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Old July 5th, 2010, 04:24 AM   #51 (permalink)
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Pirates of the burning sea for androids? Yay! Downloading now.

Sent from my Evo using Tapatalk.

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Old July 5th, 2010, 01:31 PM   #52 (permalink)
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Quote:
Originally Posted by XxMerlinxX View Post
Played this for a while today and liked it. I'd like to see a little bit more complexity in it however, such as possibly having historic named heros/villains, mini-games while in port (dice, cards, mumbley-peg?), greater options than just pirate/merchant (government naval position?), wenches, etc. etc. If the game already has any of this, my apologies, I only played for an hour or so.
I'm not sure that adding more complexity to it would be popular - seems to me I get enough complaints about the complexity as is. But there are a lot of changes already planned for the game (you can follow the discussions on the game forum and see the current task list).

Currently, most of the development focus wrt new features will be focused on adding a lot more story-elements (entered through the jobs in the tavern) to the game. The stories will certainly add in wenches (and gentlemen), government missions, and (hopefully) adventure-based fun to the game.

It all takes time though - which is always in short supply. I hope to be able to keep to a fairly steady update rate for the next 2-3 months. We'll see how much I manage to get done.
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Old July 6th, 2010, 04:40 PM   #53 (permalink)
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Version 1.2.1 is out. Minor bug fix release; most important bug fix was to make it possible for players to leave the closed port view without being forced to sneak in.
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Old July 8th, 2010, 02:37 PM   #54 (permalink)
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Quote:
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I'm not sure that adding more complexity to it would be popular - seems to me I get enough complaints about the complexity as is. But there are a lot of changes already planned for the game (you can follow the discussions on the game forum and see the current task list).
To fix that, you could implement some sort of tutorial when you first open the game. When I first started playing, my first thought was, "Alright, now how do I do this?" I know that you basically get told what's what on the screen by clicking the question mark, but most of the time I ignore help sections, lol.
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Old July 8th, 2010, 04:35 PM   #55 (permalink)
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just downloading now looks cool
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Old July 13th, 2010, 12:04 PM   #56 (permalink)
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It's more work to do a tutorial, so I think that for the moment I'll stick with the help sections. :-/

Version 1.2.2 is out; bug fixes and 1 new mission (smuggling).
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Old July 13th, 2010, 12:35 PM   #57 (permalink)
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downloading now, will play back and forth to work a few times and will let you know
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Old July 17th, 2010, 07:00 PM   #58 (permalink)
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Very nice game. You've done a really good job on this one. I really like it.
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Old July 19th, 2010, 06:44 AM   #59 (permalink)
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Nice game BTW, some great work has gone into it, so thanks for spending the time on programming it for us!

I do have one concern, which is battery life. If I play this game for a while, it totaly nails my battery. You can tell that from the heat generated on the back of the phone. It's as if the processor is running at full bore, when it shouldn't be. None of the usual power drainers are on like WIFI or GPS, and it only happens with this game.

Any ideas?
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Old July 19th, 2010, 09:11 AM   #60 (permalink)
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Downloaded. Will let you know how it works for me Sounds awesome!
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Old July 19th, 2010, 12:11 PM   #61 (permalink)
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Absolutely awesome Pirates! remake, easily the best Android game I've played. Thanks!
As noted though, it can thrash the CPU - is this common?


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Nice game BTW, some great work has gone into it, so thanks for spending the time on programming it for us!

I do have one concern, which is battery life. If I play this game for a while, it totaly nails my battery. You can tell that from the heat generated on the back of the phone. It's as if the processor is running at full bore, when it shouldn't be. None of the usual power drainers are on like WIFI or GPS, and it only happens with this game.

Any ideas?
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Old July 19th, 2010, 12:12 PM   #62 (permalink)
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Shit shit shit shit shit ... I'm getting nothing done today at work. NOTHING!!

This game is FANTASTIC!!!!
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Old July 19th, 2010, 02:37 PM   #63 (permalink)
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So I've been playing this for a while [too long today! ] and just a few things I don't understand ...

What's the deal with the different nationalities? Am I a pirate, or am I flying under the flag of a certain nation? If I'm a pirate, I can just attack anyone willy-nilly. If I'm under a flag (or perhaps this "flag" varies depending on who I bribe for a marque?) should I avoid conflicts with "friendlies" and allies?

