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Old May 17th, 2011, 05:05 PM   #1 (permalink)
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Default Samsung Galaxy S2 vs HTC Evo 3D vs Motorola Photon 4G - A Comparison

Samsung Galaxy S2 vs HTC Evo 3D vs Motorola Photon 4G - A Comparison

CPU:
Evo3D: 1.2ghz Dual-Core Snapdragon
GS2: 1.2ghz Dual-Core Cortex-A9
Photon4G: 1ghz NVIDIA Tegra 2

GPU:
Evo3d: Adreno 220 GPU
GS2: Mali 400MP GPU
Photon4G: GeForce GPU

Display:
Evo3D: 4.3" 3D qHD (rgb) LCD 960x540 Display
GS2: 4.27" (rgb) Super AMOLED Plus 800x480 Display
Photon4G: 4.3" qHD (PenTile) LCD 960x540 Display

RAM:
Evo3D: 1GB LP DDR2 Ram
GS2: 1GB LP DDR2 Ram
Photon4G: 1GB LP DDR2 Ram

Mass Storage Memory:
Evo3D: 4GB Internal Storage
GS2: Both 32GB & 16GB Internal Storage versions offered.
Photon4G: 16GB Internal Storage

Application Space:
Evo3D: 1GB Reserved for Applications
GS2: 2GB Reserved for Applications
Photon4G: 1GB Reserved for Applications

MicroSD Support:
Evo3D: Supports SD Cards up to 32GB
GS2: Supports SD Cards up to 32GB
Photon4G: Supports SD Cards up to 32GB

Rear Facing Camera:
Evo3D: Dual 5MP Cameras with dual-LED Flash
GS2: 8MP Camera with single-LED Flash
Photon4G: 8MP Camera with dual-LED Flash

Forward Facing Camera:
Evo3D: 1.3MP Forward Facing Camera
GS2: 2MP Forward Facing Camera
Photon4G: 1.3MP Forward Facing Camera

Traditional Recording:
Evo3D: 2D Recording at 1080p@30fps
GS2: 2D Recording 1080p@30fps
Photon4G: Recording 720p@30fps

3D Recording:
Evo3D: 3D Recording at 720p@24fps
GS2: 3D Recording not available
Photon4G: 3D Recording not available

Battery:
Evo3D: 1730mAh Battery
GS2: 1650 mAh Battery
Photon4G: 1700mAh Battery

Dimensions:
Evo3D: 5.00 x 2.60 x 0.47 (127 x 66 x 12 mm)
GS2: 4.93 x 2.60 x 0.33 (125.3 x 66.1 x 8.49 mm)
Photon4G: 5.00 x 2.63 x 0.48 (126.9 x 66.9 x 12.2 mm)

Weight:
Evo3D: 6.00 oz (170 g)
GS2: 4.09 oz (116 g)
Photon4G: 5.57 oz (158 g)

Operating System & User Interface:
Evo3D: Android 2.3 with HTC Sense 3.0
GS2: Android 2.3 with Samsung TouchWiz 4.0
Photon4G: Android 2.3 with Motoblur "Lite"

Bootloader Status:
Evo3D: Unlocked
GS2: Unlocked
Photon4G: Locked

I have been using this little comparison list for my own decision making process between the two phones. I was hoping to share it to stimulate a respectful discussion & maybe help somebody else make a decision as well.

If I have any of the Specifications written incorrectly please inform me and I would be happy to update this original post. Thank you.

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Old May 17th, 2011, 05:37 PM   #2 (permalink)
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The Cortex A9 looks faster in benchmarks done so far, Mali 400 MP is faster and also Galaxy S II comes with 1GB of DDR2 memory, is it still DDR memory in the evo 3d?

Also it's LED backlit SLCD screen, I don't know what SLED is, who made that up? OLED still has a clear advantage.

It's 1080p@24fps vs 1080p@30fps and 5MP vs 8MP, unless you care about 3D Galaxy S II is the winner here.

Galaxy S II has more storage, 2GB for apps, I think Evo 3D has 1GB for apps.

Depends what you want really, Evo 3D has 3D "yay", slightly higher resolution screen and a marginly better battery
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Old May 17th, 2011, 05:48 PM   #3 (permalink)
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Ok I updated it.
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Old May 18th, 2011, 06:40 PM   #4 (permalink)
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Also discussing some of the memory tech at - Is 4GB enough?

