The rules are still being written and I will try to keep the rules posts as well as the google doc updated as well. If we find something doesn't work then we will change it to something that should work better.
Now onto more fun stuff
Terms to know:
Game Master(GM)-The person in charge of moving the story along and presenting the world and various non player characters in the world
Non Player Character (NPC)-Any character controlled by the GM
Player Character-Any character controlled by a player, this character can not be controlled by the GM under most conditions
Note on forum based play
This game will be slow moving it is the nature of the beast. After the GM posts the scenario the players have up to 12 hours to declare their actions, maybe more. If a player fails to post within a 12 hour period they will go into a state of limbo. If a battle is going on and an enemy is focused on the missing character the character will remain in the game but make no action. If there is no battle or no enemy is focused on the missing character the character will “log off” regardless of the outcome the player will gain no benefit from being absent.
If a player knows they will be absent please contact the GM to make them aware so they can remove your character from the game ASAP until your return or look out for your character so nothing bad happens. If you notify the GM of your absence beforehand your character will fare better than if you just disappear.
Also when posting please stay in character, if you need to tell the GM something or discuss with another player out of character please use hide tags. Posts should not be edited after they are submitted except under special circumstances that must be reviewed by the GM.
If an action is unclear by a character the GM will either post @the player’s username followed by hide tags and PM the player a link to the post. The player is then expected to respond to clarify or the unclear action will be completed under the GM’s discression.
If a new player wants to join the game in progress please make a character and post the character in hide tags within the game.
Final note, any and all off topic posts will be reported requesting a deletion of the post. If you have things to say off topic feel free to join the forum game lounge located in the lounge section.
Rolls
This is a forum based game, so random rolls will be determined by unique post ID take the last # in the unique post ID. The post ID being the "roll" where you take the last #+1 as your roll using base 10. But I would like to include epic successes and epic fails, I want them to be a 1% chance not a 10% chance. So if you roll a 1 it is an auto fail. If you roll a 10 it is an auto success but if you roll a 1 and your post ID ends in 00 it is an epic fail, if you roll a 10 and your post ID ends in 99 it is an epic success. I will give examples
While trying to shoot someone you roll a: 1 it is an auto fail you miss; you roll a 10 it is an auto success you hit; you roll a epic fail not only do you miss but you hit a ally or your gun backfires and you have to spend time to fix it; you roll an epic success you hit and kill/maim the enemy or your bullet kills the enemy and exits their body then hits another enemy and causes damage.
While trying to hack pick an electronic lock you roll a: 1 auto fail you can't pick it; 10 auto success you pick the lock; epic fail not only can you not pick it but you set off an alarm and you better get ready for battle; epic success you not only pick the lock but you hacked into the main system and are able to either pick all the locks in the facility or find the blueprints of the facility.
Of course the outcome of the epic fail/epic success would be decided by the GM
Setting
Welcome to the future. Currently the world is populated by 2 seperate races Human and Android. Humans are much like you are familiar with. Android are sentient machines that are able to use what you may call arcane magic. Some humans have been able to harness the ability to use magic either from the gift of an admin (divine magic) or through the study of science (alchemy). It is these scientist that created the Android race in the first place.
Many Androids and humans live side by side and have no qualms however there are extremist on both sides. Some humans feel that Androids are nothing more than machines created by humans to serve humans. While some Androids feel they are the next step in evolution.
You have knowledge of the world we live in. There are many countries within the world of Android Fantasy:
Communita, Discussonia, Phon, Tablem, Archiven, Otros, Devland, Omes, Carido, and Inforum.
Each country is divided up into states for example Communita has the following states:
Introd, Vipa, Lounge, Classif, and Teafor. There is also a everchanging landscape that is uninhabitable called Unat.
Within each state you may find different towns for example within the state of Lounge the following towns exist:
Compit, Forgam, Gamin, Google, Litaur, Musi, Policaf, Spor, and Telanifila
The countries of Archiven and Otros are both ruled by the mysterious "Apple Corp" not much is known about the Apple Corp other than we know at one point they were trying to manufacturer their own version of Androids called iBots and they claim to have invented the first modern personal transportation device called "iPods" which closely resemble hovercraft made by many other companies. Due to Apple Corp's iron curtain policy little is known about what is happening in either Archiven or Otros since they have taken power. There are humans who are still in favor of Apple Corp throughout the world, in general these people are call "Jobsist"
Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force.
