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Old August 5th, 2010, 12:40 PM   #1 (permalink)
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Default Convert Lunar Lander to OpenGL

Has anyone tried to convert Lunar Lander to run using OpenGL?

I ask cause my game is based off of Lunar Lander but I want better performance than Canvas and onDraw offers.

Is this relatively easy to implement or do I need to basically rewrite the whole game?

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