The Sammy employs LPDDR2 by the way.

As for DDR vs. DDR2 - remember, DDR2 can have twice the speed, it needs to - it's got higher latency than DDR. All we know about the Snapdragons is that embedding RAM (eDRAM) on the newer SoCs.

Without arguing GPU tech, I expect the SGS2 to win in many graphics benchmark shoot-outs over the Evo 3D because the Evo has more pixels to update. (Precisely the reason it seems that the iP3gs beats the iP4 in many of raw graphics benchmarks.)

As for the battery being bigger in the Evo 3D - maybe it has to be, with (again) more pixels to update and any additional processing when viewing or shooting 3D. So - it's not the battery size that I'm looking at, its the lifetime between charges for everyday use. The SGS2 is already getting praise for that, but we'll have to see on the Evo 3D after it's in people's hands.

I believe the recording spec you have is incorrect - I believe it's 30 fps @1080 in 2D, 24 fps @720 in 3D for the 3vo.

And remember - a full frame of 1080p video is approximately 2 MP (1920x1080), so the 5 vs. 8 MP difference in cameras for vid is moot.

The vid quality is going to be ruled by quality of encoding (to H.264), quality of sensor (not MP size), and the lens itself. If the sensor quality or lens quality is low, then megapixels only serve to amplify video noise and thus lose clarity, not increase it.

We know now that the Sensation (the 3vo's 2D cousin) records audio in stereo so perhaps the 3D will as well. Any improvement in HTC's audio recording will be a welcome step up!!

I can't wait until we see both phones in the same markets (US, UK/France/Europe) to get some side-by-side user feedback.

I trust an actual user over a report any day of the week.

I favor the 3vo because I favor Sense, otherwise, these both look pretty top-notch on paper.

Anyway, those are my opinions.
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Old May 18th, 2011, 06:48 PM   #5 (permalink)
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when does the S2 come out and will it ship unlocked? The lack of camera flash is one of the main things holding me back from getting the S1.
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Old May 18th, 2011, 06:51 PM   #6 (permalink)
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Which country are you in?
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Old May 18th, 2011, 07:10 PM   #7 (permalink)
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I'm in the States right now, but I need a phone that works everywhere with local SIM cards.
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Old May 18th, 2011, 07:16 PM   #8 (permalink)
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I updated the original post to reflect the information. Thank you very, very, much.
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Old May 18th, 2011, 07:19 PM   #9 (permalink)
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Quote:
Originally Posted by Passport View Post
I'm in the States right now, but I need a phone that works everywhere with local SIM cards.
I think that's AT&T (or TMo?) then - I've not seen official dates yet, sorry.

Pretty sure they'll continue here in the states to have unsigned, unencrypted bootloaders.
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Old May 18th, 2011, 07:34 PM   #10 (permalink)
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OK, it's official, it's LPDDR2 on the 3vo - spec download here: Qualcomm Document Center - Snapdragon MSM8x60 / APQ8060 Product Brief
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Old May 18th, 2011, 08:56 PM   #11 (permalink)
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Hardware is irrelevant if the software doesn't do what you want. In my case, solid Exchange support is important enough that I would only consider the HTC phone.

While I might drool at the hardware specs, I wouldn't buy either of these as they are too big for one-handed operation.
 
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Old May 19th, 2011, 12:56 PM   #12 (permalink)
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Every site I've looked at states 1080p@24fps for the Evo 3D, where does it say 30fps?
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Old May 19th, 2011, 01:05 PM   #13 (permalink)
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Funny! This one has it backwards! HTC Evo 3D CDMA Vs Samsung Galaxy S2 Review