I've gotten to the point where some ports don't want me there (have to sneak in) and trading is not in my favor. How does this get rectified - by sending dubloons to the Governor?

I guess I've got the hang of the trading, and the combat, but still grasping for some answers when it comes to the nuances of war/treaty/neutrality.
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Old July 19th, 2010, 04:08 PM   #64 (permalink)
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Thanks for the praise; I'm happy that people enjoy the game.

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Absolutely awesome Pirates! remake, easily the best Android game I've played. Thanks!
As noted though, it can thrash the CPU - is this common?
How do you experience that it thrashes the CPU? Technically, this isn't a very complicated game, and there aren't any background services or threads running in the game (other than the occasional ad refresh, but that runs around every 60s, last I checked, so shouldn't cause that kind of trouble).
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Old July 19th, 2010, 04:17 PM   #65 (permalink)
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Two things that make me think that way;

1) The heat output from the battery after playing for a while is high - the same thing happens when you are running intensive apps like the Quake3 port.
2) The battery dies after a few hours of gaming. Other apps like sudoku will happily run most of the day.
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Old July 19th, 2010, 04:24 PM   #66 (permalink)
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Originally Posted by elwray View Post
What's the deal with the different nationalities? Am I a pirate, or am I flying under the flag of a certain nation? If I'm a pirate, I can just attack anyone willy-nilly. If I'm under a flag (or perhaps this "flag" varies depending on who I bribe for a marque?) should I avoid conflicts with "friendlies" and allies?

I've gotten to the point where some ports don't want me there (have to sneak in) and trading is not in my favor. How does this get rectified - by sending dubloons to the Governor?

I guess I've got the hang of the trading, and the combat, but still grasping for some answers when it comes to the nuances of war/treaty/neutrality.
You are a pirate (if you choose to be, of course), but all ports have a nationality, and if you attack a nationality (or its friends), they will naturally tend to get a little pissed off with you.

Your letter of marque is basically your "get out of jail" and "free passage into harbor" card with that nation. It won't protect you from other nations, though (Spain isn't going to care whether you have a British letter - they'll hang you all the same). You need a letter of marque in order to build up rank with a country.

Bribery of a governor cancels your criminal record with that country and starts you over from scratch in that respect.
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Old July 19th, 2010, 04:37 PM   #67 (permalink)
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1) The heat output from the battery after playing for a while is high - the same thing happens when you are running intensive apps like the Quake3 port.
Hmm. Have you tried running something like TasKiller just to check that you do not have any other processes running in the background? I have a little spare time next week, so I will try to run a few experiments on my phone, but I can't offhand think of anything in the game that would cause that kind of behavior.

Quote:
2) The battery dies after a few hours of gaming. Other apps like sudoku will happily run most of the day.
Well, it is more complex than Sudoku.

On a more serious note, could you let me know your make of phone and OS version (PM me if you don't want to post it here)?
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Old July 19th, 2010, 06:19 PM   #68 (permalink)
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You are a pirate (if you choose to be, of course), but all ports have a nationality, and if you attack a nationality (or its friends), they will naturally tend to get a little pissed off with you.

Your letter of marque is basically your "get out of jail" and "free passage into harbor" card with that nation. It won't protect you from other nations, though (Spain isn't going to care whether you have a British letter - they'll hang you all the same). You need a letter of marque in order to build up rank with a country.

Bribery of a governor cancels your criminal record with that country and starts you over from scratch in that respect.
Cool I'm getting the hang of it. Seriously - this game ROCKS.

Thank you!!!
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Old July 20th, 2010, 02:22 AM   #69 (permalink)
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On a more serious note, could you let me know your make of phone and OS version (PM me if you don't want to post it here)?
Phone - HTC Desire
Firmware - 2.1-update1
Software Number - 1.19.161.5
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Old July 20th, 2010, 01:18 PM   #70 (permalink)
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Play Parallel Kingdom, then compare for battery life. Another thing that may add to it could be your home replacement if you have one.

In April, I was using Helix+ATK+ a lot of widgets. I got rid of them all (I kept a couple of the widgets.) Everything was a lot better after that, then I started experimenting with adding Launcher Pro. After changing the number of homescreens and widgets, I then came up with a pretty good combination that helped me play Parallel Kingdom without killing my battery or melting my hands.

