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Old February 25th, 2012, 11:19 PM   #1 (permalink)
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AFRPFG (Android Fantasy Role Playing Forum Game)


This game is a forum based RPG. The rules were made by several forum gamers here on AF: karandpr, agentc13, marc12868, Metroid prime, and myself

The full rules if you wish to see them (other than in this and the next few posts) are being kept here https://docs.google.com/document/d/17_yqeyzTQy4U9Hcz6vRbnAFzSThH54jtDohSPxyi_E4/edit

The rules are still being written and I will try to keep the rules posts as well as the google doc updated as well. If we find something doesn't work then we will change it to something that should work better.

Now onto more fun stuff

Terms to know:
Game Master(GM)-The person in charge of moving the story along and presenting the world and various non player characters in the world
Non Player Character (NPC)-Any character controlled by the GM
Player Character-Any character controlled by a player, this character can not be controlled by the GM under most conditions

Note on forum based play

This game will be slow moving it is the nature of the beast. After the GM posts the scenario the players have up to 12 hours to declare their actions, maybe more. If a player fails to post within a 12 hour period they will go into a state of limbo. If a battle is going on and an enemy is focused on the missing character the character will remain in the game but make no action. If there is no battle or no enemy is focused on the missing character the character will “log off” regardless of the outcome the player will gain no benefit from being absent.

If a player knows they will be absent please contact the GM to make them aware so they can remove your character from the game ASAP until your return or look out for your character so nothing bad happens. If you notify the GM of your absence beforehand your character will fare better than if you just disappear.

Also when posting please stay in character, if you need to tell the GM something or discuss with another player out of character please use hide tags. Posts should not be edited after they are submitted except under special circumstances that must be reviewed by the GM.

If an action is unclear by a character the GM will either post @the player’s username followed by hide tags and PM the player a link to the post. The player is then expected to respond to clarify or the unclear action will be completed under the GM’s discression.

If a new player wants to join the game in progress please make a character and post the character in hide tags within the game.

Final note, any and all off topic posts will be reported requesting a deletion of the post. If you have things to say off topic feel free to join the forum game lounge located in the lounge section.

Rolls

This is a forum based game, so random rolls will be determined by unique post ID take the last # in the unique post ID. The post ID being the "roll" where you take the last #+1 as your roll using base 10. But I would like to include epic successes and epic fails, I want them to be a 1% chance not a 10% chance. So if you roll a 1 it is an auto fail. If you roll a 10 it is an auto success but if you roll a 1 and your post ID ends in 00 it is an epic fail, if you roll a 10 and your post ID ends in 99 it is an epic success. I will give examples

While trying to shoot someone you roll a: 1 it is an auto fail you miss; you roll a 10 it is an auto success you hit; you roll a epic fail not only do you miss but you hit a ally or your gun backfires and you have to spend time to fix it; you roll an epic success you hit and kill/maim the enemy or your bullet kills the enemy and exits their body then hits another enemy and causes damage.

While trying to hack pick an electronic lock you roll a: 1 auto fail you can't pick it; 10 auto success you pick the lock; epic fail not only can you not pick it but you set off an alarm and you better get ready for battle; epic success you not only pick the lock but you hacked into the main system and are able to either pick all the locks in the facility or find the blueprints of the facility.

Of course the outcome of the epic fail/epic success would be decided by the GM

Setting

Welcome to the future. Currently the world is populated by 2 seperate races Human and Android. Humans are much like you are familiar with. Android are sentient machines that are able to use what you may call arcane magic. Some humans have been able to harness the ability to use magic either from the gift of an admin (divine magic) or through the study of science (alchemy). It is these scientist that created the Android race in the first place.

Many Androids and humans live side by side and have no qualms however there are extremist on both sides. Some humans feel that Androids are nothing more than machines created by humans to serve humans. While some Androids feel they are the next step in evolution.

You have knowledge of the world we live in. There are many countries within the world of Android Fantasy:
Communita, Discussonia, Phon, Tablem, Archiven, Otros, Devland, Omes, Carido, and Inforum.

Each country is divided up into states for example Communita has the following states:
Introd, Vipa, Lounge, Classif, and Teafor. There is also a everchanging landscape that is uninhabitable called Unat.