Sprint Unleashes the HTC EVO 3D | PCWorld

Stereo video requires more processing - it will have the lower framerate and be in keeping with BD framerate of 24 fps for movies - not the other way around as later tech blogs would have it.

~~~~

PS - I've been known to be wrong before. Earlier I'd gone along with the 1080/24 720/30 stuff - see - http://androidforums.com/htc-evo-3d/331783-underlying-tech-evo-3d-qhd-3d-dual-core-smp-2.html#post2658770

So - I could be entirely wrong here. I just don't trust the half of what the tech blogs suggest as truth.

If you guys want to peg the 3vo at 1080/24 until there's some kind of proof, I won't argue.

Movies on BD in 1080p do tend to be 24 fps. Not saying I'm ok with 24 fps, I'm just saying what's out there...
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Old May 19th, 2011, 02:33 PM   #14 (permalink)
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1GB LPDDR2 Ram -|- 1GB LPDDR2 Ram

4GB Internal Storage -|- 32GB Internal Storage

1GB Reserved for Applications -|- 2GB Reserved for Applications


ok you techs.. can you please dumb it down for me.. why the reserved for apps are there???


4gb .. but only 1gb for apps
32gb ... but only 2gb for apps

why?? why cant we use the whole damn thing???
what will the rest be used for? music and pics?

can this be changed with a mod from a Dev????
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Old May 19th, 2011, 05:14 PM   #15 (permalink)
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The rom is partitioned for system, data, cache, apps, the radio driver(s) and the bootloader - and it's not uncommon for the makers to leave a bit unaccounted for (probably for future updates).

Devs sometimes repartition things on some roms, kernels or other mods. Sometimes they'll even move a bit of the Android memory off the rom and over to the SD card, and sometimes the makers configure them that way out of the box. (This is not the same thing as apps on the SD card like in Froyo.)

The rom space can't be used for all apps. You definitely need room for Linux, the Dalvik Virtual Machine (the thing that makes it Android, not just Linux) and data.
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Old May 19th, 2011, 05:30 PM   #16 (permalink)
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The Samsung Galaxy S2 might be a phone I'll actually buy for retail since I used my upgrade on the Epic 4G.
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Old May 19th, 2011, 05:38 PM   #17 (permalink)
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Quote:
Originally Posted by EarlyMon View Post
The rom is partitioned for system, data, cache, apps, the radio driver(s) and the bootloader - and it's not uncommon for the makers to leave a bit unaccounted for (probably for future updates).

Devs sometimes repartition things on some roms, kernels or other mods. Sometimes they'll even move a bit of the Android memory off the rom and over to the SD card, and sometimes the makers configure them that way out of the box. (This is not the same thing as apps on the SD card like in Froyo.)

The rom space can't be used for all apps. You definitely need room for Linux, the Dalvik Virtual Machine (the thing that makes it Android, not just Linux) and data.

i understand that.. but the point is...

from 4GB they only give 1gb for apps... and from 32GB they only give 2GB for apps... so they need the rest for android crap???

android crap.. ok... let say it needs 1GB.
what happen to the rest?

I would like as much as the ROM given to apps as possible.
we do have SDcard mem for our own personal data: music, apps, ap2sd......
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Old May 19th, 2011, 06:09 PM   #18 (permalink)
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I can't speak to the veracity of any of these claims until actual users verify them for me (you know my trust of most blogs).

For Sense 3 - I seem to recall that beast alone is up to something like 600+ MB. And 3D apps and buffers? I've no idea what they're setting with that.

As I recall, the Evo had something like 350 MB set aside for apps. So, rom quadruples here, but we need to lose some bytes for 3D and Sense, giving us about a tripling of app space. In some universe that doesn't seem too bad.

What the 32GB is partitioned for on the SGS2, I've no idea. Somebuddy we can trust like Shocky who owns one needs to fill that one in for us.
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Old May 19th, 2011, 06:20 PM   #19 (permalink)
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Quote:
Originally Posted by EarlyMon View Post
What the 32GB is partitioned for on the SGS2, I've no idea. Somebuddy we can trust like Shocky who owns one needs to fill that one in for us.
I only have the 16GB version, 11.50GB total for internal sd, 2GB for device storage.
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Old May 19th, 2011, 06:32 PM   #20 (permalink)
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So - please help me understand, because the SGS2 specs confuse me to no end.

I understand the Nexus S - big memory, no SD card.

Does the SGS2 have a separate SD card?

If so - are you saying that the big internal memory is partitioned so some of it is used like an SD card?

And if true for both, you have like an sd card-1 (internal) and then sd card-2 (external)?

(And for those who want even more confusion - a new thing in rom memory tech today is eMMC - embedded MMC - read: embedded memory that indeeds interfaces like a multimedia card (SD card).)
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Old May 19th, 2011, 06:35 PM   #21 (permalink)
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so of the 16gb.. you are missing 2.5gb.. which android is using...

and the 2GB is some line in the sand.. they picked for us.
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Old May 19th, 2011, 06:44 PM   #22 (permalink)
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Not arbitrarily - as I understand it, the new TouchWiz is like Sense 3 in that it's a big step up in features and usability and quality - therefore, probably needs more room, I'd imagine.