Agility affects your ability to dodge attacks as well as ranged attacks
Body is health of your character and any natural armor
Charisma is your personal effect on others, it would affect trying to charm other
Intelligence is book smarts and basis for arcane magic
Willpower is the basis for divine magic as well as your ability to resist temptation
Character Creation
You start by choosing your race. Next you must determine if you want a character that has the ability to use magic or not this decision can not be changed at any point later. If you are Android you must be magical.
Human base attributes are:
S:3
A:3
B:0
C:0
I:0
W:0
Android base stats are:
S:0
A:0
B:0
C:3
I:3
W:0
Now to explain the point system. You begin with 18 additional attribute points you can distribute however you wish. Every attribute must have at least 1 point. An average attribute is considered a 4. You may not have any attribute above 6 at the time of creation. If you are a non-magic user your intelligence and willpower may not be above 4. If you are a magic user your related stat must be at least a 5.
Example character
Name: Spammer
Race: Non-magical Human
S:5
A:5
B:6
C:4
I:2
W:2
While Spammer wouldn't be the brightest individual he is tries to influence people over and over, no matter how much you hurt him he always seems to come back. He can be sneaky thanks to his high agility but often when he gets caught he is too dumb to talk his way out of it.
Rewards system
The rewards are called "Post Points" or PP that you can use to raise your attribute stats. PP are given after encounters, end of quests, finding an easy way to deal with a difficult situation, good roleplaying...PP can be spent to raise your stats.
To find out how much it will PP it will cost to raise a stat we can use the following with the current stat # as the variable "x" 3(x+1)
Health
As I said before humans have more health than Androids in general. I think we should have a easy way to determine HP, my thoughts are it will be based on the body stat plus charisma stat, which will be "x" and can be figured out by using the following formula
Android max health=4x
Human max health=5x
If you use PP to raise either stat your max HP will rise as well however available HP does not rise, unless you are at max HP otherwise you would need to sleep or use a healing item to raise the max HP.
While sleeping characters regain 6 HP per hour.
Spammer’s max health is 50 HP
Armor Class (AC)
Armor class is found by adding together your Body and Agility and any armor bonus. Spammer has an agility 5 and a body of 6 so he would have an AC of 11, so when someone is trying to hit him they would need to roll an 11. However if someone was trying to hit him with something like napalm which doesn't have to penetrate his natural armor they would just need to roll a 6. If he is unable to move around (he is sitting down) he would not receive his agility bonus so if someone wanted to shoot him they would just need to roll 5.
There could of course be times when someone would just need to not roll a 1 (Spammer is sleeping) or when the target number would be higher (some calls a shot they want to use an axe to chop off his left arm they may need a 22 but if successful they would chop off his arm and cause higher than normal damage)
Let’s say Spammer also is wearing a leather jacket that provides +2 to his armor now his AC is 13.
The post ID to determine damage say Spammer had been attacking someone with his last post and hit with a 3. He was using a dagger which we can say has a damage of between 1 and 5 I was thinking of using the last 2 digits in the post ID to determine that so with 4423792 we have 92 with a damage of 1 to 5 we could determine damage as 5*.92=4.6 rounded up and he would cause 5 points of damage.
Say he was shooting someone with a rocket launcher that did between 10 and 21 points of damage (11 point range) we would have to add 1 to the range then do the math as 12*.92= 11.04 rounded up 12+9=21 the nine is the weapons smallest amount of damage minus 1
Skills
There are both combat and noncombat skills. The combat skills are described below noncombat skills must be determined by the player and the GM will help determine what the related attribute to the skill is. For example say you want to have a skill in computer hacking, I would assign that to your intelligence. Another example could be pole dancing which I would assign to charisma assuming you want the skill to make money.
