I'm writing a game using Surfaceview and have a question relating to saving Data into a Bundle.
Initially, I had an arraylist which stored the Y co-ordinates (in the form of Integers) of sprites that will move only up and down. Declared as:
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static ArrayList<Integer> ycoordinates = new ArrayList<Integer>();
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I saved them to a Bundle using the following:
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myBundle.putIntegerArrayList("myycoordinates", ycoordinates);
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And restored them using this:
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ycoordinates.addAll(savedState.getIntegerArrayList ("ycoordinates"));
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This all worked perfectly. However, I've had to change the whole coordinates system so it's based on Delta time to allow my sprites to move at a uniform speed across different screens. This is, again, working perfectly.
However, as a result of this change, I now have to store these values as floats rather than integers.
So, I am declaring as:
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static ArrayList<Float> ycoordinates = new ArrayList<Float>();
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So that's the background, now my question is, how do I store and restore values from a Float Arraylist? There doesn't seem to be a "putFloatArrayList" or "getFloatArrayList".
(I've used an Arraylist rather than an Array as the number of sprites needs to be dynamic).
Any help would be appreciated.
Many thanks