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Old March 23rd, 2011, 11:55 AM   #1 (permalink)
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Default N64oid

Has anyone been able to get N64oid to run on the Optimus S? Every time I try to install the .apk file, its a no go

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Old March 23rd, 2011, 11:29 PM   #2 (permalink)
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Default Same darn thing.

Dang. I'm sure the optimis can run it. I use FPse and frogger works well. Strange, no n64oid.
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Old March 24th, 2011, 05:55 PM   #3 (permalink)
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Originally Posted by VioletLinked View Post
Dang. I'm sure the optimistic can run it. I use FPse and frogger works well. Strange, no n64oid.
I thought it was strange too. I can run most games on FPse at 25-35 frames per second. From what Ive read, the person who made PSX4Droid also made N64oid and the guy has a tendacy of half-assing his apps I would love to see the FPse guys make a competing N64 emulator.
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Old March 24th, 2011, 05:58 PM   #4 (permalink)
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Originally Posted by LightyKD View Post
I thought it was strange too. I can run most games on FPse at 25-35 frames per second. From what Ive read, the person who made PSX4Droid also made N64oid and the guy has a tendacy of half-assing his apps I would love to see the FPse guys make a competing N64 emulator.

God d@mn optimus s.
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Old March 27th, 2011, 09:48 AM   #5 (permalink)
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I could not get Nesoid to work but I did get TigerNES to work.
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Old March 27th, 2011, 10:50 PM   #6 (permalink)
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Originally Posted by sonicbluemustang View Post
I could not get Nesoid to work but I did get TigerNES to work.

Nesoid and all other emulators except the n64oid and all tiger emulators work for LG optimus s. All of the __oid ones work other than n64oid. Psx4droid works fine as well as FPse. Why no n64oid? I don't know. If anyone can get it working or installed, PLEASE tell me.
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Old July 2nd, 2011, 09:51 AM   #7 (permalink)
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Try this if your phone is rooted, use Root Explorer or a similar app to copy the n64oid apk to the /system/app/ folder, then change the permissions to rw-r--r-- (make sure you are mounted as r/w, you can do this by touching the Mount R/W button on the upper right). Then go back to your SD card and rename the original apk to com.androidemu.n64-1.apk, then move that to the /data/app/ and change the permissions once again to rw-r--r--, then reboot your phone, congrats, you installed it, but when I select a rom to play, I get a force close unfortunately, I'm using the LG Vortex, but I think the Optimus S and the Vortex are just about the same phone. See if N64oid will work after you did this.
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Old July 9th, 2011, 04:35 PM   #8 (permalink)
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Mad No go with Rooting.

I have tried to root my phone, and It's impossible. LG optimus S's updates break roots and I don't know how anyway. There is a new update of n64oid though, its the long awaited 2.0. Hopefully that works.
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Old July 18th, 2011, 11:35 PM   #9 (permalink)
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Cry 2.0.0 and System Stuff

It Still won't work.
I think I know what it is however.

The N64oid System requirements

- Android 2.0 or above
- ARMv7 compatible CPU
- OpenGL-ES 2.0

Here is what LG Optimus S has:

- Android 2.2
- ARMv6 compatible CPU (He have no ARMv7)
- OpenGL-ES 2.0 (I think so)

I got the source code. If someone can recompile it or something and make it work, I'll worship you forever.

Here is Source:

http://sourceforge.net/projects/n64oid/
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Old July 25th, 2011, 07:16 PM   #10 (permalink)
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For anyone who is on an older pre-ARM7a device, here are the core and video plug-ins compiled for ARM5 and later (can't guarantee they will work, since I don't have an ARM5 device to test them on myself):

libmupen64plus-core-ARM5 (the sourcecode)
libgles2n64-ARM5 (sourcecode included in previous link)

