Party loot: 405 GC
6 double charge healing potions
10 single charge healing potions
5 short swords
5 reinforced leather vests (+3 AC)
2 reinforced synthetic leather vests (+4 AC)
1 ring of protection (+1 AC)
1 ring of heath (+10 HP)
1 bracer of regeneration (+1 HP gained per round)
player specific: These items were found on the corpses that each character searched, and each character gets first dibs since they aren't exactly party items
HTC: Undo button (can be used to cancel a previous action within a turn given the GM has not yet posted about said action)
Zach: 100 feet of silk rope
Pair of water skis
T'res: Wand of Greater resurrection (2 charges)
Cain: +2 explosive sniper rifle (+2 to hit, 12-18 damage)
Smith: Amulet of luck (5 charges of divine luck spell)
pump up those attributes with the post points .I see you havent used any ...
go for body increase marc .your HP is too low . two hits are required to kill you
@all
"I will take the reinforced synthetic armor ,one short sword and 81 credits(plus catguin).rest you can have it .good job smith and HTC "
psssshh it's not a lousy request. lol. And do you have all the items that everyone has logged? Or should I go and put what items I have on my char sheet?
That was a great fight I think every one of you did quite well, I LOLed quite a bit and I think some of the players who aren't used to this style of game are getting the hang of it as time progresses. You can think of the catguin as my character if you wish feel free to try to train it you may or may not be successful it may or may not be successful just like it may or may not help you (or your enemies) out in the future.
There is still some more time before you get to Vipa so role playing is needed unless or until there is another fight my involvement will be minimal aside for the progression of time and questions directed towards me. You are 2 days into the journey and it is about 1 in the afternoon.
psssshh it's not a lousy request. lol. And do you have all the items that everyone has logged? Or should I go and put what items I have on my char sheet?
Please update your character sheet with PP and items. This is your responsibility not mine if you fail to do so and forget PP or items it is your loss.
Lightning Aura(Lightning) :all units have a chance to stun + 2 AC
Healing Aura (Healing) :all units' HP is restored [per turn depending on healing cahrges used
Dark Aura :all units get a chance of 1 hit kill + 4AC .The units suffer sickness after the battle .
Shield
Lightning shield :Grants the spell caster 7 AC + 5 melee damage
Unholy Shield : Grants the spell caster chance to one hit kill + 8 damage + 2AC .
Healing upgraded to Level 2
Items Procured :
Synthetic Leather Armor
Short sword
Wand of greater Resurrection (2 charges)
81 credits
Final stats
Name : T'resezk
Race :Magical Human
Description : Not much to say except he is a shadow . One of the early magical researchers ,he has strong knowledge of magic .He gets his work done with his skills and avoids combat at all costs .A man with silver tongue they say .He is also rumored to be descendant of the mystical syrons .
Dark gift: Player casts spell to ready it, next turn if the player has a successful melee attack there is a 10% chance to kill the target (for each charge used the % to kill raises 10 % max 99% chance using 10 charges)
Spiders web: 1 target per charge used is disabled for 1 turn
Weaken: Target loses 1-5 health and 1AC per charge used for 1 turn per charge used.
Parasite: Target loses 1-5 health per charge used for caster gains health lost by target
sounds good. The catguin hisses at you and resumes it's place with the ball of wool in the control deck.
I like how you have set up your character sheet
I am rethinking dark gift...it is way too powerful I used it to "kill" T'res earlier today. I am thinking it should come with a backlash...after all coming from a D&D background it is basically a level 2 spell for a kill almost every time (unless you are 9to5) I am thinking about making dark gift have a backlash where the caster takes 10 damage per charge regardless of hit or not. Once you get to higher levels (and other necromancers of higher levels) they can cast a different spell that has the current spell description. As it stands right now a low level divine spell caster is overpowered as the android earlier had 2 ranks in dark gift and a 7 willpower
@all
I suggest not only raising your primary stat but also stats that affect your HP and AC as the enemies will only get stronger and if you have a 20 max HP and 8 AC no matter how hard you can hit you are an easy target.
The Following User Says Thank You to Yeahha For This Useful Post:
actually you mis interpreted the dark gift .(which i originally thought)
The original idea was a melee combat user gets a one hit kill chance for 6 and above roll for two rounds .
Yeah I did (given I am kinda partial to divine characters since I have spent quite a bit of time playing clerics) which idea do you like better mine with the backlash or the providing a melee instant kill chance?
It doesnt matter really .Dark Gift is rarely used by me .
A backlash is good idea which low level spell casters will avoid providing the necessary depth .
