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Old July 4th, 2011, 02:54 AM   #201 (permalink)
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I'm the one who is thankful for having friendly, interactive fans.

The pricing is set based on the premise that those who buy it are interested in supporting the development of the game; P&T is a niche products, so I wouldn't sell tens of thousands of copies even if I priced it at $1. This is also the reason why I don't have a huge gap in features between the Gold! version and the regular free version, though there will probably be a bit extra Gold! goodies with version 1.5.0.

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Old October 6th, 2011, 07:00 AM   #202 (permalink)
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Awesome game. D/L it yesterday. Very addictive!
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Old October 6th, 2011, 08:51 AM   #203 (permalink)
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Thanks.

Unfortunately the new version has had a good deal more bugs than I had anticipated, and although I have fixed the worst of them, there are still a few annoying ones in the game. Trying to get them fixed as fast as possible, after which I'll be adding a lot of new features.
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Old October 6th, 2011, 12:51 PM   #204 (permalink)
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Very good game, got some bugs/questions...

Jobs seem to have a deadline of the current date, so are impossible to complete (least the last few I have looked at have).

Keep getting attacked by privateers of nations I'm friendly with, French Commodore, respected - and one of their privateers shoots up my ship! He fired first, I didn't even fire back, just kept pressing 'distance'. Is this intentional?

What effects do your rank have when in a friendly port of that nation? Prices of ship upgrades?
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Old October 6th, 2011, 03:09 PM   #205 (permalink)
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Quote:
Originally Posted by slothy View Post
Jobs seem to have a deadline of the current date, so are impossible to complete (least the last few I have looked at have).
What version of the game are you playing? I've heard about people having this bug with old versions of the game, but the entire mission/story module has been rebuilt for version 2.0, so I'm very surprised to hear of this again.

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Keep getting attacked by privateers of nations I'm friendly with, French Commodore, respected - and one of their privateers shoots up my ship! He fired first, I didn't even fire back, just kept pressing 'distance'. Is this intentional?
Yes. "Privateers" are really just pirates currently. I plan to change this in a future version, so that there is a clear differentiating between the two.

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What effects do your rank have when in a friendly port of that nation? Prices of ship upgrades?
Among other things. This should be explained in the help file in the governor view.


Version 2.0.9 is now available on the Android Market. The Amazon market will hopefully receive its update later this week.
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Old October 6th, 2011, 04:03 PM   #206 (permalink)
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The two things I've noticed are:

A couple of times when getting a job either the person's name or the job location were a variable name.

Also when getting a job, if I demand double the fee, the next screen says we bargained more and agreed on a new price, which is the same as the original price. Am I just a bad negotiator?

Overall I love the game, though the new update seems to make it harder at the start. I've started saving quite often so I can reload when I die.
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Old October 6th, 2011, 04:08 PM   #207 (permalink)
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Those two bugs should be fixed in v2.0.9.
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Old October 6th, 2011, 04:10 PM   #208 (permalink)
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Those two bugs should be fixed in v2.0.9.
Cool, I'll go get it.
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Old October 6th, 2011, 05:32 PM   #209 (permalink)
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Ok, got the latest and it does look like those are fixed. Very nice.

Now, on to the new. I seized a Spanish Trade Galleon but my ship's picture didn't change until I exited and reloaded. Also, the ship had improved sails, 6/6. This showed up correctly in the shipyard and when encountering another ship. However, on the ship information page it showed 4/4.

And, a question. If a port lets me in, but won't let me talk to the governor, is there any way to get a pardon for whatever I did? I think all I did was fight off a privateer that attacked me.
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Old October 7th, 2011, 04:41 PM   #210 (permalink)
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Now, on to the new. I seized a Spanish Trade Galleon but my ship's picture didn't change until I exited and reloaded. Also, the ship had improved sails, 6/6. This showed up correctly in the shipyard and when encountering another ship. However, on the ship information page it showed 4/4.
Minor bug - it was showing rigging for sails in the status view. Will be fixed in the next version.

