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Old February 9th, 2012, 09:39 AM   #1 (permalink)
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Default Should I pay to play an MMO?

I've just got into the MMO genre and honestly, I'm a bit surprised that people actually pay a monthly fee to play the game. I'm accustomed to paying a one time fee up front to play a game. No issues there other than said fee is often too high IMO. Paying every month seems strange to me. Nowadays it seems a lot of F2P games were once pay so the idea that you get a lesser quality product falls apart. The game I'm into, DC Universe Online, has different tiers and the F2P peeps can buy in game content. I'm happy to do that as the in game content is cheaper than a monthly subscription if you do the math. You play 2-3 months and you break even after paying for everything. Is there a reason to pay to play an MMO these days if you don't have to?

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Old February 9th, 2012, 10:18 PM   #2 (permalink)
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Now, I don't have an internet connection that supports MMOs so, take my opinion for just that...
But, I'd say no. I mean, I really don't like monthly fee idea at all. And I have a few friends who have gotten quite addicted to their MMOs....
But, I believe there are some that are either a) free or b) have no monthly fee

That being said, if you are satisfied with how much you pay for the game - then that is that really. Those superhero MMOs were always the ones that caught my fancy, I think it was 'city of heroes' or something like that --- I thought that game looked awesome.
Hope that at least counts as half an answer.
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Old February 10th, 2012, 09:25 PM   #3 (permalink)
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You pay monthly because you pay for servers which are online all the time, you pay for GMs who patrol the world 24/7 looking for bugs and service the players while playing, etc. Unlike games where you get a finished product here and now, and maybe a couple of patches, MMOs generally have an evolving story line which is patched every few months giving new maps, new quests, new characters, new opponents etc that offline games do not have. MMOs are games that are in continuous development.

Think of it as rent for the servers. You don't play PC to PC network on an MMO, unlike a single player game where you just need your PC to play. For an MMO to work, you have to connect to a huge server.
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Old February 10th, 2012, 11:28 PM   #4 (permalink)
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Yeah, but I don't think bandwidth and server space is quite that expensive.
I would think they could implement something kinda like what windows does in enterprise with window updates.... where a few smaller servers exist all over, and they communicate back and forth with the main server.

And the server costs don't explain some of the games that had a one time fee. I'd personally find paying a higher fee and no monthly fee more reasonable.
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Old February 11th, 2012, 02:07 AM   #5 (permalink)
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Its not servers only if you read my post well enough:

1. Unlike say, Assassin's Creed where when done, they sell the game and its finished, MMO's constantly have updates and additional items and an expanding story line meaning the developers are working on it as you play. In Starcraft for example, ok so the developers built the game, made the story etc, then you pay for it, and they pay the developers with your money and its done. Any expansion packs come with a separate fee. In an MMO, you paid already, but the developers are still working on it behind the scenes so they need to be paid. There are of course different models of MMO earnings. For example you can play for free on some other MMOs but you need to pay to get certain items, or special boost effects.
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Old February 11th, 2012, 03:42 AM   #6 (permalink)
 
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Its not servers only if you read my post well enough:

1. Unlike say, Assassin's Creed where when done, they sell the game and its finished, MMO's constantly have updates and additional items and an expanding story line meaning the developers are working on it as you play. In Starcraft for example, ok so the developers built the game, made the story etc, then you pay for it, and they pay the developers with your money and its done. Any expansion packs come with a separate fee. In an MMO, you paid already, but the developers are still working on it behind the scenes so they need to be paid. There are of course different models of MMO earnings. For example you can play for free on some other MMOs but you need to pay to get certain items, or special boost effects.
What you said isn't entirely true. I played a game called guild wars. True its not mmo like wow but damn close enough. I paid no monthly fee and got updates and new missions and weapons. Plus expansion packs costing just as much as wow but is free to play on arenas servers. So youbcant tell me in a game like wow they are constantly updating and creating new stuff. If arena can make it free then why can't blizzard? They are making pure profit off their members by making them pay double for a game. First to buy it. Then to play on their servers.