Dark gift is a rare move to perform ,usually to avoid an all party kill
thanks I will update the rules with the backlash version then FWIW I try to avoid TPK at all costs and the last time I did have a TPK (outside of running something by grimtooth) I reset the gaming session to give the party a second chance because I know as hard as I work to make the game fun the players work on their characters as well and more than likely the players are more attached to their characters than I am to my campaign. FYI I am glad that I got a chance to kill you today. After the catguin showed up and you teased the over powered android I just thought this will be fun... had you managed to trap him earlier I would have been bummed plus you would have known less about catguin pee
Device(s): HTC One S (CM10),
Kindle Fire (CM10-SGT7)
Carrier: T-Mobile USA
Thanks: 3,844
Thanked 5,034 Times in 2,658 Posts
"Ok folks I will take some loot how about...
2 double charge healing potions
2 single charge healing potions
1 short sword
1 reinforced synthetic leather vest
1 ring of protection
And that Amulet of luck.
We can take all the stuff people don't want and sell it later. We can split the creds evenly. "
I will update my character when I get to a computer.
Last edited by agentc13; March 2nd, 2012 at 10:02 AM.
Device(s): HTC One S (CM10),
Kindle Fire (CM10-SGT7)
Carrier: T-Mobile USA
Thanks: 3,844
Thanked 5,034 Times in 2,658 Posts
@Yeahha .
PP:58
Intelligence upgraded from 7 to 9
PP left :7
skills upgraded
Conjuring (Fire) 3
Evocation 2
Items Procured :
2 double charge healing potions
2 single charge healing potions
1 short sword
1 reinforced synthetic leather vest
1 ring of protection
And that Amulet of luck.
81 credits
Character Sheet (updated in original as well)
NAME: Smith
Race: Magic Using Android (Human appearance).
Description/Back Story:
Smith is a roguish sort, with unkempt hair. He can be quite charismatic to others, but is quite a quirky fellow. He often dresses in a pinstriped suit and bow tie, but wears it in a manner that is more relaxed and comfortable (like a spy). Sometimes he is known to wear a light trenchcoat.
Smith is the last of his kind. His subspecies of Android (The Scientarians) was in an all out conflict with another subspecies (think similar to tribal warfare in certain places). The Scientarian's were losing, but the conflict ended when Smith took out the entire group of his enemies, but the cost of this was the loss of everyone but Smith from his group. The details are fuzzy and this didn't happen by Smith's own powers, but from his use of a failsafe device that was made to take out the enemy as a last resort. Ever since Smith has wandered the lands trying to redeem himself.
He is indistiguishable from Humans except under an intensive scan. He passes as human most of the time and is mistrusting of other Androids until he gets to know them. He does prefer the company of others (usually human) over travelling by himself, and he loves a good adventure!
Non-Combat Skills:
Negotiation (char based)
Electronics (int based)
History-Human (int based)
History-Android (int based)
First Aid (int based)
Money: 597 GC
Items owned:
A lucky coin from back home (worthless to anyone but himself as there is no one left to exchange that currency type)
A suit and bow tie
A pair of Chuck Taylor's
A light trenchcoat (+ 1 AC)
A backpack (normal size)
A few energy bars (4)
A loaf of bread
1 lb of sliced ham
1/2 lb cheddar cheese
A sports drink
3 bottles of water
Basic electronic tools & wires
A loaded revolver (6 shot)
A shoulder holster
150 rounds of extra ammo
A cell phone (pre-paid dumb phone with 200 minutes).
Nexus X phone and charger
Friscoterian book
Green Fedora
Brass Knuckles
2 double charge healing potions
2 single charge healing potions
1 short sword
1 reinforced synthetic leather vest
1 ring of protection
Amulet of Luck (5 charges of divine luck spell)
Last edited by agentc13; March 3rd, 2012 at 11:21 AM.
Device(s): Galaxy S3 (Verizon)
Evo 4G - retired/rooted
Carrier: Verizon
Thanks: 3,021
Thanked 1,721 Times in 1,162 Posts
"Nice." I saw while checking out the explosive sniper rifle.
I think I'll take that and maybe the +3AC vest (we had quite a few of those), and whatever that money turns out to be divided equal...
Good work, quite fun. Very funny. (like TBS, but more funny and with less Friends reruns).
Working on my sheet right now.
UPDATED Character Sheet
NAME: Cain
Race: Non-magical Human
Description:
A rough older man, strong silent type. Dressed in a longcoat and tattered cowboy hat. His unshaven profile is adorned with scars, as are his hands and arms. While not one to shy away from a fight, he will always attempt to take a stealthy approach when possible.
