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[GAME FREE] Dealer's Life - the ultimate trading experience

Hi there! We’re a small Indie team and we just released our first game!


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It’s a game about buying&selling infinte items to infinite customers. You will need to estimate every piece, negotiate every price and know how the customer would behave to your offers... Let’s be honest, some luck would be appreciated too if you want to become the market king!

Main features:
  • Countless procedurally generated items to buy and sell
  • Countless procedurally generated customers to deal with, each with his own personality
  • The most advanced negotiation engine you’ve ever seen
  • Counterfeit items to discover (and exploit...)
  • Manage your shop and employees
  • Buy, repair, estimate, counterfeit (available soon) and resell for huge gain!
  • Random events, recurrent characters with unique storylines (coming soon) and different game endings will make every game a unique experience!
Dealer’s Life is free to play and has no in-app purchases so check it out and tell us what you think!

You can get it HERE

If you want to know more about the project follow us on Twitter, Facebook, G+ or take a look to our site!

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Hi guys! Here we are for our first update!

We just released a new, extremely optimized version of the game, finally hitting version 0.50! By performing a huge graphics and sound optimization we managed to reduce the game's impact on memory of about 60% for graphics and 90% for sound. Great numbers. The size of the apk has been reduced from 64Mb to only 39Mb and the fluidity of the game is at its all time record! Now everybody can play without problems!

That's quite it! Stay tuned! ;D
 
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Hi guys! Fresh news from Dealer's Life: a new version (0.51) has just been released, with some new fixes that solve a playability problem some of our players were reporting on specific devices.

In this version we also introduced a pack of tutorial tips, to help new players understand the mechanics of the game, and a disclaimer window at the beginning of the game advising that we're still in development and some features could be changed or added.

Last but sure not least, we published our public roadmap, in which we will take trace of bugs, requests from the community and all new features we're going to add in the future! Feel free to take a look and give us a feedback! :D
 
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Hi everybody!

We have a new great update for Dealer's Life! We just released version 0.53 which contains quite big graphics improvements. We invite you to visit our site to know all details, but we would like to anticipate here a couple of upgrades we think are worth a special mention.

First we introduced a new great defference between buyers and sellers: some of our players had been telling us they sometimes got confused and made the wrong offer, thinking they were buying while they were selling instead. So we decided to make this concept more clear using a radically different visual impact: while sellers would come and put on the table the item they're there to sell (as it was before), buyers would put on the table the money they're ready to spend. Simple idea, realistic and quite effective :D

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The second big improvement we introduced is about visually showing the quality of an item in its appearance. Since we have a few hundreds of base items sprites and 4 level of quality (very good, good, bad and terrible), instead of making 4 versions of every sprite (and quadruplicate the number of sprites we use) we made up a rendering system which is integrated in the precedural generation process of items and uses masks and semi transparent layers to obtain an effect like this:

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With this method we easily got 4 versions of a same item using the same sprite! Thanks to its general application, we could apply the same method for all items, getting this effect for all of them without touching any sprite :cool:

These improvements are already released so try them out!

Keep in touch for the next update and have fun! ;)
 
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Hi guys!

Fresh news from Dealer's Life!! We just came out with the new 0.55 version, that in turns goes along with the release of a premium version of Dealer's Life, playable offline and without mandatory ads! As the lite version, the premium version too has no in-app purchases :D

In this version we gave some more love to the inventory menu, adding buttons with icons to perform actions such as estimate, repair or trash items. We also rearranged a little the item details section, making it look nicer :D

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Hi guys!

An entire month has passed since my last post and so many things have happened in Dealer's Life! We released a lot of updates and now we are out with version 0.63! During this month some game mechanics have been changed for the better and new content has been added, bugs have been fixed and I must say the overall experience is really better now!

Today is a big day because we just hit 30.000 downloads with Dealer's Life Lite! Our player community is growing fast and the overall feeling for the game is way down positive! We are so happy about it, we can't wait to bring Dealer's Life to its final form adding all the content we've dreamt so far for it!

I'd love to list here all the changes and upgrades we made to the game during this month of absence but it would be crazy since they are really a lot. I'll put a list of nice screenshots, instead :D If you are interested to know everything we made I encourage you to visit our site or our public roadmap!

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