Within each state you may find different towns for example within the state of Lounge the following towns exist:
Compit, Forgam, Gamin, Google, Litaur, Musi, Policaf, Spor, and Telanifila

The countries of Archiven and Otros are both ruled by the mysterious "Apple Corp" not much is known about the Apple Corp other than we know at one point they were trying to manufacturer their own version of Androids called iBots and they claim to have invented the first modern personal transportation device called "iPods" which closely resemble hovercraft made by many other companies. Due to Apple Corp's iron curtain policy little is known about what is happening in either Archiven or Otros since they have taken power. There are humans who are still in favor of Apple Corp throughout the world, in general these people are call "Jobsist"
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Old February 25th, 2012, 11:23 PM   #2 (permalink)
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Attributes

Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force.
Agility affects your ability to dodge attacks as well as ranged attacks
Body is health of your character and any natural armor
Charisma is your personal effect on others, it would affect trying to charm other
Intelligence is book smarts and basis for arcane magic
Willpower is the basis for divine magic as well as your ability to resist temptation

Character Creation


You start by choosing your race. Next you must determine if you want a character that has the ability to use magic or not this decision can not be changed at any point later. If you are Android you must be magical.

Human base attributes are:
S:3
A:3
B:0
C:0
I:0
W:0

Android base stats are:
S:0
A:0
B:0
C:3
I:3
W:0

Now to explain the point system. You begin with 18 additional attribute points you can distribute however you wish. Every attribute must have at least 1 point. An average attribute is considered a 4. You may not have any attribute above 6 at the time of creation. If you are a non-magic user your intelligence and willpower may not be above 4. If you are a magic user your related stat must be at least a 5.

Example character
Name: Spammer
Race: Non-magical Human
S:5
A:5
B:6
C:4
I:2
W:2

While Spammer wouldn't be the brightest individual he is tries to influence people over and over, no matter how much you hurt him he always seems to come back. He can be sneaky thanks to his high agility but often when he gets caught he is too dumb to talk his way out of it.

Rewards system

The rewards are called "Post Points" or PP that you can use to raise your attribute stats. PP are given after encounters, end of quests, finding an easy way to deal with a difficult situation, good roleplaying...PP can be spent to raise your stats.

To find out how much it will PP it will cost to raise a stat we can use the following with the current stat # as the variable "x" 3(x+1)

Health


As I said before humans have more health than Androids in general. I think we should have a easy way to determine HP, my thoughts are it will be based on the body stat plus charisma stat, which will be "x" and can be figured out by using the following formula
Android max health=4x
Human max health=5x

If you use PP to raise either stat your max HP will rise as well however available HP does not rise, unless you are at max HP otherwise you would need to sleep or use a healing item to raise the max HP.

While sleeping characters regain 6 HP per hour.

Spammer’s max health is 50 HP


Armor Class (AC)


Armor class is found by adding together your Body and Agility and any armor bonus. Spammer has an agility 5 and a body of 6 so he would have an AC of 11, so when someone is trying to hit him they would need to roll an 11. However if someone was trying to hit him with something like napalm which doesn't have to penetrate his natural armor they would just need to roll a 6. If he is unable to move around (he is sitting down) he would not receive his agility bonus so if someone wanted to shoot him they would just need to roll 5.

There could of course be times when someone would just need to not roll a 1 (Spammer is sleeping) or when the target number would be higher (some calls a shot they want to use an axe to chop off his left arm they may need a 22 but if successful they would chop off his arm and cause higher than normal damage)

Let’s say Spammer also is wearing a leather jacket that provides +2 to his armor now his AC is 13.
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Old February 25th, 2012, 11:26 PM   #3 (permalink)
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Damage


The post ID to determine damage say Spammer had been attacking someone with his last post and hit with a 3. He was using a dagger which we can say has a damage of between 1 and 5 I was thinking of using the last 2 digits in the post ID to determine that so with 4423792 we have 92 with a damage of 1 to 5 we could determine damage as 5*.92=4.6 rounded up and he would cause 5 points of damage.

Say he was shooting someone with a rocket launcher that did between 10 and 21 points of damage (11 point range) we would have to add 1 to the range then do the math as 12*.92= 11.04 rounded up 12+9=21 the nine is the weapons smallest amount of damage minus 1

Skills


There are both combat and noncombat skills. The combat skills are described below noncombat skills must be determined by the player and the GM will help determine what the related attribute to the skill is. For example say you want to have a skill in computer hacking, I would assign that to your intelligence. Another example could be pole dancing which I would assign to charisma assuming you want the skill to make money.

For starting characters you start with skills equal to twice an attribute of your choice, once chosen the attribute will be your character’s primary attribute. I would recommend both combat and non combat skills. If you try to perform an action that you do not have the required skill for you suffer a penalty where the difficulty is increased by 2. So using one of the examples above Spammer is trying to hack into his phone to root but has no skill to do so. While the normal difficulty would be an 9 for spammer it is an 11. He tries anyways and rolls a 8. Had he had the hacking skill he would have passed the test however because he did not he fails and ends up with a soft brick. Also any difficulty check that is below 8 is not subject to the increase as an average person should be able to do that task.

