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Old October 27th, 2012, 01:41 AM   #1 (permalink)
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Default FPS (Frame Per Second) Removal thread

here's a major challenge.... Beat this score



This is not a stable tweak so it will not appear in my rom. and no i will not tell you what it is so don't ask... Just know that i own the benchmark now

Last run i did without sd still ran over 5000

I will do a baseline run for anyone wondering what performance is on stock speeds

Third run base line 1024 is next



@ 1Ghz vr/performance


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Old October 27th, 2012, 04:11 PM   #2 (permalink)
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well i have noticed that the frame rate on 2d is limited or capped i'm working on a way to raise the cap for 2d and 3d without taking it to high. why cap it at 60 fps when i can hit 80fps like in the pics i posted. that's why my score was so high.... i hit 80fps on 2d and 63.75 fps on 3d
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Old October 27th, 2012, 05:09 PM   #3 (permalink)
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well i have noticed that the frame rate on 2d is limited or capped i'm working on a way to raise the cap for 2d and 3d without taking it to high. why cap it at 60 fps when i can hit 80fps like in the pics i posted. that's why my score was so high.... i hit 80fps on 2d and 63.75 fps on 3d

When benchmarking i can see my 3d score topping over 58 fps... i was wondering why it would stop at 60.... now i know!
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Old October 27th, 2012, 05:33 PM   #4 (permalink)
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Stupid class 4 SD card.

My fps was between 81.5-82.5
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Old October 27th, 2012, 05:43 PM   #5 (permalink)
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Stupid class 4 SD card.

My fps was between 81.5-82.5
Awesome i'm guessing you figured out what my secret was lol. anyways if so you will notice lots of choppiness when scrolling menus and such. i'm trying to either raise it kernel side or through android and limit it kernel side if i can. lets make a separate thread for this. And if Early can just merge these posts related to it over into that thread to clean this one up.
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Old October 27th, 2012, 05:46 PM   #6 (permalink)
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Default FPS (Frame Per Second) Removal thread

please post all results, questions, and/or issues related to the removal of the frame limiter.
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Old October 27th, 2012, 06:01 PM   #7 (permalink)
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Passed your challenge.

Yea I tried the tweak in the past but that was before stable oc kernels.

I got rid of all other graphic tweaks and scrolling smoothed out a bit.

I'm wondering if we set to 70 fps if we still break 5000 and maybe smooth the scrolling.
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Old October 27th, 2012, 06:32 PM   #8 (permalink)
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Originally Posted by FXP hy fps is limited to 60 fps due to hawdware (display) any fps higher than this is not in syn with diaplay and can create artifacts

Took that from xda... its gonna be a challenge finding a good balance... haven't figured out how you guys are doing it yet though
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Old October 27th, 2012, 06:34 PM   #9 (permalink)
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Is this a build.prop tweak/adjustment you guys are doing?
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Old October 27th, 2012, 06:39 PM   #10 (permalink)
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Is this a build.prop tweak/adjustment you guys are doing?
Yea.
I just wanted to pass shins challenge.
Hope he (or someone) can figure out a stable way to utilize the tweak.

As is it also creates ghost images in some games.
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Old October 27th, 2012, 06:54 PM   #11 (permalink)
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Yea.
I just wanted to pass shins challenge.
Hope he (or someone) can figure out a stable way to utilize the tweak.

As is it also creates ghost images in some games.
All this does is remove the cap... we would need to figure out a way to change the cap and raise it a few frames... which is probably some kernel stuff which I can't do
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Old October 27th, 2012, 06:59 PM   #12 (permalink)
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Maybe down can.

I changed mine to 81 and it stayed right under and at 60 during the test. Mind pm'n me and telling me how to do this?
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Old October 27th, 2012, 07:01 PM   #13 (permalink)
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I think if we could get it to 70fps it would be good.
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Old October 27th, 2012, 10:08 PM   #14 (permalink)
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How did you do that
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Old October 27th, 2012, 10:21 PM   #15 (permalink)
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I think if we could get it to 70fps it would be good.