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And, a question. If a port lets me in, but won't let me talk to the governor, is there any way to get a pardon for whatever I did? I think all I did was fight off a privateer that attacked me.
Fighting off a privateer should not have any effect (though I'll check just to be sure).

The Governor being closed off is a bug. Will also be fixed in the next version.

Thanks for all the great feedback and apologies for all the bugs.
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Old November 2nd, 2011, 01:53 AM   #211 (permalink)
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May have found another minor bug. When I go into the merchant screen now, the background is solid grey.
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Old November 8th, 2011, 05:41 PM   #212 (permalink)
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Fixed in the latest version of the game, out now.
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Old November 9th, 2011, 03:18 PM   #213 (permalink)
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Have the latest and it's solid as usual. Just a couple things I've found so far. The first is just my grammer police nature. In a dialog about being bored at the governor's ball, it says tit-bits of info, rather than tid-bits. Kinda funny actually.

The second is a little bigger. I gained a skill point and went in to spend it. I accidently tapped on a skill that cost two points. It gave me the skill and set my available skill points to -1.

Game is still awsome, even though it can be pretty tough early on. Keep up the great work.
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Old November 15th, 2011, 05:05 AM   #214 (permalink)
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Hi strategy,

You have made a very good game and I thank you for keeping it free, even after all this time.

I first got your game in the middle of last year and had hours of fun with it. After not playing it for a while I have just started to play it again. The new look and new features are great. However, I must admit I find it very hard to play for more than 20 mins at a time as the game has just become too difficult. It has gone from being a game where one could progress rapidly (possibly the game used to be too easy) to being too difficult to get past that initial pirate stage within a reasonable amount of time. Some issues with the new version I have are:

- Everytime I upgrade my ship I lose a massive portion of cargo space so cannot make money this way
- The story stage at the begining of the game seems to get inconsitent results
-It is impossible to sneak contraband into Spanish and Dutch ports so there is no chance of making money here (even if you have the right attributes to start with)

This results in me trying to scrape by doing jobs for people which is not fun! Admitedly I haven't gone past playing for more than an hour (because I get bored!) so the game could get more interesting for me. However I now struggle to get enjoyment out of the game and just wish a difficulty level somewhere between the newer version and the present one could be found!

I still think you have done an impressive thing by releasing this game and upkeeping it for so long.
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Old November 15th, 2011, 05:08 PM   #215 (permalink)
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Thanks for the feedback.

Quote:
Originally Posted by pirate1 View Post
- Everytime I upgrade my ship I lose a massive portion of cargo space so cannot make money this way
The next major upgrade (2.2.x) will include some major re-balancing of the ship items. The issue has a discussion thread on my forums. Feel free to contribute with any further opinions you have about that there.

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- The story stage at the begining of the game seems to get inconsitent results
Hmm... in what way? If you select the same choices each time (and same aptitude), you should get the same character every time. Aptitude does affect what options you have available, though.

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-It is impossible to sneak contraband into Spanish and Dutch ports so there is no chance of making money here (even if you have the right attributes to start with)
Sounds like you may be running on an older version of the game. The latest versions should have fixed this bug so that both smuggling and bribery works correctly.

I realize that the new version can seem a deal harder than the old one, and it's something I'm definitely looking to fix. Part of the problem has been some bugs which made the game harder (e.g., the smuggling thing), but apart from that, it's a matter of identifying the issues that make the new version harder, and tweaking those.

Apprentice level is supposed to be easy and allow the player to pretty much "surf" through the game and experience the content. Buccaneer is supposed to be the "default" level, while Swashbuckler is supposed to be merciless. There is still some distance to go before the game balance is quite right.
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Old November 16th, 2011, 01:38 AM   #216 (permalink)
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I just tried the game for the first time on my new Rezound. The first thing I noticed was that on the map screen, all of the ports are shifted North of where they should be. I think the resolution is 1280x720, but I don't remember for sure at the moment. I actually have several apps that are weird with this HD screen.

