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    3D Rendering, how is it handled?

    Hi there! I am studying how mobile GPUs work, and I have a doubt about 3D rendering: How are rendering methods, such as IMR (Immediate Mode Rendering), or TBR (Tile Based Rendering), handled? Is it something built into the GPU's architecture, or is it controlled by OEM drivers?
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    Tegra 4 'Wayne': Will NVIDIA make the same mistakes?

    NVIDIA is always the first to bring new innovations into the mobile world. With it's Tegra 2, it brought the first dual-core SoC (system-on-chip), and then it redefined performance again by introducing the world's first quad-core processor, with the latest Tegra 3. We can see that Tegra is...