August 5th, 2010, 12:40 PM
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#1 (permalink)
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Junior Member
Join Date: Aug 2010
Posts: 16
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Convert Lunar Lander to OpenGL
Has anyone tried to convert Lunar Lander to run using OpenGL?
I ask cause my game is based off of Lunar Lander but I want better performance than Canvas and onDraw offers.
Is this relatively easy to implement or do I need to basically rewrite the whole game?
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