If they want a monthly fee then make the game free to get including expansion packs. This is why I don't play wow.
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Old February 11th, 2012, 07:32 AM   #7 (permalink)
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What you said isn't entirely true. I played a game called guild wars. True its not mmo like wow but damn close enough. I paid no monthly fee and got updates and new missions and weapons. Plus expansion packs costing just as much as wow but is free to play on arenas servers. So youbcant tell me in a game like wow they are constantly updating and creating new stuff. If arena can make it free then why can't blizzard? They are making pure profit off their members by making them pay double for a game. First to buy it. Then to play on their servers.

If they want a monthly fee then make the game free to get including expansion packs. This is why I don't play wow.
That is why I'll be sticking to Diablo 3 once it is released.

EDIT: What is your name on DCUO?
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Old February 11th, 2012, 01:46 PM   #8 (permalink)
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I think people are missing one important thing about "free to play" mmos. They aren't really free if you want to have an edge over someone else. You have to pay cash for the best in game gear. Some people pay in excess of $100 a month for games like FlyFF or Rappelz or even Farmville to have in game items.
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Old February 11th, 2012, 02:41 PM   #9 (permalink)
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I think people are missing one important thing about "free to play" mmos. They aren't really free if you want to have an edge over someone else. You have to pay cash for the best in game gear. Some people pay in excess of $100 a month for games like FlyFF or Rappelz or even Farmville to have in game items.
Those people aren't the brightest bulbs of the bunch either lol
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Old February 11th, 2012, 05:02 PM   #10 (permalink)
 
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I think people are missing one important thing about "free to play" mmos. They aren't really free if you want to have an edge over someone else. You have to pay cash for the best in game gear. Some people pay in excess of $100 a month for games like FlyFF or Rappelz or even Farmville to have in game items.
Guild wars there are no items or skills you can buy to have an edge over others. So don't throw all of them in to one category. Only thing you can buy are outfits for their holidays stuff.
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Old February 11th, 2012, 05:02 PM   #11 (permalink)
 
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That is why I'll be sticking to Diablo 3 once it is released.

EDIT: What is your name on DCUO?
What's dcou?
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Old February 11th, 2012, 08:03 PM   #12 (permalink)
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DC Universe Online. It's an MMORPG set in the DC universe.

I reached Level 30 (the cap) with my hero and after reaching it I"m seeing a lot of limitations to being a free player. Some of the really nice gear costs $7k in game currency, but non-subscribers are limited to only $1.5k in the bank. So it creates this gap between haves and have nots.
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Old February 11th, 2012, 10:44 PM   #13 (permalink)
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What you said isn't entirely true. I played a game called guild wars. True its not mmo like wow but damn close enough. I paid no monthly fee and got updates and new missions and weapons. Plus expansion packs costing just as much as wow but is free to play on arenas servers. So youbcant tell me in a game like wow they are constantly updating and creating new stuff. If arena can make it free then why can't blizzard? They are making pure profit off their members by making them pay double for a game. First to buy it. Then to play on their servers.

If they want a monthly fee then make the game free to get including expansion packs. This is why I don't play wow.
Because GW isn't strictly an MMO as the developers and the MMOGChart (indusrtry standard due to popularity) does not list it as such, and is basically a special category earning model where it incurs 80% less cost than a traditional MMO.

1. There are no GMs. So if you bugged out or got stuck or got problems with another player like stealing loot, kill steal etc, no GM is going in to help you 5min after you get the problem. GMs are also one of the more heavily incurring costs for MMOs, they charge by the hour and you have a couple of hundred of them (or even thousand) for larger games.

2. Even GW creators have said they do not make the large patches or changes the same level as WoW (Cataclysm, WoTLK, etc) because it can cost a million dollars or more to release those kinds of patches. They release it in smaller patches which costs less so it can be downloaded on the fly. Of course the problem with this is that it cannot create too large a change in the world, like how WoW turned several maps from a green forest to a barren wasteland because of Cataclysm storyline on one go. Its incremental.

3. On GW, some quests are "instantiazed" (their term) for only a small group of players, meaning not everyone has access, so they track only a few players at a time for certain quests. less costs

So how do they make money? The books. They try to make a compelling enough story line that more people would buy the books. They apparently do. Other items for sale are the clothes like you said, and extra character slots among others.
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Old February 12th, 2012, 01:36 AM   #14 (permalink)
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Because GW isn't strictly an MMO as the developers and the MMOGChart (indusrtry standard due to popularity) does not list it as such, and is basically a special category earning model where it incurs 80% less cost than a traditional MMO.