I'll keep playing to see if anything else is weird.
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Old November 21st, 2011, 08:16 AM   #217 (permalink)
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Sounds odd. I don't see that issue in the emulator. If you can get a screenshot of that, it would be helpful. Otherwise it will have to wait until I can (hopefully soon) get my hands on the Galaxy Nexus.
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Old November 21st, 2011, 09:37 AM   #218 (permalink)
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Originally Posted by strategy View Post
Sounds odd. I don't see that issue in the emulator. If you can get a screenshot of that, it would be helpful. Otherwise it will have to wait until I can (hopefully soon) get my hands on the Galaxy Nexus.
I'll see what I can do. Gotta figure out how to do it without being rooted. I may just use another camera.
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Old December 1st, 2011, 04:42 PM   #219 (permalink)
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OK, I finally got around to getting a couple pictures of the screen on my Rezound. Here they are. Hope it helps resolve the issue.
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Old December 1st, 2011, 05:03 PM   #220 (permalink)
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Thanks. That is very obviously a case of the screen DPI setting being something different from what the app is picking up. I wonder if the Rezound is set up as an XHDPI screen (i.e., extra-high density). I don't know of any phones that are, but with that screen, it might be the case. I haven't tested that, because I haven't seen any devices before which have had that setting. The app really should handle it, but of course you never know... I'll look into it. I'm hoping to get hold of a Galaxy Nexus soon, so with any luck I can test the issue myself with a real phone.
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Old December 1st, 2011, 05:04 PM   #221 (permalink)
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Incidentally, Version 2.2.1 is out now. It includes some significant tweaking of the ship improvement gold and cargo space costs.
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Old December 1st, 2011, 05:27 PM   #222 (permalink)
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Quote:
Originally Posted by strategy View Post
Thanks. That is very obviously a case of the screen DPI setting being something different from what the app is picking up. I wonder if the Rezound is set up as an XHDPI screen (i.e., extra-high density). I don't know of any phones that are, but with that screen, it might be the case. I haven't tested that, because I haven't seen any devices before which have had that setting. The app really should handle it, but of course you never know... I'll look into it. I'm hoping to get hold of a Galaxy Nexus soon, so with any luck I can test the issue myself with a real phone.
Sounds good. Hope you can find a fix. I'm suffering withdrawal.
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Old December 1st, 2011, 06:35 PM   #223 (permalink)
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Just checked - it's definitely XHDPI as it has 342 PPI (default XHDPI is 320 ... the iPhone's "retina" display is 396). So it is almost certainly something to do with that. Unfortunately the Android emulator doesn't really like running in XHDPI mode (i.e., it crashes when trying to set up with these parameters). I'll see if I can find a workaround to the emulator issue, but if not, I probably won't have a chance to do anything with this until I get that Galaxy Nexus (which should be in 2 weeks if the vendors are to be trusted, but this being december... probably not).
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Old December 5th, 2011, 04:14 PM   #224 (permalink)
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Money ideas and bugs

So first off great game I play it on my e reader
Bug: when ever I battle a boat it sais what type of boat it is like I found a merchantman but its a privateer but its different.


Idea: You shoul be allowed to have as many as two boats

Bug: I can't get into tortuga
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Old December 10th, 2011, 06:30 PM   #225 (permalink)
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Hi, I have an HTC EVO4G, and had been playing the Pirates and Traders Game for a few weeks now with occassional Force Close issues. I recently Auto Retried from and game and Decided to get the Gold version. So I went to down load it and it hung up. I figured maybe still haveing the original game on my phone maybe confussing the download so I deleted it. then I tried to download the Gold version again. but now I cannot find either Pirates and Traders or the Gold version in the Android Market. Am I have Evo Issues or is the game still on the market? if not, WHat Happened? if it is, why isnt it showing up on my Evo? Sincerely,

Robert M. Flores
Newbie to Android
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Old December 11th, 2011, 06:03 AM   #226 (permalink)
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Originally Posted by robertmflores View Post
and had been playing the Pirates and Traders Game for a few weeks now with occassional Force Close issues.
I have a suspicion that the latest update of Admob (Google's ad module) has a memory leak somewhere. I have added some code in the next update that I hope will reduce this problem.