~~~~~

edit - you're talking about app space, not line in sand for android space - nevermind - sorry, misunderstood!
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Old May 19th, 2011, 09:37 PM   #23 (permalink)
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As far I understand the S2 has both 32gb internal memory AND an SD slot that supports up to 32gb. For a maximum of 64gb. I could be wrong, but that's my understanding...
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Old May 19th, 2011, 11:30 PM   #24 (permalink)
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I would say that the only thing the S2 has over the 3D is storage and maybe a bump up in processing speed.
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Old May 19th, 2011, 11:47 PM   #25 (permalink)
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Quote:
Originally Posted by MrDrumngun View Post
I would say that the only thing the S2 has over the 3D is storage and maybe a bump up in processing speed.
That's the conclusion I'm drawing too.
The phones are almost exactly the same on paper on a basic level.

I think it really comes down to:
When do you need a phone?
and;
What is your brand preference?

Evo3D is looking more and more like a June release.
S2 probably Fall or Winter depending on Carrier.

HTC Sense vs Samsung TouchWiz

Another great reason to choose Android. Even within the phones we have there are so many choices for the tailor made experience of your choosing.
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Old May 20th, 2011, 01:16 AM   #26 (permalink)
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Quote:
Originally Posted by ArmageddonX View Post
That's the conclusion I'm drawing too.
The phones are almost exactly the same on paper on a basic level.

I think it really comes down to:
When do you need a phone?
and;
What is your brand preference?

Evo3D is looking more and more like a June release.
S2 probably Fall or Winter depending on Carrier.

HTC Sense vs Samsung TouchWiz

Another great reason to choose Android. Even within the phones we have there are so many choices for the tailor made experience of your choosing.
I would likely eliminate either Sense or TouchWiz on either of these phones once some nice custom stuff comes out, which both should have in abundance. HTC and Samsung are both much more open on their bootloaders than Motorola, so far, which makes them both full of win, in my book.

The form factor of the Evo 3D is going to be difficult to adjust to after owning a Fascinate. The SGSII will be even thinner than the Fascinate, however, and I'm betting on it having better battery life than the 3VO, even though there are no real world comparisons of the two yet.

Another aspect you point out is that the EVO 3D is probably much closer to its U.S. release date. I agree with your speculation on this one. I expect the EVO 3D out soon, which COMPLETELY shames Verizon and their current lineup of available phones. The DX2 might beat it out of the gate though, we shall see ... oh WAIT, the DX2 is not going to be 4G, like T-mobile's, AT&T's and the EVO 3D on Sprint will be, still leaving Verizon clearly in the dust when it comes to hardware.

Anyways, I also heard from the rumor mill that Sprint, Verizon, and AT&T at least will all be getting the SGSII, but that they will have their own unique names. What remains to be seen is how each carrier will modify the device in their own unique way. I hope this part of it doesn't happen at all, or at least as minimally as possible. Verizon really did a number on the Fascinate. I hope they don't take as much from the SGSII. If they do, that will likely be the straw that breaks the camel's back for me with Verizon.

I may join you on Sprint for some 3D action. As fat and bulky as that phone is going to be, it's still cool as crap to be able to shoot stuff in 3D and have a freaking 3D glasses free device in the palm of your hand ... oh and by the way it's your PHONE too. That is also full of WIN.
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Old May 20th, 2011, 12:50 PM   #27 (permalink)
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Quote:
Originally Posted by EarlyMon View Post
So - please help me understand, because the SGS2 specs confuse me to no end.

I understand the Nexus S - big memory, no SD card.

Does the SGS2 have a separate SD card?

If so - are you saying that the big internal memory is partitioned so some of it is used like an SD card?

And if true for both, you have like an sd card-1 (internal) and then sd card-2 (external)?