1. There are no GMs. So if you bugged out or got stuck or got problems with another player like stealing loot, kill steal etc, no GM is going in to help you 5min after you get the problem. GMs are also one of the more heavily incurring costs for MMOs, they charge by the hour and you have a couple of hundred of them (or even thousand) for larger games.

2. Even GW creators have said they do not make the large patches or changes the same level as WoW (Cataclysm, WoTLK, etc) because it can cost a million dollars or more to release those kinds of patches. They release it in smaller patches which costs less so it can be downloaded on the fly. Of course the problem with this is that it cannot create too large a change in the world, like how WoW turned several maps from a green forest to a barren wasteland because of Cataclysm storyline on one go. Its incremental.

3. On GW, some quests are "instantiazed" (their term) for only a small group of players, meaning not everyone has access, so they track only a few players at a time for certain quests. less costs

So how do they make money? The books. They try to make a compelling enough story line that more people would buy the books. They apparently do. Other items for sale are the clothes like you said, and extra character slots among others.
So what's runescape? It gets updates, new items, free servers, mods, and is free unless you want to pay the member fee which you can get access to different servers and items, but you can still play it fine as a free member.. (although I gave up on it a while ago...)
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Old February 12th, 2012, 01:41 PM   #15 (permalink)
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EDIT: What is your name on DCUO?
This directed at me??

Starbolt9 is the main character I've been playing. He's a level 30 villian who's a fire tank. I'm trying to figure out the proper way to play a tank character.

The other guy I've got is a hero named Kandar Ral. He's a GL at like level 12 right now. I also just started playing a healer, but I may scrap him. I've not played a healer before.
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Old February 13th, 2012, 02:08 AM   #16 (permalink)
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Hopping in late, but, @chanchan05

1. How are there no GM's? Because they aren't in game 24/7 to deal with every minor issue? I guess having to open a support ticket and wait longer then five minutes is a foreign concept to some. Also loot stealing and kill stealing are nonexistent in Guild Wars, drops are split, for the most part, evenly by the game, and every player gets the same amount of experience per mob killed, wether they helped kill it or not.

2. I don't even need to answer this one, it's pointless and biased.

3. How are they only for a certain group of players? Every player has access to every quest within the games they own. There are quite a few upsides to not having hundreds of players running around every single area, see answer to #1, specifically "loot stealing".
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Old February 13th, 2012, 06:45 AM   #17 (permalink)
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Hopping in late, but, @chanchan05

1. How are there no GM's? Because they aren't in game 24/7 to deal with every minor issue? I guess having to open a support ticket and wait longer then five minutes is a foreign concept to some. Also loot stealing and kill stealing are nonexistent in Guild Wars, drops are split, for the most part, evenly by the game, and every player gets the same amount of experience per mob killed, wether they helped kill it or not.

2. I don't even need to answer this one, it's pointless and biased.

3. How are they only for a certain group of players? Every player has access to every quest within the games they own. There are quite a few upsides to not having hundreds of players running around every single area, see answer to #1, specifically "loot stealing".
Ok, its my fault for not posting the source, but everything I said comes from the people behind guild wars, so saying I am lying or making biased and untrue statements in my post, is saying that the developers of Guild Wars are lying about how they make their money. :-)

Inside the World of Guild Wars — Tech News and Analysis

Basically I trump all your arguments by pulling my claims straight from the developers. Yes that article is old, but its not like they changed earning models from what I see.
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Old February 13th, 2012, 10:36 AM   #18 (permalink)
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Ok, its my fault for not posting the source, but everything I said comes from the people behind guild wars, so saying I am lying or making biased and untrue statements in my post, is saying that the developers of Guild Wars are lying about how they make their money. :-)

Inside the World of Guild Wars — Tech News and Analysis

Basically I trump all your arguments by pulling my claims straight from the developers. Yes that article is old, but its not like they changed earning models from what I see.
The developers are going to say things to defend their revenue model though. I would expect nothing less.