If you increase your primary attribute with PP you can gain new skills. All skills are subject to GM approval but most will be approved given you can come up with a reason your character would have that skill.

At the time of character creation all skill points must be used or are lost. If you later use PP to raise your primary attribute and gain additional skill points you can choose to save those additional skill points to be assigned later.

Examples of combat skills
Melee:
Armed: clubs, whips, staffs, edged
Unarmed: brawling, boxing, wrestling, judo, karate

Ranged:
Bows, Throwing, Projectiles
Firearms: Pistols, rifles, semi auto, full auto

Misc/other:
Demolitions

Examples of noncombat skills

Strength: Climbing, running, jumping
Agility: Acrobatics, pick pocket, lock picking, stealth/sneaking
Body: Endurance, athletics
Charisma: Diplomacy, negotiation, leadership, performance
Intelligence: Hacking, first aid, programming, magic (subtype)
Willpower: Seach, spot, magic (subtype)
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Old February 25th, 2012, 11:26 PM   #4 (permalink)
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Magic


Magic is handled as special skills you may gain magic skills related to either intelligence or willpower. You may not have a magic skills in both intelligence and willpower. Magic is a special skill unlike any other in which you can gain it multiple times and it has a limited number of uses per day.

First to give a description of the different types of magic skills

Arcane magic (Intelligence based)
Abjuration - magic that cancels out other magic
Alteration - magic that changes physical characteristics
Charms - magic that affects others mentally
Conjuring (subcategory) - magic that brings forth elements must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Evocation - magic that brings forth non-elemental forces
Illusion - magic that creates illusions
Necromacy - magic related to fear and (un)death
Universal - Basic spells

Divine magic (Willpower based)
Divination - magic related to info gathering
Elemental (subcategory) - spells related to elements must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Healing - magic related to healing
Luck - allows castor to reroll a failed roll
Nature - magic relating to the natural world
Necromancy - magic related to fear and (un)death
Protection - magic that calls protective forces
Universal - basic spells

You can gain a magical skill like any other when creating your character. If you are taking evocation then it would be documented as “Evocation 1” if you wish you can make it go to “Evocation 2” by spending 2 additional skill points the new level of the magical skill will determine how many skill points would need to be spent to raise the skill. Magic users are able to use a magic skill equal to their related attribute (intelligence or willpower) multiplied by the magic skill. If the character in the example above had an “Evocation 2” skill and a 6 intelligence they would be able to use the skill 12 times daily.

Humans are able to choose to be either arcane or divine spellcasters. In order for a human to use arcane spells they must take the “Magic (universal)” skill before taking any others. The rating of any other magic skill can not exceed the rating of the “Magic (universal)” skill. Humans may use either arcane or divine magic but not both.

Android are naturally arcane they can use divine spells by taking the “Magic (universal)” skill as a willpower based skill. The rules for Androids to use divine magic are the same as humans to use Arcane. Android are able to use both arcane and divine magic.

To use offensive magic you declare how many of your uses per day you are using. If you declare one and hit on the attack roll your damage is between 1 and 10 plus your related skill, if you declare 2 your damage is between 11 and 20 plus your related skill and so on. You can use as many as you wish in any turn. Healing magic is the same way where you declare how many uses you are using and the healing goes up in increments of 10.

Support and noncombat related uses of magic are done the same as a normal skill or attribute check where the GM sets a difficulty and you roll against it.

Any magic user may also take the potion or wand skill where you can create these items at the cost of your charges and you must spend 10 PP on each charge you infuse with the potion or wand.

Potions created for healing are drank and the character who drinks it get the full benefit from all charges put into the potion i.e. a potion of healing 3 would provide 30 HP. Potions must be drank in full to have an effect so they can not be split between party members and you can not drink part of one now and part of it later. Other potions are applied using depending on the spell they are infused with. If you infuse a potion with a Conjuring (fire) spell you would need to throw it at the target and hit for it to have an effect. It would provide the full damage possible for the charges infused.

Wands can only be dispelled 1 charge at a time and their damage/healing is subject to random chance.

