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Old August 15th, 2010, 01:26 AM   #101 (permalink)
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gonna try it now

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Old August 16th, 2010, 09:33 PM   #102 (permalink)
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I have been playing this game for months (since the early releases) and I love the game. There's one thing I don't get: What does "trading faction" do? I walk into a port and they say there's a trading faction there, but I don't know how that affects me.
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Old August 17th, 2010, 03:27 AM   #103 (permalink)
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Originally Posted by JJeff View Post
I have been playing this game for months (since the early releases) and I love the game. There's one thing I don't get: What does "trading faction" do? I walk into a port and they say there's a trading faction there, but I don't know how that affects me.
I think you must mean trading factor? He wants gems (this is clear if you read the rumor, but not in the information text for the port view. I will try to have this cleaned up for version 1.3 so that it is clear what the effect is).
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Old August 17th, 2010, 04:29 AM   #104 (permalink)
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Thanks. I had never gotten the rumour. I always walked into a port with the factor. I probably should have looked at the Merchant page to see the "Demand" listings (didn't look for it there until today).
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Old August 17th, 2010, 02:36 PM   #105 (permalink)
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I just found the game and LOVE the concept. However, I've hit a couple of things that have made the game frustrating. The main one is that, after working very hard all evening to get my ship JUST right, I was in the Shipyard of a port and accidentally hit the wrong button which immediately, without any verification, sold my ship for a piece of junk. Thus the entire night was ruined with no way to undo it that I could see.

Another one for the new players is that in a battle I can't quite remember what all the improvements are that I have and what they'll impact. It'd be nice to see some visual indicator of this (like making the various buttons have say red text instead of black when that attack is boosted by an improvement, for example).

I'm also not sure why I often can't seem to fill my cargo hold. It'll say, for example, 48/50 and the ship I've defeated has food and other items but I can't go above that first number often.

Understand that I owned a game testing company for 16 years so if my comments make it sound like I don't like the game that's simply not true. Just a hazard of the vocation. I love the game but would like to see it be all it can be and would gladly pay to remove the ads.
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Old August 17th, 2010, 02:50 PM   #106 (permalink)
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Thanks for asking.

The permission is actually READ_PHONE_STATE (why Google decided that this should be identified as Phone Calls in the long description I don't know - and I hate it, because it is very misleading).

What it does is provide Read Only access to the phone state. It is required to get the device id of the phone, which is used by some advertising networks for account/audit purposes - e.g., to prevent the same phone receiving the same ads repeatedly or to prevent fraud (your clicks = small earning for me. If one device suddenly started registering 100s of clicks, however, the ad networks would start becoming suspicious).

I am currently discussing the new permissions with the ad network involved, but I think their need for this is understandable. I may decide to drop them anyway (it's not as if the earnings from ads is anything worth bragging about in any case), but for the moment I have upgraded the module as per their wishes.
wow, thank you very much for this detailed answer! now i finally know what this read phone state actually means im gonna download the game and give it a try. (of course i used the "thanks - button")
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Old August 18th, 2010, 02:26 AM   #107 (permalink)
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Originally Posted by Agrajag View Post
I just found the game and LOVE the concept. However, I've hit a couple of things that have made the game frustrating. The main one is that, after working very hard all evening to get my ship JUST right, I was in the Shipyard of a port and accidentally hit the wrong button which immediately, without any verification, sold my ship for a piece of junk. Thus the entire night was ruined with no way to undo it that I could see.
Ouch. Yes - I can see how that would suck. I've noted the problem in the task list.

Quote:
Another one for the new players is that in a battle I can't quite remember what all the improvements are that I have and what they'll impact. It'd be nice to see some visual indicator of this (like making the various buttons have say red text instead of black when that attack is boosted by an improvement, for example).
Totally agree. I am working on a graphical update together with an artist, and adding small icons to the ship image (or some other solution to visualize your ships capabilities) is one of the issues we are looking at. I hope we will be able to get that version ready in the not too distant future.

In the meantime, pressing the ship image to go to the status view is the only option.

Quote:
I'm also not sure why I often can't seem to fill my cargo hold. It'll say, for example, 48/50 and the ship I've defeated has food and other items but I can't go above that first number often.
Hmm... that's a new one. I'll look into this.

