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Old November 11th, 2012, 04:50 AM   #1 (permalink)
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I was just wondering what type of experience people have had here using emulators on their HTV EVO V. I have used a number of yongzh's "(x)oid" emulators, and they work well for the most part (yongzh's account | SlideME). However I have found a few of them tend to have stuttering and/or audio cracks on the HTC EVO V. I have read that Robert Broglia's emulators are excellent (http://tinyurl.com/celuuuo), but with the exception of the Snes9x EX they are all paid emulators with no trail options. I was wondering what emulators others here have used and have found to have a smooth experience? I am currently using;

SNES: SuperGENS (content:no stuttering/cracking, network multiplayer support)
Genesis: GENPLUSDroid (like: minimal stuttering/no cracking but I miss SCD support)
NES: Nesoid (Ok: moderate stuttering is disappointing but I like the network multiplayer and that it can handle punch out)
GBA: GameBoid (Like: minimal stuttering/no cracking)
Gameboy: GBoid (Ok: moderate stuttering is disappointing)
Atari VGS: Ataroid (content: no stuttering/cracking)

Of the emulators above I would like to find an alternate NES and Gameboy emulator for my device that offers a smoother experience. Other emulators I would like suggestions for are N64, PSONE, Neo-geo, M.A.M.E, and TG-16. Finally touch screen controllers are less then ideal, and my intention of using my dualshock 3 has been mostly dashed by HTC sense. So what controllers have you successfully employed on your device with out having to change your rom to a non-HTC sense based one? I am currently using harmonia 3.16.

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Old November 13th, 2012, 12:55 PM   #2 (permalink)
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I figured I would up date this as others might find what I have found up to this point useful. I was looking at Robert Broglia's emulators and noticed that he had given some special attention to our phone specifically in an update;

- Changed some defaults to work around OpenGL driver bugs. HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs.

So I decided try out some of his his projects, and I can say that every emulator I have tested (gbc.emu,nes.emu, md.emu, neo.emu, Snes9x EX) runs buttery smooth. Thus I can recommend his emulators if your looking to do some old school gaming on your phone. I am still looking for a bluetooth controller that will play nice with htc sense 3.6, so feel free to post recommendations.
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Old November 13th, 2012, 03:39 PM   #3 (permalink)
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Originally Posted by efaustus9 View Post
I figured I would up date this as others might find what I have found up to this point useful. I was looking at Robert Broglia's emulators and noticed that he had given some special attention to our phone specifically in an update;

- Changed some defaults to work around OpenGL driver bugs. HTC Evo 3D phones now default to GPU Sync Hack on, and Direct Texture only defaults on with PowerVR SGX 530 GPUs.

So I decided try out some of his his projects, and I can say that every emulator I have tested (gbc.emu,nes.emu, md.emu, neo.emu, Snes9x EX) runs buttery smooth. Thus I can recommend his emulators if your looking to do some old school gaming on your phone. I am still looking for a bluetooth controller that will play nice with htc sense 3.6, so feel free to post recommendations.
Where can I get his emulators?
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Old November 14th, 2012, 03:43 AM   #4 (permalink)
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Search Broglia on the Play store.
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Old November 15th, 2012, 03:35 AM   #5 (permalink)
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NeoDroid is what I used for neogeo. It uses neogeo mame roms though...
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Old November 16th, 2012, 05:52 PM   #6 (permalink)
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n64oid 2.7 is an amazing 64 emulator, runs most games almost perfectly. Don't get any apk version below 2.7
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Old November 16th, 2012, 06:56 PM   #7 (permalink)
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any way to use controllers?
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Old November 17th, 2012, 05:32 PM   #8 (permalink)
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any way to use controllers?
USB OTG (see my thread on it) or bluetooth will get it connected, but that doesn't mean the emulators will use it.
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Old November 17th, 2012, 08:33 PM   #9 (permalink)
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any way to use controllers?
Robert Broglia emulators support a number of controllers, whether these controllers play nice with a HTC sense based rom is another matter.