This game never caused that much of a drain, but those things I mentioned above could add to your situation, Bozzer.
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Old July 20th, 2010, 09:30 PM   #71 (permalink)
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3devious, you make a good point, Parallel Kingdom will slaughter your battery. I was able to play Pirates and Traders all day practically without any problems from my battery.

An error I have noticed quite a few times with the game, and it isn't anything that really hinders game play, but I've noticed when you click the distance option, the dialogue is worded as if the enemy got away from you, not the other way around. Like I said, nothing big, just something that caught my attention.

Finally, I understand the omission of what I am about to request, but I would really like a save feature. I had a good game going and 1 ship got lucky enough to take out my hull and it was game over for me, discouraging for me to even continue to try again.

Finally again, I don't think the beginning ships are exactly well suited for their descriptions. the barque I have noticed, performs much better in pirating than the sloop does. the barque has much more ballanced traits with a decent cargo hold to haul away the loot that you get from your kills. perhaps a way to make a trading ship specific for trading and a fighter boat that is actually good at fighting? (only advantage I have seen from the sloop is the max crew members)
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Old July 21st, 2010, 12:54 AM   #72 (permalink)
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Finally again, I don't think the beginning ships are exactly well suited for their descriptions. the barque I have noticed, performs much better in pirating than the sloop does. the barque has much more ballanced traits with a decent cargo hold to haul away the loot that you get from your kills. perhaps a way to make a trading ship specific for trading and a fighter boat that is actually good at fighting? (only advantage I have seen from the sloop is the max crew members)
I can take out a warship with a Sloop. Stay at range and close/board if the opportunity is right.
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Old July 21st, 2010, 05:14 AM   #73 (permalink)
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Version 1.2.3 has been released. It is an interface/bug fix release (specifically the status view has got a major overhaul that I plan to extend to other areas of the game while adding some long-wished for features such as more options in improvement and ship purchases). I'm off for vacation for a couple of weeks, so it will be a little while before the next update.

Thanks for all the feedback.

@bozzer: As 3devious mentions, you should check that you don't have a lot of widgets or other stuff running in the background that may be draining the battery (stuff like GPS on, wifi connections, etc. can be a surprisingly large drain - and the Desire isn't the least power hungry phone on the block). But I will look into the issue anyway, as I said, I have a few tests I can try.

@corey:
Thanks - I need to go over the encounter texts soon and clear up a few of these small niggles.

The game is really intended to have a "rogue"-like gameplay + my intention is to add an on-line score system soon (I just haven't decided between OpenFeint or Scoreloop yet for this game). Save/Reloads really don't work with the on-line scores idea, which is the main reason why I don't want to implement this. I will consider the issue again at a latter date, though; as you can see from the "Fountain of Youth" option, I have been known to deviate from my "principles" if I find a way to do so without breaking the intended game experience.

I think the sloop is better for pirates than the barque. Boarding is a very powerful tactic - perhaps too powerful - and there is much less chance of your prey being able to run away from the sloop - especially if you play on higher levels of the game where AI skills are equal to the player's skill levels. There are plans afoot for some gameplay changes on the ship front, though, and that will also involve some rebalancing of the ships.
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Old July 21st, 2010, 07:08 AM   #74 (permalink)
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Speaking of the encounter text ... one thing that confused the hell out of me when I first started was "Close" .... I thought it was close as in, "close this window," not "get close to the other ship"!

So while I was trying to close the window, I was apparently being boarded and having my rigging blown to bits. Then I found the "Distance" and "Leave" buttons
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Old July 21st, 2010, 09:22 PM   #75 (permalink)
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What about just having a save option if you go with fountain of youth? because it seems as though if you go with fountain of youth, you can go on indefinitely. and as you have said, there is no current scoring system for the fountain of youth players. That's just my thoughts
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Old July 22nd, 2010, 02:57 PM   #76 (permalink)
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What about just having a save option if you go with fountain of youth? because it seems as though if you go with fountain of youth, you can go on indefinitely. and as you have said, there is no current scoring system for the fountain of youth players. That's just my thoughts
Hmm. I suppose it would be pretty simple to just not delete the savegame file if the player has the fountain of youth option turned on. Easy to implement, and as you say, it wouldn't make much of a difference gameplay wise. I'll definitely consider it.
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Old July 23rd, 2010, 01:58 PM   #77 (permalink)
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Thanks for the praise; I'm happy that people enjoy the game.