Quote:
I figured maybe still haveing the original game on my phone maybe confussing the download so I deleted it.
From Android's point of view, P&T free and the Gold! version are entirely different apps, so this should never be necessary.

Quote:
then I tried to download the Gold version again. but now I cannot find either Pirates and Traders or the Gold version in the Android Market. Am I have Evo Issues or is the game still on the market? if not, WHat Happened? if it is, why isnt it showing up on my Evo?
There hasn't been an update of this on the marke since last week, so unless Google has done something (and it does not appear so, since the apps are still very much visible and available on the web market) it is not an issue there.

Most likely your market client has simply gotten messed up. This is not uncommon and I've noticed several developers complaining about the market recently, so this seems likely.

The standard way to solve 99% of all market problems is to go into "Settings" >> "Applications" and then find two applications "Market" and "Download Manager" (the specific names may vary, depending on your Android version and locale). For both of these apps, select to "Clear Cache" and "Clear Data", if possible. This resets the apps, clearing out any corrupted information that may be causing trouble.

If this does not work, then send me an e-mail with your order number (sent to you by Google Checkout), so that I can check whether Google Checkout is holding up the download in some way (normally you should receive an email from them if that happens, but obviously such can get lost). Your description sounds like a simply Market outage, though, so I doubt this is the case.
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Old January 1st, 2012, 04:04 AM   #227 (permalink)
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Latest version fixed my display issues. Thanks man!

Any advice you can give me for my dev friend on how he can fix his app? Is it just a flag to set, or is it much more involved?
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Old January 2nd, 2012, 04:37 PM   #228 (permalink)
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Downloaded and played it for entire day but still can't seem to understand this game very much lol.

Lets see .. if Britain and dutch common enemy was Spain , all I need to do is keep attacking Spain right ? but after some time dutch and British is in peace with Spain and a pardon fee of omfg is required.. okay...
Privateers are a pain in the ass. there's this few times when I started a new game they are the first ship to show up and just ruined my new game.
so not being a quitter I tried n tried so I upgraded my ship to a decent one and yet I lost to a Damn merchant ship Wtf?
how am I suppose to conquer a city when I can't even blow up a merchant ship ? is it even possible to conquer a city ?

Wished the apprentice difficulty was more 'apprentice' or just put a 'noobs ' difficulty so that people like me who isn't that good at rts game can actually get a blend into this game ya.. ? thanks and sorry for my poor English
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Old January 8th, 2012, 01:51 PM   #229 (permalink)
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L Any advice you can give me for my dev friend on how he can fix his app? Is it just a flag to set, or is it much more involved?
In the case of my app, it was a pretty simple bug, so the app kept thinking that the screen density was 1.5, when in fact it was 2. Once that was fixed, almost everything worked correctly. I would suggest going through any and all code that involves manual checks/computation of the screen density and verify that all it working as intended.
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Old January 8th, 2012, 02:07 PM   #230 (permalink)
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Apologies for the late replies - it's been a busy first week.

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Lets see .. if Britain and dutch common enemy was Spain , all I need to do is keep attacking Spain right ? but after some time dutch and British is in peace with Spain and a pardon fee of omfg is required.. okay...
You need to keep an eye on who is allied with who at all times (clicking the flag during combat will pop up this info for the current opponent). The nation you attack as well as their allies will get pissed at you.

Quote:
Privateers are a pain in the ass. there's this few times when I started a new game they are the first ship to show up and just ruined my new game.
I will probably make privateers a bit less common on easy level, but the key thing with privateers is not to try and fight them unless you can win. Running away or even surrendering is usually cheaper than getting sunk.

Quote:
so not being a quitter I tried n tried so I upgraded my ship to a decent one and yet I lost to a Damn merchant ship Wtf?
Life as a pirate is harsh.