I just look at it this way. I can buy the latest greatest game on the market for $60-70. That's on the high side. An annual subscription to an MMO at $10 a month (on the low side) costs me $120 just in subscription fees. Can you really make an argument that <<insert name of MMO here>> is twice as good as the latest greatest game on the market today?
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Old February 13th, 2012, 11:16 AM   #19 (permalink)
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The developers are going to say things to defend their revenue model though. I would expect nothing less.

I just look at it this way. I can buy the latest greatest game on the market for $60-70. That's on the high side. An annual subscription to an MMO at $10 a month (on the low side) costs me $120 just in subscription fees. Can you really make an argument that <<insert name of MMO here>> is twice as good as the latest greatest game on the market today?
No, I can point out though that their revenue model is based upon monthly subscriptions and perhaps they are spending too much money on development and not much thought on cost cutting or are trying to get too big of income from the game.

However as consumers we can direct the revenue models if we choose to play for the free-to-play games if we want to, eventually forcing others to follow suite. Most don't seem to, though.
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Old February 13th, 2012, 04:08 PM   #20 (permalink)
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I wonder why the freemium model like DCUO is using isn't used more widely. They've put out two game additions that give more powers and quests. They charge for this while subscribers get all of it free.

WOW speaks for itself that the pay to play model works. I kind of wonder why. The cost to play something like WOW is far, far higher than the cost to play a brand new game. Is a game like WOW twice as good as the latest game on the market?

Edit: MMOGChart.com has apparently gone dark for some kind. I found one site that claimed MMOGData.com had taken over what MMOGchart was doing, but when I went there I just found porn. It's sad how a simple, non-controversial search can take you to a porn site. Took me 45 mins to figure out I was looking at porn.
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Old February 13th, 2012, 06:18 PM   #21 (permalink)
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I've never tried WoW but I was a big a fan of GW for a long time, I still think it has the best art style of any game I've played. I used to work with a hardcore MMO fan who'd played Evercrack for years and then moved on to WoW. I recommended that he try GW as there was no subscription. He got to level 20 in about a month, decided it didn't have enough depth to hold his interest and went back to WoW. So I guess that to people who are really into MMOs there's a reason to pay monthly. Blizzard know their market and know what they're doing.

BTW an interesting piece of GW trivia - GW art director Daniel Dociu was the face model for Father Grigori (no one goes to Ravenholm) in Half Life 2: Interview with ArenaNet's Daniel Dociu :: ZAM
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Old February 14th, 2012, 02:50 AM   #22 (permalink)
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I think comparing WoW to certain other MMORPG is sort of unfair. Warcraft has had a cult following, a deep and rich mythos and an ongoing storyline which has been circling for around 2 decades before the other MMOs came into the foray with their own stories. Its going to be deeper than most other MMORPGs out there except perhaps for Star Wars based ones and a few others (like DCUO).

So technically, while WoW itself may not be considered 2x as good as any game out there in terms of game play itself (I personally tried WoW and while controls are quite good, some parts of the interface are a bit clunky IMO), there's something more to it than just the game play, especially if you are among the ones who have followed the story of Azeroth from the start, or even from just the past years. There's something about the feel of walking the lands as a hero, lands whose history took shape with you controlling its heroes against the forces of the Burning Legion. There's something about actually seeing the lands you have only read about (from the Warcraft books). Its sort of the same feeling a long time Tolkein or Rowling reader might have when they first saw the movies, except this time you actually control a hero.

Then you have the community to think of as well. The Warcraft community has been well and thriving even before there were MMOs.
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Old February 14th, 2012, 08:41 AM   #23 (permalink)
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I've never gotten into the fantasy genre of elves, wizards and warlocks. It just doesn't appeal to me. I will admit to getting a thrill in DCUO flying over Gotham City and discovering the Bat-signal on top of the PD building. There's an alley where you can see a memorial to the Wayne family as well. There are similar spots in Metropolis.

Still, the cost is just so much higher. WOW has been around since late '04. Let's say you started playing on day 1. At $10 a month for that time is $750. You could have bought a ton of really high quality games used and new in that time period for that amount of money. That is a high cost of ownership.