So you would roll for damage/healing. Neither potions nor wands are affected by the creators related attribute and the skill succeeds on any roll other than an epic fail.
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Old February 25th, 2012, 11:34 PM   #5 (permalink)
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Currency: Google Credits (abbr. Googs, or GC)

Weapons:Weapons: (format weapon name damage range)
Ranged:
Revolver 3 to 10
Six Shooter 3 to 10
Pistol 3 to 10
Pistol Rail Gun (PRG) 3 to 10
Hunting Rifle 6 to 12
Rifle 6 to 12

Melee:
Knife 1 to 4 plus ½ strength
Dagger 1 to 5 plus ½ strength
Short Sword 3 to 12 plus ½ strength
Brass knuckles 2 to 4 plus strength
Steel toed boots 2 to 4 plus strength
Yo-Yo 1
Unarmed punching or kicking 1 to 3 plus strength

Armor:Army helmet +1 AC


.Cotton Leather Synthetic leather Reinforced leather Reinforced synthetic leather
Vest/Shirt 0 +1 +2 +3 +4
Trench coat +1 +2 +3 +4 +5


Items:

--------------------------------------------

Current Players:
Yeahha - GM
karandpr - T'resezk
agentc13 -Smith
9to5cynic - Cain
AntimonyER - Sparky
Austrie - Shane

Inactive players:
marc12868 - H.T.C.
Metroid prime - Zach
---------------------------------------------
If you wish to join please roll up a character using the rules I have posted and post the character in hide tags. Feel free to use the template for "Spammer" from the rules earlier to do so. If anyone has questions feel free to ask them here please use hide tags per the rules . I plan on waiting a few days before starting the actual game to get word out. Once some characters are made feel free to role play (it's encouraged). Final note, only 1 character per player Let's make this fun!

And the adventure begins...
Danforth's story
The journey to Vipa begins
Danforth's departure
WTF...a catguin?!?!
They call him Mimzy
Arrival in Vipa
Welcome to the Vipa jail
Release from jail
Sparky joins the party
Vipa & iArmy attack Gamin
Arrival in Forgam
iArmy plot revealed
To the Voyagia ruins
Arrival at the ruins
Back in Forgam
Going to Nexia?
To Nexia we go
Nexia blockade!?
Arrested...
T'res sentenced to death?
T'res dies
Release and back on the ship
T'res' corpse
Guess who is back?
Infamous?
Change of plans...next Vega!
Going sour?
Epic success?
Bad news the party is on TV
Danforth's farewell
Teleport! And fake our deaths
The Unat
News of the party's death
Arrival at the oasis
Meet Shane
Desert dungeon?
Meet Danforth's daughter's ghost
Back at the oasis
Danforth dies
Shane dies?
Shane's revival...sort of...
Makeover time
Random teleport...Vipa...again?
Vipa's mayor
Sparky's invitation
Acceptable?
To the boat
Vipa harbor bombed
The mayor's warning
Danforth's handler and the story so far
Extra extra...read all about it...iArmy takin' over
Nexia falls
Arrival at Musi
Meet the new boss...same as the old boss...but named Tarnich
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Old February 25th, 2012, 11:46 PM   #6 (permalink)
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Old February 25th, 2012, 11:50 PM   #7 (permalink)
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Old February 26th, 2012, 12:32 AM   #8 (permalink)
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Old February 26th, 2012, 05:22 AM   #9 (permalink)
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Just a doubt
Can I use arcane and divine together or I would have to reassign the stats




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Old February 26th, 2012, 06:10 AM   #10 (permalink)
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Old February 26th, 2012, 09:52 AM   #11 (permalink)
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Changed to divine magician ....
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Old February 26th, 2012, 12:38 PM   #24 (permalink)
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Old February 26th, 2012, 12:52 PM   #25 (permalink)
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Old February 26th, 2012, 01:07 PM   #26 (permalink)
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Old February 26th, 2012, 01:07 PM   #27 (permalink)
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Old February 26th, 2012, 02:17 PM   #28 (permalink)
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Old February 26th, 2012, 02:26 PM   #29 (permalink)
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Old February 26th, 2012, 02:33 PM   #30 (permalink)
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Old February 26th, 2012, 02:34 PM   #31 (permalink)
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Old February 26th, 2012, 03:11 PM   #32 (permalink)
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Old February 26th, 2012, 03:21 PM   #34 (permalink)
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Old February 26th, 2012, 03:37 PM   #35 (permalink)
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Old February 26th, 2012, 05:37 PM   #38 (permalink)
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Old February 26th, 2012, 11:18 PM   #41 (permalink)
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Old February 26th, 2012, 11:21 PM   #42 (permalink)
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Old February 26th, 2012, 11:52 PM   #43 (permalink)
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Old February 27th, 2012, 12:04 AM   #45 (permalink)
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Old February 27th, 2012, 02:20 AM   #49 (permalink)
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Old February 27th, 2012, 02:33 AM   #50 (permalink)
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