Quote:
how am I suppose to conquer a city when I can't even blow up a merchant ship ? is it even possible to conquer a city ?
Probably shouldn't try it until much later.

And yes it is possible. Big ship, good leadership, experienced crew.

Quote:
Wished the apprentice difficulty was more 'apprentice' or just put a 'noobs ' difficulty so that people like me who isn't that good at rts game can actually get a blend into this game ya.. ?
I hope to do something more with the difficulty level soon.
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Old January 12th, 2012, 09:48 AM   #231 (permalink)
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Quote:
Originally Posted by strategy View Post
In the case of my app, it was a pretty simple bug, so the app kept thinking that the screen density was 1.5, when in fact it was 2. Once that was fixed, almost everything worked correctly. I would suggest going through any and all code that involves manual checks/computation of the screen density and verify that all it working as intended.
Thanks man!
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Old January 12th, 2012, 09:59 AM   #232 (permalink)
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Very impressive!
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Old January 12th, 2012, 11:39 AM   #233 (permalink)
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Looks pretty cool! I will give it a shot!

Pirates are always cool
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Old January 21st, 2012, 01:02 PM   #234 (permalink)
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This game is GREAT!!! It's not very hard once you get used to it, but I'm addicted; it's the only game i play these days.

Under stats->Ship, it shows that my crew is "extremely happy (100)" and "poor (8)". What does it mean poor and how do I increase that value to max? It might be worth adding that info to the in game help menu.

I think that poor rating is effecting my crews ability to fight. I've been losing battles recently that I shouldn't be losing and can't figure out how to raise that rating.

Thanks!
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Old January 21st, 2012, 04:23 PM   #235 (permalink)
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Glad you like it.

The two stats you are looking at is morale and experience. Morale determines how many losses your crew can take in a fight, while experience determines their fighting value.

Experience increases with time (+1 every month) and as a result of combat. To keep it high, you should try to only recruit experienced sailors and minimize casualties. Easier said than done, of course.

Also - recruited crew have lower experience the higher the difficulty level.
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Old February 8th, 2012, 09:49 PM   #236 (permalink)
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I absolutely love the game and have had a blast playing. I have a full upgraded Spanish treasure galleon with a crew of 366. They are elite sailors and 100 Morale. I go to attack a lesser populated port and lose a ton of men I chime back a few months later and even though I killed 100 of their men in the last battle their troop count stays the same. What us the deal? What am I missing?! What is the secret to conquering Towns?! In the retro version I would do great but have yet to conquer a city in the new version.
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Old February 14th, 2012, 07:17 AM   #237 (permalink)
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I'll check the troop counts again. Normally, they'd reduce if you inflict high enough casualties. Note that reduced troop counts will often result in the port being reinforced from home, though, so that may have occurred without you noticing.

In general, though, port conquests have been made more difficult compared to the Retro version. It is still doable, though.
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Old February 22nd, 2012, 03:33 PM   #238 (permalink)
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great game, really impressed at how much detail you have crammed in, found a glitch/cheat, if you go to shipyard & buy a pinnace then search until u find a warship in enemy waters u can beat it, then seize it, go back to the shipyard & repair before buying another pinnace, you'll get paid 8000+, go back out & find another warship, easy money. I found that if you concentrate on destroying troop transfers from the start then you can conquer towns after you have gained leadership skills.

how come when ever i socialize & have a drink it says what a waste? To life like lol
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Old February 23rd, 2012, 05:08 AM   #239 (permalink)
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Hi strategy.I love your game.(I like turn based strategy games specially in hand phone.)but please make it more attractive with 3D fighting and more detailed on negotiations with ports.do it more like civilization game.I like more adventure in search and find ports in map(hidden treasures!).if it's hard to make 3D battles,at least make it awesome for management system.map and ports too small build it more huge and bring cultures to your game....!(world map with all countries with different cultures and more weapons and upgrades.)I think its going to the big dreams.thank you and support your game.best strategy pirate game ever in phones.
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Old March 4th, 2012, 05:38 PM   #240 (permalink)
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Thanks for the feedback, apologies for the late reply.

