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Overkill beta - looking for feedback

vladimir_sas

Newbie
Jul 22, 2010
18
9
Hi guys,

I would very much appreciate if you let me know what you think about the game we're currently working on. It's a side-scrolling shoot 'em up with lots of enemies and fast-paced gameplay which we thought was missing from the Android Market. tl;dr you can see what it's all about in the following video:
Trailer
A few screenshots:

The game is in beta stage now, and it will be another 2-4 weeks before we release it. We've been playtesting it day and night, but an outside opinion would help a great deal. If you feel that this is your type of game, PM me or post in this thread, and I'll send you the build ASAP. DISREGARD THAT, the game is RELEASED =)

Vladimir
Lead Developer
Creative Mobile, Inc
 
Frames rates holding steady in the upper teens/low twenties on a Moment (sound/music off). Even if there was a dip in FPS I didn't notice any graphics lag or lack of responsiveness in the controls. Impressive, I've played games with weaker graphics on this phone that have performed much worse. I'll do some more testing when I'm not at work.
 
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Sent the links/emails to everyone who posted here or PM-ed me.

Frames rates holding steady in the upper teens/low twenties on a Moment (sound/music off). Even if there was a dip in FPS I didn't notice any graphics lag or lack of responsiveness in the controls. Impressive, I've played games with weaker graphics on this phone that have performed much worse. I'll do some more testing when I'm not at work.

I suggest you disable texture filtering in the options, it may be a huge performance hit. With the lowest detail settings and all other tasks killed it manages 25-40 fps on our Dream aka G1, dropping to around 15-20 a few times per level (I hope to improve this as well), I think Moment can do much better.
 
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just played it for about 30 mins maxed out all the settings and watched the framerate at the heaviest parts of the first three levels and it never dipped bellow 27...it mainly stayed at 31 thanks to HTC and the fps cap on the EVO...so far the game is a great deal of fun....on the second level the game kept going after i killed everything im guessing something didnt trigger but when i restarted it the level completed ok.. so far the features in it are great and the controls are really good and responsive...the only thing is that at first the controls were very flaky until i calibrated them...if possible maybe have the game do an auto calibration before the start of every level in case the positioning of the person changes...kind of like in home run battle 3d how the acceleromiter recalibrates every time..just a thought :)

keep up the great work!
 
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On my Droid X I'm getting 60-70FPS with texture filtering, 32bit textures, and high detail enabled. I do have the sound off, due to personal preference. Vibration is on and works well.

Regarding what you actually want to hear, yes I like the game. Not quite something I'd normally play but now that I've played it I want to see the finished product. I dislike how the game area goes below where the buttons/HUD are, so it's easy to run your ship into mines down there. Also, the game seems to calibrate it's tilt orientation each time you enter the game (after switching apps).

I would like to see a little storyline in there, but it sounds like you're adding that in. Obviously it's not going to be Shakespeare, but I'd like something cheesy to laugh at and to give a reference point to discuss where you're at with friends.
 
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Whoa, didn't expect so much attention :) thanks guys. Everyone should get links or emails by now. If you posted here and haven't received the game yet, let me know.

if possible maybe have the game do an auto calibration before the start of every level in case the positioning of the person changes...
In fact it does calibrate while loading the level, but it's a makeshift solution. There's a better approach in the works, but I'll take a look at the game you mentioned to see how they went about this problem.
will there be anything like powerups in the game or is it just a case of collect the money?
I hope we'll be able to implement a few classic powerups like reduced weapon cooldown. We also have a bunch of original ideas, but these require more time and will probably be added with future updates.
I dislike how the game area goes below where the buttons/HUD are, so it's easy to run your ship into mines down there.
Noted. Regarding the storyline, yes, we're adding it in.
Screens look good.
What resolution does the game run?
It runs the phone's native resolution, but the assets are prepared for 480x320. With linear filtering that should be good enough for screens up to at least 4.0", probably 4.3" as well. I'm a little worried about 5.0" devices though.
 
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Plays perfectly with Accelerometer controls on my Archos 5 IT, Dell Streak and Nexus One.
I'm getting around 40-55 fps on the Archos and N1 but as I suspected earlier, the streak seems to be limited to 30fps but it has no degradation on the games performance.

The graphics do look a little blurry on the Streak and my A5IT but perhaps (it is less noticeable on the N1's smaller screen) there is potential for a "HD" version in future depending on how well this does (or a sequel!)?

I think this type of game would be fun to try on Google TV too when it comes out using an Android handset as a controller. Overall it's fun and as a fan of 2d shooters like R-Type, I welcome these types of games!
 
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I think this type of game would be fun to try on Google TV too when it comes out using an Android handset as a controller.
Wow, that would be pretty sweet. Honestly the game seems to be heading in a direction where it'd be good enough to be pre-loaded on some devices, or at least a demo. Get on the phone with Logitech!

Also, the game seems to be approachable by n00bs like me as well so keep the lower difficulty settings where they are. Look forward to playing it more and cranking up the difficulty.
 
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