(And for those who want even more confusion - a new thing in rom memory tech today is eMMC - embedded MMC - read: embedded memory that indeeds interfaces like a multimedia card (SD card).)
Yep, the internal storage is your sd card and you then have and external sd card, that's how it reads with a file manager/explorer, I also use a 32GB sd card.

However in storage the unboard storage is refered to as USB storage and the external as the SD card, same with the Galaxy S with gingerbread.
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Old May 20th, 2011, 01:36 PM   #28 (permalink)
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The way it is on my Captivate:

Internal phone storage:
1.41GB

Internal SD card:
13.03GB

Exernal SD card:
14.73GB

So the internal SD card was partitioned into the internal phone storage (for apps) and internal SD card.
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Old May 26th, 2011, 12:07 PM   #29 (permalink)
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Movies on BD in 1080p do tend to be 24 fps. Not saying I'm ok with 24 fps, I'm just saying what's out there...
Yes, to preserve the source film fps. However, the movie theaters double it and 120hz TVs 5x it (frame interpolation, etc.).. I think native 720p 30 is better for video on a handheld than 24.

And if the Evo 1 choppy vid is any inclination (unless I'm mistaken, but isn't it ~ 20fps @ 720p?), HTC really needs to upgrade in this dept.
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Old May 26th, 2011, 02:30 PM   #30 (permalink)
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Actually (apologies if you already know this) film movie projectors simply insert a 48 Hz mechanical shutter to get the motion problems below the flicker fusion threshold of many people (not mine, but it's the movies and movies are fun anyways). And the whole frame interpolation thing on 120/240 Hz LCD tvs is a marketing simplification that isn't at all true - if interested, suggest googling for "frame rate processing" and check out some of the seminal work done in Korea on this. (On plasma this is all hidden under subfield refreshing - but in all cases, it's to attack the flicker fusion threshold problem. The LCD advantage is that with a Samsung for example you get more control to combat (but never solve) telecine processing as a side benefit to their frame rate processing approach.)

Note: Blu-ray is typically outputting 24 Hz/fps at 1080p, all else is one via the TV.

The effects on a slow phone may appear as the same problem to the eye but their cause is different. In the case of the phones, the processing isn't sufficient to support high frame rates - and you'll overtax any tv playback system trying to solve it there.

All I can say about the Evo is that the solution is to root it and run a faster kernel - many address the Evo fps issue; suggest novox77 and many others hereabouts are probably better equipped for up-to-date advice on which ones, tho.

(OK - no more tv posts from me!)
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Old May 26th, 2011, 02:49 PM   #31 (permalink)
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^^ Re: film movie projectors, that's exactly what I was referring to, but in simpler terms.

And I don't buy the complete merit of 120hz/240hz and beyond for probably a lot of the same reasons as you. For one, it destroys the intended effect of film.

But insofar as bluray, it is encoded at 24fps/Hz because it is [usually] mastered from 24fps (film) source, so it preserves the native format (if source is in fact film) as much as possible (with current technology anyway), which any A/V aficionado ought to appreciate.

But what would be the point of 24fps on mobile? I don't think 24fps has any place on mobile 'video' phones, but that's just me. Better to just eliminate the potential of degradation due to flicker, possible judder as a result of 3/2 pulldown (on 60hz teles) in the 1st place yes? Sorry to bait you back into this conversation, you can just ignore me if you like, lol.

I did not know the problem w/ the Evo was a result of taxing the hardware, I thought it was purely a hardware limitation in and of itself. I just remembered an early video and thought that it was totally unusable.
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Old May 26th, 2011, 03:58 PM   #32 (permalink)
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Quickly so we don't get too far off-topic.