For starting characters you start with skills equal to twice an attribute of your choice, once chosen the attribute will be your character’s primary attribute. I would recommend both combat and non combat skills. If you try to perform an action that you do not have the required skill for you suffer a penalty where the difficulty is increased by 2. So using one of the examples above Spammer is trying to hack into his phone to root but has no skill to do so. While the normal difficulty would be an 9 for spammer it is an 11. He tries anyways and rolls a 8. Had he had the hacking skill he would have passed the test however because he did not he fails and ends up with a soft brick. Also any difficulty check that is below 8 is not subject to the increase as an average person should be able to do that task.
If you increase your primary attribute with PP you can gain new skills. All skills are subject to GM approval but most will be approved given you can come up with a reason your character would have that skill.
At the time of character creation all skill points must be used or are lost. If you later use PP to raise your primary attribute and gain additional skill points you can choose to save those additional skill points to be assigned later.
Magic is handled as special skills you may gain magic skills related to either intelligence or willpower. You may not have a magic skills in both intelligence and willpower. Magic is a special skill unlike any other in which you can gain it multiple times and it has a limited number of uses per day.
First to give a description of the different types of magic skills
Arcane magic (Intelligence based)
Abjuration - magic that cancels out other magic
Alteration - magic that changes physical characteristics
Charms - magic that affects others mentally
Conjuring (subcategory) - magic that brings forth elements must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Evocation - magic that brings forth non-elemental forces
Illusion - magic that creates illusions
Necromacy - magic related to fear and (un)death
Universal - Basic spells
Divine magic (Willpower based)
Divination - magic related to info gathering
Elemental (subcategory) - spells related to elements must choose a subcategory from the following:
Air
Earth
Electricity
Fire
Water
Healing - magic related to healing
Luck - allows castor to reroll a failed roll
Nature - magic relating to the natural world
Necromancy - magic related to fear and (un)death
Protection - magic that calls protective forces
Universal - basic spells
You can gain a magical skill like any other when creating your character. If you are taking evocation then it would be documented as “Evocation 1” if you wish you can make it go to “Evocation 2” by spending 2 additional skill points the new level of the magical skill will determine how many skill points would need to be spent to raise the skill. Magic users are able to use a magic skill equal to their related attribute (intelligence or willpower) multiplied by the magic skill. If the character in the example above had an “Evocation 2” skill and a 6 intelligence they would be able to use the skill 12 times daily.
Humans are able to choose to be either arcane or divine spellcasters. In order for a human to use arcane spells they must take the “Magic (universal)” skill before taking any others. The rating of any other magic skill can not exceed the rating of the “Magic (universal)” skill. Humans may use either arcane or divine magic but not both.
Android are naturally arcane they can use divine spells by taking the “Magic (universal)” skill as a willpower based skill. The rules for Androids to use divine magic are the same as humans to use Arcane. Android are able to use both arcane and divine magic.
To use offensive magic you declare how many of your uses per day you are using. If you declare one and hit on the attack roll your damage is between 1 and 10 plus your related skill, if you declare 2 your damage is between 11 and 20 plus your related skill and so on. You can use as many as you wish in any turn. Healing magic is the same way where you declare how many uses you are using and the healing goes up in increments of 10.
Support and noncombat related uses of magic are done the same as a normal skill or attribute check where the GM sets a difficulty and you roll against it.
Any magic user may also take the potion or wand skill where you can create these items at the cost of your charges and you must spend 10 PP on each charge you infuse with the potion or wand.
Potions created for healing are drank and the character who drinks it get the full benefit from all charges put into the potion i.e. a potion of healing 3 would provide 30 HP. Potions must be drank in full to have an effect so they can not be split between party members and you can not drink part of one now and part of it later. Other potions are applied using depending on the spell they are infused with. If you infuse a potion with a Conjuring (fire) spell you would need to throw it at the target and hit for it to have an effect. It would provide the full damage possible for the charges infused.
Wands can only be dispelled 1 charge at a time and their damage/healing is subject to random chance.
So you would roll for damage/healing. Neither potions nor wands are affected by the creators related attribute and the skill succeeds on any roll other than an epic fail.