Here is a screen shot I took while using nes.emu showing input config

(scratch off wiimote and dualshock3 if using HTC sense based rom)

I was going to use a dualshock 3 with gameklip but HTC sense's screwy Bluetooth implementation and a non-powered usb port has dashed that (I also cant get my hands on the anthrax kernel for USB OTG). However I have been considering a number Bluetooth controllers to try out;

iCade 8-bitty
ThinkGeek :: iCade 8-Bitty - Retro Wireless Game Controller for iPhone/iPad/Android

Nyko Playpad
*

Nyko Playpad pro
*

Gamestop tablet bluetooth controller
*

iControlPad
iControlPad - Bluetooth gaming controls for your smartphone

The iControlPad has the most appeal in that I can attach my phone to it thus making it one unit, further it has analog nubs for more modern 3D games e.g. N64, PSX, GTA III. What I do not like about the icontrolpad is the price, being ~$63 before shipping makes the controller about twice what I am looking to spend. All the other controllers listed above do not clip to the phone thereby seriously impeding their game on the go appeal. The good thing about the 8-bitty and the Nyko playpad is that they are somewhat portable. The 8-bitty is smaller but lack analogs. The Nyko playpad is a bit bigger, but it has analogs and comes with an eyeglass like carrying case. The Nyko playpad pro and the gamestop controller I imagine would be like carting around a 360 controller, probably the most ergonomically friendly but the least portable.
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Old November 18th, 2012, 05:07 AM   #10 (permalink)
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Just for testing purposes you can always use the Midnight rom, Anthrax is built into it. As per the instructions in the other thread, you'll still need a powered cable.
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Old December 16th, 2012, 04:14 PM   #11 (permalink)
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Just for testing purposes you can always use the Midnight rom, Anthrax is built into it. As per the instructions in the other thread, you'll still need a powered cable.
I was able to get a used iControlpad off of ebay for about half of what a new one would have cost me. I have played with it for a little bit and I like it for the most part . However it seems HTC sense bluetooth restrictions have limited the apps I can use this device with. I like harmonia and aspects of the sense UI but I would also like to use the gamepad with more then just a handful of apps. So I am looking for some input in-regards to possible apps, alternate kernels and/or roms that will work around or replace HTC's implementation of the bluetooth stack.
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Old December 16th, 2012, 10:05 PM   #12 (permalink)
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I have been able to get the icontrolpad to play nice with all the applications I have intended to use it with by utilizing the app Bluez IME.

Bluez IME Google play

This free app makes your bluetooth input device appear as an internal keyboard/gamepad to the android operating system. Since many apps support assignments to keypads and internal input devices this app greatly expands the games available to a your bluetooth gamepad.

There some quirks I feel I should share that will help you set up your gamepad with bluez IME. If you have paired you controller with your phone already using the native bluetooth app then go into the app and un-pair it. Also on your controller reset it so that it is no longer associated with any device (on icontrolpad: hold A+Y+X+B and then press and hold start until LED blinks 3 times). Once you have done this install bluez IME and open the app. Now put your controller into pairing mode, then on your phone tap the "select device" option followed by scan for device. When it finds your device select it. After a short time you should see a pop up indicating device is connected. Next tap "select device driver" and choose the controller you are using from the list. Finally tap the "select IME" option and chose Bluez IME as your input method. Now when using an app if it has a key configuration option you can use that as it will see your controller as an internal hardware.

For example:
In nes.emu select options>input>key config>Gamepad Controls, now just tap a box and then press the button on your controller you would like to associated with the listed button.

In N64oid press the menu button>tap settings>other settings>check "use input method". Now press the back button>input settings> key mappings>check enable controller, then tap key mappings. Now as in the nes.emu example, tap a box press a button.

Now have some fun.