Next time you encounter this, could you take a look at your status screen and check whether you have any jobs/missions in progress? These take up cargo space as well - it is possible that I may have missed updating the cargo capacity information with this.

Quote:
Understand that I owned a game testing company for 16 years so if my comments make it sound like I don't like the game that's simply not true. Just a hazard of the vocation. I love the game but would like to see it be all it can be and would gladly pay to remove the ads.
If Google ever figure out to expand the paying/publishing market to Scandinavia, I would certainly consider a "premium" version of the game, but for the moment the options in that respect are limited. But thanks for the comments/suggestions - I always appreciate constructive feedback.
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Old August 20th, 2010, 10:11 AM   #108 (permalink)
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Arrr matey. Newbie to the forum. Just some thoughts for the developer. I noticed you show the number of troops in the city your in. Is there a way to attack that city? If not is there something in the works to allow a swashbuckling type, such as myself (Avast ye lubber), to rule the world? Is there something in the works to allow a peep to create a fleet? Lastly, the status screen shows whether or not someone has a specialist? I've played this great game a while now and haven't seen any yet. Are there any? If not is this something also in the works? On a side note thank you for developing the BEST strategy game available for a Droid and I've played a few.
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Old August 20th, 2010, 01:37 PM   #109 (permalink)
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Arrr matey. Newbie to the forum. Just some thoughts for the developer. I noticed you show the number of troops in the city your in. Is there a way to attack that city? If not is there something in the works to allow a swashbuckling type, such as myself (Avast ye lubber), to rule the world?
Not yet. Yes. If not in the next version, then in one of the versions shortly after.

Quote:
Is there something in the works to allow a peep to create a fleet?
Not currently. Apart from game balance issues, the combat model doesn't really support multi-ship engagements and simply having sequential 1-on-1 ship battles until one side runs out does not appeal to me.

Quote:
Lastly, the status screen shows whether or not someone has a specialist? I've played this great game a while now and haven't seen any yet. Are there any? If not is this something also in the works?
None yet, but they will come in a future version.

Glad you enjoy the game.
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Old August 20th, 2010, 02:00 PM   #110 (permalink)
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Not currently. Apart from game balance issues, the combat model doesn't really support multi-ship engagements and simply having sequential 1-on-1 ship battles until one side runs out does not appeal to me.
I remember in earlier pirate games I've played that the fleet just gave you higher cargo capacity and a choice of ship to fight with. You still won or lost the fight with that one ship you picked.

Hopefully that makes sense.
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Old August 26th, 2010, 03:04 PM   #111 (permalink)
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just downloaded, will return later with what some comments!
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Old August 26th, 2010, 05:25 PM   #112 (permalink)
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I'd like some expensive, back-handed way to get into a port of a nation that despises me. As I suspect a lot of beginners do, I just attack the Spanish but even at that nearly half the map is off-limits to me entirely for the entire game. Maybe I could sail under other colors of a different ship I just took or pay another group to do my bidding there. Say we let some ship go or crew "live" and they owe us. Maybe they'll do what we need there (complete a job, make a trade, etc.) or maybe they get there and send the armada after us creating perhaps an enemy on the sees that is possibly as infamous as us.

On the bigger front I'm finding the moving method a bit taxing and slow. Perhaps the ability to slide my finger from A to B and let go?
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Old August 27th, 2010, 10:15 AM   #113 (permalink)
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I have come back to congratulate you on a game well done!
I couldn't stop playing yesterday.. haha keep it up!

and I think it's awesome that you reply to ppl and consistently updating!
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Old August 27th, 2010, 02:19 PM   #114 (permalink)
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In line with a previous comment, Instead of making a fleet can you make it so that you can capture a ship and then sell it in port and not lose your current ship?
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Old August 28th, 2010, 06:33 AM   #115 (permalink)
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@Agrajag:
You can already get into a port even if they despise you, but it is risky (as in your character might get killed). There is a sneak option if you try to enter a hostile port (Cunning is useful for this). Once inside, you can purchase an amnesty with the Governor.

I also plan to add an encounter in the game that will allow the player to purchase amnesty (e.g., you meet the Spanish envoy at a party with the governor).

Regarding movement, implementing your suggestion would probably slow down the map scroll. However, I plan to (relatively soon) implement an option so that the player can select any region on the map to move to, and move there using a single press of the move button.