Star Trek Online is another game that jumps to mind as having a rich back story. It's already gone free to play in a bid to make more revenue. I've not played the game though but I've heard it's poorly done so that may contribute to it's issues.
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Old February 14th, 2012, 09:44 AM   #24 (permalink)
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What I actually meant to say was that, saying WoW earns a lot despite being paid and a bit expensive is an unfair comparison to other MMOs that are free to play or paid, whatever their revenue model may be, simply because even if they built WoW to be the most expensive MMO out there, it will still attract many followers due to the cult following it gains from the Warcraft community. Its sort of like how the iPhone attracts so many buyers despite being almost twice as expensive as an SGS2 which can do almost everything it does as well. It's the "Doesn't matter how expensive it is, its WoW" kind of thing.
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Old February 14th, 2012, 01:28 PM   #25 (permalink)
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If you take WOW out of the equation (and I can see why you would since they have 4 times the subscribers as the next most popular game), then GW comes in second it looks like and they're F2P. No other games even come close. I don't even see DCUO on the charts at all. Not sure why. In any case, according to MMOData.net, virtually everything else is stuck between 50k and 1 mil. That seems to be regardless of pay or free.
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Old February 14th, 2012, 05:27 PM   #26 (permalink)
 
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$10-15 per month to play a game close to 24/7 is pretty cheap entertainment if you ask me.

$10-15 for one person to see a movie and get snacks....one time. *shrug* it's all how you want to look at it.
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Old February 15th, 2012, 08:13 AM   #27 (permalink)
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$10-15 per month to play a game close to 24/7 is pretty cheap entertainment if you ask me.

$10-15 for one person to see a movie and get snacks....one time. *shrug* it's all how you want to look at it.
This.

It depends on how much you play, bit if it is more than a couple hours a month $15/month is a steal. I played all the warcraft rts games and have played wow for years (at varying degrees of dedication). I have also played lotro, coh/cov, and atitd. I want to mess with swotr, but will wait on that one. My time to play has steadily decreased as has my drive to play. But I would say a sub is well worth it.
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Old February 15th, 2012, 08:51 AM   #28 (permalink)
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Take a game like Skyrim though that seems to get rave reviews. Would anyone advocate paying monthly to play it? I doubt it.
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Old February 15th, 2012, 07:25 PM   #29 (permalink)
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Skyrim is single player though, so why would anyone want to pay for it per month? But seriously? An MMO based on the TES universe and Skyrim graphics would be way up there even maybe beyond WoW in terms of quality IMO: comparable backstory development to WoW, an expansive universe, a more realistic and exciting game play, plus the TES mantra of play however you like and you will succeed kind of thing which no MMO has achieved.

I can already see it: multiple players as Imperial soldiers laying siege to a castle protected by players who are of the Stormcloaks. That would be epic.
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Old February 15th, 2012, 08:00 PM   #30 (permalink)
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play however you like and you will succeed kind of thing which no MMO has achieved.
There are quite a number of sandbox MMOs that allow this. (like EVE online, there are a number of others as well).
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Old February 15th, 2012, 08:02 PM   #31 (permalink)
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Take a game like Skyrim though that seems to get rave reviews. Would anyone advocate paying monthly to play it? I doubt it.
Comparing skyrim to an MMO is comparing apples and oranges. It would take quite the overhaul to make it massively multiplayer and such an endeavour would get rid of most of what makes it great.
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Old February 15th, 2012, 11:20 PM   #32 (permalink)
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I'm not saying make it an MMO. I'm saying would anyone pay for it as it is. What is it about an MMO that people are willing to pay every month to play it?
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Old February 15th, 2012, 11:44 PM   #33 (permalink)
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There are quite a number of sandbox MMOs that allow this. (like EVE online, there are a number of others as well).
They probably aren't available or well known in my country.

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I'm not saying make it an MMO. I'm saying would anyone pay for it as it is. What is it about an MMO that people are willing to pay every month to play it?
1. It takes more than a month to play it. With Skyrim you can finish everything in a month if you give it enough time. Pointless to put up a subscription for it.