I think with the updates I've done to Agility I get more skills, but I can't think of any good ones, if anyone has suggestions..
Inventory:
Six shooter and ammo (+140)
Rifle with scope (+1 to hit), and ammo (+45) Synthetic leather vest (+2 AC) #Still have, but not wearing.
Reinforced Leather Vest (+3 AC)
Knife
First Aid kit.
+2 Explosive Sniper Rifle (+2 to hit, 12-18 damage)
Short Sword.
132GC
PP:
6 (bank)
10 from night 1 RP, spent 21 from fight and RP on night 2
45 from the first pirate battle. UPDATED:
Just got Body to 5 (for 15 PP (which bumps my HP to 50)) and Agility to 8 (for 24 (which will improve my hit rates))
"Hey, look at all these potions, we should pass out the single potions first, two each seems fair. Those double potions maybe one each and a left over?"
I say, looking about at all the loot. "And these swords might come in handy, we could use them when enemies get too close."
Last edited by 9to5cynic; March 2nd, 2012 at 11:01 AM.
Reason: Updates...
"How about giving amulet of luck to cain here .He needs luck ....."
Lol Cains luck seems not to affect him but everyone else instead the amulet can be used to affect anyone by Smith at his will.
You can stack armor but only some types. 2 vests can't be stacked a vest and a coat can. Stacking more than 2 or 2 that I say can't will hinder other stats and you don't get the full benefit of the armor.
Remember guys if someone takes loot you feel is better suited for your character make an argument in character to try to convince them to give it to you instead
Device(s): HTC One S (CM10),
Kindle Fire (CM10-SGT7)
Carrier: T-Mobile USA
Thanks: 3,844
Thanked 5,034 Times in 2,658 Posts
"I will carry the extra double potion, and hand it out to whoever needs it when the time comes. That Ring of Health should go to HTC, he could use it most. Maybe a game of chance for the bracers? We can sell/trade whatever is left over when we get to Vipa. I think we still have some stuff from the first battle on the docks?"
I say that bit about the potion because I don't want to change my character sheets again! Also the game of chance for bracers would just be everyone rolling.
@yeahha
So the +4 vest and +1 coat stack right? I think that is what you said, and it doesn't hinder my other stats?
Last edited by agentc13; March 2nd, 2012 at 11:49 AM.
I need time progression to get anywhere with the story. Are you guys going to RP it out and come up with shifts for watching for pirates and reefs and ninja typos?
Let me make sure I know what is still available and who has what so far...
Party loot: 405 GC (split even?)
6 double charge healing potions (2 to Smith, 4 unclaimed)
10 single charge healing potions (2 to Smith, 4 unclaimed)
5 short swords (1 to Smith, 1 to Cain, 3 unclaimed)
5 reinforced leather vests (+3 AC) (1 to Cain, 4 unclaimed)
2 reinforced synthetic leather vests (+4 AC) (1 to Smith, 1 to T'res)
1 ring of protection (+1 AC) (Smith)
1 ring of heath (+10 HP) (HTC?)
1 bracer of regeneration (+1 HP gained per round) (Unclaimed possibly a game of chance?)
"Well I guess I'll take one of those double charge healing potions, 2 single charge healing potions, a short sword, a reinforced leather vest and a ring of health. If noone protests of course"
Device(s): HTC One S (CM10),
Kindle Fire (CM10-SGT7)
Carrier: T-Mobile USA
Thanks: 3,844
Thanked 5,034 Times in 2,658 Posts
"I suggest the Ring to HTC since he has is the feeblest of us all. How about the bracers Zach? That work for you? We might as well all take a sword and some potions. It may be nice to have people be able to drink a potion instead of relying on me or T'res to heal them."
The Following User Says Thank You to agentc13 For This Useful Post:
Device(s): HTC One S (CM10),
Kindle Fire (CM10-SGT7)
Carrier: T-Mobile USA
Thanks: 3,844
Thanked 5,034 Times in 2,658 Posts
Quote:
Originally Posted by Yeahha
A dispute I would argue the bracer is the most powerful item in the bunch actually
That would depend on the number of rounds combat is taking. Less than 10 I think the ring is more powerful. But they are both pretty nice. I am only arguing minutiae.
That would depend on the number of rounds combat is taking. Less than 10 I think the ring is more powerful.
What about after combat? I think the ring is suited for the lowest HP character but being able to just sit around and heal instead of needing to have magic used or sleep is a big plus. Crap now they are just gonna share the bracer after battles...