@Skapheles:
Ships in the game are extremely valuable - 20K+ doubloons - so allowing the player to capture and sell ships would unbalance the game a lot (nothing else would be worth doing). So for the moment, this is not in the plans.
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Old September 5th, 2010, 05:25 PM   #116 (permalink)
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Default Version 1.3.0

Version 1.3.0 is now on the market. This is a massive update - I've changed so much that describing everything in detail would take a few posts, but here are some of the highlights:

  • Longer gameplay; time is now accounted in days instead of months, and different actions have a different time cost.
  • Mast rating has been replaced by Sails; Sails rating determines the cruising speed of the ship.
  • Five new ships (Canoe, Large Barque, Large Fluyt, Large Brig, Large Frigate) for a total of 20 ships in the game.
  • Major rebalancing of ship stats due to the new ships and game system.
  • Three new game events: Native attack, Immigrant ships, and Troop ships.
  • Game events now have knock-on effects; native attacks can cause weapon demands, while surplus and demand will result in more ships in the area carrying the related trade goods.
  • Crew numbers are no longer accounted in multiples of 5.
  • Three save game slots instead of one.
  • Two gameplay modes: True Pirate (same as old version = ironman), and Regular (permits restore of an old saved game; no longer automatically saves the game).
  • Major game interface tweaks.

Next on the list of priorities (once I've gotten the probably inevitable bug fixes out of the way) is to implement the port attack option.
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Old September 5th, 2010, 07:36 PM   #117 (permalink)
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Im having trouble downloading it. I can download everything else. Weird
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Old September 5th, 2010, 10:16 PM   #118 (permalink)
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^^^ditto. Can't download.
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Old September 5th, 2010, 11:39 PM   #119 (permalink)
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Dev please make a paid-for version of this game. Something this quality deserves to be supported, and I can't imagine that many people bother to click ads in the game. At the very least, put a link up from the main menu so people can donate or something.

Edit: I've played the game multiple times from full charge until my battery died. My favorite game so far has been seizing the Spanish Treasure Galleon on Buccaneer difficulty, then fully upgrading it (44 or so cannons :O) and destroying the world. Can't wait for port attack to be added to the game so I can try this again.

Edit 2: British Man-o-War. Nuff said. <3 dev, gogo
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Old September 6th, 2010, 01:55 AM   #120 (permalink)
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Download issues: Hopefully this is just a hiccup in the update process (it can happen occasionally). If you are still having trouble, try to go into Settings > Applications > Download Manager and "Clear data" and Settings > Applications > Market and "Clear cache". This should force the Android market to refresh the game listing and ensure that the download works correctly.
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Old September 6th, 2010, 12:50 PM   #121 (permalink)
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Been playing this game for about a week nw and i gotta say that you are on to something great here! I love the game concept and love how you implemented it on the android platform, and i cant wait to have port attack.

I have a few suggestions for the game though. If we can attack a port then how bout being able to choose a port as kind of a home port that we could store items (such as food in case we loose our ship/cargo) and also possably a shipyard that we can store one or two ships that we can upgrade. This way we can have a backup ship or take a new ship and keep it at our shipyard long enough to upgrade it and then take it out and use it. Also missions that have unique rewards would be cool. Do a difficult mission and get a unique upgrade for your ship that you cant get anywhere else.

These are just things I would like to see in the game but this game is already amazing. Keep up the good work
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Old September 7th, 2010, 03:31 AM   #122 (permalink)
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I think the changes are good for the game and can't wait for the further updates in the future.

But I think the new events (Native attack, Immigrant ships, and Troop ships) are happening a bit too often (or at least they are in my game with a 5-8 St Martin and a 4-7 Cartenga)

I still don't understand why the Treasure Galleon is a good ship (not the cargo, the ship itself). It's too slow and too unmanageable. When I sail with it, other ships just sail away and laugh at me after taking 1 broadside. How do you board other ships with it?

I currently feel the Frigate is the best ship, esp with the new stats of 18 Hull, 18 Sails, 16 Rigging and (*YAY*) 50 Cargo. Fast, manoeuvrable and good for trading or pirating. At least it can catch up with most ships and let you attack them every round instead of having them always run away...
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Old September 7th, 2010, 09:18 AM   #123 (permalink)
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Twice now I've gotten a rumor about clothing only to see the rumor not appear in the rumor list.
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Old September 7th, 2010, 09:49 AM   #124 (permalink)
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I noticed on the "loot ship" screen, the ship mods listed were the mods on my ship, not the one that I could seize. Unfortunately, I noticed this after I had seized a ship that looked to be nicely upgraded, but was stock.