How do you experience that it thrashes the CPU? Technically, this isn't a very complicated game, and there aren't any background services or threads running in the game (other than the occasional ad refresh, but that runs around every 60s, last I checked, so shouldn't cause that kind of trouble).
What I find is that when I've been playing for a number of turns (probably 50+ as this game is so addictive!) there's two things likely to happen, although not necessarily both or at the same time.

1. CPU utilisation stays high - my 2.1 Milestones physically becomes hot for a long period.
2. When completing a turn, for example entering a port or moving location - where this would normally be pretty much instant, it can stop and take from 3-6 seconds to happen. This occurs for a few turns then returns to normal.

Often quitting the game, re-loading and carrying on will avoid these for some time.

Thanks for the latest update btw, more in the works please?
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Old July 24th, 2010, 06:34 AM   #78 (permalink)
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What I find is that when I've been playing for a number of turns (probably 50+ as this game is so addictive!) there's two things likely to happen, although not necessarily both or at the same time.
<...snip...>
Often quitting the game, re-loading and carrying on will avoid these for some time.
I am currently on vacation, so I can't really do a lot about this right now (although if I can get a good internet connection at some point next week, I may be able to complete and upload version 1.2.4 - I found a few bugs just before I left).

The behavior you describe could still be related to background widgets/services that are running. If the problem is in P&T, though, it sounds like some process is being orphaned and keeps running after leaving a view. If this is the case, I should be able to see the running objects if I play the game for a while and dump the memory heap, so I'll check that out when I get back. I've seen similar problems before (Admob - the ad provider had a big issue with this that I got them to fix), but perhaps a new bug has sneaked in somehow.

Quote:
Thanks for the latest update btw, more in the works please?
Lots more, I hope. I'll be updating the game as long as it keeps being fun and I have the time to do so. At some point, other projects will mean I have to stop working on this, but that point is still some time distant.
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Old July 25th, 2010, 01:14 PM   #79 (permalink)
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Thanks for all the effort put into this game. Between it and Air Control I'm amazed I actually get any useful work done on my phone anymore. heh.
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Old August 3rd, 2010, 09:05 AM   #80 (permalink)
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Version 1.2.4 is out and fixes a number of important bugs.
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Old August 4th, 2010, 03:31 AM   #81 (permalink)
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Version 1.2.4 is out and fixes a number of important bugs.
Excellent! I downloaded this (yesterday/day prior?) from marketplace - I think you've rebalanced encounters quite a lot as I don't seem to be running into quite so many Spanish Trade Galleons. Woe is me!
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Old August 4th, 2010, 09:55 AM   #82 (permalink)
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Hmm... no rebalancing done, yet - probably just a lucky/unlucky streak.

Regarding the battery issue, I am still looking into this. I have a few leads that I am looking into; hopefully I will figure out the cause of this soon.
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Old August 4th, 2010, 09:58 AM   #83 (permalink)
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Thanks to this awesome game, I get nothing done at work, and at home I started playing Sid Meier's Pirates again on the computer, and my girlfriend is getting annoyed with me. lol

Love the game!!
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Old August 9th, 2010, 07:10 PM   #84 (permalink)
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There's a new update in the marketplace .. I feel duty bound to investigate the new stuff as soon as possible!
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Old August 10th, 2010, 01:25 AM   #85 (permalink)
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The latest update has been downloading for a couple of days now for me! Just does nothing and if I tried to cancel it, the market is forced closed.
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Old August 10th, 2010, 04:09 AM   #86 (permalink)
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The latest update has been downloading for a couple of days now for me! Just does nothing and if I tried to cancel it, the market is forced closed.
Sounds like you've got some software issues with either the Android market, or connectivity in general. Daft question, but some people forget that a smartphone is really a computer in a different case (with all the software issues) - have you restarted the 'phone and tried again? I downloaded the update first try along with a few other bits from the market.

Unfortunately I won't get to play until this evening ...
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Old August 10th, 2010, 05:48 AM   #87 (permalink)
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There were some problems with the upload of version 1.2.5, so I was eventually forced to make a new version (1.2.6). The new version downloads correctly.

For your specific problem, try the following:
Under Settings > Applications > Download Manager, "clear data".
Under Settings > Applications > Market, "clear cache" and "clear data".