When you are done playing go back to bluez IME and select "internal settings" in "Set device as" in order to get your on screen keyboard back.
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Old December 19th, 2012, 12:30 AM   #13 (permalink)
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iMpulse Controller

Still in development, but, I've already ordered one.

It is supposed to look like a keyboard when paired up, so there shouldn't be any reasons it won't work.
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Old December 19th, 2012, 10:04 AM   #14 (permalink)
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iMpulse Controller

Still in development, but, I've already ordered one.

It is supposed to look like a keyboard when paired up, so there shouldn't be any reasons it won't work.
oh my god my idea! This is an exact product I dreamed of getting off the ground for years. A keychain sized gamepad that you could always have on you...

Mine would have had more buttons though, this thing looks like it will be useless for emulating most anything 16bit or newer.

**

Oh on the kickstarter page I do see it actually has shoulder buttons on the back, but it's still missing at least one button if you wanted for controls for SNES, but I guess this thing is workable!
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Old December 27th, 2012, 12:45 AM   #15 (permalink)
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oh my god my idea! This is an exact product I dreamed of getting off the ground for years. A keychain sized gamepad that you could always have on you...

Mine would have had more buttons though, this thing looks like it will be useless for emulating most anything 16bit or newer.

**

Oh on the kickstarter page I do see it actually has shoulder buttons on the back, but it's still missing at least one button if you wanted for controls for SNES, but I guess this thing is workable!
There are very few games that I remember using the select button on. And you can still map other buttons to physical buttons on the phone. So, you can map the select button to the camera button on the phone.
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Old December 27th, 2012, 11:55 AM   #16 (permalink)
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I got a Moga controller when they were giving them away for free a week or two ago.

With the universal driver it is excellent for emulation.
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Old December 28th, 2012, 10:34 PM   #17 (permalink)
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Install a CM ROM and get the sixaxis app and a PS3 Controller. That's what I'm about to do. But my only question is how is N64 games while using a PS3 Controller?
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Old January 5th, 2013, 12:40 PM   #18 (permalink)
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I've found this tablet bluetooth controller and was wondering if anybody knows if it's compatible with or possible to run our phone. I run Mobster Rom HD Lite.
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Old January 5th, 2013, 04:28 PM   #19 (permalink)
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Install a CM ROM and get the sixaxis app and a PS3 Controller. That's what I'm about to do. But my only question is how is N64 games while using a PS3 Controller?
From personal experience on other platforms the ds3 maps relatively well for n46 games, as you can see in my video here. Besides the obvious, I map B to [], A to X, C down to O, C Left to /\, Z to L2, C Right to R2, and C Up to Up on the right analog stick. You can of course map the C (camera) buttons to the respective positions on the right analog as they are in effect a precursor to the right analog. However many games (e.g. Tony Hawk, Killer Instinct) use the C buttons to complete 6 face buttons, like a genesis controller, so I find my original suggestion covers you well for most N46 games.

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I've found this tablet bluetooth controller and was wondering if anybody knows if it's compatible with or possible to run our phone. I run Mobster Rom HD Lite.
Looks neat, but I couldn't tell you for certain. You could inquire with the store if they will permit a return if it does not work with your device. I imagine they would.
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Old January 5th, 2013, 05:06 PM   #20 (permalink)
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I got a Moga controller when they were giving them away for free a week or two ago.

With the universal driver it is excellent for emulation.
I am still waiting for mine to arrive. Should come this coming week.

Do you know if the Moga works with FPSE (PS1 emulator)?
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Old January 5th, 2013, 08:51 PM   #21 (permalink)
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I am still waiting for mine to arrive. Should come this coming week.

Do you know if the Moga works with FPSE (PS1 emulator)?
Haven't tried it personally sorry.
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Old January 5th, 2013, 08:59 PM   #22 (permalink)
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I only found this thread today .... us old people are a bit slow - hehe. So today I ordered an Ipega controller. It may take a while for it to get here (slow boat from China and all), but I will let you guys know how it works.