Unfortunately, since half of N64oid is closed-source, I couldn't put together a complete APK package. To use this new library, first you must install N64oid (tested on version 2.0.3, no idea if it works on other versions). You must also have your device rooted, and you will need a terminal app (the free "Terminal Emulator" from the Android Market works fine). Download the above files (the Android browser app may stick a ".txt" extension on the end of them for some reason, don't worry about it). Then open your terminal and get root access. Navigate to your app install folder. For my DroidX, this is /data/data, but it may be different for other devices. You'll have to look around if its not there. Enter the n64oid library directory, backup the current core and video libraries, and copy the downloaded files (on my DroidX they are in /mnt/sdcard/download, but it may be different on other devices). Rename them libmupen64plus-core.so and libgles2n64.so. Then change their permissions to make them executable:
Code:
su
cd /data/data
cd com.androidemu.n64/lib
mv libmupen64plus-core.so libmupen64plus-core-BACKUP.so
mv libgles3n64.so libgles2n64-BACKUP.so
cp /mnt/sdcard/download/libmupen64plus-core-ARM5.txt ./libmupen64plus-core.so
chmod 755 libmupen64plus-core.so
cp /mnt/sdcard/download/libgles2n64-ARM5.txt ./libgles2n64.so
chmod 755 libgles2n64.so
exit
exit
Obviously, if these libraries break N64oid, you can delete them and rename the backups you made earlier, like so:
Code:
rm libmupen64plus-core.so
mv libmupen64plus-core-BACKUP.so libmupen64plus-core.so
rm libgles2n64.so
mv libgles2n64-BACKUP.so libgles2n64.so
For folks with ARM7a devices, here is Yongzh's core library (based on the most recent sources he posted a couple days ago) upgraded to the latest version of Ari64's dynarec (will improve overall performance and fix crashes on some ROMs):

libmupen64plus-core-ARM7 (the sourcecode)

Installation of this one is the same as above, except you are only replacing one library instead of two:
Code:
su
cd /data/data
cd com.androidemu.n64/lib
mv libmupen64plus-core.so libmupen64plus-core-BACKUP.so
cp /mnt/sdcard/download/libmupen64plus-core-ARM7.txt ./libmupen64plus-core.so
chmod 755 libmupen64plus-core.so
exit
exit
I personally avoided rooting my phone until only a couple days ago, because doing so voids the warranty and opens a rather sizeable security hole, but in the end I kind of needed to do this to get a working core with the latest dynarec for comparison. That being said, if you are not comfortable with rooting your own device, if you want to help me test my project, or you just don't want to pay the 5 bucks for N64oid, feel free to follow my project, which I intend to place on the market for free once its complete.
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Old July 29th, 2011, 05:28 PM   #11 (permalink)
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you can root your lg optimus s with gingerbreak its the only one that works
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Old August 30th, 2011, 03:59 PM   #12 (permalink)
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That's how I rooted my Vortex. I'll try paulscode's suggestion when I get the time.

EDIT: I'm going to assume that my method of installing it on the Optimus/Vortex as I explained earlier will count as "Being Installed."

EDIT2: I like the Mupen64Plus AE idea! It's nice to have a competing N64 emulator around.
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Old August 30th, 2011, 11:33 PM   #13 (permalink)
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Notsure Woaaaaaaaa

Quote:
Originally Posted by paulscode View Post
For anyone who is on an older pre-ARM7a device, here are the core and video plug-ins compiled for ARM5 and later (can't guarantee they will work, since I don't have an ARM5 device to test them on myself):

libmupen64plus-core-ARM5 (the sourcecode)
libgles2n64-ARM5 (sourcecode included in previous link)

