• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

Afrpfg

Status
Not open for further replies.
@Yeahha .
PP:58

Intelligence upgraded from 7 to 9

PP left :7

skills upgraded
Conjuring (Fire) 3
Evocation 2


Items Procured :
2 double charge healing potions
2 single charge healing potions
1 short sword
1 reinforced synthetic leather vest
1 ring of protection
And that Amulet of luck.
81 credits

Character Sheet (updated in original as well)
NAME: Smith




Race: Magic Using Android (Human appearance).




Description/Back Story:
Smith is a roguish sort, with unkempt hair. He can be quite charismatic to others, but is quite a quirky fellow. He often dresses in a pinstriped suit and bow tie, but wears it in a manner that is more relaxed and comfortable (like a spy). Sometimes he is known to wear a light trenchcoat.




Smith is the last of his kind. His subspecies of Android (The Scientarians) was in an all out conflict with another subspecies (think similar to tribal warfare in certain places). The Scientarian's were losing, but the conflict ended when Smith took out the entire group of his enemies, but the cost of this was the loss of everyone but Smith from his group. The details are fuzzy and this didn't happen by Smith's own powers, but from his use of a failsafe device that was made to take out the enemy as a last resort. Ever since Smith has wandered the lands trying to redeem himself.




He is indistiguishable from Humans except under an intensive scan. He passes as human most of the time and is mistrusting of other Androids until he gets to know them. He does prefer the company of others (usually human) over travelling by himself, and he loves a good adventure!




HP: 44
AC: 13




S: 1
A: 3
B: 5
C: 6
I: 9
W: 3




Post Points: 7
Skill Points Available: 0




Primary Skill: Intelligence




Combat Skills:
Pistols/Revolvers








Magic Skills:
Conjuring (fire) 3 (27 charges)
Evocation 2 (18 charges)
Abjuration 1 (9 charges)
Alteration 1 (9 charges)
Charms 1 (9 charges)
Conjuring (Electricity) 1 (9 charges)




Non-Combat Skills:
Negotiation (char based)
Electronics (int based)
History-Human (int based)
History-Android (int based)
First Aid (int based)




Money: 597 GC
Items owned:
A lucky coin from back home (worthless to anyone but himself as there is no one left to exchange that currency type)
A suit and bow tie
A pair of Chuck Taylor's
A light trenchcoat (+ 1 AC)
A backpack (normal size)
A few energy bars (4)
A loaf of bread
1 lb of sliced ham
1/2 lb cheddar cheese
A sports drink
3 bottles of water
Basic electronic tools & wires
A loaded revolver (6 shot)
A shoulder holster
150 rounds of extra ammo
A cell phone (pre-paid dumb phone with 200 minutes).
Nexus X phone and charger
Friscoterian book
Green Fedora
Brass Knuckles
2 double charge healing potions
2 single charge healing potions
1 short sword
1 reinforced synthetic leather vest
1 ring of protection
Amulet of Luck (5 charges of divine luck spell)
 
Upvote 0
"Nice." I saw while checking out the explosive sniper rifle.

I think I'll take that and maybe the +3AC vest (we had quite a few of those), and whatever that money turns out to be divided equal... :)

Good work, quite fun. Very funny. (like TBS, but more funny and with less Friends reruns).

Working on my sheet right now.
UPDATED Character Sheet
NAME: Cain
Race: Non-magical Human

Description:
A rough older man, strong silent type. Dressed in a longcoat and tattered cowboy hat. His unshaven profile is adorned with scars, as are his hands and arms. While not one to shy away from a fight, he will always attempt to take a stealthy approach when possible.
HP: 50
AC: 10


S: 4
A: 8
B: 5
C: 5
I: 4
W: 1
SKILLS
Primary Skill: Agility.

Combat Skills:
Pistols
Rifles
Edged
Karate
Semi-Auto

Non-Combat Skills:
Pickpocket
Sneak
Lock Pick
Observation
Prestidigitation
Free Running
Diving Rolls ;)
I think with the updates I've done to Agility I get more skills, but I can't think of any good ones, if anyone has suggestions.. :D
Inventory:
Six shooter and ammo (+140)
Rifle with scope (+1 to hit), and ammo (+45)
Synthetic leather vest (+2 AC) #Still have, but not wearing.
Reinforced Leather Vest (+3 AC)
Knife
First Aid kit.
+2 Explosive Sniper Rifle (+2 to hit, 12-18 damage)
Short Sword.
132GC
PP:
6 (bank)
10 from night 1 RP, spent 21 from fight and RP on night 2
45 from the first pirate battle.
UPDATED:
Just got Body to 5 (for 15 PP (which bumps my HP to 50)) and Agility to 8 (for 24 (which will improve my hit rates))


"Hey, look at all these potions, we should pass out the single potions first, two each seems fair. Those double potions maybe one each and a left over?"
I say, looking about at all the loot. "And these swords might come in handy, we could use them when enemies get too close."
 
Upvote 0
"How about giving amulet of luck to cain here .He needs luck ....."

[Hide]Lol Cains luck seems not to affect him but everyone else instead :p the amulet can be used to affect anyone by Smith at his will.

You can stack armor but only some types. 2 vests can't be stacked a vest and a coat can. Stacking more than 2 or 2 that I say can't will hinder other stats and you don't get the full benefit of the armor.

Remember guys if someone takes loot you feel is better suited for your character make an argument in character to try to convince them to give it to you instead;)[/spoiler]
 
Upvote 0
"I will carry the extra double potion, and hand it out to whoever needs it when the time comes. That Ring of Health should go to HTC, he could use it most. Maybe a game of chance for the bracers? We can sell/trade whatever is left over when we get to Vipa. I think we still have some stuff from the first battle on the docks?"

I say that bit about the potion because I don't want to change my character sheets again! :eek: Also the game of chance for bracers would just be everyone rolling.

@yeahha
So the +4 vest and +1 coat stack right? I think that is what you said, and it doesn't hinder my other stats?
 
Upvote 0
Let me make sure I know what is still available and who has what so far...
Party loot: 405 GC (split even?)
6 double charge healing potions (2 to Smith, 4 unclaimed)
10 single charge healing potions (2 to Smith, 4 unclaimed)
5 short swords (1 to Smith, 1 to Cain, 3 unclaimed)
5 reinforced leather vests (+3 AC) (1 to Cain, 4 unclaimed)
2 reinforced synthetic leather vests (+4 AC) (1 to Smith, 1 to T'res)
1 ring of protection (+1 AC) (Smith)
1 ring of heath (+10 HP) (HTC?)
1 bracer of regeneration (+1 HP gained per round) (Unclaimed possibly a game of chance?)
 
Upvote 0
That would depend on the number of rounds combat is taking. Less than 10 I think the ring is more powerful.
What about after combat? I think the ring is suited for the lowest HP character but being able to just sit around and heal instead of needing to have magic used or sleep is a big plus. Crap now they are just gonna share the bracer after battles...:p
 
Upvote 0
Status
Not open for further replies.

BEST TECH IN 2023

We've been tracking upcoming products and ranking the best tech since 2007. Thanks for trusting our opinion: we get rewarded through affiliate links that earn us a commission and we invite you to learn more about us.

Smartphones