Weapons:Weapons: (format weapon name damage range)
Ranged:
Revolver 3 to 10
Six Shooter 3 to 10
Pistol 3 to 10
Pistol Rail Gun (PRG) 3 to 10
Hunting Rifle 6 to 12
Rifle 6 to 12
Melee:
Knife 1 to 4 plus ½ strength
Dagger 1 to 5 plus ½ strength
Short Sword 3 to 12 plus ½ strength
Brass knuckles 2 to 4 plus strength
Steel toed boots 2 to 4 plus strength
Yo-Yo 1
Unarmed punching or kicking 1 to 3 plus strength
Inactive players:
marc12868 - H.T.C.
Metroid prime - Zach
---------------------------------------------
If you wish to join please roll up a character using the rules I have posted and post the character in hide tags. Feel free to use the template for "Spammer" from the rules earlier to do so. If anyone has questions feel free to ask them here please use hide tags per the rules . I plan on waiting a few days before starting the actual game to get word out. Once some characters are made feel free to role play (it's encouraged). Final note, only 1 character per player Let's make this fun!
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Working on my character...
I've got a question, about the point distribution. How does that relate to skills, EX. If a melee character was skilled with 666 in the first three attributes, and had the Melee Skill of "Edge" and "Karate", do points go towards that as well, or is it like, pick your skills. ? Sounds cool though. really diggin this. I foresee many hours that I should be doing homework, checking out the latest adventuring...
I've got a question, about the point distribution. How does that relate to skills, EX. If a melee character was skilled with 666 in the first three attributes, and had the Melee Skill of "Edge" and "Karate", do points go towards that as well, or is it like, pick your skills. ? Sounds cool though. really diggin this. I foresee many hours that I should be doing homework, checking out the latest adventuring...
For the skills you just pick them one time and you are able to use that weapon. The only skills you can gain multiple times are magic skills
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character
Character time, hope this is right
NAME: Cain
Race: Non-magical Human
Description:
A rough older man, strong silent type. Dressed in a longcoat and tattered cowboy hat. His unshaven profile is adorned with scars, as are his hands and arms. While not one to shy away from a fight, he will always attempt to take a stealthy approach when possible.
Inventory:
Six shooter and ammo (50) Synthetic leather vest (+2 AC) #Still have, but not wearing.
Reinforced Leather Vest (+3 AC)
Knife
First Aid kit.
+2 Explosive Sniper Rifle (+2 to hit, 12-18 damage) (100 rounds)
Short sword
Luck Amulet (5 charges)
132GC
=====
Tranquilizer Gun and ammo for it.
(update - we should note that I have *not* been keeping up on my ammo fired... >.> )
PP:
79 (update as of 6/5)
10 from night 1 RP, spent 21 from fight and RP on night 2
45 from the first pirate battle.
34 (spent some...) from RP re: jail time...
+5 for shooting contest...
+12 for ship battle...
+37 for ruins
+39 for ruins pt. 2
+99 pp for the insanity on the boat trying to kill that lady...
+23 -- two rewards, after Shane joined and boat ride after that (w/ iarmy)
[[A 10 > 11; B 5 > 6]]
132-21(B 6>7)-24(B 7>8) = 87
87-36 (a 11>12) =51
*as of June 2, 2012
Just a doubt
Can I use arcane and divine together or I would have to reassign the stats
Name : T'resezk
Race :Magical Human
Description : Not much to say except he is a shadow . One of the early magical researchers ,he has strong knowledge of magic .He gets his work done with his skills and avoids combat at all costs .A man with silver tongue they say .He is also rumored to be descendant of the mystical syrons .
PP available :0
GC left :752+3750+3750(Cain's)+5200+63
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character
NAME: Smith
Race: Magic Using Android (Human appearance).
Description/Back Story:
Smith is a roguish sort, with unkempt hair. He can be quite charismatic to others, but is quite a quirky fellow. He often dresses in a pinstriped suit and bow tie, but wears it in a manner that is more relaxed and comfortable (like a spy). Sometimes he is known to wear a light trenchcoat.