2. A person is more likely to pay for a game which offers MMO because the other players in the game offer a dynamic experience compared to a single player game. The mere fact that it is an MMO with several other people with you in the game makes the experience less uniform. For example in WoW, a simply questing party could turn into an ambush in the woods with the sighting of another party of the opposing faction.
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Old February 15th, 2012, 11:59 PM   #34 (permalink)
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I'm not saying make it an MMO. I'm saying would anyone pay for it as it is. What is it about an MMO that people are willing to pay every month to play it?
Well there are update patches that add content.

I play still because I enjoy playing with the people I have met (in game and out).

I have been a fairly hardcore raider at times so there is that as well.

Not saying that you have to sub, but these games get updates and stuff added a lot for free, and there is the Massive Multiplayer side of things you can't get outside of an MMO.
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Old February 16th, 2012, 08:23 AM   #35 (permalink)
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You could take a game like Skyrim though and add DLC (which most games have) and other things that add value. Skyrim may do this already. I've never played the game, I just randomly picked it because it's popular at the moment. That's basically what an MMO does. DCUO is getting ready to replace a new DLC pack. I think the last one they released was 2-3 months ago. Does this add more value to the game? Absolutely, but there's no reason a non-MMO couldn't do the same thing. Subscribe to the game and you get all the extra content free. Don't subscribe and you have to pay extra for it.
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Old February 16th, 2012, 08:29 AM   #36 (permalink)
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The biggest difference is the "Massively Multiplayer" part. Even games with online multiplayer modes (fps) are not like an MMO.

I guess I don't get the discussion here, if you don't want to play a subscription MMO, there are plenty that are f2p. If you want to play single player games do that. There are reasons to pay an MMO sub so do that if you want, but you don't have to by any means.

I played LOTRO when it was sub based and haven't since before it went f2p. I don't like the comprises most f2p games make to be profitable. A sub based MMO only costs your sub and time to be competitive at end game. F2P games rely on more active players to subsidize the "free" players and it costs much more to be competitive at end game. If you are a very casual player that isn't interested in raiding/pvp end game that is great. If you are interested in them (like I am at times) it's much cheaper to pay $15 a month. It all depends on perspective. I still play now without being as competitive because of friends I have made. $15/mo is cheap in comparison to most activities I do with friends.
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Old February 16th, 2012, 09:52 AM   #37 (permalink)
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The biggest difference is the "Massively Multiplayer" part. Even games with online multiplayer modes (fps) are not like an MMO.

I guess I don't get the discussion here, if you don't want to play a subscription MMO, there are plenty that are f2p. If you want to play single player games do that. There are reasons to pay an MMO sub so do that if you want, but you don't have to by any means.

I played LOTRO when it was sub based and haven't since before it went f2p. I don't like the comprises most f2p games make to be profitable. A sub based MMO only costs your sub and time to be competitive at end game. F2P games rely on more active players to subsidize the "free" players and it costs much more to be competitive at end game. If you are a very casual player that isn't interested in raiding/pvp end game that is great. If you are interested in them (like I am at times) it's much cheaper to pay $15 a month. It all depends on perspective. I still play now without being as competitive because of friends I have made. $15/mo is cheap in comparison to most activities I do with friends.
I'm a complete noob to the whole MMORPG genre so the concept of paying a monthly fee to play a game is completely foreign to me. I'm accustomed to the pay once, play as much as you want model. You buy a game, it's yours and you can play until your fingers blister and fall off without paying another dime.

What compromises does a game make when it goes F2P? Why would a F2P player not be as active as a sub? I honestly don't know the answer. I've no doubt there are F2P players who never play. I'm also sure there are some that are hardcore players as well. The only reason I can see to subscribe to the game I play is to be able to buy the T2 armor and battle suits. You can't buy that as F2P because your in game money is capped. I still have access to the same content as the subscribers, I just have to pay for it individually vs they have access to all of it as part of their subscription.
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Old February 16th, 2012, 10:27 AM   #38 (permalink)
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What compromises does a game make when it goes F2P? Why would a F2P player not be as active as a sub? I honestly don't know the answer. I've no doubt there are F2P players who never play. I'm also sure there are some that are hardcore players as well. The only reason I can see to subscribe to the game I play is to be able to buy the T2 armor and battle suits. You can't buy that as F2P because your in game money is capped. I still have access to the same content as the subscribers, I just have to pay for it individually vs they have access to all of it as part of their subscription.
You hit it on the head there. The F2P games charge for that stuff so they can make their profits. To be competitive in endgame (the armor or other cash shop items like consumables) costs money. So the people who need it to be competitive in end game activities pay. The people who don't are subsidized by them. It's just two different models.