If its the script I think it is...it only un caps. Someone who can program would need to write it to set a Max frame rate. The issue would be screen tear. I would imagine 60 was set as a safer number to match the refresh rate
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Old October 27th, 2012, 10:26 PM   #16 (permalink)
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Its a build.prop line. It just uncaps fps but shin is working on other ways to boost graphics

60 is stock we want to push past stock.
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Old October 27th, 2012, 10:28 PM   #17 (permalink)
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Would it not be scripted in the int.qcom post boot.she? I was sure the kernal controls it. I didnt think the kernel controlled the build prop.

I meant the manuf. set maxas60 so as not to create the screen tear issue.
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Old October 27th, 2012, 10:31 PM   #18 (permalink)
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im upping all of it, im about to test the OC gpu code i made i also upped the refresh rate so maybe we wont have to uncap it and it will run a higher fps
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Old October 27th, 2012, 10:36 PM   #19 (permalink)
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im upping all of it, im about to test the OC gpu code i made i also upped the refresh rate so maybe we wont have to uncap it and it will run a higher fps

Have you looked at the freedreno open source gpu drivers?.... been reading into it but its beyond my personal expertise.
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Old October 27th, 2012, 11:02 PM   #20 (permalink)
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lol...just wanted to share mine...though I haven't noticed any bugs or overheating and been running it for a couple hours now.

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Old October 27th, 2012, 11:03 PM   #21 (permalink)
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Have you looked at the freedreno open source gpu drivers?.... been reading into it but its beyond my personal expertise.
Hey thanks im cloning the repo now and will be trying to build and incorporate this into the newest version of my rom
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Old October 27th, 2012, 11:13 PM   #22 (permalink)
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Drewhill you have a class 10 SD?

Shin can't wait to see what the new kernel can do.
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Old October 27th, 2012, 11:14 PM   #23 (permalink)
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Hey thanks im cloning the repo now and will be trying to build and incorporate this into the newest version of my rom
I'd asked about freedreno in DTMs glitch thread and he said..."Forked!"
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Old October 27th, 2012, 11:19 PM   #24 (permalink)
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lol he added a fork of the project to his github so he can view changes and such from his account.
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Old October 27th, 2012, 11:19 PM   #25 (permalink)
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Old October 27th, 2012, 11:20 PM   #26 (permalink)
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That's the one dizz
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Old October 27th, 2012, 11:23 PM   #27 (permalink)
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awe man.... i was wanting to wait till i made a stable fix before posting it. Now where gonna have a ton of i got glitches threads....
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Old October 27th, 2012, 11:25 PM   #28 (permalink)
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awe man.... i was wanting to wait till i made a stable fix before posting it. Now where gonna have a ton of i got glitches threads....
Lol I know the feeling.

Hope you get it stable. When you do I want in on it.
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Old October 27th, 2012, 11:25 PM   #29 (permalink)
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lol he added a fork of the project to his github so he can view changes and such from his account.
lol I know what he meant...was just hoping for a bit more info on it and such...looking forward to what can be done with it
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Old October 27th, 2012, 11:27 PM   #30 (permalink)
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awe man.... i was wanting to wait till i made a stable fix before posting it. Now where gonna have a ton of i got glitches threads....
Sorry probably should read the Whole thread next time I removed it.
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Old October 27th, 2012, 11:30 PM   #31 (permalink)
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awe man.... i was wanting to wait till i made a stable fix before posting it. Now where gonna have a ton of i got glitches threads....
meh...The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type a given text, such as the complete works of William Shakespeare.