Love this game a lot, and the changes have just made it even better!
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Old September 9th, 2010, 09:10 AM   #125 (permalink)
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I love this game.. I am not very good at it. I seem to get captured or sunk frequently but the great thing is I can start again..

Thanks for a great game.
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Old September 9th, 2010, 03:49 PM   #126 (permalink)
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Thanks for the feedback and bug reports.

- The ship description in the plunder view is bugged; should be fixed in the next version.
- The "Regular" game mode also has an error; the "true pirate" setting is not maintained when you load the game later. Also fixed in next version, I hope.

The rumor thing sounds weird; I'll look into it.

@DJ: Currently, I don't have plans to add multiple ships, though it's something I plan to evaluate later (once the current backlog of tasks: additional missions, port attacks, blockades, etc are done). If I do add multiple ships, I would probably consider doing it along the lines of what you suggest.

@JJeff: I agree - the frigate (and not least the new Large Frigate) are what I consider to be the best ships in the game. I'm always surprised to read people having success using the treasure galleon for piracy (though as a trader it is unmatched - huge capacity and powerful enough to blow most pirates out of the water).
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Old September 9th, 2010, 03:55 PM   #127 (permalink)
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BTW, one of the things I'd LOVE to see is running into other famous (or made-up) Pirates. It'd add some real flavor to be told we're being chased down by any number of infamous pirates (maybe each with their own specialty).
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Old September 9th, 2010, 04:44 PM   #128 (permalink)
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BTW, one of the things I'd LOVE to see is running into other famous (or made-up) Pirates. It'd add some real flavor to be told we're being chased down by any number of infamous pirates (maybe each with their own specialty).
Heh. Get in line.
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Old September 10th, 2010, 01:21 PM   #129 (permalink)
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Dev please make a paid-for version of this game. Something this quality deserves to be supported, and I can't imagine that many people bother to click ads in the game. At the very least, put a link up from the main menu so people can donate or something.
Thanks for the interest. Google currently doesn't support developers from Scandinavia with paid apps; when (if) they do, I will consider the possibilities of doing a paid version of the game in addition to the free version.

The newer versions of the game have had a Donate button (though unfortunately Google's terms of services only allow straight donations to prevent developers from using Paypal as an alternative payment system to Google checkout).
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Old September 10th, 2010, 08:24 PM   #130 (permalink)
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Quote:
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Thanks for the interest. Google currently doesn't support developers from Scandinavia with paid apps; when (if) they do, I will consider the possibilities of doing a paid version of the game in addition to the free version.

The newer versions of the game have had a Donate button (though unfortunately Google's terms of services only allow straight donations to prevent developers from using Paypal as an alternative payment system to Google checkout).
hurrrrrr. So it does. :P lol
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Old September 11th, 2010, 11:07 AM   #131 (permalink)
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Quote:
Originally Posted by strategy View Post
Thanks for the interest. Google currently doesn't support developers from Scandinavia with paid apps; when (if) they do, I will consider the possibilities of doing a paid version of the game in addition to the free version.

The newer versions of the game have had a Donate button (though unfortunately Google's terms of services only allow straight donations to prevent developers from using Paypal as an alternative payment system to Google checkout).
There are apps out there that violate that aspect of Google's TOS (Titanium for one which I just "donated" to with paypal and got my key via email to unlock additional features). Just something to consider.

I don't know if it is a bug or design feature but when playing the manual save game and I die, the save goes away so I have to start over. This has led me to backup the game with Titanium and restore it if I die

Thanks for the great game.
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Old September 11th, 2010, 12:42 PM   #132 (permalink)
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I know a lot of games violate the TOS; I don't intend (nor need) to, though. Making games is first and foremost a hobby for me.

Quote:
I don't know if it is a bug or design feature but when playing the manual save game and I die, the save goes away so I have to start over. This has led me to backup the game with Titanium and restore it if I die
It's a bug - the manual save mode doesn't stay across savegame sessions. This should be fixed in the next version.
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Old September 14th, 2010, 10:37 AM   #133 (permalink)
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Port attacks is in the process of being implemented; in the meantime, here is a massive bug fix release that hopefully cleans up most of the issues introduced with the changes in 1.3.0.