This should reset your downloads and force the market to refetch information when you go in to view the game listing (so that you are sure to get 1.2.6).


Note that there is also a problem with the game force closing for people who have upgraded to this version from versions prior to 1.2.3. This can be fixed by simple uninstalling/reinstalling the game (if you don't mind losing high scores/savegames). Otherwise, wait a day or two and I will have a fix for the problem.
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Old August 10th, 2010, 11:13 AM   #88 (permalink)
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I have a request that comes from some frustration I had last night. My ship was totally decked out, I had money stashed away, I was doing really well, better than I've ever done in the game. I came accross a pirate that I really should have been able to beat. I lost the battle and the game. All my progress gone. Would it be possible to add a way to have multiple saved games, and be able re-load a saved game if I get beat? If not, that's OK, but it does get frustrating when the dice conspire against you and there's no way to go back.

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Old August 10th, 2010, 05:20 PM   #89 (permalink)
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Hi. Your suggestion has already been mentioned by corey above, where I also explain the issues involved (still waiting for OpenFeint to make the SDK public, so that I can evaluate whether to go for them or Scoreloop, unfortunately, so online scores are not yet ready).

I have put the issue down for consideration and possible implementation in 1.3.0, which will be the next major upgrade of the game.

Version 1.2.7 is out now, btw. This fixes the force close problem I mentioned above - this problem should only affect people who upgraded to 1.2.6 from a version prior to 1.2.3. If you already have 1.2.6, there is no need to upgrade to this version.
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Old August 10th, 2010, 05:32 PM   #90 (permalink)
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Hi. Your suggestion has already been mentioned by corey above, where I also explain the issues involved (still waiting for OpenFeint to make the SDK public, so that I can evaluate whether to go for them or Scoreloop, unfortunately, so online scores are not yet ready).

I have put the issue down for consideration and possible implementation in 1.3.0, which will be the next major upgrade of the game.

Version 1.2.7 is out now, btw. This fixes the force close problem I mentioned above - this problem should only affect people who upgraded to 1.2.6 from a version prior to 1.2.3. If you already have 1.2.6, there is no need to upgrade to this version.
You know, I get a little frustrated with people who don't read the rest of the thread before making comments. Guess I should practice what I preach.
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Old August 10th, 2010, 06:37 PM   #91 (permalink)
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I just wanted to say that I have the same battery issue. It gets really hot when I play for a while, and I've even killed the battery while playing while plugged in.

I have an HTC Eris (which I believe is also known as the Desire C), and do use a task killer. I also try to keep all of the other battery draining things (wifi, gps, other random aps and widgets, etc) off. Generally speaking I'll have the phone stuff, clock, calendar and my email stuff running but that is about it. (I know that the email stuff is draining as well, but the phone is for work and the email access is the reason I got it.)

At any rate, just wanted to say it's not just a one shot thing.

Also-----GREAT GAME! I'm so addicted and have been since the first version

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Hmm... no rebalancing done, yet - probably just a lucky/unlucky streak.

Regarding the battery issue, I am still looking into this. I have a few leads that I am looking into; hopefully I will figure out the cause of this soon.
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Old August 10th, 2010, 08:23 PM   #92 (permalink)
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So I've been playing this for a while [too long today! ] and just a few things I don't understand ...

What's the deal with the different nationalities? Am I a pirate, or am I flying under the flag of a certain nation? If I'm a pirate, I can just attack anyone willy-nilly. If I'm under a flag (or perhaps this "flag" varies depending on who I bribe for a marque?) should I avoid conflicts with "friendlies" and allies?

I've gotten to the point where some ports don't want me there (have to sneak in) and trading is not in my favor. How does this get rectified - by sending dubloons to the Governor?

I guess I've got the hang of the trading, and the combat, but still grasping for some answers when it comes to the nuances of war/treaty/neutrality.
A lot of pirates were sanctioned by different countries. these pirates were called "Privateers" They were given protection from, say France. To Pirate, say, British and Spanish vessels.

In return for the protection, the government got a bit of the loot and got to see their enemy's navy and riches depleted.
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Old August 11th, 2010, 04:28 AM   #93 (permalink)
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Downloaded this yesterday and love it, one quick question though:

I always choose British (patriot ). When I attack another country's ship in British waters, I become wanted/notorious in them. If Britain is at war with say, Spain, can I attack spanish ships in British waters without consequence?

