After a lot of tinkering, I think I've finally come up with a good multitouch handling system for my android game. It makes use of Robert Greene's Input Pipeline, modified for use with multitouch. Right now, the code has a simple system that records which pointer ID is currently doing which...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.