Unfortunately, since half of N64oid is closed-source, I couldn't put together a complete APK package. To use this new library, first you must install N64oid (tested on version 2.0.3, no idea if it works on other versions). You must also have your device rooted, and you will need a terminal app (the free "Terminal Emulator" from the Android Market works fine). Download the above files (the Android browser app may stick a ".txt" extension on the end of them for some reason, don't worry about it). Then open your terminal and get root access. Navigate to your app install folder. For my DroidX, this is /data/data, but it may be different for other devices. You'll have to look around if its not there. Enter the n64oid library directory, backup the current core and video libraries, and copy the downloaded files (on my DroidX they are in /mnt/sdcard/download, but it may be different on other devices). Rename them libmupen64plus-core.so and libgles2n64.so. Then change their permissions to make them executable:
Code:
su
cd /data/data
cd com.androidemu.n64/lib
mv libmupen64plus-core.so libmupen64plus-core-BACKUP.so
mv libgles3n64.so libgles2n64-BACKUP.so
cp /mnt/sdcard/download/libmupen64plus-core-ARM5.txt ./libmupen64plus-core.so
chmod 755 libmupen64plus-core.so
cp /mnt/sdcard/download/libgles2n64-ARM5.txt ./libgles2n64.so
chmod 755 libgles2n64.so
exit
exit
Obviously, if these libraries break N64oid, you can delete them and rename the backups you made earlier, like so:
Code:
rm libmupen64plus-core.so
mv libmupen64plus-core-BACKUP.so libmupen64plus-core.so
rm libgles2n64.so
mv libgles2n64-BACKUP.so libgles2n64.so
For folks with ARM7a devices, here is Yongzh's core library (based on the most recent sources he posted a couple days ago) upgraded to the latest version of Ari64's dynarec (will improve overall performance and fix crashes on some ROMs):

libmupen64plus-core-ARM7 (the sourcecode)

Installation of this one is the same as above, except you are only replacing one library instead of two:
Code:
su
cd /data/data
cd com.androidemu.n64/lib
mv libmupen64plus-core.so libmupen64plus-core-BACKUP.so
cp /mnt/sdcard/download/libmupen64plus-core-ARM7.txt ./libmupen64plus-core.so
chmod 755 libmupen64plus-core.so
exit
exit
I personally avoided rooting my phone until only a couple days ago, because doing so voids the warranty and opens a rather sizeable security hole, but in the end I kind of needed to do this to get a working core with the latest dynarec for comparison. That being said, if you are not comfortable with rooting your own device, if you want to help me test my project, or you just don't want to pay the 5 bucks for N64oid, feel free to follow my project, which I intend to place on the market for free once its complete.

Paul, first let me say, YOU ROCK. You have coded minecraft, emulators, games, websites... I mean holy!

I did finally get my LG Optimus s rooted. I overclocked it to 600 MHz, and aperently thats as high as all the overclocking apps can go... (WHHHHYYY???)

Oh, and I suck at rooting and code and stuff... so Im outta luck. I though n64oid was 100% open...

And yes, I do want to test out Mupen64Plus AE, but will it work on pre ARM 7a devices? I'd love to test it!

Please, send me an apk if possible!
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Old August 31st, 2011, 11:36 AM   #14 (permalink)
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It'll be compiled for compatibility back to ARM5, an optimized version for ARM7A, and a version for x86. That should cover 95% of android devices out there (only limit being the GLES2 requirement for the video plug-in until a GLES1 version (probably of Arachnoid) is developed. That being said, I have no idea how smoothly it will run on 600MHz. The audio would probably be skippy, but probably playable. It'll be interesting to see how it does on some of these devices. Anyway, it is nearly complete, but I'm still struggling with the video plug-in (I'm not much of a GL guru, sadly).
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Old August 31st, 2011, 11:44 PM   #15 (permalink)
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Surprised Awesome!

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It'll be compiled for compatibility back to ARM5, an optimized version for ARM7A, and a version for x86. That should cover 95% of android devices out there (only limit being the GLES2 requirement for the video plug-in until a GLES1 version (probably of Arachnoid) is developed. That being said, I have no idea how smoothly it will run on 600MHz. The audio would probably be skippy, but probably playable. It'll be interesting to see how it does on some of these devices. Anyway, it is nearly complete, but I'm still struggling with the video plug-in (I'm not much of a GL guru, sadly).