Yes - party line was there were Evo hardware issues. Not as many as first imagined, so kernel solutions happened. novox77 has studied the end results and does have a better hand on that issue than I. Expect none of those on any of the 2011 HTC phones.

~~~~~~

The top line frame rate reprocessing sets are fully adjustable - one of my TVs has this feature w/ 121 levels of adjustments. You can turn it completely off.

LCDs are aperatures (each subpixel like little shutter) that held in a state by a field. LCDs don't refresh - phosphors refresh. With an LCD you open the subpixel shutter, backlight flows through, and light exits through a red, green or blue colored lens.

Once you hold an LCD aperture (subpixel) open, it stays that way until changed - so LCDs don't refresh - they update and the proper control circuitry only update those pixels that change only.

This is why LCD displays are the undisputed champs for displaying still images - they're rock solid stable by design.

When you turn off frame rate processing on a (good and proper) 120/240 Hz LCD HDTV, it really will clock it's update cycles to 24 Hz. What's it going to say subpixel #12, needing to be open at 30%? It's interpolation time - open at 30%! (Pixel says, thanks, bozo, I'm at 30%) - Worst case, that process repeats 5 times.

LCD displays - and this goes for phones - get past the flicker fusion threshold with the electronic equivalent of the movie theater solution.

The movie theater has a mechanical shutter to interrupt the light flow. What does the LCD have? The backlight. We all have seen fluorescent lights - they flicker at 60 Hz (worse if there are problems). LCDs with CCFL backlights flicker the fluorescents at something like 3 or 400 Hz - those with LED backlights do similar flickering.

Your phone will use the backlight flickering to get past your flicker fusion threshold.

The reason that 24 fps isn't ideal on a phone display is because the field update rate is 60 Hz - and non-integral disconnect between the numbers 24 and 60 have an end result the same as telecine processing: judder.

So - your target for your kernel is consistent 30 fps performance for vids you film yourself - because 60/30 has no fractional leftover - the inability of dealing with that fractional leftover of time is judder.

Can't say because it's all clouded in industrial security, but there are image processing cores in some of the SoCs - and it's not inconceivable at all that pulldown processing is included in those. But - can't make a silk purse out of a sow's ear, so pulldown processing only goes so far.

I hope you're freaking satisfied. Now I have to go back and re-read all of this tech for how SAMOLED processes in this regard, for equal time and maintain relationship to subject to be on-topic. Nice compadre, really nice. j/k

But hopefully this info is useful to some regarding the tech comparisons of these phones.

If fellow mods disagree, they'll move or delete these posts - that's the deal.
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Old May 26th, 2011, 05:06 PM   #33 (permalink)
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Quote:
Originally Posted by EarlyMon View Post
So - your target for your kernel is consistent 30 fps performance for vids you film yourself - because 60/30 has no fractional leftover - the inability of dealing with that fractional leftover of time is judder.
This was exactly my point. More so that the implied correlation of bluray's adoption of preservation of source film to the Evo 3D capturing 24fps doesn't make sense. Ergo, the 24fps BluRayhas no relevance to capturing w/ mobile smartphone where a higher frame/refresh rate is ideal. in response to:

"it will have the lower framerate and be in keeping with BD framerate of 24 fps for movies"


As an aside however, I do find all the superfluous info on frame rate processing very useful.
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I hope you're freaking satisfied
Not entirely. I'm still left wondering why HTC would spec the Evo3D at 24fps. Seems like a PR spin to a deficiency to me.

HTC Dev/Engineer: Ewwww, this 30fps thing is going to be a challenge. [Light Bulb] I know! Let's make it 24fps to be safe and say 'it captures the same video you see on bluray'.

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Old May 26th, 2011, 05:52 PM   #34 (permalink)
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3D is a gimmick to me. The encrypted bootloader = no no.

Samsung Galaxy S2 is my next desired phone.

I love my Evo 4G, but will say no thanks to Evo 3D.
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Old May 26th, 2011, 06:27 PM   #35 (permalink)
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This was exactly my point. More so that the implied correlation of bluray's adoption of preservation of source film to the Evo 3D capturing 24fps doesn't make sense. Ergo, the 24fps BluRayhas no relevance to capturing w/ mobile smartphone where a higher frame/refresh rate is ideal. in response to:

"it will have the lower framerate and be in keeping with BD framerate of 24 fps for movies"


As an aside however, I do find all the superfluous info on frame rate processing very useful.
Hey, hey - context. I said that (italicized part) in context of 3D only - you left off the beginning of that statement.

And it was a guess.

We have conflicting blog statements on what the frame rates are - both of which I've quoted, neither of which have anything to back up their statements.