BTW.... I'm all about Game Boy Original games, although I will have to give Asphalt 7 a try
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Old January 13th, 2013, 11:47 AM   #23 (permalink)
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The Moga controller works great with emulators if you use the Universal App that is on the Play store
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Old January 26th, 2013, 12:52 PM   #24 (permalink)
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Through together a video running through my current set-up of emulators and games paired with the icontrolpad. The video description has all the necessary information if you would like replicate the experience on your phone.

A Guide to getting the most game out of your Android/iOS Device (iControlpad, Emulators, Apps) - YouTube
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Old January 26th, 2013, 12:57 PM   #25 (permalink)
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Default Re: Emulators & Controllers for HTC EVO V

I got the Moga Controller and I'm using the universal app in the play store and it is awesome!! Got it working perfectly on n64oid and Broglia's emulators thanks to key mapping!
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Old January 26th, 2013, 04:30 PM   #26 (permalink)
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I'm loving my Ipega controller!!! I now have another reason to love Android phones. The Ipega works flawlessly with Gameboy and Gameboy Advanced games (yeah .... I'm old - hehe), and without any controller app. I use John GBC Lite for GB ROMs and GBA.emu for GBA ROMs.

For Asphalt 7, the controller steers with the d-pad or thumb thingy (I don't use that thingy, still old). I'm not sure if throttle can be controlled, but it would be nice to have brake and nitro mapped to buttons.
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Old January 27th, 2013, 02:37 AM   #27 (permalink)
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Quote:
Originally Posted by efaustus9 View Post
Through together a video running through my current set-up of emulators and games paired with the icontrolpad. The video description has all the necessary information if you would like replicate the experience on your phone.

A Guide to getting the most game out of your Android/iOS Device (iControlpad, Emulators, Apps) - YouTube
How did you get Kainy to run that smoothly? Mine will stutter every 1-2 seconds and the framerate drops from 60 to about 10 back to 60
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Old January 27th, 2013, 08:16 PM   #28 (permalink)
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I got the Moga Controller and I'm using the universal app in the play store and it is awesome!! Got it working perfectly on n64oid and Broglia's emulators thanks to key mapping!
The Moga certainly looks like a quality controller but when I read reviews for that device I learned that the supported games was very limited. The moga universal driver you mentioned helps increase its appeal considerably. My only other issue with the device was its lack of D-pad.

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How did you get Kainy to run that smoothly? Mine will stutter every 1-2 seconds and the framerate drops from 60 to about 10 back to 60
A number of factors could be attributed to your performance issues. The easiest and cheapest possible problem would be network related. I would make sure that your firewall on your PC is configured to permit the program to have unrestricted access. I would also make sure that you have configured the necessary ports in your router to be forwarded. Also if you are using wifi try and plug your PC directly into the router/modem. The other potential issue could be your cpu. The developer of kainy recommends your computer's cpu has two or more processing cores. This is because when you are running the game with Kainy the cpu is now tasked with recording and encoding a video stream in addition to running the game. The computer I used in the video has a 6 core AMD CPU clocked at 3 GHz.

When running the game with kainy my CPU averages around 70% load.


When running the game with out kainy the CPU load averaged in around %40.


Hope this helps
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Old January 28th, 2013, 05:26 PM   #29 (permalink)
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Quote:
Originally Posted by efaustus9 View Post
The Moga certainly looks like a quality controller but when I read reviews for that device I learned that the supported games was very limited. The moga universal driver you mentioned helps increase its appeal considerably. My only other issue with the device was its lack of D-pad.



A number of factors could be attributed to your performance issues. The easiest and cheapest possible problem would be network related. I would make sure that your firewall on your PC is configured to permit the program to have unrestricted access. I would also make sure that you have configured the necessary ports in your router to be forwarded. Also if you are using wifi try and plug your PC directly into the router/modem. The other potential issue could be your cpu. The developer of kainy recommends your computer's cpu has two or more processing cores. This is because when you are running the game with Kainy the cpu is now tasked with recording and encoding a video stream in addition to running the game. The computer I used in the video has a 6 core AMD CPU clocked at 3 GHz.