Dude, thats awesome! When will it be released?
Can you give a date, and if possible send me a testing prototype?
Paul, You rock man! Good luck with your Future coding!
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Old September 1st, 2011, 12:16 AM   #16 (permalink)
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Keep Phandroid posted on this development! Would love to know when you get it up and running! Thanks
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Old September 2nd, 2011, 07:09 AM   #17 (permalink)
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Dude, thats awesome! When will it be released?
Can you give a date, and if possible send me a testing prototype?
For testing, I can't be much more specific on a date than to say "hopefully soon" (a month ago I was positive it would only take a couple days to track down the problem, but I still haven't yet). The final roadblock is that I don't know what's wrong with the video plug-in. No video plug-in is kind of a deal breaker for anyone who doesn't like to "play it by ear" so to speak As for a market release, the last component I'll need to code is a front-end (so the user doesn't have to play around in the config files just to control the emulator, or have a wireless joystick for touch-screen only devices). The front-end will be coded in Java, which I'm very comfortable with, so it shouldn't take more than a month or so to finish it once I can actually start working on it.
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Old September 6th, 2011, 01:47 PM   #18 (permalink)
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Holy snap!!! Glad to see someone working on a version of this emulator for the Optimus S. I was seconds away from thinking about throwing this phone away but THIS will make me consider keeping this phone a bit longer
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Old September 7th, 2011, 12:32 AM   #19 (permalink)
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Happy News from Paul!

he is almost done with the video codec i think, and i have seen some stuff for on screen controls! =D
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Old September 7th, 2011, 03:41 PM   #20 (permalink)
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Once this emu gets up and running on this phone, I'll most likely say "screw android gaming". My biggest issue with android gaming on this phone is the lack of SD support. I can't really enjoy games like I want to because I'm so busy having to shuffle my apps around. Before I forget, control mapping should be easy on this phone. A and B can be the search and back buttons. C and the analog can be on the screen and Z,L and R can be mapped to the volume camera and speech buttons
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Old September 10th, 2011, 02:07 AM   #21 (permalink)
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Laugh im crying.

Tears are coming out of my eyes.
Tears of joy!

Paul's first mupenAE test works!
You can get get it at his project site!
Remember, this is very early!

Great job paul! I can't wait for menus, on-screen controls, and updates!
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Old September 24th, 2011, 08:23 PM   #22 (permalink)
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How can I get the mupenAE test thing it says I have to be invited in the blog to his website
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Old September 25th, 2011, 08:52 AM   #23 (permalink)
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No invitation needed. Just visit my Mupen64Plus AE project page. The latest "official builds" will be posted there.

Progress update: I'm working on fixing the Vec4 optimization, which is the cause of the shader bug on phones without Neon. I hope to get that fixed in the next couple of days - should be the last major bug to fix before starting on a nice user-friendly GUI (I know everyone is tired of playing in the config files, haha)
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Old September 25th, 2011, 12:51 PM   #24 (permalink)
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Thanks but how am I supppose to choose which rom I want to play it only chooses super m ario
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Old September 25th, 2011, 01:16 PM   #25 (permalink)
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Angry really ?

Quote:
Originally Posted by KEVIN-60824- View Post
Thanks but how am I supppose to choose which rom I want to play it only chooses super m ario
Jesus christ. Read the frkin fourm!

Whatever.
Its easy! Switch the Mario.n64 file with a diffrent rom, and change the name to Mario.n64,
In you sd/app-data/paulscode.../roms folder.

So if you wanna play smash bros..

First. Download the rom file online. Then, unzip the file. It should be something like this:

Super_smash.z64 or similar.
Rename that to Mario.n64.
Replace the existing Mario.n64 in your Tom's folder.

Boot up mupen ae, and play!
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Old September 25th, 2011, 01:21 PM   #26 (permalink)
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Quote:
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Thanks but how am I supppose to choose which rom I want to play it only chooses super m ario
Until I get the GUI added, a workaround for playing different ROMs is to place the file you want to play in app-data/paulscode.android.mupen64plus/roms. You will have to name the file "mario.n64". It doesn't matter what format the ROM really is (the emulator is smart enough to figure that part out).

