many units as both of those consoles combined.

It depends on the focus and the exposure. If you focus on fun games that are easy to follow and can be played for hours on end (with friends). You win. Nintendo has proven it and continues to prove it with their line of cheeky games on their consoles (both home and portable).

The ~100 price point is going to be another thing. Those of people who do not want a tablet, or want a smaller phone, but still want to play these games will probably like Ouya. Those of us who are tired of Android fragmentation will likely want Ouya. As a standard gaming platform, it'll both create fragmentation but solve some of the issues simultaneously. Just like Amazon.

As for FF3 costing $15. Yes, that is outrageous for a game that was released 18 years ago. Would you pay $15 for Super Mario Bros 3? Or the Legend of Zelda? There are other older games that have been ported over and cost in the $3-5 range. Sonic CD comes to mind. If Square keeps up the premium pricing for their classic games, they're going to earn a lot of ire.
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Old September 6th, 2012, 10:52 AM   #33 (permalink)
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As for FF3 costing $15. Yes, that is outrageous for a game that was released 18 years ago. Would you pay $15 for Super Mario Bros 3? Or the Legend of Zelda? There are other older games that have been ported over and cost in the $3-5 range. Sonic CD comes to mind. If Square keeps up the premium pricing for their classic games, they're going to earn a lot of ire.
It should be noted that FF3 for Android/iOS is not exactly the same game and can't even really be considered a port. Aside from the updated 3d graphics, the story has also been heavily modified from the original. (while it's mostly small details rather than major events, but still, those small details add up).
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Old September 6th, 2012, 11:21 AM   #34 (permalink)
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The wii sold well because of its unique controller. I don't think ouya's controller is that innovative. If they only emphasize the games then it will be no match for the xbox360+kinect (which I have), let alone xbox720.

I also don't want to get another box just to play more freemium/IAP games. I really want to get away from that on Android and towards more in-depth games. So I don't know what they are thinking with loads of cheap games.

But if this is more than games, if you can check your email and facebook and all sorts of other things on your TV then it will do what other consoles can't.
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Old September 6th, 2012, 12:11 PM   #35 (permalink)
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The Wii has not been selling well for a couple years now. It sold well because of the of its innovative controller. After the novelty wore off, the sales took a dive.
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Old September 6th, 2012, 01:12 PM   #36 (permalink)
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The Wii has not been selling well for a couple years now. It sold well because of the of its innovative controller. After the novelty wore off, the sales took a dive.

It couldn't compete with kinect. I got the wii in the hope of getting good sword, knife and boxing games and they just gave us cutesy games. Games like wii sports were never realized to their full potential.
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Old September 6th, 2012, 01:19 PM   #37 (permalink)
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My biggest problem with the Wii is I am Correct-Handed (what some would call Left-Handed) and many of the Wii games you can't switch from Wrong-Handed (or Right-Handed). I wish some of the games you could play with the controller as a controller or with the motion.
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Old September 6th, 2012, 01:30 PM   #38 (permalink)
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I would like the complete hands free of the kinect combined with the Move controller. I want to kick, slash and shoot my way through town.
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Old September 9th, 2012, 04:19 PM   #39 (permalink)
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Can I root my oyua?
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Old September 9th, 2012, 04:35 PM   #40 (permalink)
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Can I root my oyua?
Yes and the company supports this and it won't void your warranty. They are selling them pre-rooted if you'd like that as well.
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Old September 9th, 2012, 07:40 PM   #41 (permalink)
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Yes and the company supports this and it won't void your warranty. They are selling them pre-rooted if you'd like that as well.
That's so badass. I'm definitely getting one prerooted
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Old December 16th, 2012, 05:58 AM   #42 (permalink)
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OUYA not support Google play games as these must be created with OUYA SDK.
On the other hand eSfere fully supports Google play games.
The eSfere Multitouch Pad allows compatibility with any game. And with an app may be used as additional controller any Android or iOS devices.

More info in Indiegogo eSfere project.
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Old December 16th, 2012, 09:03 AM   #43 (permalink)
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After watching your promo video i see why no one is backing you guys. My biggest concern is that you have one shot of a circuit board and around 10 shots of people sketching vases and other cases. The gameplay video could have easily been staged as well.

The controller sounded great until i realized it was a touchpad and not a display.

You're also not asking for enough money for all of the things you want to do and offer by July. You want to do more than OUYA, but are asking for less then half of what they did.

Your biggest selling point is the inclusion of the PLAY store, but if you don't get developers to change the coding for apps than many will not work well at all with your wonky controller, if at all.

For a minute i was kicking myself for not holding out for this, but upon checking your site this looks like vaporware to me.
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Old December 16th, 2012, 02:56 PM   #44 (permalink)
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I did not know OUYA did not support Google Play games. Well whats the point in getting it. If I can't play android games already made. That's no fun at all.
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Old December 16th, 2012, 02:59 PM   #45 (permalink)
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Because with how root and hack friendly the device is, developers are going to swarm to it to see what cool new things they can get it to do.

Developer support =successful product
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Old December 16th, 2012, 03:02 PM   #46 (permalink)
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That may be true. But many people will not want to hack or root this. They just want to play. Not everyone likes to tinker around with their devices.
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Old December 16th, 2012, 03:06 PM   #47 (permalink)
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I did not know OUYA did not support Google Play games. Well whats the point in getting it. If I can't play android games already made. That's no fun at all.
Developers will be able to use the same app and optimize it for large screens, controllers and the specific hardware. It sucks to re-buy apps, but since it can be rooted and apps can be side loaded you can easily transfer and test all of your apps for compatibility. My guess is most will look like crap on a tv.
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Old December 16th, 2012, 03:12 PM   #48 (permalink)
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This is making the Archos game-pad look better. You can stream the gameplay from the hdmi. ARCHOS GamePad by ARCHOS or just get tablet with a hdmi out like the Asus Eee Pad Transformer Prime.
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Old December 18th, 2012, 08:26 AM   #49 (permalink)
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This article states that Ouya is running Jelly Bean: OUYA's OS Switched To Jelly Bean; On Schedule For December Launch
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Old December 18th, 2012, 10:50 AM   #50 (permalink)
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Great news!
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