When running the game with kainy my CPU averages around 70% load.


When running the game with out kainy the CPU load averaged in around %40.


Hope this helps
I have a SB i3 so that ought to have the power to handle it since it's hyper-threaded. I made sure that the firewall is configured, so that isn't it. I have my PC hooked up to ethernet so that shouldn't be a problem.

It could be the fact that I am on university internet, so the wifi has relatively high latency on the phone end and 3g is so slow it's unusable. I also can't forward the port on the router, since I don't have access to it.

Thanks for the very detailed suggestions. If you can think of anything else within my control I could use, that would be great.
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Old February 1st, 2013, 03:41 AM   #30 (permalink)
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Originally Posted by vernave View Post
I have a SB i3 so that ought to have the power to handle it since it's hyper-threaded. I made sure that the firewall is configured, so that isn't it. I have my PC hooked up to ethernet so that shouldn't be a problem.

It could be the fact that I am on university internet, so the wifi has relatively high latency on the phone end and 3g is so slow it's unusable. I also can't forward the port on the router, since I don't have access to it.

Thanks for the very detailed suggestions. If you can think of anything else within my control I could use, that would be great.
I would try and reduce the bandwidth and overhead required to stream the gameplay. Since you are playing on a smaller screen the game does not need to be rendered in 1080p. I would drop the resolution on the game or desktop down to something more commensurate with the resolution of the screen on the device (e.g. 1152 x 648). Note dropping the resolution down should also help with legibility of the text. The other thing you can try is once you have a stream started press the menu button on the android device and on the bar that pops up select settings. On the settings screen scroll down to the sounds heading and tap the sound quality box, select good or fair. Next go to the image quality box and try the settings Good (faster) or Fix (faster). Also try streaming when you think the network would have the least amount of traffic (I would guess maybe 3am - 7am). Finally to ensure its not the cpu try streaming something that is not cpu intensive (e.g. starcraft I, solitaire).
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Old February 1st, 2013, 07:05 PM   #31 (permalink)
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Default Re: Emulators & Controllers for HTC EVO V

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Originally Posted by boomer_jmoore View Post
I've found this tablet bluetooth controller and was wondering if anybody knows if it's compatible with or possible to run our phone. I run Mobster Rom HD Lite.
I have that controller and it worked for every thing I've used it for in my tablet tf300 and my phone the evo v 4g. The cool thing about this controller is there is a button on the back that can switch it from a game pad to a keyboard gamepad so you can play lots of games. The thing that i had the hardest time figuring out was that when you switch the game pad between gamepad mode and keyboard mode is that is make the controller act as two different controllers, and you have to pair both of them. I bought one and liked it going to buy another for multiplayer. Can connect another controller to the one that is connected to your phone / tablet in keyboard gamepad mode allowing you to map buttons for two completely wireless controllers. I also like the gameplay with the controller smooth sticks, and its rechargeable battery is pretty sweet last a long time and easily recharges with usb cable included.
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Old May 24th, 2013, 10:57 PM   #32 (permalink)
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A somewhat recent article comparing four bluetooth controllers.
Best controllers for your smartphone android or ios

Samsung is also working on a gamepad.
samsung prototype wireless game pad hands-on/
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Old May 29th, 2013, 01:19 AM   #33 (permalink)
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So it turns out you can use a wiimote on a sense 3.6 rom.

FYI
Bluetooth Wiimote Fix!! Stock/Sense
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The HTC EVO V 4G is Virgin Mobile's first 4G WiMAX Android device. And if it looks familiar, it is because the phone is the same as the EVO 3D, but optimized for this network. Release date is set for May 31st, 2012, for a price of $300 off-co... Read More



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