Maybe it's worse than the blogs say or maybe they're all wet and it's fine.


Quote:
Not entirely. I'm still left wondering why HTC would spec the Evo3D at 24fps. Seems like a PR spin to a deficiency to me.

HTC Dev/Engineer: Ewwww, this 30fps thing is going to be a challenge. [Light Bulb] I know! Let's make it 24fps to be safe and say 'it captures the same video you see on bluray'.

Ok - don't attribute to HTC something _I_ said.

I'm wondering where the full specs are - I've not seen any for the 3vo that spec fps from HTC.

Like most things on the 3vo, we've no info updates from HTC.

As far as this being HTC-fixable - that's going to strictly depend on what's in the 8660 - not much they're going to be able to do about that, so I don't think any of them stated it would be a challenge.

So - if we don't which blog is correct on video correct who could we ask what the 8660 could do? How 'bout we turn to Qualcomm for the accurate statement:

YouTube - ‪Next Gen Snapdragon Dual-Core MDP‬‏

YouTube - ‪Snapdragon HD 720p Video Performance‬‏

So - for Qualcomm to have a processor that's 30fps/1080p capable, and then a full dev kit for it, the only way the 3vo's going to have 24 fps in 2D is if someone went out of their way to find the pooch to really screwed the pooch.

As for 24 fps in 3D - that was me guessing based on what a blog reported somewhere.
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Old May 26th, 2011, 07:00 PM   #36 (permalink)
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Also it's LED backlit SLCD screen, I don't know what SLED is, who made that up? OLED still has a clear advantage.
Huh - I answered this in the other forum long ago, never noticed you raised that here.

SLCD was made up as the name of the company: SLCD for their supply of LCD panels for TVs and mobile displays. It's not a type of LCD. The company is owned almost 50/50 by Samsung and Sony, with Sony losing one share and Samsung gaining that one share. They produce various VA LCD panels (predominantly MVA).

The panel in the 3vo is made by Sharp, not SLCD, and I expect is an AVS-type display - I'm not aware of Sharp making anything else.

OLED's disadvantages include black crushing and the potential for screen burn-in -- as noted hereabouts in our US forums for SGS/SAMOLED by users who have had this (claimed impossible) problem - perhaps that's fixed for the plus update. Hope so.

I won't argue that SAMOLED+ has _some_ clear advantages - but given that both are color-wrong in different ways, I don't see how either will ever claim superiority in color accuracy.

Both lack it by design.
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Old May 27th, 2011, 01:59 PM   #37 (permalink)
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I mistook 'stereo video' as video w/ stereo sound, but it doesn't change my underlying point about 24fps having no place on mobile devices for the purpose of capturing, other than if it's a technological hurdle to achieve higher frames. Also that I could see marketers spinning that as a positive despite that it is actually a con of a mobile device.

Apologies if I took your statement out of context.

Cheers.
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Old May 27th, 2011, 02:07 PM   #38 (permalink)
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No worries - point is - we have a few blogs and no evidence that 24 fps is on this as a recording limitation.

If Blockbuster or something has movie streams at 24 fps, that's not the phone's fault.
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Old May 27th, 2011, 02:41 PM   #39 (permalink)
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3D is a gimmick to me. The encrypted bootloader = no no.

Samsung Galaxy S2 is my next desired phone.

I love my Evo 4G, but will say no thanks to Evo 3D.
When will this die? There has never been an HTC phone with an encrypted bootloader only locked and signed, which is easily bypassed.

Can we get a sticky in every forum on this? lol
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Old May 27th, 2011, 02:47 PM   #40 (permalink)
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If you look at the date and time on his post it was posted before the announcement. Clearly before he learned about it.
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Old May 27th, 2011, 03:50 PM   #41 (permalink)
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Behold, the Power of the Android Community: HTC to Unlock Future Bootloaders
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Old May 27th, 2011, 04:04 PM   #42 (permalink)
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nice! yet, after comparing the devices, I now feel compelled to get the SGS2 just the same, whereas I hadn't even entertained the idea prior to the info on potential of lockdown (damage = done). I will reengage this assessment when some crotchety scandal is found related to Samsung's soon to be latest and greatest.
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Old May 27th, 2011, 04:04 PM   #43 (permalink)
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I don't own an htc phone, but thats rather impressive, nice to see a company truly listen and care about the customers wants.
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Old May 27th, 2011, 04:05 PM   #44 (permalink)
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hakujin - From what I've been reading, I don't see how you could go wrong with either one.
