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Seeking testers for iA Soccer/Football game

workpail

Lurker
Sep 12, 2010
5
0
Hi folks, I'm looking for constructive feedback about a game I developed, iA Soccer/Football. I've only been able to test on a Nexus 1, and would really like feedback from people who can test the game on other models. If you reply to this thread, please let me know which phone model you're using. Thanks! NOTE: THIS GAME IS ONLY FOR ANDROID 2.1 OR HIGHER.

Here's a video of game-play:

YouTube - iA Football/Soccer game for Android

More info: http://www.workpail.com/wp/ia_football.html

Here's a link to the game in the app market (only works for your phone):

market://details?id=com.workpail.iasoccer.free

I've attached the QR Image
 

Attachments

  • iafootball_free_qr.png
    iafootball_free_qr.png
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Nice and responsive, some suggestions I have:


  • Game time displayed like real time (ie 3:00) possibly with moving seconds
  • When moving a player you have the ability to determine the distance that player travels, however, when you select another player the original player goes back to default. Would be better if the player continued along the pre-defined path you set to the end of the white line (then defaults)
  • Double tap screen for pass and long hold screen for shoot (more power & distance)
  • Goalkeepers wear a different coloured top to distinguish them from the rest of the team. Plus the ability to collect ball when opposite team were last to make contact with the ball, and normal rebound if own team last to contact the ball.
  • Stat points depending on number of goals/wins, for example: 20 wins going 1x stat point onto player speed or power (ball distance) to allow for reward for playing longer etc.
  • Rather than tapping the screen, highlight player and hold which direction to proceed in (would open the possibility of ball control) and add an extra stat for incentive reward.

This actually reminds me of SWOS (Sensible World Of Soccer) on the old Commodore Amiga 500+ and I thoroughly enjoyed that game.
 
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Nice and responsive, some suggestions I have:


  • Game time displayed like real time (ie 3:00) possibly with moving seconds
  • When moving a player you have the ability to determine the distance that player travels, however, when you select another player the original player goes back to default. Would be better if the player continued along the pre-defined path you set to the end of the white line (then defaults)
  • Double tap screen for pass and long hold screen for shoot (more power & distance)
  • Goalkeepers wear a different coloured top to distinguish them from the rest of the team. Plus the ability to collect ball when opposite team were last to make contact with the ball, and normal rebound if own team last to contact the ball.
  • Stat points depending on number of goals/wins, for example: 20 wins going 1x stat point onto player speed or power (ball distance) to allow for reward for playing longer etc.
  • Rather than tapping the screen, highlight player and hold which direction to proceed in (would open the possibility of ball control) and add an extra stat for incentive reward.
This actually reminds me of SWOS (Sensible World Of Soccer) on the old Commodore Amiga 500+ and I thoroughly enjoyed that game.

SOS :) I loved that game so much, I had my US Amiga modded so 50mhz games would work on it :)
 
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M22RDY: Thanks for the excellent suggestions. As you pointed out, you can only drag one player at a time right now. This is because I'm still working out how to do this right... for example you could "cheat" by dragging all your players back in front of your goal once you pull ahead. I need to improve the game AI to account for these types of situations first. What do you think about allowing 2 players at a time to be dragged for now though?

If the game becomes popular I would love to add your stat points suggestion along with a league play mode.

Some of the other suggestions, such as game time display, I should be able to add in the next update, I'll keep you posted.

Thanks again!
 
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