Most important is a fix for the savegame bug in Regular game mode as well as a fix for Carronades (having carronades could sometimes decimate your own crew).

Some gameplay improvements/changes did make it into the new version, though.
  • Trials are no longer certain death. Charisma and bribery can get you off the hook if the charges against you are not too great.
  • Tweaked food/loyalty algorithm.
  • Tweaked boarding combat. It is now much, much more bloody and it should now be impossible for boarding combats to go into endless standoff mode.
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Old September 14th, 2010, 11:03 AM   #134 (permalink)
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Quote:
Originally Posted by strategy View Post
Port attacks is in the process of being implemented; in the meantime, here is a massive bug fix release that hopefully cleans up most of the issues introduced with the changes in 1.3.0.

Most important is a fix for the savegame bug in Regular game mode as well as a fix for Carronades (having carronades could sometimes decimate your own crew).
Good to see these fixed. I've had crews of 200+ blasted down to less than 25 in a single round when boarding another ship that might have a crew of 60 and no upgrades. That pretty much kills your ability to succeed and was pretty annoying - especially when the saved game would disappear too! It was the double whammy of bugs.
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Old September 16th, 2010, 02:57 AM   #135 (permalink)
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It was the double whammy of bugs.
Yes, pretty painful combination. Unfortunately the game is big enough that testing every new feature out thoroughly is impossible within the bi-weekly window or so that I push out updates in. In 1.3.0's case I even put out a beta to get others to test it, and it still had a lot of small (but annoying) bugs.

An update to version 1.3.2 is on the market btw. It fixes a FC that could occur if one exited/interrupted the game after a trial resulted in a death sentence. This could cause the game to FC whenever it was started, locking people out of the game = game breaking = quick fix required. If anyone has trouble with FCs of this sort, update to this version.
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Old September 22nd, 2010, 01:45 PM   #136 (permalink)
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I just downloaded P&T off of the Android market. It's amazing! Awesome game. I'd buy a paid version if you put it up.

On my HTC incredible (running a "vanilla" froyo ROM), it takes a long time for P&T to switch from a port screen back to the ocean map. Something like 5-10 seconds, long enough that Android offers to force-close it once in a while. Any ideas on where this is coming from? It's a real drag since the game involves so many transitions to and from the map.
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Old September 22nd, 2010, 03:20 PM   #137 (permalink)
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Some additional info - it seems like it's affected by how long I play the game for. Things are snappy during the first few rounds, but as time goes on it takes longer and longer for the ocean map to load. Sometimes over a minute. During this time, the screen is black (It's after the 'port' screen has closed but before the 'ocean' screen has opened)
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Old September 23rd, 2010, 06:07 AM   #138 (permalink)
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Hi, thanks for the reporting this.

That sounds very weird. One of the early development versions of 1.3.0 had issues with slow redrawing of the game map, but those issues should have been fixed in the released game. I will take a look into this over the weekend. If you note anything else that might seem to be connected to the slowness other than long playing time, please let me know.
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Old September 23rd, 2010, 06:13 PM   #139 (permalink)
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Hi, thanks for the reporting this.

That sounds very weird. One of the early development versions of 1.3.0 had issues with slow redrawing of the game map, but those issues should have been fixed in the released game. I will take a look into this over the weekend. If you note anything else that might seem to be connected to the slowness other than long playing time, please let me know.
It seems kind of like P&T is blocking while it waits for some resource to be free before it redraws the map, and sometimes the resource is available but other times it just blocks for awhile and the resource request times out. That would be my best guess, anyways. My HTC Incredible is running a custom kernel that uses a different task scheduler; this might or might not be related.

Something else which may be related - occasionally, at the end of a long waiting period, the map redraws once but it seems like the scrolling interface gets messed up. When it's in this mode, the map freezes up and get out of sync with the rest of the interface.

When it's in this mode, the interface works - I can move my ship, and port statuses show up when I click somewhere. However, map doesn't update its visuals when I drag it or move my ship, meaning that I'm navigating "blind" using only the port name / rumor description at the bottom to figure out what I'd just clicked on. This goes away if I enter a port or switch to my pirate status screen and then go back to the map.