Smith is the last of his kind. His subspecies of Android (The Scientarians) was in an all out conflict with another subspecies (think similar to tribal warfare in certain places). The Scientarian's were losing, but the conflict ended when Smith took out the entire group of his enemies, but the cost of this was the loss of everyone but Smith from his group. The details are fuzzy and this didn't happen by Smith's own powers, but from his use of a failsafe device that was made to take out the enemy as a last resort. Ever since Smith has wandered the lands trying to redeem himself.
He is indistiguishable from Humans except under an intensive scan. He passes as human most of the time and is mistrusting of other Androids until he gets to know them. He does prefer the company of others (usually human) over travelling by himself, and he loves a good adventure!
Items owned:
A lucky coin from back home (worthless to anyone but himself as there is no one left to exchange that currency type)
A suit and bow tie
A pair of Chuck Taylor's
A light trenchcoat (+ 1 AC)
A backpack (normal size)
A few energy bars (4)
A loaf of bread
1 lb of sliced ham
1/2 lb cheddar cheese
A sports drink
3 bottles of water
Basic electronic tools & wires
A loaded revolver (6 shot)
A shoulder holster
150 rounds of extra ammo
A cell phone (pre-paid dumb phone with 200 minutes)
Nexus X phone and charger
Friscoterian book
Green Fedora
Brass Knuckles
1 double charge healing potion
1 single charge healing potions
2 Enchanted refined short swords (additional damage for your swords is 1-10 and you gain half the additional damage in HP) +1 dmg
1 dual sword sheath for back
1 Enchanted Kevlar Vest (+ 10 AC)
1 Ring of Protection (+1 AC)
1 Manawhip (Magical whip does 4-6 damage, +1 to hit, charges can be channeled through it allowing a magical spell to be cast, the spell must be included in the initial roll if you miss the attack the charges are lost for the day. To hit with the whip is agility based not intelligence based and the whip has a 8 foot range)
1 Bracers of Regeneration (+1 HP/round)
1 Ring of Smarts (+ 1 int)
1 Ring of Vitality (+1 Body)
1 Amulet of Charge (stores up to 10 magical charges)
2 Flame Clubs
Two potions
A pair of iArmy boots
I forgot to specify that...no you can't use arcane and divine magic at the same time. I will look into perhaps being able to gain a skill -to do that later on
@all
If nobody in the party plays a character that can heal I am not responsible for a total party kill I do try to avoid those just thinking new mechanics this is kinda like beta RPG
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The divine magic and willpower skill set is pretty crappy . I can do First Aid . Period >_> <_<.
Shift Charm to Divine Magic and I will switch to Divine magic .
Plus more skills are required for Willpower .
Last edited by Tresezk; February 26th, 2012 at 10:37 AM.
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Quote:
Originally Posted by Yeahha
@all
If nobody in the party plays a character that can heal I am not responsible for a total party kill I do try to avoid those just thinking new mechanics this is kinda like beta RPG
@Yeahha
NPC party member if that is the case? I would gladly do some healing, but don't want it as a primary. How are you thinking first aid works? I was thinking of it as a weak version of healing magic.
Last edited by agentc13; February 26th, 2012 at 11:22 AM.
Yeah first aid will be simply that a 1 time use per injury version of weak healing. Heals 1 to 5 plus intelligence. I think the divine choices are fair. I willing make elemental equal to conjuring if that would sway someone. As it stands right now they are able crate temporary protective houses to keep people from having to sleep outside, they can call upon their god to get info that would be unavailable to them otherwise. They are more useful outside of battle than a arcane spellcaster IMO and could be the difference between winning or losing a battle if most of the party is injured.
I generally will not have an NPC party member. Too easy to metagame on accident
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Quote:
Originally Posted by Yeahha
I willing make elemental equal to conjuring if that would sway someone.
I am leaning that way. If the damage a willpower magician can do is close to that of a intelligence based one it would be even easier.
What about this idea, allow androids to choose both int/wis spellcasting like a human needs to pick the skill for arcane magic? It would make Androids more appealing to some without making a human arcane spellcaster too gimped. The Android would just have access to more types of spells, but it would also cost them more. And would make the likelihood of not having a heal capable character less likely. This would work with either the current implementation of the general arcane skill for humans (and int/wis one for android) or with the other one I suggested. Both sides would gain, and you can counter anything that seems OP with some sort of penalty if it seems like too much power.