WoW being the most successful and popular MMO just has eveyone pay less, and you can earn whatever gear/items your play style/time dictate. It works for that game and with 10million+ it obviously works for them. Smaller games have their own models that work for them and keeps them profitable.

Each has the model that works for them an we are free to choose what we like. Hopefully whatever model they use works well enough to keep the game going. I thought the sub model weird when I started, but it makes sense for the games that use it (or the game wouldn't be able to stay open).
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Old February 16th, 2012, 01:02 PM   #39 (permalink)
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I'm at the point with one of my characters where I'm frustrated by the end game stuff. I've hit the level cap, but can't buy any of the armor because of the cap on in game currency. I can't run any of the missions without it. I get the living crap kicked out of me. Every forum I look at advises to armor up first. I can run duos and alerts with other players with no problems, but most of the end game stuff except for raids is designed and limited to solo.
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Old February 16th, 2012, 01:15 PM   #40 (permalink)
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I'm at the point with one of my characters where I'm frustrated by the end game stuff. I've hit the level cap, but can't buy any of the armor because of the cap on in game currency. I can't run any of the missions without it. I get the living crap kicked out of me. Every forum I look at advises to armor up first. I can run duos and alerts with other players with no problems, but most of the end game stuff except for raids is designed and limited to solo.
That would be my issue with F2P games. I'd rather pay up front and have access to everything than to be nickeled and dimed.
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Old February 16th, 2012, 01:43 PM   #41 (permalink)
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I'm a cheapskate so I enjoy being nickel and dimed. The problem with this particular game is you don't have the option. I can't pay a one time fee for the opportunity to purchase the battlesuit of my choice. I have to pay a subscription which I may end up doing.

The PVP stuff doesn't appeal to me. I tried it and I found it an extremely frustrating experience. I was a level 10 healer. I kept getting jumped on the street by level 20+ tanks and getting the snot beat out of me. I had no chance to win the fight.
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Old February 20th, 2012, 11:15 AM   #42 (permalink)
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I've just got into the MMO genre and honestly, I'm a bit surprised that people actually pay a monthly fee to play the game. I'm accustomed to paying a one time fee up front to play a game. No issues there other than said fee is often too high IMO. Paying every month seems strange to me. Nowadays it seems a lot of F2P games were once pay so the idea that you get a lesser quality product falls apart. The game I'm into, DC Universe Online, has different tiers and the F2P peeps can buy in game content. I'm happy to do that as the in game content is cheaper than a monthly subscription if you do the math. You play 2-3 months and you break even after paying for everything. Is there a reason to pay to play an MMO these days if you don't have to?
Personally I think that when you buy a game you should get the whole game. This would apply to a lot of gaming genres. Unfortunately, I do not run the world so p2p is a reality. Paying monthly fees really depends on many variables, such as how often you play, how serious you are about winning, and how much disposable income you have just to name a few.

Really the only person who knows if it's worth it for you to pay monthly is you.
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Old February 20th, 2012, 12:10 PM   #43 (permalink)
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Personally I think that when you buy a game you should get the whole game. This would apply to a lot of gaming genres. Unfortunately, I do not run the world so p2p is a reality. Paying monthly fees really depends on many variables, such as how often you play, how serious you are about winning, and how much disposable income you have just to name a few.

Really the only person who knows if it's worth it for you to pay monthly is you.
Yeah, you can make the argument about any game. I bought Arkham City when it came out. Nightwing is a playable character, but you have to buy the DLC in order to get him. Same with Robin. I've already forked over $50 for the game and now I'm asked to fork over even more money to play a game I've already paid for.

I'm thinking of abandoning the genre at this point. Now that I've level capped my character I find myself running raids and quests with players who are way more experienced than I am and many of them are just plain rude and surly. I have been sworn at many, many times. So I'm stuck running around helping out the lower level noobs who are always grateful for my help, but it's not as satisfying somehow.
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