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Originally Posted by lostboyxdmx View Post
great game, really impressed at how much detail you have crammed in, found a glitch/cheat, if you go to shipyard & buy a pinnace then search until u find a warship in enemy waters u can beat it, then seize it, go back to the shipyard & repair before buying another pinnace, you'll get paid 8000+, go back out & find another warship, easy money. I found that if you concentrate on destroying troop transfers from the start then you can conquer towns after you have gained leadership skills.
Trading down for ships is intended to give you some money, so this is pretty much working as designed. Taking on a larger ship with a small pinnace is a pretty big risk to take, so it is fine by me if the reward is proportionate.
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Old March 4th, 2012, 05:42 PM   #241 (permalink)
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do it more like civilization game.I like more adventure in search and find ports in map(hidden treasures!).if it's hard to make 3D battles,at least make it awesome for management system.
Thanks for the feedback. However, I think P&T and the game you really want are very distant from each other. P&T is not a Civilization/management game, and probably will never develop very much in that direction.

I do have another project that I'm working on a bit that is more management oriented, but it's still far from completion - and given the part-time basis of my work - there's no telling whether it will ever get finished.
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Old March 28th, 2012, 06:33 PM   #242 (permalink)
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Hi, I downloaded P&T yesterday, and this game ROCKS!!!!! Thanks for making such a great game.

Here's a question: If all the French ports have this sad smiley face (I guess it means the governors hate me and won't even offer pardon, even after I was able to sneak in and talk to him), will I never have the chance to be exonerated?

Another question: Currently, there is only one French port without that sad face icon, and the governor asks for whopping 36k from me to be pardoned. Is there any way to reduce this without actually paying? Will it decrease over time if I take no adverse action on the French ships?

How it happened FYI: I have been picking on the French a lot to rank up with all other nations since they were all on war against the French.
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Old March 30th, 2012, 06:12 AM   #243 (permalink)
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Thanks for the praise.

Currently, if the governor's all hate you, you're pretty much stuck. Eventually governors should be getting replaced (thus resetting the relationship), but I am not sure that this is actually working as intended right now.

Currently, a nations hatred of a pirate is static. Making reputation improve (and decrease if you have good reputation) over time is something that is on the list of things I am considering implementing, but will need to have it balanced first.

There are also plans to adding alternative ways of improving relations with a faction, but right now the game is preparing for some serious upgrades (new graphics means I can finally do a lot of stuff that I have been planning to do a while), so can't say when that might get added.
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Old April 1st, 2012, 10:18 AM   #244 (permalink)
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Looks nice
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Old April 9th, 2012, 02:43 PM   #245 (permalink)
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Got the latest update and the visuals on the main map screen look great. I do have a problem though. The button in the lower left corner covers quite a bit of the location window that pops up.

Edit: Forgot to say, I'm using the rezound with the 720p display.
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Old April 9th, 2012, 03:53 PM   #246 (permalink)
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Thanks for reporting this. A very weird bug, as it worked fine on my development setup, but didn't work in the release package. It has been fixed now, however (version 2.3.9).
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Old April 9th, 2012, 05:37 PM   #247 (permalink)
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Thanks for reporting this. A very weird bug, as it worked fine on my development setup, but didn't work in the release package. It has been fixed now, however (version 2.3.9).
Got the update and it works great now. Thanks for the quick turn-around.
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Old April 23rd, 2012, 09:17 AM   #248 (permalink)
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Love the new port screens. However, on my rezound with the hd screen, the top button on each screen is sitting on the frame, rather than being over the lighter color inside the frame. This makes it hard to tell if the button is active or not.
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Old April 23rd, 2012, 03:38 PM   #249 (permalink)
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Moving to the Application Announcements forums.
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Old April 23rd, 2012, 05:37 PM   #250 (permalink)
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gd app
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