Last edited by agentc13; February 26th, 2012 at 11:34 AM.
I think androids have decent advantage. Remember they have high charm resistance and powerful arcane offense.
Plus androids dont have to use. skill point on learning arcane magic which is compulsory for humans .
I am leaning that way. If the damage a willpower magician can do is close to that of a intelligence based one it would be even easier.
What about this idea, allow androids to choose both int/wis spellcasting like a human needs to pick the skill for arcane magic? It would make Androids more appealing to some without making a human arcane spellcaster too gimped. The Android would just have access to more types of spells, but it would also cost them more. And would make the likelihood of not having a heal capable character less likely. This would work with either the current implementation of the general arcane skill for humans (and int/wis one for android) or with the other one I suggested. Both sides would gain, and you can counter anything that seems OP with some sort of penalty if it seems like too much power.
I like the ideas. I'm making elemental and conjuring equal.
The issue I have with allowing Androids to use divine spells is they are by nature arcane, it wasn't the blessing of Rob or Phases that caused them to come to life rather the trials of science. So to know and understand the divine is completely foreign to them...
I'm brainstorming as I type this so welcome into the depths of Yeahha's head
...I suppose we could say some hold Frisco as god and that would explain why an arcane being can cast divine spells and they would be have to follow the same rule as human arcane skills with a divine (universal) skill...Other than just having created the first Friscoterians the other issue I am seeing with this is balance. Before the Androids didn't have access to an entire type of magic the humans did now they do and they can access both types of magic so in trying to not gimp the humans I think I have done it more...
But androids need mechanical repair to heal faster..
I think it should be in intel skill .
In contrast divine healing has half effective on androids due to mech. Nature . Also androids are weak in water based nature abilities while stronger in fire abilities
I would rather not have multiple types of healing. Divine healing is just that. The healer's god of choice is healing the other character regardless of what needs to be healed.
I also don't see how the magic to make fire appear is different than the magic to make water appear. I am debating on adding the second part and making Friscoterians still. It justifies the use of the human arcane (universal) skill
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Quote:
Originally Posted by Yeahha
I like the ideas. I'm making elemental and conjuring equal.
That makes sense.
Quote:
Originally Posted by Yeahha
The issue I have with allowing Androids to use divine spells is they are by nature arcane, it wasn't the blessing of Rob or Phases that caused them to come to life rather the trials of science. So to know and understand the divine is completely foreign to them...
I'm brainstorming as I type this so welcome into the depths of Yeahha's head
...I suppose we could say some hold Frisco as god and that would explain why an arcane being can cast divine spells and they would be have to follow the same rule as human arcane skills with a divine (universal) skill...Other than just having created the first Friscoterians the other issue I am seeing with this is balance. Before the Androids didn't have access to an entire type of magic the humans did now they do and they can access both types of magic so in trying to not gimp the humans I think I have done it more...
But before humans could use both and androids couldn't, or am I understand it wrong? I am much more a fan of allowing PC's (player characters) to do some unorthodox things but making it cost them to do so (like spending skills on it, and for certain races those skills cost more) or making it not quite as strong as for another race. Maybe give humans a +1 or +2 (or fraction of Wisdom so it scales) to divine spells and give androids the same to arcane ones. Most of what I am saying is off the top of my head. The basic idea is to allow both races an advantage over the other (starting talent point levels, extra costs for certain things, maybe a bonus to certain types of things) but allowing them to do what they want.
If androids are not supposed to do healing/wisdom based spells, why do they start with 3 wisdom and humans at 0?
The other idea is to make arcane android and divine human and having similar abilities, but they have different strengths/weaknesses. As long as they can both heal enough and damage enough (not necessarily the same, but not too far different). It could be explained with android healing being something other than from the gods, but with a similar effect.
I am making this difficult aren't I?
Last edited by agentc13; February 26th, 2012 at 12:19 PM.
humans can use only one type of magic currently either arcane or divine. that too arcane magic costs an additional skill point. Androids are natural arcane user's meaning.they can use basic universal spells without using a skill point. That's what I believe.