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Old May 27th, 2011, 07:28 PM   #45 (permalink)
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I agree. They're both amazing smartphones. It truly comes down to personal preference.
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Old May 28th, 2011, 01:14 AM   #46 (permalink)
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Sammy G2 for me. Don't care about 3d...want the 8mp cam....lower res screen equals less drag on cpu. Very slim phone.
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Old May 28th, 2011, 01:48 AM   #47 (permalink)
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Sammy G2 for me. Don't care about 3d...want the 8mp cam....lower res screen equals less drag on cpu. Very slim phone.
3D would definitely compensate somewhat for the thickness of the EVO 3D. The original EVO was quite a device when it was released. This will make a powerful followup.

I would honestly be happy with either the SGSII or the 3VO. Both will pack a powerful punch. Both will have mostly unencrypted bootloaders and likely a great developer following. Both have a super neat cool factor of their own - SGSII's form factor and screen, and 3VO's 3D capabilities, for both the screen AND the camera, all glasses free!!

You could take either phone out of your pocket and show it to someone and they would go "Holy wow crap that's awesome!" Even though it would be for entirely different reasons, you will walk away from them as they sit there for a few seconds thinking how cool your phone is and how they now want one.

This has happened many times with my Fascinate because of its screen, speed, and form factor, and even the great pictures it takes. HTC's new camera is on par with the Galaxy S camera, which is very good, and the SGSII/Charge's new 8MP is even more amazing, which continues to add great capabilities to both devices. The fact that the 3VO can take 3D pictures is also pretty neato, although they will only look 3D on a 3D display (which aren't yet very popular) or the phone's screen itself, so 3D pictures are a little limiting as of yet.
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Old May 28th, 2011, 10:58 AM   #48 (permalink)
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The largest deciding factor to me in choosing between the Evo3D and SGSII has always been display. It comes down to qHD-LCD and Super AMOLED Plus to me.

So, I went back to my local Verizon store again yesterday to compare the Droid Charge Super AMOLED Plus to the Droid X2 qHD-LCD... The X2/qHD has a beautiful screen, I'll give that. It's only when you put it next to the Charge/SAMOLED+ that you go; "Wow! The SA+ looks so much nicer!"

I took my Wife with me this time to help me compare. I told her the general details between the the two screens and asked "Which one would you pick?"... She said: "I would pick the Super AMOLED Plus every time. It's so much brighter and more vivid."... I had the same opinion.

Reading text on the SA+ was easy as well. There was no difficulty browsing to a website with a lot of text like Wikipedia and reading along. No pixelation and no blocking. Whatever they did with the "Plus" really worked.

Also, I didn't notice any improper color correction. Maybe I have an untrained eye but the display looked true.

So, my conclusion was: The qHD-LCD screens are nice. I'd be happy to have one; but only until I put it next to a SAMOLED+ and then it'd be obvious (to me) that I made the wrong choice.

Keep in mind these are just my opinions and observations on display types alone. Not the corresponding hardware on the phones. I don't want to make waves lol
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Old May 28th, 2011, 03:44 PM   #49 (permalink)
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Another thing I'm considering is NFC. I think (could be wrong) that GSII will have it and Evo3D will not. I think google wallet could be pretty cool.

I am a current Evo user and was stuck on the Evo 3D for so long until reviews rolled out for the GSII. Ughhh decisions decisions...
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Old May 28th, 2011, 09:15 PM   #50 (permalink)
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Another thing I'm considering is NFC. I think (could be wrong) that GSII will have it and Evo3D will not. I think google wallet could be pretty cool.

I am a current Evo user and was stuck on the Evo 3D for so long until reviews rolled out for the GSII. Ughhh decisions decisions...
This first crop of SGSII devices does not posses the NFC tech as far as I'm aware, but I believe they are planning on integrating it into some future crop of SGSII's, if rumors hold true. We'll see though.

NFC tech is something I don't expect Berizon to leave in whatever version they get. It has too much potential to be useful, like video output. I have nightmares about what Berizon is going to do to cripple their version of the SGSII. If it's too much, I'm definitely leaving their network for good. I have significant reasons to leave AND some good reasons to stay. Botching what is arguably the best smartphone released ever (certainly one of the best, without a doubt) will lose them a customer. It's at least the most overall impressive phone commercially available today.

Is Berizon even getting a 3D phone soon? If they screw the pooch on their SII variant, I can totally see myself going to sprint and getting this.
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