and eventually someone else on here would've seen that too lol
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Old October 27th, 2012, 11:33 PM   #32 (permalink)
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Actually its on the xda site...... with about a few hundred other ways one can brick there phone
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Old October 27th, 2012, 11:38 PM   #33 (permalink)
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Actually its on the xda site...... with about a few hundred other ways one can brick there phone
Lmao!!!
That's where I found it along time ago.
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Old October 27th, 2012, 11:44 PM   #34 (permalink)
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lol that was funny. I might have found a way to raise the cap kernel side. waiting on the thing to compile then will test
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Old October 28th, 2012, 01:09 AM   #35 (permalink)
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lol that was funny. I might have found a way to raise the cap kernel side. waiting on the thing to compile then will test
Exciting
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Old October 28th, 2012, 06:54 AM   #36 (permalink)
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Just curious... how is this unstable? I got a score of 5382 and I notice no tearing or scrolling issues. Everything's smooth as silk, even when playing games or scrolling or whatever. And Xelorians doesn't even glitch now :-D
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Old October 28th, 2012, 07:02 AM   #37 (permalink)
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What do I have to do to uncap fps
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Old October 28th, 2012, 07:14 AM   #38 (permalink)
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Just curious... how is this unstable? I got a score of 5382 and I notice no tearing or scrolling issues. Everything's smooth as silk, even when playing games or scrolling or whatever. And Xelorians doesn't even glitch now :-D
What rom are you running? I'm stable too... oddly enough.... but I'm running wcs... which is bloated as all the hell... gonna have to redo the whole thing from scratch... again... :-\ ... I only got to hit around 73fps with no problems... gonna test out some games
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Old October 28th, 2012, 07:19 AM   #39 (permalink)
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I'm on CT mod and can't surpass 55 fps.

Edit: never mind. Thanks jet.
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Old October 28th, 2012, 08:04 AM   #40 (permalink)
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OK sooo... LOL!!! This mod makes gaming kind of impractical... it makes jetpack joyride run at 1000mph... can't even make it past 1000m now
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Old October 28th, 2012, 08:13 AM   #41 (permalink)
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Jet. How are you guys UN capping frame rate? I tried build propand same results
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Old October 28th, 2012, 08:29 AM   #42 (permalink)
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First time I've ever seen it that big.
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File Type: jpg uploadfromtaptalk1351430953730.jpg (60.0 KB, 44 views)
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Old October 28th, 2012, 08:35 AM   #43 (permalink)
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Jet. How are you guys UN capping frame rate? I tried build propand same results

If you had bothered to read the entire thread they don't want to release it until it can be made stable
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Old October 28th, 2012, 11:50 AM   #44 (permalink)
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That is cool!uploadfromtaptalk1351443012090.jpg
This is definatly not for every day use but it is cool to get those kind of marks.
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Old October 28th, 2012, 01:57 PM   #45 (permalink)
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What rom are you running? I'm stable too... oddly enough.... but I'm running wcs... which is bloated as all the hell... gonna have to redo the whole thing from scratch... again... :-\ ... I only got to hit around 73fps with no problems... gonna test out some games
I'm running my ROM, WarpOEM, and I've yet to see a single graphical glitch.
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Old October 28th, 2012, 02:03 PM   #46 (permalink)
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I'm running my ROM, WarpOEM, and I've yet to see a single graphical glitch.
Run antutu benchmark and on the 3d test watch the fps on the bottom of the screen. See what your hitting.
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Old October 28th, 2012, 02:07 PM   #47 (permalink)
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I'm running my ROM, WarpOEM, and I've yet to see a single graphical glitch.
Have you tryed youtube? I,m running Alienwarp with anti-alien theme. I could not get a video to load with until I removed tweak.
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Old October 28th, 2012, 03:30 PM   #48 (permalink)
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Run antutu benchmark and on the 3d test watch the fps on the bottom of the screen. See what your hitting.
For the spiral I average 72.28 FPS and for the knights I average 64.27.



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Have you tryed youtube? I,m running Alienwarp with anti-alien theme. I could not get a video to load with until I removed tweak.
Yes, I just tried it and it seems to work fine on my ROM. The videos load, buffer and play normally.
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Old October 28th, 2012, 04:06 PM   #49 (permalink)
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can i get a pm how to do so?
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Old October 28th, 2012, 05:10 PM   #50 (permalink)
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For the spiral I average 72.28 FPS and for the knights I average 64.27.
Something is still keeping your fps caped. You should be getting 80+ area on the spiral. When mine was around 70 it was still smooth too. That's why I think if shin or somebody can make the cap 70 we'd be set.
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