I believe the will power skill set will be extended to justify androids nature.( night vision or heat sensors to detect camouflage)
really the starting amount is moot because of the rules that were written afterwards. Before humans did have access to both but not at the same time. If I incorporate that rule Androids will have access to both and at the same time. I can't justify saying an android can't use arcane magic since that is the basis for them being alive. I am thinking what I need to do is find a better use for willpower, perhaps making some sort of Luck spell that allows the caster to "reroll" a previous roll or something.
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Quote:
Originally Posted by Yeahha
really the starting amount is moot because of the rules that were written afterwards. Before humans did have access to both but not at the same time. If I incorporate that rule Androids will have access to both and at the same time. I can't justify saying an android can't use arcane magic since that is the basis for them being alive. I am thinking what I need to do is find a better use for willpower, perhaps making some sort of Luck spell that allows the caster to "reroll" a previous roll or something.
If all magic were INT based and there was another use for willpower that might be a better way to work it out. Combine all magic into one IMO (and justify the source being science based or higher power based). Humans would use higher power base and androids science base. Both would do the same thing, but you could have modifiers for certain things (humans have a +2 to heal and androids have a +2 to defense or something) keeping damage the same for both.
Just realized I have been confusing willpower with wisdom for the "W"
Make willpower a resistance/defensive stat (like agi can be). Possibly a bonus to damage for spells like str is for melee and agi is for ranged, but not for landing the spell. That a good idea?
So a complete revision of the magic rules? Ugh...I want to try my best to avoid that I think if I could put out something more detailed as to what each of the different magics does it would help.
The biggest reason I am not wanting to make a lot of revisions in the first place is we have no idea how the game is going to go at this point. I would rather test then revise if needed.
Still thinking about the luck or assist skill under the divine spells where the castor can either reroll their last action or reroll someone else's action if it failed. I think that would give more to the divine spell caster class.
I would really like luck based skills for will power.instead of magic unification.
however, the major problem with choosing an android is the automatic will power set to 3
so instead, both humans and androids can have body 〓3 and androids have intel and charm while humans have agility and strength defaults
Last edited by Tresezk; February 26th, 2012 at 01:13 PM.
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Quote:
Originally Posted by karandpr
I would really like luck based skills for will power.instead of magic unification
however, the major problem with choosing an android is the automatic will power set to 3
so instead, both humans and androids can have body 〓3 and androids have intel and charm while humans have agility and strength defaults
I like that.
Are revolvers/pistols usable in melee (i.e. no minimum range)?
revolvers can be shot point blank you can also pistol whip
Going to add a luck divine magic skill and drop the base attribute for android willpower to 0 and human body to 0, I will add 3 to the pool of points to distribute to keep the total points the same, you feel free to amend your characters if you need.
Last edited by Yeahha; February 26th, 2012 at 02:21 PM.
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Quote:
Originally Posted by Yeahha
revolvers can be shot point blank you can also pistol whip
Going to add a luck divine magic skill and drop the base attribute for android willpower to 0 and human body to 0, I will add 3 to the pool of points to distribute to keep the total points the same, you feel free to amend your characters if you need.
You mean luck like a Willpower skill, or as a spell school?
Spell school but I think I am going to revise to allow Androids to use divine if they take a divine universal skill that will allow the option for an arcane/divine character. The castor can use the luck spell on anyone's previous action (player's last post) just quote and type luck.
I am wondering how rolls are going to work. I think thinking each player declares their actions I provide difficulty and the next post by that player will be the roll otherwise I could just decide pass/fail by looking at post ID not that I would but I want it to be fair.
One last clarification in this post, spells per day are game day not real life day I am sure someone would eventually get that mixed up.
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Quote:
Originally Posted by Yeahha
Spell school but I think I am going to revise to allow Androids to use divine if they take a divine universal skill that will allow the option for an arcane/divine character. The castor can use the luck spell on anyone's previous action (player's last post) just quote and type luck.