--edit-- VioletLinked was faster than me, haha!
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Old September 25th, 2011, 06:41 PM   #27 (permalink)
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I was wondering if anyone could help me with a problem, I have n64oid on a archos43 internet, everything runs very fast, but for some reason on the touchscreen, I can't press more than one button at a time. For example, in mario kart, I can use the control stick but it won't let me accelerate and vice versa, please help! (ps: this occurs with every rom I use like Loz and Super mario.)
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Old September 25th, 2011, 08:03 PM   #28 (permalink)
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Does your device have multitouch capability? What version of Android you running?
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Old September 25th, 2011, 08:40 PM   #29 (permalink)
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Thank you for replying! I am currently running android 2.2.1 and I am using an internet tablet.
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Old September 25th, 2011, 08:49 PM   #30 (permalink)
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Thank you for your help, I have found out that it is not multi touch, do you know of a way to make it multi touch?
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Old September 26th, 2011, 11:34 PM   #31 (permalink)
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this is so awesome
i cnt believe this is just alpha testing it works a little better than what u expect from an alpha
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Old September 27th, 2011, 05:56 AM   #32 (permalink)
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Quote:
Originally Posted by neranm View Post
Thank you for your help, I have found out that it is not multi touch, do you know of a way to make it multi touch?
Android has supported multitouch since at least version 2.0, so unfortunately the lack of multitouch capability must be a hardware limitation on your device. You could ask around on some archos forums, but I doubt you'll have much luck. Your best bet will likely be a bluetooth joystick or USB keyboard (the latter might require updating to a more recent version of android - not sure what version added support for standard keyboards)
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Old December 16th, 2011, 09:07 AM   #33 (permalink)
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i have a samsung admire which has 800 mhz ive used n64oid on the motorola droid which has 600 mhz worked like a charm but on my samsung admire i must be doing something wrong cuz when i try to open up a rom it force closes why??
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Old December 16th, 2011, 11:45 AM   #34 (permalink)
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The Samsung Admire has an ARM6 processor, while N64oid requires ARM7a. I couldn't say for sure, but perhaps earlier builds of N64oid were not optimized for ARM7a which allowed it to run on the Droid, but any recent build would not (it also has an ARM6 processor). You might be able to ask Yongzh for a build that isn't optimized for ARM7a, I'm not sure if he takes special requests like that (it would be easy for him to do, just takes a one-line compiler option edit). If not, feel free to try out my emulator (nearing the end of Alpha testing, will be posting a Beta test build on the Android Market this weekend). I fixed the broken link a few posts up in case you had trouble finding the site.
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Old December 27th, 2011, 05:34 PM   #35 (permalink)
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Default Will work on Google TV?

I just got the Sony Google TV. I went into settings and checked the approval for non-market apps. Then I downloaded androzip and N64oid and installed both. Then I downloaded & unzipped roms .n64 files. So, I can open n64oid v2.6.2 but whenever I choose a rom it force closes. I am using Gtv android 3.1, what's wrong here?

Anybody else try this yet?
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Old December 28th, 2011, 08:38 AM   #36 (permalink)
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Quote:
Originally Posted by scotty_b_goode View Post
I just got the Sony Google TV. I went into settings and checked the approval for non-market apps. Then I downloaded androzip and N64oid and installed both. Then I downloaded & unzipped roms .n64 files. So, I can open n64oid v2.6.2 but whenever I choose a rom it force closes. I am using Gtv android 3.1, what's wrong here?

Anybody else try this yet?
The first problem with the Google TV is it has an x86 processor instead of ARM7a, which N64oid requires. Therefore, the native libraries (which are the part that do the actual emulation) will not run on the Google TV. It is possible to build an x86 version of the native libraries of course (I was planning to do this with my emulator), but unfortunately no current version of the NDK is compatible with the Google TV, so native c/ c++ code can not be compiled for it at this time. I fully expect that a future version of the NDK will support Google TV, at which time I will build a Google TV version of my emulator (and Yongzh might also build a Google TV version of N64oid as well, especially if there is enough demand for it).
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