Basic questions


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  1. stanw

    stanw Well-Known Member This Topic's Starter

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    1. are there any guidelines for recommended sizes to keep Android app file size within?

    2. is there any reason to use the web safe palette when designing graphics for Android?

    3. is there any filtering process with the Market? Can any app get accepted as long as it does not include copyrighted material or have some other offensive material?

    Thanks.
     

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  2. jonbonazza

    jonbonazza Well-Known Member

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    1) Make sure to use "non-specific" (I couldn't think of the proper term) sizes such as the "fill_parent", "wrap content", and dpi units instead of px.

    2) I have never even heard of this "web safe pallet" so I would say it is not necessary.

    3) There is a very specific (though small) list of rules outlined in the TOS presented when signing up for a developer account. head over to market.google.com and sign up for a dev account (Requires a 1 time fee of $25) to get started.
     
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  3. stanw

    stanw Well-Known Member This Topic's Starter

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    1.) With regards to "file size" I meant how many bits as in kb, mb, etc. an app should be around.

    2.) Also, are there any usability guidelines when designing interfaces and apps that are available?

    Thanks!
     
  4. jonbonazza

    jonbonazza Well-Known Member

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    Oops, I misread your inital post. Sorry. As far as file size guidlines, there are none. you are to make the app as large or as small as you wish. With this said, you should try to keep the app as small as possible because on phones not running Android 2.2 you are required to install the app onto internal memory. As we all know, there is only so much internal memory available and it is usually a rather small number in comparison to the hefty SD cards that are on todays market.
     
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  5. cp1

    cp1 Well-Known Member

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    Typical file sizes are between 50kB and 5 MB
     
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