Keep up the good work, and I'd really consider adding a 'Donate' version or something, definitely good enough to pay for.

Edit - In the shipyard, I had a message about canvas sails saying they "increase the speed ration" - is this supposed to be rating?
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Old August 11th, 2010, 05:48 AM   #94 (permalink)
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I'm still looking into the battery thing (I believe you guys - but since I cannot get my own phone to replicate the problem, it's difficult to identify the real cause ). Currently, I am suspecting it may be related to the ads on the "new pirate" view, which uses a different library than the rest of the game, but I am pursuing a number of leads wrt this.

Hmm... I wonder if one of you who has noted this problem could do a little experiment for me. Make sure that the process is removed from memory with Taskiller or similar, and start up the game without going through the "new pirate" view (i.e., start the game and continue an existing game). Do you still experience the problem with the battery getting very hot and battery draining? Finding out whether this is or is not the case would be a great help.

@hunleth:
There is no problem with you attacking a foreign ship in British waters. But nations will become angry if you attack their allies - e.g., the British will be unhappy if you attack Dutch ships, since Britain and the Dutch are allied at the start of the game.

You can get information about current relations, etc., for a ship by tapping the picture in the encounter view (also in the status view, of course - accessed by tapping your own ship). Working on improving this so that the information is more readily and visibly accesible for a future version.

The "speed ration" is a typo.

If Google ever figures out to open the market for developers in other countries, I would certainly consider doing an ad-free paid version with a few extra perks. For now it's not possible, though.
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Old August 11th, 2010, 08:28 PM   #95 (permalink)
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I would be happy to look for the process. However, I have to admit I'm not all that familiar with how to do it.....

I use Advanced Task Killer as my taskkiller. And, it doesn't seem to list individual processes. I can access the individual processes through Android System Info. So....what should I look for?
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Old August 12th, 2010, 12:21 AM   #96 (permalink)
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Thanks. Just kill Pirates & Traders in ATK if you see it in your task list - that should be enough to ensure that it does not try to restart anything. Then just play the game via the Continue button as normal a couple of times to see if you get the high CPU usage/battery drain still.
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Old August 12th, 2010, 03:25 AM   #97 (permalink)
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Quote:
Originally Posted by strategy View Post
Thanks. Just kill Pirates & Traders in ATK if you see it in your task list - that should be enough to ensure that it does not try to restart anything. Then just play the game via the Continue button as normal a couple of times to see if you get the high CPU usage/battery drain still.
I took notice of your post regarding 'New pirate' and yesterday did as you'd suggested and then played on from a save. I didn't play as long as I have done in the past, but in 20-30 minutes did not experience the run-away CPU issue. I will try again tonight.
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Old August 12th, 2010, 07:46 AM   #98 (permalink)
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hi, the game looks really cool, but why does it need permission to read calls?
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Old August 12th, 2010, 03:34 PM   #99 (permalink)
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hi, the game looks really cool, but why does it need permission to read calls?
Thanks for asking.

The permission is actually READ_PHONE_STATE (why Google decided that this should be identified as Phone Calls in the long description I don't know - and I hate it, because it is very misleading).

What it does is provide Read Only access to the phone state. It is required to get the device id of the phone, which is used by some advertising networks for account/audit purposes - e.g., to prevent the same phone receiving the same ads repeatedly or to prevent fraud (your clicks = small earning for me. If one device suddenly started registering 100s of clicks, however, the ad networks would start becoming suspicious).

I am currently discussing the new permissions with the ad network involved, but I think their need for this is understandable. I may decide to drop them anyway (it's not as if the earnings from ads is anything worth bragging about in any case), but for the moment I have upgraded the module as per their wishes.
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Old August 12th, 2010, 06:30 PM   #100 (permalink)
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Thanks. Just kill Pirates & Traders in ATK if you see it in your task list - that should be enough to ensure that it does not try to restart anything. Then just play the game via the Continue button as normal a couple of times to see if you get the high CPU usage/battery drain still.
I gave it a try after playing a really long game which ended, I started another one. Used the taskkiller to kill it, then restarted it with the continue button. It didn't seem to make much difference to the battery life, but I did notice a distinct lagging in the play of the game and a periodic dimming and brightening of the screen. I've noticed this dimming and brightening before when the battery was running hot.

I'll keep trying it and let you know what the results are.
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