I mentioned previously that Android offers to force-close the application when it's been stuck rendering the map for a while. I've never "reported" the force close; if I did, would you get more information out of that? I'd also be happy to load a debug version over adb if you have one lying around.
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Old September 23rd, 2010, 08:14 PM   #140 (permalink)
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BTW, Strategy, can the game be installed to SD and get properly updated there? I've gotten into a real memory crunch on my Droid (original) so moving things to SD is a major benefit here.
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Old September 24th, 2010, 02:13 AM   #141 (permalink)
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BTW, Strategy, can the game be installed to SD and get properly updated there? I've gotten into a real memory crunch on my Droid (original) so moving things to SD is a major benefit here.
Yes, the game should have app2sd support if you are running on Froyo (Android 2.2.). My phone is still on 1.5, so I haven't tested this myself, but I haven't heard of anyone having problems with it yet.
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Old September 24th, 2010, 02:36 AM   #142 (permalink)
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Just got a few questions if I may....

Really enjoying it - but what happens when I click 'seize' when I've made an enemy ship surrender? I don't understand what it does...

Also... how do I buy new ships?

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Old September 24th, 2010, 03:42 AM   #143 (permalink)
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It seems kind of like P&T is blocking while it waits for some resource to be free before it redraws the map, and sometimes the resource is available but other times it just blocks for awhile and the resource request times out.
Yes, I suspect some garbage collection problem of some sort. If so, I should be able to provoke it on the emulator.

Quote:
<...Screen Freeze Description...>
Very interesting. I've seen that problem before; thought the issue had been fixed.

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I mentioned previously that Android offers to force-close the application when it's been stuck rendering the map for a while. I've never "reported" the force close; if I did, would you get more information out of that? I'd also be happy to load a debug version over adb if you have one lying around.
Please do report the force close next time; it is always possible the stack trace might include some interesting information. I'll be trying to recreate this in the emulator; the main thing that could be of interest from adb (the standard version of the app should do fine) is just to see whether the problem is related to the garbage collection (i.e., whether you are having multi-second GC events while the game freezes).
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Old September 24th, 2010, 03:46 AM   #144 (permalink)
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Really enjoying it - but what happens when I click 'seize' when I've made an enemy ship surrender? I don't understand what it does...
You exchange your ship with the enemy ship. Very useful if you manage to capture a better ship or your own ship is badly damaged.

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Also... how do I buy new ships?
Every port has a Shipyard where you can purchase new ships and improvements. The ship available is random and higher level regions will tend to have better ships.
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Old September 24th, 2010, 07:24 AM   #145 (permalink)
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You exchange your ship with the enemy ship. Very useful if you manage to capture a better ship or your own ship is badly damaged.
Each time I press seize it seems to cycle through 2 ships... what does that mean? Do I need to leave it on the captured ship to actually exchange it?
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Old September 24th, 2010, 07:29 AM   #146 (permalink)
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Each time I press seize it seems to cycle through 2 ships... what does that mean? Do I need to leave it on the captured ship to actually exchange it?
Essentially the "seize" button means "swap ships" with the defeated enemy.

The first time you hit seize, you take their ship and YOUR ship becomes theirs. If you hit seize again, you take back your ship and give them THEIRS back - hence the cycling of the ships.
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Old September 24th, 2010, 10:05 AM   #147 (permalink)
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Been meaning to mention that the use of the word "leave" during the Seize process I've always found very confusing and likely still is to new users. It gives the impression that you're going to cancel the action you actually wish to take.
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Old September 24th, 2010, 12:37 PM   #148 (permalink)
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Quote:
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Been meaning to mention that the use of the word "leave" during the Seize process I've always found very confusing and likely still is to new users. It gives the impression that you're going to cancel the action you actually wish to take.
agreed - maybe seize coule open new screen/form that shows a side by side view on same screen of the two ships? underneath your current ship, button could say "Cancel" and under defeated ship button could say "Confirm Seize - or "Switch ships", etc.
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Old September 24th, 2010, 01:11 PM   #149 (permalink)
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Good suggestions. The battle/plunder views are on my list of things that need some streamlining/improvements; I'll keep these in mind when I get around to working on this.
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Old September 24th, 2010, 01:33 PM   #150 (permalink)
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I'm late getting into this game. I just installed it though. I'll check it out this weekend.
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