I am wondering how rolls are going to work. I think thinking each player declares their actions I provide difficulty and the next post by that player will be the roll otherwise I could just decide pass/fail by looking at post ID not that I would but I want it to be fair.
One last clarification in this post, spells per day are game day not real life day I am sure someone would eventually get that mixed up.
Great, I get to redo my character yet again! LOL!
We going to see if a kind mod will delete a bunch of these posts (after the Character sheets) when the time comes?
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What attribute would Engineering skill use? Int?
Also, Schools of magic like conjuration (fire) could create a defensive wall of fire? Or a forcefield type wall with evocation? I'm just basically asking if those schools can be used offensively and defensively both.
Last edited by agentc13; February 26th, 2012 at 03:20 PM.
Okay updated magic once again. I think that is enough revisions for now. Nothing more than has been talked about already but made the changes to allow androids use of divine magic with the divine universal skill, same restrictions as humans with arcane.
Sorry missed posts. I don't know if we will bother mods to delete these posts, it doesn't really matter to me...engineering like driving a train? agility perhaps otherwise
(not train related) I would guess intelligence
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Yeah I was thinking like some sort of hardware knowledge sort of thing, maybe electronic type stuff. Help me figure that one out Engineering wasn't the right term.
Broad skills will be useful for more general checks but will not help lower difficulty say you are trying to root your phone you have a broad skill (hacking) it may be a difficulty 10 if you have a narrow skill (rooting) it may be a difficulty 5. This being said if you are trying to hack into EarlyMon's blackmail pictures folder on his hard drive the hacking skill will help while your rooting skill would be useless
Description: The best andriod ever made, although some could debate that. Smart, fast, and specializes in magic. Shy, but even so can help out and have a good time. Is good with electronics and can hack and program.
HP: 28
AC: 9
S:2
A:5
B:4
C:3
I:6
W:4
Primary Skill: Intelligence
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@marc
Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force. Agility affects your ability to dodge attacks as well as ranged attacks Body is health of your character and any natural armor Charisma is your personal effect on others, it would affect trying to charm other Intelligence is book smarts and basis for arcane magic Willpower is the basis for divine magic as well as your ability to resist temptation
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Quote:
Originally Posted by Yeahha
Attributes
Strength is physical strength it would affect how hard you punch, or if you can knock down a door with brute force.
Agility affects your ability to dodge attacks as well as ranged attacks
Body is health of your character and any natural armor
Charisma is your personal effect on others, it would affect trying to charm other
Intelligence is book smarts and basis for arcane magic
Willpower is the basis for divine magic as well as your ability to resist temptation
EDIT: Wow, I was daleked yet again...
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I made my character. I think I did everything right. Also for the non combat skills, does willpower and intelligence have their own magic or is it the same skill?
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@marc
It looks like Int. governs one branch of magic and Will. the other. You might want to add in what types of magic your android specializes in though. Karandpr has healing and necromancy for example.
slight errata marc ,
Your hp is 28 (4x(charisma+body))
And androids don't need magic skills for arcane magic
Plus you can have only 12 skills (2xprimary skill)
If you want to do divine magic ,you need an extra skill point and it needs to be upgraded as is.
By your charcter profile ,you are more suited as non magical human like 9to5...
Last edited by Tresezk; February 27th, 2012 at 12:06 AM.
No and yes
Androids are natural arcane magicians and they can have basic spells without using skill point.
However if they have to be divine magicians ,
I mean they need divine magic skill.
Humans can use either arcane or divine magic.
But they need to use arcane magic skill
Arcane needs intel ,five and above
Divine requires will power five and above .
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His name is Zach. He used to live in an underground bunker known as a vault.
Life in the vault was grand. No trouble. No worries. Until one day, He was framed for the murder of somebody. And thus, was exiled from his own home. Exiled, betrayed, and all alone he decided to venture out to the world. But he swore, that one day he would go back to the vault and he would set things right and bring the person responsible to justest. He would hope that one day, he would make new friends and adventure together.
you are not using 6 skill points .you have used 18 ,alloted are 24! Also you have not mentioned whther you are magical or not . Remember non magical guys can't exceed 4 points in intelligence or wisdom.they will be strong combatants however.